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Time to pre-order so I can wear my bros faces on a T-shirt. Also, the French VAs were pretty endearing.
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# ? Mar 2, 2018 22:23 |
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# ? May 24, 2024 19:45 |
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Dissidia does not feel good to play huh
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# ? Mar 3, 2018 01:03 |
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Barudak posted:the Chocobo one is completely frontloaded. I coulda swore people posted in this thread that it had nothing to do with XIII!
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# ? Mar 3, 2018 01:10 |
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Dissidia does not feel at all, it's a blob of insanity and nonsense that someone vomited a bunch of Final Fantasy into.
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# ? Mar 3, 2018 01:11 |
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Mega64 posted:Dissidia does not feel at all, it's a blob of insanity and nonsense that someone vomited a bunch of Final Fantasy into.
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# ? Mar 3, 2018 01:14 |
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zedprime posted:You're gonna need to be more specific because that just makes it sound like they finally let gologle make a Final Fantasy and I would be way into that unlike Dissidia. Gologle posted:dissidia plot is really easy to follow tho cid from ff1 was a mad scientist obsessed with revenge against another kingdom for killing his kingdom so he makes mad scientist poo poo on this child garland who becomes a super summon and kicks the rear end of the other summons and has a weird creepy sex thing with cids wife his mom but his mom wife dies so garland kills everything and cid gets transported to the VOID where shinryu the dragon from ff5 appears and gives him and garland power and garland becomes chaos and cid creates a time paradox where the time travel plot of ff1 happens and that feeds into dissidia where the warriors from the other ffs come together to feed shinryu and in turn chaos grows stronger so eventually he can become strong enough to undo everything thats been done but thats real hosed up yo because theyre using the other ffs characters and the other ffs characters dont like being used so cosmos who is cids and chaoss dead mom wife lover representation shows pity on them and gets herself killed and gives them shinryus borrowed power to keep existing within the time paradox so they can kill chaos and stop the time paradox and cid becomes a moogle because shinryu is mad that he isnt feeding off time paradoxes anymore.
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# ? Mar 3, 2018 01:18 |
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Seems straightforward enough. I don't see where people get confused.
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# ? Mar 3, 2018 01:23 |
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lobster22221 posted:Seems straightforward enough. I don't see where people get confused. We're Final Fantasy fans so of course this makes sense to us, to everyone else Gologle looks like an insane person.
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# ? Mar 3, 2018 01:31 |
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It's not confusing. Just bad.
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# ? Mar 3, 2018 01:33 |
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The more I read about Dissidia's story the more it sounds like "we hired fanfic writers from the 90s to write a game"
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# ? Mar 3, 2018 01:35 |
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Yeah.... "sounds like".... ¬_¬
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# ? Mar 3, 2018 01:40 |
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Calaveron posted:Dissidia does not feel good to play huh That's really a shame, because the basic idea of making a completely bonkers fighting game by filling its cast with JRPG protagonists and final bosses is a great idea, and then they ruined it by bogging it down with overly bloated base mechanics. It should really be learning from Smash, and a little bit from Overwatch or (if you wanna go a bit less mainstream) Amplitude's Endless games. Smash is actually simple as hell, but it gets totally insane if you let the items run wild and pick some of the more unusual characters. What I'd want to see from a Final Fantasy fighting game is that it's simple on the surface, but every character is playing with entirely different gimmick mechanics that mean there's no real 'standard character'.
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# ? Mar 3, 2018 01:44 |
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Calaveron posted:Dissidia does not feel good to play huh Yeah no poo poo buddy.
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# ? Mar 3, 2018 01:46 |
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Die Sexmonster! posted:Pick the shot of Noct and Gladio’s sister clearly hitting it off was my pick. No regrets
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# ? Mar 3, 2018 02:01 |
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CAPTAIN CAPSLOCK posted:
a good bird Also it would be badass if arc systems made a final fantasy fighter, just spitballin
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# ? Mar 3, 2018 02:08 |
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Cleretic posted:That's really a shame, because the basic idea of making a completely bonkers fighting game by filling its cast with JRPG protagonists and final bosses is a great idea, and then they ruined it by bogging it down with overly bloated base mechanics. You want a Final Fantasy fighting game made by ArcSys
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# ? Mar 3, 2018 02:09 |
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corn in the bible posted:I picked a photo of my good buddy arden alright that's pretty good
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# ? Mar 3, 2018 02:09 |
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Chaotic Flame posted:You want a Final Fantasy fighting game made by ArcSys See that crossed my mind, but not quite. I haven't played an ArcSys game, but I've watched P4A and Fighterz in action, and there are clearly standards at play, there are characters that aren't grappling with gimmicks. I'm talking about an entire roster filled with the likes of Aigis, Naoto, Junpei, Cloud's Smash incarnation, Ice Climbers, Phoenix Wright in UMvC3, all that. Hell, like Bartz in Dissidia NT. I definitely wouldn't turn down just 'Final Fantasy by ArcSys' though.
