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Phlegmish posted:No one actually played ToEE, right? Even online it's surprisingly difficult to find useful information. I beat it like 5 times, the beginning is the most fun, after you hit level 6 or something it becomes really easy. The AI is not at all aware of attacks of opportunity and is just bad in general except in the early set piece battles.
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# ? Mar 1, 2018 04:04 |
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# ? Jun 4, 2024 11:47 |
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So it seems i've made a mistake being the thief of the group in my brother and i's run through BG 1 and 2, since both games throw so many drat thiefs at you and especially BG2 right from the start. As funny as the FMA thing we got going on is, i feel kinda useless outside of failing to find and disarm traps at 100 find traps and the occasional backstab
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# ? Mar 1, 2018 07:13 |
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HOOLY BOOLY posted:So it seems i've made a mistake being the thief of the group in my brother and i's run through BG 1 and 2, since both games throw so many drat thiefs at you and especially BG2 right from the start. like pure thief? you should consider maybe not doing that, pure thief is pretty lackluster until TOB and even then there's nothing a thief multiclass wouldn't also get consider shadowkeepering to thief/mage or illusionist/thief for ultimate chaos
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# ? Mar 1, 2018 07:21 |
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Yes,pure thief. I was in a thiefy kinda mode when we first started playing and didn't know enough about AD&D to want to mess with a multiclass of any kind. Kinda regretting that now Don't have Shadowkeeper atm but i guess that's an option? I'd rather just finish out the game how i started though.
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# ? Mar 1, 2018 07:26 |
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Thief stuff: EE made set snare for thieves really awesome since they have a pretty good AoE now. Your ability to go into stealth is based on not having any enemies in your thief's vision. You can duck around corners to restealth and backstab. You can also just have a friendly mage blind you but that's kinda exploity. Since you're playing your own character in multi just grab some boots of speed and dart around corners so you can shove backstabs into people every chance you get. They're REALLY strong. EE also changed pickpocket to have a minimum skill requirement to even have a chance of success. Algernon is like 50 and Drizzt is 95 (?) I think. Detect Illusions is also really good versus mages and you can use it while in combat but it's fiddly (attack an enemy and then press F4.) This makes every thief skill useful to put points into, so multiple thieves in the party can spread out their skill points and contribute. Finding traps is the worst part of being a thief since it only pulses once each round and you're more likely to wander into a trap than actually detect it.
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# ? Mar 1, 2018 07:46 |
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Washout posted:I beat it like 5 times, the beginning is the most fun, after you hit level 6 or something it becomes really easy. The AI is not at all aware of attacks of opportunity and is just bad in general except in the early set piece battles. I don't know about that, I thought the beginning was kind of boring, especially the endless courier quests in Hommlet. Incidentally, all of them put together didn't even provide enough xp to reach level 2, so I regret doing them at all. The game is not that hard regardless of level, but sometimes the sheer number of enemies can give you pause. I've found Fireball to be an effective method of crowd control, as always in these games. Getting the feat that allows multiple Attacks of Opportunity is also useful, as you said, the AI doesn't try to avoid provoking them.
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# ? Mar 1, 2018 08:14 |
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If you rolled human then dual to mage at like level 6, whenever you get close enough to like 95 open locks and find traps.
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# ? Mar 1, 2018 11:03 |
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HOOLY BOOLY posted:Yes,pure thief. I was in a thiefy kinda mode when we first started playing and didn't know enough about AD&D to want to mess with a multiclass of any kind. Kinda regretting that now If you're a human and not too high level already, strongly consider dual-classing to mage or fighter. Otherwise, learn to love setting traps because it's about the only fun thing a single-class thief can do. The Phlegmatist posted:Your ability to go into stealth is based on not having any enemies in your thief's vision. You can duck around corners to restealth and backstab. You can also just have a friendly mage blind you but that's kinda exploity. Since you're playing your own character in multi just grab some boots of speed and dart around corners so you can shove backstabs into people every chance you get. They're REALLY strong. This is good advice. Start the fight with a backstab, retreat, hide, repeat.
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# ? Mar 1, 2018 12:42 |
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Phlegmish posted:Greater Dispel Magic did the trick. He only had one Stoneskin spell left after that, and I quickly broke it down. My party (buffed with Bless, Prayer and Haste) managed to clear the room with minimal losses. You beat Hedrack yet.
