Serf posted:thanks i was looking for a new self-descriptor to use in my cover letters hey no worries mate good luck on the job search
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# ? Mar 2, 2018 19:06 |
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# ? May 25, 2024 14:56 |
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I'd probably at least glance at Fragged Empire if I were looking for a medium-crunch Star Wars-alike.
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# ? Mar 2, 2018 19:14 |
FFG Staw Wars is couple neat ideas wrapped up in a package that also includes the worst of 90s gaming. Barely distinguishable gear lists out to the end of forever and rocket tag combat to name a few. Plus, while the careers and talent trees are interesting, they're a poor substitute for their origins in WHFRP3, which actually does some interesting things with the dice, talents, and actions, attached to a gritty setting where rocket tag makes sense and presented in a game with very cool physical components. The generic list of things to spend symbols on is very boring compared to each individual action card having unique ways to spend them, talents that slot into sections of your career card, and critical hits drawn from a deck of nasty things. Granted, WHFRP3 also absolutely requires a group that's willing and eager to engage with all these neat bits, but if your group isn't then there's always another game with fewer toys.
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# ? Mar 3, 2018 02:02 |
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i'm getting a group together to make WHFRPG3e characters tomorrow night and I'm so loving excited seriously the character action cards alone are fantastic, and the fact that star wars did away with them is a god drat travesty. the star wars game is so drat boring in actual play
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# ? Mar 3, 2018 02:10 |
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Serf posted:I have never been in the GM's seat for the game, but this would actually be a big selling point for me from that standpoint. Taking stats and slapping a name onto it with a different mini/token is huge as a GM. It's one of the reasons I love 4E so much. SW is pretty darn GM friendly for a rules-medium game, especially because it's easy to just stat up the "important bits" for a particular NPC. It hits a sweet spot for me, but I will say it's not the sort of game where you tend to want to run more than one game with the same group in the same setting, because you'll start to notice the fact that say...one Deadlands huckster looks an awful lot like another deadlands huckster with some modest differences in build. Fortunately, there are a lot of settings and so long as you keep it fresh it's gold (in my opinion at least). It's my go-to system for D&D conversions, I've had very successful Dark Sun and Eberron games using SW. Currently using it for Shadowrun.
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# ? Mar 3, 2018 03:23 |
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remusclaw posted:I fell in love with Savage Worlds for a short but passionate while. It was, once figured out, so easy to make poo poo for. In the end though, that kind of ended up being what I kind of don't like about it. Everything ends up so similar, good builds are all the same, and issues with things like shaken being pretty much a skip your turn card made me move on again. Savage Worlds did get official errata on the Shaken thing a while back; now a normal success on a roll to remove Shaken lets you act on the same turn. (This raises a few balance considerations, since it devalues a few powers and actions whose primary purpose is to inflict Shaken, but it's not a huge deal most of the time). Not much that can be done about the fact that stuff that's got very different fictional underpinnings can end up looking very similar mechanically, though, since that's pretty much an intentional design feature that you either like or don't.
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# ? Mar 3, 2018 04:13 |
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Drone posted:Nuclear take. The dice pool takes about two seconds to "divine" as long as you aren't An Idiot who can't tell a few basic symbols from one another. lol none of these scream 'basic symbol' to me.
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# ? Mar 3, 2018 04:42 |
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Seems pretty basic to me. You've got your explosion, your explosion in a circle, your cloud city window, a weird triangle, weird triangle in a circle, a predator head, and just regular circles.
senrath fucked around with this message at 04:56 on Mar 3, 2018 |
# ? Mar 3, 2018 04:44 |
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Fortunately the dice come up blank half the time
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# ? Mar 3, 2018 04:45 |
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Yeah the dice design took a while to get used to. At least the Warhammer ones were just things you might have seen before like axes or eagles https://twitter.com/yagirlcaitie/status/969744781822906368
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# ? Mar 3, 2018 05:04 |
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FFG star wars has flaws but the dice are literally just 'good' and 'bad' symbols in various combinations, with a variant for 'very good' and 'very bad', it's four concepts aside from the force dice, which is literally either white or black pips to represent...light side or dark side....
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# ? Mar 3, 2018 05:39 |
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The Warhammer version had a variety of neat things you could spend the secondary resource good/bad stuff on based on a) the abilitiy cards you were using b) whether or not you were a spellcaster and what kind and c) the specific environment you were in (there were dozens of these, easily), which could be anywhere from an abandoned shrine to a blasted chaos hellscape with magical fissures bursting forth from the ground. In Star Wars I usually just ended up using them to give myself another bonus dice on my next roll most of the time
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# ? Mar 3, 2018 05:41 |
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yea now if you wanna talk the flaw in Star Wars' dice system being the bonuses really mean nothing except a resource to pay for extra raw success/fail dice which makes them absolutely pointless most times and could be done by a 7th Sea/L5R raise/exploding dice system I'm 100% here for that. I'm just saying the symbols are literally just various combos of 'good' vs 'bad' so let's not pretend you need the Rosetta Stone at hand to play.
