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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Lone Wolf- Prepare for trouble!

Banedon- Make it double!

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Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
sorry about your dead bro, bro

ShadowWraith
Mar 28, 2011
Offer condolences. We have better things to do than getting into random bar fights.

Mister Perky
Aug 2, 2010
Make a quick exit. We've talked to them, our Lone Wolf Death Aura should be able to finish them off from here. They are mercenaries after all.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mikl posted:

*Flips table* What was that, you little poo poo? :argh:
A fight it is then.

The Cauldron of Fear posted:

You stare unblinkingly into his cruel, dark eyes. Suddenly he lunges forward, a curved dagger gleaming in his hand. Its razor-sharp blade speeds towards your throat, but you counter his attack in an instant with a savage swipe that shears his arm off at the elbow. Arm and dagger fall to the table and the soldier falls screaming to the floor. His comrade kicks back his bench and steps away as he fumbles for his sword. With a drunken yell he whirls the heavy blade around his head and leaps forward to attack.
Lone Wolf: COMBAT SKILL 31 ENDURANCE 37
Drunken Mercenary: COMBAT SKILL 15 ENDURANCE 26
Combat Ratio: 11+


Do we want to kill him or run away?

You can also vote to run away conditionally, eg. if we take any damage, or if our Endurance drops below a certain level.

nelson
Apr 12, 2009
College Slice
Probably not a good idea to murder a drunk guy in a tavern brawl and we already got first blood so let's vamoose.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Oh no, a random drunk hooligan! Run away, valiant Kai Lord! Run away!

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





If you can't beat up a Kai Lord, you shouldn't be sitting at the table when one comes in. Kill this fool.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

nelson posted:

Probably not a good idea to murder a drunk guy in a tavern brawl and we already got first blood so let's vamoose.

We just maimed his buddy, so gently caress this guy. kill him.

Helios Grime
Jan 27, 2012

Where we are going we won't need shirts
Pillbug
People who run away look like they are guilty of starting poo poo, we are not, thus we murder him.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Is murderhobo Lone Wolf the western version of those chinese cultivation novels with the rear end in a top hat protagonists?

(scroll down to 'Chinese Martial Artists Murder Each Other A Lot')

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
They attacked us first. No mercy.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


nelson posted:

Probably not a good idea to murder a drunk guy in a tavern brawl and we already got first blood so let's vamoose.

We literally punched a dude's arm off. This is a medieval world in a town in the middle of a siege, that guy is hosed.

On that note, holy poo poo, Lone Wolf, calm down.

The_White_Crane
May 10, 2008
Murder him.
I don't like this town, the fuckers took our horse and now random assholes are trying to throw down. Let's kill people until they learn to respect us.

nelson
Apr 12, 2009
College Slice

The_White_Crane posted:

Let's kill people until they learn to respect us.

The best would be an infinite loop of chopping arms off followed by the next guy attacking us.

Tiggum
Oct 24, 2007

Your life and your quest end here.


achtungnight posted:

Oh no, a random drunk hooligan! Run away, valiant Kai Lord! Run away!
Kai Lords prefer the word "evade".

We roll: 7
Lone Wolf: COMBAT SKILL 31 ENDURANCE 37
Drunken Mercenary: COMBAT SKILL 15 ENDURANCE 26


The Cauldron of Fear posted:

You give a hefty kick and send a bench whirling against the man’s legs. He falls heavily, slamming his head against the table and knocking himself out. The watching crowd find this greatly amusing, and while they are helpless with laughter, you escape through the door and along the street.

Soon you arrive at a part of the city that Banedon remembers well. It borders a large public garden called the Rainbow Park, so named because of the vast number of rare and colourful flowers that grow there. The park is now an encampment for those who have answered the President’s desperate call for defenders. Survivors from the towns of Resa and Zila have joined forces with green-clad Daroga woodsmen, tough hill-dwellers from the Chah mountain valley, and river-folk from the Churdas, forming regiments to reinforce the Tahou garrison. Their battle-stained banners, lit by the flickering glow of a hundred campfires, flutter above the tents that fill the great park.

