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Subjunctive posted:How does a Sorcadin work, exactly? 2 levels of Paladin to get Smite, but with CHA as highest ability don’t you give up a lot of melee damage and/or HP? With Hexblade I see how it works. You use either Strength or Dexterity as your primary attribute; Charisma is secondary. Draconic gives +1 HP, which helps (also buffs GFB damage).
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# ? Mar 1, 2018 16:33 |
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# ? Jun 6, 2024 06:25 |
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Subjunctive posted:How does a Sorcadin work, exactly? 2 levels of Paladin to get Smite, but with CHA as highest ability don’t you give up a lot of melee damage and/or HP? With Hexblade I see how it works. This pally post from Conspiratiorist is probably your best guide ITT.
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# ? Mar 1, 2018 16:33 |
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Sorcadin also works just fine on 14 CHA to give yourself more CON if durability is a concern.
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# ? Mar 1, 2018 16:40 |
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Conspiratiorist posted:You use either Strength or Dexterity as your primary attribute; Charisma is secondary. Draconic gives +1 HP, which helps (also buffs GFB damage). That makes sense, ok. Kaysette posted:This pally post from Conspiratiorist is probably your best guide ITT. That’s a great post, thanks!
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# ? Mar 1, 2018 16:45 |
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Arthil posted:I decided to throw together a Vistani Divination Wizard whose spellbook is the tarokka deck they carry around. I'd been thinking about doing a Divine Soul sorcerer and this gave me the inspiration to make a Vistani Divine Soul of Savras, an exile gifted with The Sight. So thanks for the input! It's handy because we're about to head into Ravenloft.
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# ? Mar 1, 2018 18:07 |
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Sorcadins are a bit MAD but since the class is built around fishing for hits so you can go off, landing more hits is better than an extra point or two on your already huge damage. If you really need a spell to land there's always heightened spell to lean on Heightened Spell. Draconic Sorcerer also effectively bumps you up a hit die.
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# ? Mar 1, 2018 18:42 |
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I get fishing for hits, but it doesn’t seem like you get enough slots to make that your main source of damage. At CL 5, assuming 2 levels of Paladin, that’s fewer than 2 smites per battle (and no other spells). Assuming 3-round fights and PAM, you get 6-9 attacks per battle. It seems like a low STR is leaving a lot on the table.
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# ? Mar 1, 2018 19:00 |
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Subjunctive posted:I get fishing for hits, but it doesn’t seem like you get enough slots to make that your main source of damage. At CL 5, assuming 2 levels of Paladin, that’s fewer than 2 smites per battle (and no other spells). Assuming 3-round fights and PAM, you get 6-9 attacks per battle. It seems like a low STR is leaving a lot on the table. Sorry if it wasn't clear, that post was pro maxing str/dex, that said at Character level five you're likely sitting at +3 to both your melee stat and cha. If you don't have PAM it doesn't matter what you attack with for filler. Edit: actually five is an edge case where you cast instead of attack because it's the first cantrip boost level. Still, max your melee stat, not Cha. mango sentinel fucked around with this message at 19:46 on Mar 1, 2018 |
# ? Mar 1, 2018 19:40 |
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How am I just now finding out about the Plane Shift MtG supplements? So freaking cool. I wish they'd do these in print.
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# ? Mar 1, 2018 20:06 |
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Open Marriage Night posted:How am I just now finding out about the Plane Shift MtG supplements? So freaking cool. I wish they'd do these in print.
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# ? Mar 1, 2018 20:12 |
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I'm considering adding a house rule to my 5e game for attack rolls: If you do not hit the target's AC but miss by 4 or less, you still hit but they have resistance for the attack. If you miss by 5 or more you still do no damage. The main goal of his house rule is that having your entire turn be an attack roll that misses sucks. Doing half damage at least allows you to feel like you accomplished something, but having it be bounded by within 4 of the target's AC should prevent characters with a high AC from being punished.
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# ? Mar 1, 2018 21:02 |
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Reik posted:I'm considering adding a house rule to my 5e game for attack rolls: That said, it makes having damage resistance worse, since (as far as I know, not super aware of 5e rules) multiple sources of resistance don't stack, so creatures with physical damage resistance would take half damage on both a direct hit and a glancing blow.
