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Cowcaster posted:got to 160/500 for the mining engineer last night on the road to unlocking all the engineers and am ready to give up on it and do something else but i want engineered plasma accelerators If you ever want to coordinate a time I can drag out the big mining ship for you to just mass scoop/refine. It's one of those things that's stupidly fast with a proper ship and hell without one. Urthor posted:Is now the time to return to Elite after pretty much skipping 2.4 entirely? Game is still mostly the same as ever with a bit more story coming along with the Thargoids/Guardians. So unless the random engineering was keeping you away there's probably not a whole lot more out yet content-wise. Rynoto fucked around with this message at 15:01 on Mar 2, 2018 |
# ? Mar 2, 2018 14:56 |
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# ? May 27, 2024 21:09 |
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Cowcaster posted:i've got the 10 tons of painite as part and parcel of the mining but i'm terrified that i'll accidentally sell it and have to do more mining Also gotta look out for those pirates with hatch breaker limpets who pull the painite right out from under you. Sometimes they are in wings and one will shoot at you to distract you and the other will start pulling out your cargo.
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# ? Mar 2, 2018 15:47 |
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I went to Kamitra to buy some rare cigars for one of the engineers. The station is in lockdown and I can't buy anything. How long do these faction states last?
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# ? Mar 2, 2018 15:49 |
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It turns out the cheap as hell Guardian Power Plant was a bug and is now fixed (8a went from 5mil to 120 mil). A bonus though is all regular PPs have been made cheaper. Ed Lewis, while addressing this, accidentally spoiled as of yet unreleased modules: guardian power distributer, guardian fsd booster
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# ? Mar 2, 2018 15:50 |
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jubjub64 posted:Also gotta look out for those pirates with hatch breaker limpets who pull the painite right out from under you. Sometimes they are in wings and one will shoot at you to distract you and the other will start pulling out your cargo. man can i get the 500 tons of ore qualification this way instead
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# ? Mar 2, 2018 15:51 |
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That data point at Dav's Hope can drop modified embedded firmware right? Is it still glitched?
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# ? Mar 2, 2018 15:51 |
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jubjub64 posted:Also gotta look out for those pirates with hatch breaker limpets who pull the painite right out from under you. Sometimes they are in wings and one will shoot at you to distract you and the other will start pulling out your cargo. Will point defense zap limpets?
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# ? Mar 2, 2018 15:53 |
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Christ this game can be frustrating. I just did 5 salvage collection mission pickups and was wrapping up the last on my list. I'd had enemies drop in on two others, but they were Mostly Harmless in Eagles. Halfway through the final pickup a ship drops in and murders the 5A shields on my AspE in less than 5 seconds. I never even got my hardpoints retracted before I was dead. I guess the lesson here is caution? Turn in frequently? Play a game that has some kind of range between stupidly easy and insanely difficult?
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# ? Mar 2, 2018 15:59 |
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Cowcaster posted:man can i get the 500 tons of ore qualification this way instead Kaddish posted:That data point at Dav's Hope can drop modified embedded firmware right? Is it still glitched? Inspector Hound posted:Will point defense zap limpets? Sometimes, sometimes they miss.
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# ? Mar 2, 2018 16:00 |
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jubjub64 posted:I think it only counts when you refine the ore. yeah i figured. it's just strange to completely sympathize with the pirates in this situation
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# ? Mar 2, 2018 16:04 |
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Inspector Hound posted:Will point defense zap limpets? It will (try to), and an EM pulser will kill any and all active limpets in its range when it goes off.
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# ? Mar 2, 2018 16:12 |
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Mike the TV posted:It turns out the cheap as hell Guardian Power Plant was a bug and is now fixed (8a went from 5mil to 120 mil). A bonus though is all regular PPs have been made cheaper. I was almost done collecting all the guardian stuff, too. Quite a price hike on that but not too surprising.
