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Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I’m still enjoying the hell out of this game, don’t get me wrong. It needs some work to tweak balance bits but at its core it is great.

My pal made a great point yesterday about how tactics cards can be like roleplay-ish story elements. Could be that you have this one guy who always goes a bit beast mode when his buddies go down, or is always getting teeth knocked out (these are both interpretations of what’s going on with two of the new cards in the Orlock pack) and I think that style of doing things really taps into how I and my gaming group like to play this game.

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Shadin
Jun 28, 2009

ineptmule posted:

I’m still enjoying the hell out of this game, don’t get me wrong.

specialistgames.txt

Also you and your friends are definitely doing it right. That's a great way to look at the cards and that RPish addition makes the games way more fun.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

ineptmule posted:

I’m still enjoying the hell out of this game, don’t get me wrong. It needs some work to tweak balance bits but at its core it is great.

My pal made a great point yesterday about how tactics cards can be like roleplay-ish story elements. Could be that you have this one guy who always goes a bit beast mode when his buddies go down, or is always getting teeth knocked out (these are both interpretations of what’s going on with two of the new cards in the Orlock pack) and I think that style of doing things really taps into how I and my gaming group like to play this game.

Is that at the Guild in central, or a group of mates?

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
It’s a group of mates, but we play wherever we can find space. We’re getting semi regular Thursday sessions going on at a pub in Borough.

Last night went to the new smaller games night organised by the Guild just next to the British Museum. It’s a really good venue, perfect for Shadespire and Blood Bowl. Only one of the tables is big enough for Necro though.

AnEdgelord
Dec 12, 2016
https://www.warhammer-community.com/2018/02/23/coming-march-blood-snakes-battlesuitsgw-homepage-post-4fw-homepage-post-2/

Lot in here but they specifically call out White Dwarf rules for Genestealer Cult gangs

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I just think that Inhumanly Yough works well on the so-high-on-stims-they're-tony-montana Goliaths.

Zasze
Apr 29, 2009

I hope they do something like this for chaos next :toot:

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
So my friend Phil has lost two stunningly painted Blood Bowl teams. He is pretty sure he left his figures case in his Uber home after the Hard6 tournament in London this weekend. One Dark Elf team and a Vampires team that he won best painted for at the tourno.



I only have a pic for the Vamps for now.

Any Blood Bowlers in London please keep an eye out for the teams. It’s a very long shot for them to resurface but it’s possible that he lost them elsewhere than in the Uber (at the venue, or the pub after) and maybe one of the other players found it and is trying to find a way to return them.

nesbit37
Dec 12, 2003
Emperor of Rome
(500 BC - 500 AD)
Can't you get in touch with the drivers after the ride if you have to? I mean, the app tells you who drove you?

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
He’s been doing that too, driver doesn’t have it, possible a subsequent passenger picked it up.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
A quickleak of jeanstealer cult rules in NM:
https://war-of-sigmar.herokuapp.com/bloggings/2766

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
They look fun. Some of the comments beneath that article are so stupid. I should not have touched the poop.

I might give the Cult a try for my next Gang.

Schadenboner
Aug 15, 2011

by Shine

ineptmule posted:

They look fun. Some of the comments beneath that article are so stupid. I should not have touched the poop.

I might give the Cult a try for my next Gang.

Never get out of the boat. The mangoes aren't worth it.

mcjomar
Jun 11, 2012

Grimey Drawer
Okay, so I'm looking into newcromunda, and I've already gone and bought the new orlocks because they look pretty cool.
I'm probably going to grab their faction dice/cards (and I guess the other faction cards so I can get all the generic cards?).

Do I need to grab the core box if I'm only interested in campaign play?
Or can I get everything I need by just getting the Gang War supplements, the cards, and the dice?

And as a minor tangent - has anyone played Osprey's Scrappers game? If so, what's it like (good, bad, etc)?

Zark the Damned
Mar 9, 2013

mcjomar posted:

And as a minor tangent - has anyone played Osprey's Scrappers game? If so, what's it like (good, bad, etc)?

I have, once. It's a lot more in-depth than Necro due to the traits system (nowhere near as bad as Rogue Stars though) and some of the rules felt a bit clunky (like derived stats for close combat requiring you to make a pool of D10s, etc.) but overall I had fun with it.

Merton Blask
Jun 30, 2008

So it's true! Mysterio is
gay for sex... with me?

JcDent posted:

A quickleak of jeanstealer cult rules in NM:
https://war-of-sigmar.herokuapp.com/bloggings/2766

Okay these guys look insane. Their average stats and slow movement prevent them from being an early-campaign powerhouse, but I think they’re going to scale wildly once they get a few games in.

Access to Ferocity and Cunning means they can cherry pick Infiltrate and randomly buff out on the Ferocity tree (one of the only skills with no real duds) from then on.