Opposite the entrance stands the Guildhall of Tailors. You turn into an avenue running beside this imposing hall, and then cross into the North District by means of alleys and side streets, and finally emerge at Leech Street, just opposite the house of Chiban the Magician. His is a grand building of polished red stone set with small, diamond-paned windows that twinkle like cat’s eyes in the moonlight. You pass beneath its arched gateway and climb the magnificent tiled steps that lead to a black oak door. Banedon raps the knocker and you wait patiently for it to open.

Minutes later the great door swings aside and the aristocratic figure of Chiban stands framed in the doorway. Keen-eyed and grey-haired, he welcomes you both with surprise and delight.

‘Banedon!’ he exclaims, like a father reunited with a long lost son. ‘How good it is to see you. But what brings you to Tahou at this darkest of hours? Have you come to offer your skills in the defence of our beleaguered city?’

‘My services are yours to command, my lord Chiban,’ answers Banedon, bowing respectfully to his former mentor. ‘Yet also I return to your esteemed household to seek your help at the behest of King Ulnar of Sommerlund. May I introduce my companion—Lone Wolf.’

Chiban turns his kindly gaze on you and smiles knowingly. ‘I am honoured to meet you, Kai Lord,’ he says. ‘I have knowledge of that which you seek and I shall aid you all I can in your search for it.’

He beckons you to enter and the door closes behind you, seemingly of its own accord. You follow Chiban to his study. The musty room is lined with massive wooden racks full of books and papers. At its centre a large, circular table is completely covered with the implements of his magical researches. He clears a space amid the clutter and motions you to sit. ‘You must both be famished after your journey here. Come, eat and enjoy!’ For a few seconds, a shimmering pool of light fills the space, and then fades, leaving a sumptuous meal of grilled trout, baked potatoes, hakeroot, and sparkling Anarian wine.

If you have lost any ENDURANCE points on your adventure so far, you may now restore 3 points as you consume this delicious meal.

When you have finished your meal, you talk at length about your journey from Dessi and your quest for the Lorestone of Tahou. Chiban produces a map of the city, which he unfurls on the floor of his study, the only surface not cluttered with magical equipment. With his toe he points to the location of the Tahou Cauldron: it is in the Square of the Dragons in the West District of the city.

‘The Cauldron is a funnel-shaped hollow with a circular shaft at its base. The shaft descends to the ruins of the ancient city of Zaaryx, 500 feet below the streets of Tahou. Legend tells us that the Lorestone was thrown into the Cauldron to prevent the Black Zakhan of Vassagonia from capturing it during the Great Khordaim War. The shaft was closed off and has remained sealed for the past 360 years.’ He looks up from the map and you notice that his smiling features are now sad and composed.

‘At dawn the armies of Darklord Gnaag will be at the gates of the city and the battle of Tahou will have begun. My duty is here, in the defence of my beloved city, otherwise I would willingly accompany you on our search. There is only one man who can help you now, for he is the only one that can grant you access to the shaft that descends to Zaaryx. He is President Toltuda of Anari. Come, I will arrange an audience with him immediately.’

With a casual wave of his hand, Chiban conjures up a quill and sheet of parchment. He begins to dictate the request for an audience, and the quill moves of its own accord, as if guided by an invisible hand. The request, once completed, is then dispatched by messenger to the Anarium, the House of the Senate, where members of the governing council have gathered for an emergency assembly called for by the President himself. Within the hour the messenger returns with a scroll bearing the presidential seal.