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# ? Mar 2, 2018 17:07 |
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Is there a consensus on best experimental mod for shields? Not sure if I'd be better off multiweaving or hi-capping. Or min-maxing more thermal resist. Or making my recharge even better. Or, if none of them make that big of a difference, stripping down a bit of weight. So many decent-sounding options! I'm flying a multipurpose mission-runner Chieftain with a thermal resist bi-weave and a couple of augmented boosters
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# ? Mar 2, 2018 17:21 |
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Man, all the 'boom time shipment' missions at the station where I'm basically allied with everybody are all now 'wing recommended' and instead of being ~100-200 tons they're 1000-4000 tons, for the same reward amount. Bummer.
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# ? Mar 2, 2018 17:21 |
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It's gonna be funny if loading your ship up with guardian modules ends up causing the thargoids to hunt you down.
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# ? Mar 2, 2018 17:22 |
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Trustworthy posted:Is there a consensus on best experimental mod for shields? The recharge mod is the newest one. I'd assume that would be the best if you mostly care about long-term engagements like HazRezes. If you want to PVP you might want to consider multiweave or hi-cap. I want to test the recharge mod on a bi-weave shield and see if it gets ridiculous regen. Rynoto posted:I was almost done collecting all the guardian stuff, too. Quite a price hike on that but not too surprising. The newest update is that you are also not supposed to engineer any of the Guardian items. Anyone who has already engineered the power plant will have it returned to standard and some high-end materials added to their inventory. Mike the TV fucked around with this message at 18:56 on Mar 2, 2018 |
# ? Mar 2, 2018 17:39 |
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Mike the TV posted:The newest update is that you are also not supposed to engineer any of the Guardian items. Anyone who has already engineered the power plant will have it returned to standard and some high-end materials added to their inventory. Welp, my "fucks given" about guardian power plant just dropped to zero. Way less of a chore just to engineer a standard power plant.
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# ? Mar 2, 2018 19:08 |
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Wow same. I was going to stuff a guardian pp on the vulture for some laughs but now eh. The weight already made it not terribly useful outside of niche combat ships and now not being able to engineer it means you can't even use it for low emission mods.
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# ? Mar 2, 2018 19:42 |
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8A Guardian Power Plant vs. Grade 5 Overcharged 8A standard: GPP is/has: 20% more expensive 25% heavier a little less power output a little worse heat management 25% more integrity Result- absolutely not worth it unless you're like me and already got it for 5mil.
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# ? Mar 2, 2018 19:54 |
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What are the best weapons for destroying submodules?
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# ? Mar 2, 2018 20:02 |
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Knifegrab posted:What are the best weapons for destroying submodules? If the modules you want to break are on the outside of the ship (ie, cargo hatch, weapons, utlities), missiles are great. The Packhound missiles might be the best in that regard. For internal modules, you'll want railguns that are modified for extra penetration.
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# ? Mar 2, 2018 20:07 |
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Technically railguns are the best because of their unlimited penetration. However gimballed multicannons are also very good and easy to use, provided you're attacking from the correct angle. Once you get into large/huge multicannons + engineering you can wipe out a ship's power plant and trigger the auto-destruct in just a few seconds with good positioning.
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# ? Mar 2, 2018 20:11 |
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Gimballed cannons are significantly easier to use than RGs unless you're shooting at something big like a 'Conda. Multis also okay just with less pen.
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# ? Mar 2, 2018 20:11 |
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I feel blind but where is the penetration stat in game?
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# ? Mar 2, 2018 20:13 |
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There isn't one in game! It all had to be figured out by people who are way too dedicated. A list that should still be mostly accurate
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# ? Mar 2, 2018 20:20 |
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These planets are loving beautiful
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# ? Mar 2, 2018 20:23 |
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Knifegrab posted:I feel blind but where is the penetration stat in game? It goes down and stays at zero upon installation.