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# ? Mar 3, 2018 02:48 |
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Chaotic Flame posted:You want a Final Fantasy fighting game made by ArcSys Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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# ? Mar 3, 2018 02:49 |
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My friend is looking to play one of the FF games after he finishes Chrono trigger, and I sort of remember people talking poo poo about the ds versions of 4-6, an I remembering this right and if I am why
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# ? Mar 3, 2018 02:52 |
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BENGHAZI 2 posted:My friend is looking to play one of the FF games after he finishes Chrono trigger, and I sort of remember people talking poo poo about the ds versions of 4-6, an I remembering this right and if I am why 4DS is fine besides the fact that it's ugly as gently caress.
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# ? Mar 3, 2018 02:54 |
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Steam versions of 5 and 6 have ugly graphics, also Steam 5 fixes some helpful glitches but those are irrelevant for a casual non-Fiesta player. 3D version of 4 may be too difficult for a beginning jRPG player but otherwise is fine. Honestly I'd recommend the GBA versions of all three in general, though the PSP FF4 is strictly better and FF6 is fine for either GBA or SNES. If your friend wants to avoid emulation and wants to buy something on Steam, I'd go 7-10 since those are the best Steam ports of FF games.
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# ? Mar 3, 2018 02:56 |
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Cleretic posted:See that crossed my mind, but not quite. I haven't played an ArcSys game, but I've watched P4A and Fighterz in action, and there are clearly standards at play, there are characters that aren't grappling with gimmicks. I'm talking about an entire roster filled with the likes of Aigis, Naoto, Junpei, Cloud's Smash incarnation, Ice Climbers, Phoenix Wright in UMvC3, all that. Hell, like Bartz in Dissidia NT. BlazBlue is what you're looking for. Every character has their own gimmick and functions.
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# ? Mar 3, 2018 03:01 |
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Or Under Night, which is way better than BB to boot.
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# ? Mar 3, 2018 03:03 |
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The PC demo is my first exposure to FFXV, and what a goofy good time it was. I can't wait for the full release. My only issues were the framedrops during the opening FMV, even though the game itself runs at a solid 60 FPS. Also that it runs at 60 FPS even though I set it to 120, but hopefully that's just a demo thing.
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# ? Mar 3, 2018 04:08 |
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BENGHAZI 2 posted:My friend is looking to play one of the FF games after he finishes Chrono trigger, and I sort of remember people talking poo poo about the ds versions of 4-6, an I remembering this right and if I am why 4DS is fine, its just different from the actual FF4 in terms of most of its mechanics. The Chibi look is ok in some, reaaaaaaally weird in others . Voice acting ranges but its mostly alright. I was unaware FF5 and FF6 were on the DS << Unless you mean the iOS ports that they ported to Steam. Incase gently caress em, they look like lazy booty and are lazy booty. Just play the SNES roms. But I wish to talk more about the hopes for a ArcSys 2D FF fighter. Cmon Square do it, you did a fighter with the Arcana heart dudes and that's going well for em. Shoenin fucked around with this message at 09:52 on Mar 3, 2018 |
# ? Mar 3, 2018 09:46 |
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If you're talking arcana blood, I have some bad news for you.
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# ? Mar 3, 2018 10:02 |
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Oh what happened? Did the scene for it die or something?
Shoenin fucked around with this message at 10:09 on Mar 3, 2018 |
# ? Mar 3, 2018 10:05 |
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Shoenin posted:Oh what happened? Did the scene for it die or something? It's a poverty fighter, the shelf life for those things, even in JP arcades, is short. Granted, more people are probably playing it than MVC Infinite.
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# ? Mar 3, 2018 11:26 |
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I don't really get what the importance of character specific gimmicks are to a fighting game, when really the only thing that should matter is "is it good?". Just give me a fighting game that doesn't suck.Chaotic Flame posted:You want a Final Fantasy fighting game made by ArcSys When someone says, "I want a fighting game with simple systems" or simple at the surface, Arcsys is quite actually the last and least relevant example to pull from.