‘He has agreed to hear your plea, Lone Wolf,’ says the aged magician, his ice-blue eyes scanning the official reply. Banedon congratulates you and you feel your spirits rise, but Chiban seems a little disappointed. ‘I was expecting a private audience,’ he says, ‘but in view of the current situation, I suppose it is the best we can hope for. You must appear before the Senate this evening and state your reasons for wishing to enter the Tahou Cauldron. They will consider your request and vote accordingly. If they grant their approval, only you may enter. If they forbid you entry, you may not appeal against it. Their decision will be final.’

He hands you the scroll and arranges for his personal coach to take you to the Anarium. As you climb into the passenger seat, he and Banedon wish you good luck. ‘I shall pray for your success,’ says Chiban. ‘And I shall pray that we are still alive to see your triumphant return, old friend,’ says Banedon, as you exchange a farewell wave.

The great flagstoned precinct at the entrance to the Anarium is packed with hundreds of people. Senate officials, soldiers, and citizens crowd the steps that give access to the grand foyer and outer chambers of the hall. You notice that a side entrance is being used exclusively by army scouts who arrive with dispatches and leave with orders for the lookouts hidden in the surrounding hills. You take a calculated gamble and order the carriage driver to draw up at the side entrance. This bold move pays off; upon seeing your presidential scroll not only do the guards allow you into the Anarium, but you are escorted to the Appellant’s Gallery inside the assembly hall itself.



From your seat in the gallery you stare down at an oval hall, ringed by twelve arches beneath which the senators of Anari sit upon their throne-like chairs of lacquered oak. President Toltuda occupies a seat in the centre of the hall and presides over a heated discussion that is raging back and forth. Having heard all sides of the argument he calls for a vote, and the issue is decided by a show of hands.

‘We now come to a quite extraordinary matter, which has been raised by one of our most eminent citizens,’ says President Toltuda, introducing your appeal to the Senate. He turns to the gallery and calls out, ‘Sommlending Lord, Lone Wolf, please make yourself known to the assembly.’

You rise from your seat and bow to the senators. ‘Please present your request to us, Lone Wolf,’ says the President, and a hush descends on the hall as you explain the purpose of your journey to Tahou. When you have finished, the President calls upon the senators to speak.

‘I say we should help the Sommlending,’ pipes the shrill voice of Senator Zilaris. ‘If he finds the Lorestone, its power could turn the tide and save Tahou from the clutches of Darklord Gnaag.’ A murmur of agreement stirs in the hall.

‘And I say we should refuse to open the Cauldron,’ booms the powerful voice of Senator Chil. ‘I say that if it were not for his presence in our city, we would be spared the attention of the Darklords. He is the object of their anger and spite. I say we should give him to them, and in doing so we will save our city, our country, our people, and ourselves!’ A surge of support echoes from the arches, and your skin prickles at the thought of what could happen. President Toltuda calls for a vote to decide whether the Senate should allow you to enter the Cauldron, or use you to bargain for peace with the Darklords.

Tensely you await the result. The votes are cast and counted and the Senate is split evenly: six votes for you and six votes against. The decision now rests with the President himself. He must cast the deciding vote.

We roll: 2

Standing beside the President’s chair is a solid marble plinth with a bronze beacon—the Anarian symbol of law and order—fixed to the top. The President moves his hand to the padded arm of his chair and presses a button. All eyes are on the beacon. There is a flash of ignition and a jet of green flame roars upwards towards the domed ceiling.



‘The Senate votes to aid your quest, Lone Wolf,’ says Senator Zilaris. ‘Come, we will escort you to the Square of the Dragons and make preparation for the Cauldron to be opened.’

The assembly is dissolved and the state coaches are summoned to take you and all the senators to the Tahou Cauldron. You share a carriage with the President, Senator Zilaris, and Senator Chil, who is anxious to apologize for opposing the majority vote. ‘I trust you will forgive me, Lone Wolf,’ he says, unctuously. ‘I merely proposed what I thought was best for my country, but I now realize I was wrong.’ You nod benignly, in the hope that he will cease his fawning. He smiles and turns to the President. ‘Sir, I feel I must make amends for my misguided action in the Senate. If Lone Wolf is to enter the Cauldron tonight, surely it is our duty to ensure that he is adequately equipped. I propose that we visit one of my warehouses, where he is free to take anything he requires.’