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# ? Mar 3, 2018 00:46 |
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Hey Infinity thread I'm gonna be streaming my continued SA Ironman Challenge run of BG1 in 5min. Please come mock me while I badly play a game I haven't touched in years. https://www.twitch.tv/griddead
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# ? Mar 3, 2018 03:30 |
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Gridlocked posted:Hey Infinity thread I'm gonna be streaming my continued SA Ironman Challenge run of BG1 in 5min. Please come mock me while I badly play a game I haven't touched in years. I noticed in one of your videos that you said there is no party loot, the new BG has a red gem thingy that is a universal loot button.
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# ? Mar 3, 2018 07:16 |
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MonsterEnvy posted:You beat Hedrack yet. Haven't had the time yet, will probably try tonight. My strategy will be to focus down Hedrack in the first round, before he gets the chance to summon Iuz. I don't think that's too cheesy, I actually did it on my first try, without even knowing Iuz was supposed to show up. It's not that difficult either, he's standing right there when you enter the room and all my guys have high Dexterity + Improved Initiative. My rogue has +12 Initiative in total.
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# ? Mar 3, 2018 14:26 |
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So how do you install 1.13 on Jagged Alliance on Steam? All the webpages seem to be pre-windows 10.
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# ? Mar 3, 2018 21:30 |
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https://www.twitch.tv/griddead And we're at the Ironman challenge again. Washout posted:I noticed in one of your videos that you said there is no party loot, the new BG has a red gem thingy that is a universal loot button. WizardStyles helped me with that It's been really good.
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# ? Mar 4, 2018 00:13 |
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Gridlocked posted:https://www.twitch.tv/griddead For all the weird hate and dumb controversy that Beamdog seem to stumble into with each title they Enhance, they will be forever justified and eventually vindicated for implementing the mass loot button.
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# ? Mar 4, 2018 09:44 |
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Oh my loving god I am only just now learning about the mass loot button. This actually and literally changes a lot.
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# ? Mar 4, 2018 10:57 |
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ProfessorCirno posted:Oh my loving god I am only just now learning about the mass loot button. This actually and literally changes a lot. Any time someone criticizes the enhanced editions for changing something I remember the mass loot button and tell them to gently caress off. There is 0 chance I would have finished any of the ie games otherwise.
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# ? Mar 4, 2018 15:07 |
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I dont use it, hah
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# ? Mar 4, 2018 15:10 |
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Are there people criticizing Beamdog, what the gently caress. I hope they enhance Icewind Dale II after miraculously finding the source code, and Arcanum and Temple of Elemental Evil too, for good measure (if they somehow acquire the rights). Maybe Divine Divinity, I don't really remember if it needs it. Their own content might not be that great, but it's pretty easy to ignore.
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# ? Mar 4, 2018 15:21 |
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I don't necessarily criticize the EEs as a concept, but I stopped my BGs from updating with version 1.3.2053/2064 and believe I've hit a decent enough spot
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# ? Mar 4, 2018 20:41 |
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Rappaport posted:I don't necessarily criticize the EEs as a concept, but I stopped my BGs from updating with version 1.3.2053/2064 and believe I've hit a decent enough spot Poe's law. I legitimately can't tell. I'm over 57 hours into my first ever IWD run. I'm in the lower Dorn Keep now so pretty close to endgame I think. I can see why my party (thief/illusionist, barbarian, totemic druid, dragon disciple, archer, skjald) might be considered over-powered. Four of them can cast AOE spells, two can do priest stuff. The ranged weapons are nasty. I usually only have to send in the barbarian to mop up or with bigger enemies. The most difficult fight was still the priestesses in Dragon's Eye. Everything after that was pretty simple.