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# ? Mar 1, 2018 21:09 |
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Elysiume posted:You might want to bump up everyone's AC by 2. If you have a +4 to hit against a 15 AC opponent, you have a 50% chance to hit. Getting another 20% chance to deal 50% damage is effectively a 10% damage bump. If you have a +4 to hit against a 17 AC opponent you have a 40% chance to hit and a 20% chance to deal 50% damage, which works out to overall dealing half of your damage per attack (40% of 1x, 20% of 0.5x), but smoothed out a bit. Maybe resistance is not the best wording, essentially it would do 1/4 damage if you were within 4 and the target already had resistance. That's how it currently works if you say cast fireball on a creature with fire resistance and they make their saving throw. I'm not against a 10% damage bump across the board for both PCs and Monsters, I feel like our fights tend to drag out a bit as is.
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# ? Mar 1, 2018 21:13 |
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mango sentinel posted:that said at Character level five you're likely sitting at +3 to both your melee stat and cha How does that work? At 2+3 I won’t have had an ASI yet, right?
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# ? Mar 1, 2018 21:15 |
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Subjunctive posted:How does that work? At 2+3 I won’t have had an ASI yet, right? Depending on your race it's not uncommon to start with two 16s.
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# ? Mar 1, 2018 21:20 |
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Or just roll for stats and get a really good roll.
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# ? Mar 1, 2018 21:20 |
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Subjunctive posted:How does that work? At 2+3 I won’t have had an ASI yet, right? Stat buy with Human, Dragonborn, Halfing, Elf, Half Elf, Aasimar, and maybe some more I can't remember.
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# ? Mar 1, 2018 21:31 |
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mango sentinel posted:Stat buy with Human, Dragonborn, Halfing, Elf, Half Elf, Aasimar, and maybe some more I can't remember. Elysiume fucked around with this message at 21:42 on Mar 1, 2018 |
# ? Mar 1, 2018 21:35 |
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Ah, we do standard array. Hmm. Might still be possible, OK.
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# ? Mar 1, 2018 21:37 |
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Subjunctive posted:Ah, we do standard array. Hmm. Might still be possible, OK. Elysiume fucked around with this message at 21:42 on Mar 1, 2018 |
# ? Mar 1, 2018 21:39 |
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My last 5e GM just gave us ASIs at character levels 4/8/12/16/19 instead of enforcing them as a class feature and I feel like it makes sense that way.
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# ? Mar 1, 2018 21:51 |
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Subjunctive posted:How does a Sorcadin work, exactly? 2 levels of Paladin to get Smite, but with CHA as highest ability don’t you give up a lot of melee damage and/or HP? With Hexblade I see how it works. 2-6+ levels of paladin, either mainline Strength or go charisma with an attack cantrip. Keep in mind: polearm shenanigans are not an automatic for this type of character, as they actually face some pretty rigorous competition for your bonus action, and you really don't have the attacks per round to make good use of it. Main breaking points for sorcerer are 2, 6, an 11, with 2 being almost "sorcerer with smites" and 11 being more "paladin with more spell slots." Dex builds are gonna be waaay too MAD with multiclass requirements on Strength. I do not recommend them. The reason why you don't worry too much about your HP is because you have sky high defenses across the board, generally.
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# ? Mar 1, 2018 23:34 |
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Just start Paladin if you're Dex based and you don't have to worry about any strength requirement. Edit: multiclassing into Paladin doesn't give you heavy armor. That seems a pretty bad trade-off for proficiency in con saves. mango sentinel fucked around with this message at 23:57 on Mar 1, 2018 |
# ? Mar 1, 2018 23:52 |
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Reik posted:I'm considering adding a house rule to my 5e game for attack rolls: I plan on doing something similar where if you hit AC or miss by 2 or less then you do attack MOD damage only.
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# ? Mar 1, 2018 23:54 |
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Caphi posted:My last 5e GM just gave us ASIs at character levels 4/8/12/16/19 instead of enforcing them as a class feature and I feel like it makes sense that way. So nobody in the group was a fighter then?
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# ? Mar 2, 2018 01:05 |
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Rogue also suffers slightly because of the feat loss at 10.