The President agrees and the carriage is redirected to a warehouse near the Square of the Dragons. Senator Chil has many business interests in the city, and he supplies much of the weaponry and armour that equips the army. His warehouse is full of supplies, and you are encouraged to take whatever you need. From the vast stores you select the following:
  • Rope
  • Short Sword
  • Blanket
  • Mace
  • Bow
  • Flask of Water
  • 6 Arrows
  • Quiver
  • Broadsword
  • Lantern
  • Dagger
If you wish to keep any of the above items, remember to adjust your Action Chart accordingly.

In addition to your supplies, Senator Chil provides the winch, ropes, and cradle by which you will be lowered into the shaft that descends to Zaaryx. Upon your arrival at the Square of the Dragons he supervises the assembly of these vital components, while you stand with Senator Zilaris and stare in awe at the Cauldron itself.



In the glow of a hundred lanterns it takes on the appearance of a huge, steep-sided sink that is stoppered with a plug of stone. The key to this plug is a rod of Korlinium that, until this evening, was kept locked in the vaults of the Anarium. Now it rests in the hands of the President. Senator Chil signals that his work is complete and the President inserts the crystal rod into the plug of ancient stone. At first nothing happens. Then you sense a vibration beneath your feet. Crackling tongues of pale blue fire lap the rim of the plug and the hiss of escaping air breaks the seal of three centuries’ grime that holds the plug in place. Levers and ropes are brought into action and slowly the great block is lifted and the shaft to Zaaryx uncovered.

‘There will be troops posted here at the Cauldron, ready day and night to pull you up when you are ready to leave Zaaryx,’ says Senator Zilaris, as he helps you into the cradle that will lower you into the shaft. ‘Just give the rope three stout tugs—that is the signal.’

Senator Chil appears to tell you everything is prepared for your descent. ‘Good luck, Lone Wolf. I hope I will be here to welcome your safe and successful return, and that you will come to know me as a friend.’

The cradle rises and you are swung into position above the entrance. You stare down into the black abyss, your pulse quickening as a damp and icy wind whistles out of the shaft, carrying with it the cloying smell of decay.

With a wave, you signal your readiness and you are slowly lowered into the void.

For the first few minutes of your descent you can see the red stone walls encircling the cradle. Then a jagged rim of rock marks the end of the shaft, and you are plunged into total blackness. You can make out no walls or floor and the shaft itself is now just a small circle of grey in the darkness above.

The rope shudders and instinctively you grab the rim of the cradle as it jerks violently to one side. Your knuckles whiten and cold sweat bathes your brow. The cradle swings and twists wildly; then a crack echoes in the darkness above as the rope snaps and you plunge headlong into the abyss.

You fall like a stone into the whirling blackness. In desperation you thrust out your arms, hoping to seize an outcrop or ledge, but there is nothing in the void for you to grasp. The freezing wind screams past your face and your senses are overwhelmed by the horror of your impending doom. Suddenly an icy shock engulfs you as you strike the surface of a lake and plunge into its lightless depths. Stunned by the sudden impact and numbed by the icy water, you sink several fathoms before you can muster your strength and strike out for the surface.

We roll: 1 +4 (Nexus) = 5.

The icy water clogs your nose and throat and numbs you to the bone. Desperately you fight to control the panic gnawing at your insides as your air-starved lungs fill your chest with an agonizing pain.