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# ? Mar 4, 2018 21:03 |
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So I've never played an infinity engine game, but I have played NWN/NWN2/PoE and lots of other crpgs and I know D&D pretty well. I'm about 25 hours into my first play of Baldur's Gate 2 EE as a Berserker/Cleric. I dualed into Cleric at level 9 and now I'm 10 Cleric / 9 Berserker and I do pretty good dual wielding that lightning warhammer + a sleep mace. I'm using Jaheira, Minsc, Yoshimoto, Aerie, Heir'Dal and myself which means we have assloads of level 4-5 Cleric spells and level a level 5 arcane spellcaster, plus a bard. My current problem is I'm doing the mission with Heir'Dal where you have to follow his troupe of actors into a planar prison to free them from some monster that has been hunting them. When you get there you're confronted by a big team of bounty hunters who are pretty badass. One of them teleports directly behind Aerie every time and does like 25 damage, knocking her down to like near death every time. He also seems to haste and go invisible sporadically. I can deal with him and keep Aerie up but they also have a Yuan'Ti mage that I cannot seem to kill. I use Free Action / Chaotic Command on my big hitters so they don't get confused or rooted, but he uses some kind of magical sphere spell that makes him immune to damage, then uses Finger of Death on someone (usually Yoshimoto) and they fail their save and die. I had the same problem with the team of dudes who demand oyu pay them a toll in the sewers . I could kill all of em but the mage who would then status effect people or some kind of sanctuary spell on themselves and then wipe us out one by one. How do I deal with mages? I tried bum rushing him with my fighters but he just teleports away and then comes back again to shield himself. I can't bring summoned stuff in and I dont have time to summon a fire elemental or anything with Aerie to hopefully draw the attention of one of the other heavy hitting NPCs. I feel like this is something I'm gonna need to know in general to get much further
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# ? Mar 4, 2018 22:36 |
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Cast True sight on your cleric + dispel image and breach the mage. Repeat if necessary
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# ? Mar 4, 2018 22:46 |
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Sanctuary for Aerie means you don't have to deal with her almost dying immediately, you're having problems with a caster and while Jaheira is too low level for the "oh god, not the bees, not the bees" I think there's a third level version of it that works about half the time. Have Haer Daelis cast dispel magic maybe, the way leveling works means bards usually are the best person to cast that spell.
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# ? Mar 4, 2018 22:46 |
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Yeah those are some tough-ish early game fights. Does Jaheira have Summon Insects? Use it on Mages.
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# ? Mar 4, 2018 22:47 |
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sebzilla posted:Yeah those are some tough-ish early game fights. Dyna Soar posted:Cast True sight on your cleric + dispel image and breach the mage. Repeat if necessary I don't have Breach or Dispel Image. I have Dispel Magic and a few spells like Hold Person, Rigid Thought, and one that reduces casting success by 80%...I can't remember its name but it looks a lot like the dispel magic icon. Skwirl posted:Sanctuary for Aerie means you don't have to deal with her almost dying immediately, you're having problems with a caster and while Jaheira is too low level for the "oh god, not the bees, not the bees" I think there's a third level version of it that works about half the time. So dispel magic will break status effects or can I use it to bust up the NPCs shield? That's the combat version you target an enemy with as opposed to the one you hit a teammate with? I hadn't thought to Sanctuary Aerie...can she still summon when sanctuaried or is it beneficial casts only? I do have Insect Swarm with Jaheira which has a 50% chance I think, I'll give that a try. ed: I'm thinking of Miscast Magic which I suppose would combine well with teh Insect Swarm and Dispel which is apparently AoE
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# ? Mar 4, 2018 22:50 |
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Frog Act posted:I don't have Breach or Dispel Image. I have Dispel Magic and a few spells like Hold Person, Rigid Thought, and one that reduces casting success by 80%...I can't remember its name but it looks a lot like the dispel magic icon. Dispel magic dispels everything if it works, whether or not it works is determined by relative levels of the casters, bards gain levels faster so that's why it works better when a bard casts it.
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# ? Mar 4, 2018 22:56 |
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Phlegmish posted:Haven't had the time yet, will probably try tonight. He should change his name to Hedrekt because I just wrecked him, hard. He went down in the first round and after that it was pretty easy. It's amazing what a difference a single level can make.
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# ? Mar 4, 2018 23:03 |
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Skwirl posted:Dispel magic dispels everything if it works, whether or not it works is determined by relative levels of the casters, bards gain levels faster so that's why it works better when a bard casts it. Word I won the fight (somehow, I think I just got really lucky) and then I found a pair of boots that double your speed. With those and haste my warrior zips around the map, this game owns.
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# ? Mar 4, 2018 23:30 |
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Frog Act posted:How do I deal with mages? I tried bum rushing him with my fighters but he just teleports away and then comes back again to shield himself. I can't bring summoned stuff in and I dont have time to summon a fire elemental or anything with Aerie to hopefully draw the attention of one of the other heavy hitting NPCs. I feel like this is something I'm gonna need to know in general to get much further Take everyone in hasted, and aerie in with stoneskin on so she won't get one-shot, then toss out as many magic missiles as youve got (I guess haerdalis and aerie?) as soon as you can. Magic missiles is great for interrupting spells and it goes through stoneskin. The stoneskin is what's letting him get off his dimension door spell. Dispel magic (cleric version or mage version) will get rid of the stoneskins too but it's a coin toss as to whether it'll work - breach is sure to take it down so you could always go buy some scrolls. Failing that though, Spook, Horror etc still work fairly consistently around that level too, probably more consistent than dispel magic. E: nvm, beaten like you beat the fight, congrats^
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# ? Mar 4, 2018 23:38 |
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Frog Act posted:Word Get breach for everyone who can cast it as soon as you can, it's going to be a huge crutch going forward.