Adept skills are pretty okay, familiars don’t seem to give too much aside from allowing an extra dose of assistance in melee, overshadowed by rerolled attacks for all your nearby dudes or the option to essentially prevent a close enemy from shooting/swinging with hypnosis.

Buuuuut all that is moot because of the Webber. Good god, the Webber. A S5 template weapon that completely disables a model with a successful roll? Pop one on an infiltrating acolyte and go to town.
Half of the enemy gang will be reduced to crawling around, and whoever’s left will be forced to try and stop a tide of neophytes rushing in for the free coup-de-grace(s). And that’s assuming you don’t make your other champ a CC monster with infiltrate too.

Watch out for the cult. These guys are going to be nasty.

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

mcjomar posted:


Do I need to grab the core box if I'm only interested in campaign play?
Or can I get everything I need by just getting the Gang War supplements, the cards, and the dice?

Unless you can find the necromunda rulebook on ebay, you have to buy the huge expensive box.

mcjomar
Jun 11, 2012

Grimey Drawer

muggins posted:

Unless you can find the necromunda rulebook on ebay, you have to buy the huge expensive box.

drat okay.
I've spotted it solo a few times but I've also got a few :filez: pdfs of the rulebook as well. Would those get me through?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

mcjomar posted:

drat okay.
I've spotted it solo a few times but I've also got a few :filez: pdfs of the rulebook as well. Would those get me through?

It will. Though I'd advise getting the main book and maybe spite-:filez:-ing the rest until they release an almanac or whatever.

Snidhog
Dec 31, 2007
If you plug "necromunda underhive transcribe reddit" into Google you'll arrive in a wonderous place.

mcjomar
Jun 11, 2012

Grimey Drawer

Snidesworth posted:

If you plug "necromunda underhive transcribe reddit" into Google you'll arrive in a wonderous place.

:allears: This is the best thing, thanks!

Now I'll just save for those cards/dice, and be good to go!
(and get Scrappers on the way past I guess).

E: it looks like ITT and judging by my skim of the rulebook, bigger gangs are better now (whereas before, you got taxed out the rear end if you had more than 10 dudes in a gang)?
So maybe I'll need more than just one box of Orlocks in a campaign?

mcjomar fucked around with this message at 13:05 on Feb 28, 2018

Merton Blask
Jun 30, 2008

So it's true! Mysterio is
gay for sex... with me?
Bigger gangs are certainly viable now, but you want to avoid spamming bodies for the sake of numbers. It’ll inflate your rating to the point that underdog bonuses will outpace your advancement, even if you’re playing well.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
What even are the underdog bonuses though! I haven’t found any.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

mcjomar posted:

(and get Scrappers on the way past I guess).

Scrappers looks really cool and I'm sad I haven't gotten anyone to play it yet.

Snidhog
Dec 31, 2007

ineptmule posted:

What even are the underdog bonuses though! I haven’t found any.

In all of the released post-box set scenarios it's just rep gain, I think. You get 1 point of rep for every full 100 points your opponent's gang's rating exceeds your own. Rep decides who gets into the showdown in a gang war finale and affects how many hangers on you can have, but I'm not sure it's worth much.

A lower gang rating does also mean that you're much more likely to choose the scenario being played than your opponent, though, which can help even things out. But yeah, there's no real penalty for a gang getting too big that I can see.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
At 10 Rep you can get a third champion so that’s probably going to help. As long as you can afford it that is.

Merton Blask
Jun 30, 2008

So it's true! Mysterio is
gay for sex... with me?

Snidesworth posted:

and affects how many hangers on you can have, but I'm not sure it's worth much.

Hangers are pretty powerful though, especially if you get an early jump. Runners let you fine-tune your special turf grabs (ducts and tunnels win games), ammo jacks negate Click, and docs keep everyone alive. They’re essentially a permanent tactics card that you’ll always have at the ready.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I went for a slopper because I always seem to have fools in Recovery

mcjomar
Jun 11, 2012

Grimey Drawer
I tend to like doctors/medics if it gives me reassurance (or the illusion thereof) that I might be able to prevent the loss of an important gang member, so if I can get hangers on at some point during a campaign, I'll probably go that way first (or pick medic as the savant skill for one of my champions maybe).

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I thought the Doc hangers on only allowed you to do another Medical Escort post game action, which still requires you to have enough cash to pay the doc and (as I found) also has a chance of failure.

Snidhog
Dec 31, 2007
Nah, Rogue Docs don't cost any creds and are utilised "in addition to any other actions made by the gang's Leader or Champions." The downside is that you'll never get a Full Recovery, but even if they save a single ganger they'll probably have paid for themselves.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
That’s much better than I thought. Will have to get one as soon as I get enough rep.