Although you cannot gauge how deep you are, you know that your strength is fading fast. If you are to avoid a watery death, you must shed some of your equipment.
  1. Do we want to take any of Senator Chil's free stuff? If so, what? We can take up to two weapons without dropping anything, but if we want to take any of the backpack items we'll need to get rid of something we're already carrying. We can't take a second quiver or any more arrows.
  2. But speaking of backpack items, we now have to choose between discarding our entire backpack and its contents or frantically throwing out half of the stuff in it. Which will it be?

If we'd finished the fight, the cops would have shown up and thrown us in jail. Once there you can attempt to escape (and possibly succeed) or, hilariously, just wait for Banedon to get the charges dropped. The same thing happens if you have trouble with the gate guards on your way into the city. We also missed out on a chance to catch up with Gwynian the Sage, who happens to be the head magistrate here.

That first roll in this update is a straight 50/50 chance of the senate approving or denying your request. If they deny it then you have to find another way in, so we missed that side-quest too. There's a lot in this book you can just skip without any trouble. The second determines how well you land; 0-3 is instant death, 8-13 is safety.

And I think this has got to be the longest section in any of the Lone Wolf books without an actual choice. Aside from the two luck rolls there were a few equipment and Discipline checks but no actual decision to be made.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Trust me, wait till the Grand Master books for long text sections with no decisions. You ain’t seen nothing yet.:(

Take nothing from Senator Chil, dump half our backpack stuff.

nelson
Apr 12, 2009
College Slice
Drop the entire backpack. Those Laumspur potions won’t do us any good if we drown.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Dump half the backpack but be sure to keep the boza and the rope.

The_White_Crane
May 10, 2008

Tiggum posted:

If we'd finished the fight, the cops would have shown up and thrown us in jail. Once there you can attempt to escape (and possibly succeed) or, hilariously, just wait for Banedon to get the charges dropped. The same thing happens if you have trouble with the gate guards on your way into the city. We also missed out on a chance to catch up with Gwynian the Sage, who happens to be the head magistrate here.

I love the idea that you can get arrested and thrown in jail, then have your mage buddy pull strings to get off scot-free, then show up in front of the senate and ask a massive boon of them, presumably without anyone pointing out that you're a vicious thug who dismembered a man in a bar fight and conspired to pervert the course of justice.

Drop three (3) meals and one (1) potion of laumspur.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense

The_White_Crane posted:

Drop three (3) meals and one (1) potion of laumspur.

That.

Maugrim
Feb 16, 2011

I eat your face
I saw that "accident" coming from the moment of Chil's supposed change of heart. Take nothing that reeks of his treachery and discard everything to survive and wreak vengeance.

Helios Grime
Jan 27, 2012

Where we are going we won't need shirts
Pillbug

Maugrim posted:

I saw that "accident" coming from the moment of Chil's supposed change of heart. Take nothing that reeks of his treachery and discard everything to survive and wreak vengeance.

:same:

nelson
Apr 12, 2009
College Slice

Maugrim posted:

I saw that "accident" coming from the moment of Chil's supposed change of heart. Take nothing that reeks of his treachery and discard everything to survive and wreak vengeance.

I knew he would try to backstab us somehow. I almost said take everything and dump everything just for spite.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





I love that the warning you get from the chicken seer is completely useless since you can't do anything with the information.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Helios Grime posted:

Take nothing and discard everything
OK, we lose a Potion of Laumspur (+5 EP), three Meals, Rope, Rendalim’s Elixir (+6 EP), a Potion of Alether (+2 CS) and a Flask of Boza. Also our actual backpack, so we'll need to get another one before we'll be able to carry backpack items again.

The Cauldron of Fear posted:

Freed from the weight of your equipment, you are able to rise swiftly through the black water and reach the surface, coughing and gasping for air. At first the incredible coldness stunned your limbs, but now it revives your senses and spurs you towards the distant shore that gleams dimly in the faint half-light.

Aching and numb to the bone, you heave yourself out of the lake and collapse on the flat, spongy rocks that line the shore.