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# ? Mar 2, 2018 03:05 |
After playing a session with the Paladin I made and seeing how the group plays and how much the DM likes to pull out grids and fairly closed in areas in combat, have decided to roll up a new character so the majority of our group doesn't need to be in melee range all the time. I still want to be a divine caster class to have less overlap with the wizard, but don't really know much about Cleric/Druid in this, beyond that both have options that let them play as frontline characters. What builds/subclass options work well for either class as far as being like, utility/control casters? Being able to function up front and take some hits if needed is a plus, but I don't really intend to be swinging a melee weapon on the majority of rounds or anything. (Including that shapeshifting doesn't interest me a ton so not really into Moon Druid.)
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# ? Mar 2, 2018 03:23 |
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mango sentinel posted:Just start Paladin if you're Dex based and you don't have to worry about any strength requirement. You need 13 strength to multiclass both into and out of paladin. Like yes, you want to start at paladin, but there's no way around that 13 strength requirement. And 13 means you can't dump it, where you can dump dex otherwise. There are dex based caster-smackers, but they aren't really going to involve paladin.
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# ? Mar 2, 2018 03:56 |
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ProfessorCirno posted:You need 13 strength to multiclass both into and out of paladin.
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# ? Mar 2, 2018 04:43 |
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Zerilan posted:After playing a session with the Paladin I made and seeing how the group plays and how much the DM likes to pull out grids and fairly closed in areas in combat, have decided to roll up a new character so the majority of our group doesn't need to be in melee range all the time. I still want to be a divine caster class to have less overlap with the wizard, but don't really know much about Cleric/Druid in this, beyond that both have options that let them play as frontline characters. Druid has a bunch of good control spells early in its list, but neither are utility casters quite the way Bard or Wizard are. Dreams and Shepherd Druids are okay. Dreams has a built-in Healing Word which is extremely good, and while I hold that Summoning is cancer, I won't deny it's strong and Shepherds are good at it. Both also get a bunch of distinguishing utility options that match their nature. Forge, Life and Nature are good Cleric domains for what you seem to want (heavy armor all). Grave if you've got a Rogue/Paladin/Zealot Barb in the party. Just be aware that Cleric is more of an off-tank damage dealer than a controller.
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# ? Mar 2, 2018 06:50 |
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I've found GITPs forums to be a great source of guides.
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# ? Mar 2, 2018 07:14 |
What about grave makes it notable with those party members? There's a rogue and a bear totem barbarian in the group.
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# ? Mar 2, 2018 07:22 |
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Zerilan posted:What about grave makes it notable with those party members? There's a rogue and a bear totem barbarian in the group. Grave Domain's Channel Divinity is basically "the target takes double damage the next time it gets hit." Combining that with Sneak Attack or Smite is huge. No idea what Zealot barbarian has to do with it.
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# ? Mar 2, 2018 07:55 |
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mango sentinel posted:Grave Domain's Channel Divinity is basically "the target takes double damage the next time it gets hit." Combining that with Sneak Attack or Smite is huge. No idea what Zealot barbarian has to do with it. They're the next best thing accounting for Reckless Attack, Rage, GWM, and their mini-smite. Well, no, the next best thing would be a Hexblade with Eldritch Smite, but you get the idea.
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# ? Mar 2, 2018 11:05 |
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mango sentinel posted:Edit: actually five is an edge case where you cast instead of attack because it's the first cantrip boost level. Still, max your melee stat, not Cha. That's Sorc level 5 and not CL 5, right?
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# ? Mar 2, 2018 17:10 |
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Cantrips scale by character level, not class level.
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# ? Mar 2, 2018 17:26 |
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Conspiratiorist posted:Cantrips scale by character level, not class level. Interesting! I hadn't seen that. Is it in PHB or in tweets somewhere?
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# ? Mar 2, 2018 17:31 |
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Subjunctive posted:Interesting! I hadn't seen that. Is it in PHB or in tweets somewhere? The book is ambiguous because ~natural language~ but it's the common sense reading and confirmed by the design team in tweets etc.
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# ? Mar 2, 2018 17:47 |
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So the group I joined just leveled to 4 the session I joined them. I went with Conspiratorist's quick primer on the ranged rogue, but I'm a little confused on why it, and basically every other document, recommends picking sharpshooter first over Elven accuracy. Particularly when all the math points towards Elven Accuracy providing more consistent damage per round?
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# ? Mar 2, 2018 18:22 |
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# ? Jun 6, 2024 06:25 |
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I'd actually recommend EA first if you're an elf with DEX 17 out of chargen, so you can round that up to 18.
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# ? Mar 2, 2018 18:35 |