Might be a while before I can get out of these here woods, with only three fighters showing up to my next game...

mcjomar
Jun 11, 2012

Grimey Drawer
Leader
sawn off
stub pistol
servo claw

4 gangers
autogun

2 gangers
shotgun

Juve
stub pistol
knife

2 champions
spear gun

40 credits left:
I could spent on stub pistols for everyone, or upgrade the spearguns to heavy stubbers to give me more dakka.
The speargun is cool, what with impale, drag, and the damage, but it's short ranged, while the heavy stubber is still a reasonable heavy weapon, with the range to reach across a board if you can find the right spot.

The Orlock models seem to conform to the modern style of largely monopose torsos and legs, with ability to vary arms and heads, much like some of their other kits.
Bases aren't bad - nice but generic detailing.
I'm trying to figure this out now rather than later, unless I decide to get a second box of these guys, which would solve the issue quite nicely.

plan with the above loadout would be champions and autogun gangers providing covering fire, while the leader and shotgun gangers (plus juve meatshield) advance on objectives.
I'd prefer lasguns due to their ammo roll, but the only way to get those for Orlocks is to buy them from the trade post later on.

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

mcjomar posted:

Leader
sawn off
stub pistol
servo claw

4 gangers
autogun

2 gangers
shotgun

Juve
stub pistol
knife

2 champions
spear gun

40 credits left:
I could spent on stub pistols for everyone, or upgrade the spearguns to heavy stubbers to give me more dakka.
The speargun is cool, what with impale, drag, and the damage, but it's short ranged, while the heavy stubber is still a reasonable heavy weapon, with the range to reach across a board if you can find the right spot.

The Orlock models seem to conform to the modern style of largely monopose torsos and legs, with ability to vary arms and heads, much like some of their other kits.
Bases aren't bad - nice but generic detailing.
I'm trying to figure this out now rather than later, unless I decide to get a second box of these guys, which would solve the issue quite nicely.

plan with the above loadout would be champions and autogun gangers providing covering fire, while the leader and shotgun gangers (plus juve meatshield) advance on objectives.
I'd prefer lasguns due to their ammo roll, but the only way to get those for Orlocks is to buy them from the trade post later on.

Thats all less than 1000 credits? I barely managed a 7 man gang.

Arven
Sep 23, 2007
I have a similar list only I have a second juve, 1 champion has a combat shotgun, and instead of shotguns I gave two gangers dual stub pistols. The dual stub pistol guys were the MVPs of my first game.

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.
Is anyone else playing (or has played) Blood Bowl at Adepticon? I have some questions about the rules.

1. Skill packs: Why would anyone take anything but the Standard Skill Pack (5 normal skills to 5 different players, and a 6th normal or doubles skill to a 6th player)?

2. Roster resets: It says that rosters reset after every game, and gives the example that "all casualties are healed". Doe this mean all SPPs are reset, too?

3. I know what the CRP is, but they reference BB16/17 a lot, and I'm not sure what those are. Are those just shorthand names for the recent GW releases of Blood Bowl's rules?

Genghis Cohen
Jun 29, 2013

bonds0097 posted:

Thats all less than 1000 credits? I barely managed a 7 man gang.

In both Goliath and Orlock starting gangs (and I have drawn up a few since getting the books) I have aimed for 10 models each time. It's a bit of a squeeze and certainly won't allow any super fancy weapons for leader and champions, but it is doable. I thought that was better because of both attrition from injuries (you might go down to a simply unworkable number of models after a bad game, leading to a spiral of defeats) and because your experience comes from taking part in games. Better to get your blokes out there with one simple gun and start gaining xp than buy them in later on.

mcjomar
Jun 11, 2012

Grimey Drawer
Yeah, that's sort of my approach here, although I do worry about backup weapons, or a lack of melee options :ohdear:.
I'm sort of thinking, maybe, one champion with a speargun, one with a heavy stubber, and then use the 20 credits left over either for stash, two knives (for champions) or 4 stub pistols (for whoever maybe needs them).
The shotguns and autoguns look a bit similar in the kit (both have drum mags), but I think the shotguns have two barrel-ey bits on the front of the gun, while the autoguns have one thicker muzzle (right?).
A pity, as I'd prefer they were a bit more distinct to tell them apart from a few feet away.
I guess it fits the Orlock style of "lots of solid dakka slung downrange" though.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Melee weapons are expensive man. Even a fighting knife is 15 credits. It took me several games before I started buying backup melee gear for my Van Saar.

Different for Goliath to be sure, but then they need the weapons less due to being beefcakes.

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moths
Aug 25, 2004

I would also still appreciate some danger.



One solution would be to paint shot- and auto- guns different colors, or at least their ammo drums. I was also a bit confused looking at them on the sprue.

I'm planning to build some GSCultists tonight, with an eye towards building what looks cool. I'm surprised web pistols aren't in the NM list. Is there anything I should just avoid assembling for NM?

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