As your eyes become accustomed to the strange, blue-green half-light, you notice something unusual lying on the shore a hundred yards away. You approach cautiously and discover that it is the rope that once supported the cradle. The cradle itself now lies at the bottom of the lake, but a section of the rope fell to the shore. You examine it and discover that the end has been cut through with a sharp blade. The shock of this discovery sets your heart racing and you rack your brain, trying to think who would commit this act of deliberate sabotage. You know of only one who could have done such a ruthless deed.

Gradually, as the feeling returns to your frozen limbs and your heart ceases to hammer in your chest, you feel bitterness and resentment welling up inside. You lift your face and give vent to an angry shout, cursing Senator Chil for his act of callous treachery that so nearly sealed your doom. Your voice travels through the dark towards a tiny speck that is the shaft of the Cauldron, 500 feet above, but none hear your cry. The Senate is convinced that you have perished in the fall and have ordered the plug to be lowered back into position. Helplessly you stare into the void and watch, with fear and frustration, as the tiny speck flickers and then disappears.

Your spirits sink as you contemplate your fate, for the only way you know of escaping from this gigantic underground grotto has now been sealed off. However, you are not completely without hope, for your senses detect a powerful presence. It is a feeling you have known before when you have been close to discovering a Lorestone, but never has the sensation been as strong as it is here in this dark, subterranean world.

As your eyes become accustomed to the half-light, you look across the lake to see tiers of grey stone rising out of the water. They are the steps of a gigantic staircase, which ascends to an arch of rock veined with glittering minerals. You skirt the edge of the lake and arrive at the foot of these steps to discover a cave-like hollow chiselled from the stone.

You are exhausted, and must now eat a Meal or lose 3 ENDURANCE points. (If you possess the Magnakai Discipline of Huntmastery, you are able to forage for food from the wasteland of Zaaryx and therefore you do not need to make any deductions.) Rather than attempt to go on, you climb into the empty hollow and settle down to sleep.

You are awoken by the stench of decay. A grey-skinned being, squatting on its haunches, stares down at you with grim, inhuman eyes. Drool trickles from its ragged lips and the rusty sword it holds in its twisted, man-like hand is lifted to kill.



Zaaryx Ghoul: COMBAT SKILL 19 ENDURANCE 27

Owing to the surprise of this attack you cannot make use of a Bow. Unless you possess the Magnakai Discipline of Huntmastery, deduct 3 from your COMBAT SKILL for the duration of the fight. If you wield the Sommerswerd in this combat, you may double this undead creature’s ENDURANCE point loss.
Lone Wolf: COMBAT SKILL 31 ENDURANCE 37
Zaaryx Ghoul: COMBAT SKILL 19 ENDURANCE 27
Combat Ratio: 11+

We roll: 7
Lone Wolf: COMBAT SKILL 31 ENDURANCE 37
Zaaryx Ghoul: COMBAT SKILL 19 ENDURANCE 0

The Cauldron of Fear posted:

Your killing blow knocks the ghoul out of the hollow, sending it tumbling into the lake. More of the corpse-like creatures can be seen creeping along the shore, and the sound of their snuffling whispers and curses makes your blood run cold. They move with unnatural speed, eager to feast on your flesh.
We could climb the steps to get away, or fight them off with either bow or sword. Which will it be?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Run!. Probably too many undead to fight even with the Sommerswerd.

Maugrim
Feb 16, 2011

I eat your face
Can't see much point sticking around, and if they give chase we could use a height advantage. Head for the steps.

nelson
Apr 12, 2009
College Slice
We have a bow and wish to use it. Thankfully we didn’t lose our arrows in the fall.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





What is wrong with you people? See ghoul, kill ghoul. Murder that sumbitch with our Sommerswerd

Helios Grime
Jan 27, 2012

Where we are going we won't need shirts
Pillbug

nelson posted:

We have a bow and wish to use it.

Let's kill some before we run off.