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# ? Mar 4, 2018 23:41 |
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Skwirl posted:Get breach for everyone who can cast it as soon as you can, it's going to be a huge crutch going forward. Breach appears primarily in the Planar Sphere (Valygar's quest chain) in Chapter 2, fyi.
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# ? Mar 4, 2018 23:48 |
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There are two spells you always want to have memorised to ensure a smooth BG2 experience: Breach and Improved Haste. Everything else is nice but not strictly necessary.
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# ? Mar 4, 2018 23:50 |
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Samuel Clemens posted:There are two spells you always want to have memorised to ensure a smooth BG2 experience: Breach and Improved Haste. Everything else is nice but not strictly necessary. You've gotta know this is a contentious statement~ If I had to play big with only two spells I doubt I'd take imp haste. Breach... Probably
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# ? Mar 5, 2018 00:04 |
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I'm open to suggestions. Though I should clarify that I was talking about Arcane spells. I certainly wouldn't leave home without Chaotic Commands if I can help it.
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# ? Mar 5, 2018 00:36 |
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Yeah I've been using Chaotic Commands and Remove Fear constantly, especially when i realized they were both AOEs and not something I need five casts of for my party. What about stuff like Slay Living that has a chance to just outright kill an enemy? Is it worth keeping those around or should I just use slots like that for heavy duty healing spells? And vis-a-vis arcane spells and Aerie, I've read a lot of stuff that seems to endorse summoning things instead of stacking up direct damage spells, but I'm not sure which way to go. Like should I use my high level spell slot for cone of cold or summon elemental? the elemental is dope but the cone does incredible damage
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# ? Mar 5, 2018 01:51 |
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The good old Lower Resist/Malison/Insert-spell-here-that-would-ordinarily-never-get-past-someone's-saving-throw-but-now-it-does is wonderful. See that Adamantite Golem? Now he's a squirrel.
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# ? Mar 5, 2018 02:17 |
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DeathChicken posted:The good old Lower Resist/Malison/Insert-spell-here-that-would-ordinarily-never-get-past-someone's-saving-throw-but-now-it-does is wonderful. See that Adamantite Golem? Now he's a squirrel. Chromatic Orb is my go-to as long as the caster isn't in the level range where it petrifies, destroying the loot and the xp gain.
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# ? Mar 5, 2018 03:33 |
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Frog Act posted:Yeah I've been using Chaotic Commands and Remove Fear constantly, especially when i realized they were both AOEs and not something I need five casts of for my party. What about stuff like Slay Living that has a chance to just outright kill an enemy? Is it worth keeping those around or should I just use slots like that for heavy duty healing spells? The only worthwhile summons imo are the skeletons (level 3 cleric), the druid level 6 spells (both bears and fire elementals, it's situational), Mordenkainens Sword (level 7 mage, immune to all physical damage so makes an amazing tank in most situations), and summon planetar once you get HLAs (planetars are seriously so OP, a single one could pretty easily solo SoA). For Aerie's level five mage spells you'll probably want all your slots full of stoneskin and breach, with any leftover slots for Spell Immunity (for lich fights) and Chaos (this is the go-to group disable at level 10-15). Though to be honest if you're enjoying using her as a damage dealer then by all means stack up her level 5 slots with cone of cold. There's not really a wrong way to do it. Though imo the better AoE damage spells imo are skull trap (mage level 3 - once you're past level 10 this does more damage than fireball), the cleric level 3(I think?) one that does AoE damage to everyone of evil alignment, and Magic Missiles for single target damage. voiceless anal fricative fucked around with this message at 05:12 on Mar 5, 2018 |
# ? Mar 5, 2018 05:08 |
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# ? Jun 4, 2024 11:47 |
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Dont forget cloudkill. Web + stinking cloud + cloudkill = win for most fights where you can pull it off without hitting your party
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# ? Mar 5, 2018 13:05 |