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# ? Mar 2, 2018 20:40 |
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Say, obsidian orbital is now days away from being fully repaired. It sill needs 3,000 power converters which can be fairly easily sourced. If you want to feel like you’ve contributed to the first rebuilding of a station by players in the game, now’s the time.
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# ? Mar 2, 2018 20:46 |
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Mike the TV posted:The newest update is that you are also not supposed to engineer any of the Guardian items. Anyone who has already engineered the power plant will have it returned to standard and some high-end materials added to their inventory. What the gently caress. It's worthless, then.
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# ? Mar 2, 2018 20:58 |
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Gort posted:What the gently caress. It's worthless, then. It's fine if you are in a subset of people that want a blend of heavy duty and overcharged mods. To the 95% of other players, then yes.
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# ? Mar 2, 2018 21:00 |
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Blind Rasputin posted:Say, obsidian orbital is now days away from being fully repaired. It sill needs 3,000 power converters which can be fairly easily sourced. If you want to feel like you’ve contributed to the first rebuilding of a station by players in the game, now’s the time. Bet someone delivers 3,001 UA's to the station the second it gets repaired.
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# ? Mar 2, 2018 21:03 |
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just flipping around in inara killing time on this friday afternoon at work and it's funny to me that in the cutter's description it reads "is faster and more elegant then the corvette, but doesn't quite match it in armour and firepower", meanwhile according to the datamined stats it has nearly the lowest agility in the game, and yet more base armor and shields than the corvette.
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# ? Mar 2, 2018 21:04 |
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Really? I always thought my clipper was a mad fast drifting laser shooter. I don’t have a corvette though. Do you mean the cutter?
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# ? Mar 2, 2018 21:05 |
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Blind Rasputin posted:Really? I always thought my clipper was a mad fast drifting laser shooter. I don’t have a corvette though. Do you mean the cutter? sorry, i wrote clipper at first but i meant cutter
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# ? Mar 2, 2018 21:08 |
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Just noticed something cool and useful. Sorry if old news but maybe someone doesn't know. When you are playing in VR the button "Select target in front of you" doesn't mean in front of ship, it selects whatever you are looking at through your headset. Pretty neat to select chunks in SRV but I think could be pretty useful in combat too. E: What is Quent good for? I am kind of wary with his upgrades. More power is good but it also increases heat and your PP gets more fragile, heat efficient plant decreases power output on other hand. Sekenr fucked around with this message at 21:19 on Mar 2, 2018 |
# ? Mar 2, 2018 21:14 |
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Cutter is stupidly fast but can't turn for poo poo. The proper way to fight with it is turning off flight assist and using the tremendous amounts of mass to flip around and fly backwards while shooting at things. You'll retain so much momentum that it's more efficient to just go along for the ride and then only thrust back towards the target once you've finally slowed down and they're running out of range. And the armour part is technically true if you don't consider shields armour
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# ? Mar 2, 2018 21:15 |
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Sekenr posted:Just noticed something cool and useful. Sorry if old news but maybe someone doesn't know. When you are playing in VR the button "Select target in front of you" doesn't mean in front of ship, it selects whatever you are looking at through your headset. Pretty neat to select chunks in SRV but I think could be pretty useful in combat too.
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# ? Mar 2, 2018 21:17 |
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Sekenr posted:
Unlocking Palin
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# ? Mar 2, 2018 21:40 |
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There's a reason Qwent is the most hated engineer in the game.
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# ? Mar 2, 2018 21:41 |
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# ? May 27, 2024 21:09 |
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Sekenr posted:Just noticed something cool and useful. Sorry if old news but maybe someone doesn't know. When you are playing in VR the button "Select target in front of you" doesn't mean in front of ship, it selects whatever you are looking at through your headset. Pretty neat to select chunks in SRV but I think could be pretty useful in combat too. Qwent is good for nothing except giving you the invite to the second best engineer in the game.
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# ? Mar 2, 2018 22:32 |