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# ? Mar 3, 2018 05:47 |
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I have to re-calibrate my brain to the RPG dice because FFG re-uses its symbols to mean different things. Also I have no idea what the advantage symbol is supposed to represent. I wish they had used the surge and evade symbols from ImpAss.
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# ? Mar 3, 2018 06:05 |
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Zurui posted:I have to re-calibrate my brain to the RPG dice because FFG re-uses its symbols to mean different things. Also I have no idea what the advantage symbol is supposed to represent. I wish they had used the surge and evade symbols from ImpAss. It's half of the Jedi Order symbol, the other half being used for Triumphs
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# ? Mar 3, 2018 06:39 |
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Thuryl posted:Savage Worlds did get official errata on the Shaken thing a while back; now a normal success on a roll to remove Shaken lets you act on the same turn. (This raises a few balance considerations, since it devalues a few powers and actions whose primary purpose is to inflict Shaken, but it's not a huge deal most of the time). Not much that can be done about the fact that stuff that's got very different fictional underpinnings can end up looking very similar mechanically, though, since that's pretty much an intentional design feature that you either like or don't. The Flash Gordon game had some new mechanics for tricks and tests of will, and the rumor is that they'll make it into the new game, at least in some fashion. Things like giving enemies -2 for their next turn and the like.
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# ? Mar 3, 2018 08:04 |
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it's the time of the year where I hunt down an rpg setting book and read it. I'm open to suggestions before I reach into my girlfriend's pathfinder books and just read about the not-byzantines or something.
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# ? Mar 3, 2018 08:29 |
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Blockhouse posted:it's the time of the year where I hunt down an rpg setting book and read it. I'm open to suggestions before I reach into my girlfriend's pathfinder books and just read about the not-byzantines or something. Fragged Empire.
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# ? Mar 3, 2018 08:37 |
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New blogpost for The Next Project is up. Today's topic: Knowledge skills and Power Sources. I've come up with a new implementation for them, and I swear I will stop screwing with it now for real this time Related to this, I kinda wanna take a look at Performance skills sometimes soon, so if you have any opinions on those (or Professions/"tool proficiencies", as edition-appropriate) hit me up on the forums or the TNP Discord.
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# ? Mar 3, 2018 09:14 |
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Blockhouse posted:it's the time of the year where I hunt down an rpg setting book and read it. I'm open to suggestions before I reach into my girlfriend's pathfinder books and just read about the not-byzantines or something. (or The Guide To Glorantha )
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# ? Mar 3, 2018 09:43 |
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FFG's Star Wars calls its thing the "Narrative Dice System" because the thing you do with Advantage, Threat, Triumph, or Despair is change the narrative so that something appropriately cinematic happens to help you or hinder you or ruin your week or whatever. You have to think of your dice results in context of the wider scene and story, not just "how well I shoot the guy". Miss the shot, but with some Advantage? You hit a coolant pipe, and the space pirate spends her next action wiping her eyes out and doesn't shoot at you. Rolled a Triumph? You hit a control panel, and the bulkhead snaps shut, preventing the Sith Lord from getting into the fight so you can board your ship and escape. Failure with Despair? Not only do you not hotwire the bunker door open, but the blast door slides shut and makes the job even harder. It's designed to emulate the kind of cinematic flow that we see in the Star Wars movies. This is spelled out pretty explicitly in the manuals. From experience, it takes a little work to think narratively and get out of what was, for me, a very D&D mindset about what dice rolls mean, but that wasn't a fault of the system. There are definitely things to criticize about the FFG Star Wars games but the dice system works really well when you understand it.