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# ? Mar 3, 2018 14:08 |
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Ventana posted:When someone says, "I want a fighting game with simple systems" or simple at the surface, Arcsys is quite actually the last and least relevant example to pull from. dbzf just came out dude
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# ? Mar 3, 2018 14:12 |
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Brother Entropy posted:dbzf just came out dude Yes, dbfz is exactly the opposite of what I'd call a game with simple systems as well. Hell, team based versus games have, comparatively, never been on the easy side in terms of picking up as a entry level fighting game, with dbfz probably being the 2nd most complex one. (I'm not knocking the game's current popularity, btw, just the complexity compared to other games)
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# ? Mar 3, 2018 14:34 |
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it has straightforward systems, resets to neutral whenever a character is ko'd, autocombos, and everything is done with a fireball motion
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# ? Mar 3, 2018 14:40 |
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Everything being a fireball motion, while boring, is a good example of it being simple, but if you think the game systems are simple then I have no idea what you actually think are complex fighting game systems. The only developers that are more complicated is probably French Bread due to the various things that interact with the GRD system in Uniel. But so far, among my more casual FG friends that I see picking up DBFZ, they are bouncing off of the game exactly the same way as when every other Arcsys game that comes out, probably due to it sharing a bunch of mechanics from them. Which hey, if you dig it, then sure. I'm only saying that most other FGs out currently have been much easier for me to explain and get people into than Arcsys games always have been. Including poo poo like KI, where you'd think combo breakers would be hard to explain. Now, another thing that makes DBFZ simple is the lack of real variety in character gameplans, but that's not really about systems, and wasn't worth mentioning since it goes against the OP of this tangent (who wanted characters all to be hella diverse with their own mechanics) VVVVV Cool Ventana fucked around with this message at 15:01 on Mar 3, 2018 |
# ? Mar 3, 2018 14:57 |
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your friends are dumb op
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# ? Mar 3, 2018 15:01 |
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Ventana posted:Everything being a fireball motion, while boring, is a good example of it being simple, but if you think the game systems are simple then I have no idea what you actually think are complex fighting game systems. kof having like four different kinds of hops, more universal resources than just health and a super meter, mvci's way more permissive tag-ins than most tag games, skullgirls various iterations of the IPS system and yes, KI's combo breakers
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# ? Mar 3, 2018 15:05 |
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The Dissidia NT crew are fairly simple and diverse, even if most of them occupy three broad archetypes. Might have been nice if you got a bit more in-game info on what their stuff does, but that seems to be a not-uncommon problem for arena fighters (hello, Gundam Versus).
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# ? Mar 3, 2018 15:08 |
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kirbysuperstar posted:It's a poverty fighter, the shelf life for those things, even in JP arcades, is short. I mean, I play more poverty than I do anything else, so that's not the issue. The issue is that the game is kind of a mess all over. It's another Nitroplus and Examu collab, and it's loosely based on Blasterz, but there's a lot of jank, like super disjointed hitboxes or infinite pressure or whatnot. What they tried to do with the assist system did not work at all. As for Fighterz, where are you getting that it isn't the simplest fighting game on the market right now, because it absolutely is.
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# ? Mar 3, 2018 15:16 |
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Darth Walrus posted:The Dissidia NT crew are fairly simple and diverse, even if most of them occupy three broad archetypes. Might have been nice if you got a bit more in-game info on what their stuff does, but that seems to be a not-uncommon problem for arena fighters (hello, Gundam Versus). I tried using Onion Knight but I couldn't for the life of me figure out how to swap back from sage to knight to ninja and so forth and spent a long rear end fight lazily floating around shooting slow, easily dodgeable attacks Then I tried using Squall and his combos are super boring and also apparently you can do timed hits with him like in 8 but I can't figure out how And weren't there limit breaks in this?
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# ? Mar 3, 2018 15:17 |
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# ? May 24, 2024 19:45 |
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Calaveron posted:I tried using Onion Knight but I couldn't for the life of me figure out how to swap back from sage to knight to ninja and so forth and spent a long rear end fight lazily floating around shooting slow, easily dodgeable attacks Use your EX skill or land physical attacks to change into Ninja or magic attacks to change into Sage. And Squall's combos are anything but boring, he's got a bunch of chain options depending on if you want to maximize damage or positioning or just hold a guy in place for a while and let a teammate get an HP attack in. He operates entirely on Just Frame inputs for his Trigger to get good damage out of his stuff.
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# ? Mar 3, 2018 15:24 |