Tiggum
Oct 24, 2007

Your life and your quest end here.


achtungnight posted:

Run!. Probably too many undead to fight even with the Sommerswerd.
Too many undead to kill with the Sommerswerd? I'm not sure there is such a thing. That double damage is pretty nice.

The Cauldron of Fear posted:

As you step from the hollow, a weight drops onto your back and drags you to your knees. Long, sharp fingers, as hard as steel, clamp around your throat and the sound of gnashing fangs fills your ears. You twist and roll, hoping to break from the creature’s grip, but its hold is unnaturally strong.

Ghoul: COMBAT SKILL 18 ENDURANCE 29

Reduce your COMBAT SKILL by 3 points for the duration of the fight unless you possess the Magnakai Discipline of Huntmastery or Divination. If you wield the Sommerswerd in this combat, you may double this undead creature’s ENDURANCE point loss.
Lone Wolf: COMBAT SKILL 31 ENDURANCE 37
Ghoul: COMBAT SKILL 18 ENDURANCE 29
Combat Ratio: 11+

We roll: 7
Lone Wolf: COMBAT SKILL 31 ENDURANCE 37
Ghoul: COMBAT SKILL 18 ENDURANCE 0

The Cauldron of Fear posted:

The speed with which you slew your attacker strikes fear into the grisly hearts of the advancing ghouls. Slowly they slink away, their grey forms merging with the shadows at the far side of the lake. You are about to hurry away from the hollow, in case they should return with more of their kind, when you notice an odd-looking token lying next to the dead ghoul.
Do we want to have a look at the token or leave it and move on?

Maugrim
Feb 16, 2011

I eat your face
Loot the loot. Why is this even a question

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Tiggum posted:

Do we want to have a look at the token or leave it and move on?

Looking at things is the first step in looting them. Look at the token.

nelson
Apr 12, 2009
College Slice
Look at the token :captainpop:

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Grab the token. We may need it for the Ghoul Subway later.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Take the Token!

Tiggum
Oct 24, 2007

Your life and your quest end here.


The Cauldron of Fear posted:

It is hexagonal in shape and made of a thin, cream-coloured metal, which is engraved with the number ‘6’. (Make a note of this number in the margin of your Action Chart: it could prove to be useful later in your adventure.)

The metal begins to get hot and soon you can bend it with your fingers. Suddenly it bursts into flames, forcing you to fling it aside before it burns your hand. The flaming token hits the lake and explodes in a cloud of white, powdery smoke. The echo of the explosion reverberates across the water, and you turn to leave straight away in case it attracts more ghoulish inhabitants.

The climb to the arch at the top of the stairs is a slow and laborious one. Each step is as tall as a young tree, and the smooth, black stone offers few handholds. Several hours slip by before you reach the summit. There you stare down through the great archway at a stupendous sight.



The streets and buildings of an ancient civilization lie before you, disappearing into the gloom of a titanic chasm of immeasurable size. Ziggurats and towers, their carved walls cracked and crumbling, lean at impossible angles, having sunk into the soil over the centuries. This is Zaaryx, the legendary metropolis that was once home to a race fathered by Nyxator—the greatest of all dragons. It is the only city to have survived the Age of Chaos that followed the demise of their race.

A wide avenue leads from the archway to enter the city at a place flanked by two massive statues of dragons sitting on their haunches with their stone-fanged mouths agape. You stop to rest here and you must now eat a Meal or lose 3 ENDURANCE points. (If you possess the Magnakai Discipline of Huntmastery, you are able to forage for food from the wasteland of Zaaryx and therefore you do not need to make any deductions.)

You are about to set off into the city when you catch a glimpse of a shadowy figure moving furtively among the ruins of an edifice to your left.
Do we investigate the shadow or ignore it and get moving?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Ignore the shadowy figure. I'm sure it's not important. :D

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nelson
Apr 12, 2009
College Slice
:iiam:
Let's investigate! :ninja:

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