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# ? Mar 3, 2018 10:20 |
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I found the star wars dice and the advantage/threat way too granular for combat, especially with the low amounts of successes you tend to get. You mostly have +blue dice on the next guy or recover strain unless you get really weird luck or it's late game. It's similar to Fate's situational advantage stuff but worse because you have less control over it and it doesn't have as much mechanical weight.FMguru posted:(or The Guide To Glorantha ) guide to glorantha is too dense to really start with. Plus it's pretty pricey. Wrestlepig fucked around with this message at 11:42 on Mar 3, 2018 |
# ? Mar 3, 2018 11:31 |
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rumble in the bunghole posted:guide to glorantha is too dense to really start with Maybe you're too dense to start off with it
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# ? Mar 3, 2018 11:39 |
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Issues I had with SW FFG: * Dice stats make high stats better than skills * No skill training requirement so take high Intellect and your character knows everything * F**k autofire
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# ? Mar 3, 2018 15:53 |
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Lemniscate Blue posted:FFG's Star Wars calls its thing the "Narrative Dice System" because the thing you do with Advantage, Threat, Triumph, or Despair is change the narrative so that something appropriately cinematic happens to help you or hinder you or ruin your week or whatever. You have to think of your dice results in context of the wider scene and story, not just "how well I shoot the guy".
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# ? Mar 3, 2018 16:46 |
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The abstract symbols on the FFG dice do take some time to adjust to, which is sure to slow down stuff at first. There's definitely something to be said for how intuitive numbers or even clear shorthand like + and - are for new players when using dice rolls.
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# ? Mar 3, 2018 16:57 |
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rumble in the bunghole posted:guide to glorantha is too dense to really start with. Plus it's pretty pricey. I own everything in pdf and physical and I would not recommend the Guide to Glorantha as a starting point. I would save it until you've read the Glorantha Sourcebook and demand more like a crazy person with a big wallet.
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# ? Mar 3, 2018 18:35 |
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Y'all might remember Might Makes Right, a finalist from last year's 200 word RPG contest. Here's its bigger, tougher, stronger, younger sibling, which I've been working on as a side project. Advanced Might Makes Right. This alpha document includes a new edition of Muscle Marines in Space, the original RPG, which now includes chase and social rules. It also includes a number of hacks, including Muscle of the Week, Deadlifts and Dragons, Shadowrunning, and of course, Quadfinder.
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# ? Mar 3, 2018 21:16 |
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The Star Wars system just doesn't give you enough to do imo. There's only so much you can do with the narrative with a small number of successes so it's often more useful to give yourself extra dice in the future in the hopes of rolling good in a future die pool. Yes you need to narrate that bit it gets very samey kind of quick.
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# ? Mar 3, 2018 21:37 |
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slap me and kiss me posted:Y'all might remember Might Makes Right, a finalist from last year's 200 word RPG contest. This rules, especially the shadowrunning hack
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# ? Mar 4, 2018 00:21 |
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rumble in the bunghole posted:This rules, especially the shadowrunning hack I will say that I was super-duper stoked when I came up with the Shaman archetype.
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# ? Mar 4, 2018 01:43 |
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Blockhouse posted:it's the time of the year where I hunt down an rpg setting book and read it. I'm open to suggestions before I reach into my girlfriend's pathfinder books and just read about the not-byzantines or something. Guide to Glorantha.
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# ? Mar 4, 2018 03:55 |
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RocknRollaAyatollah posted:I own everything in pdf and physical and I would not recommend the Guide to Glorantha as a starting point. I would save it until you've read the Glorantha Sourcebook and demand more like a crazy person with a big wallet. It rules, even if it is basically an encyclopedia.
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# ? Mar 4, 2018 03:56 |
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Kibner posted:Guide to Glorantha. Kibner posted:It rules, even if it is basically an encyclopedia. This guy gets it
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# ? Mar 4, 2018 04:46 |
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Yeah, but the Sourcebook has goon art in it.
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# ? Mar 4, 2018 13:31 |
Are there any good resources of blueprints for 3d printer models of various rpg character types?
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# ? Mar 5, 2018 01:57 |
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Kibner posted:Guide to Glorantha. I looked at the price and my eyes rolled into the back of my head
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# ? Mar 5, 2018 01:59 |
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Blockhouse posted:I looked at the price and my eyes rolled into the back of my head For real though, The Glorantha Sourcebook, is the actual best place to get into the setting (even if it is PDF only at the minute, it literally came out last month). The guide is pretty strictly just for glorantha turbonerds.
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# ? Mar 5, 2018 03:56 |
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Haystack posted:For real though, The Glorantha Sourcebook, is the actual best place to get into the setting (even if it is PDF only at the minute, it literally came out last month). The guide is pretty strictly just for glorantha turbonerds. Yeah, this guy's advice is probably the best route for a reasonable price. Just give the Glorantha setting a chance as it is one of the more creative ones out there. Lots of real interesting stuff and much of it is unique to itself.
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# ? Mar 5, 2018 04:37 |
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# ? May 25, 2024 14:56 |
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S.J. posted:Fragged Empire. Someone sell me on Fragged Empire. How complex is it? How's the balance? Are any of the supplements any good?
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# ? Mar 5, 2018 15:12 |