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haveblue posted:At one point you have to fight a literal ghost in a graveyard. I forget the exact justification for it but it definitely happened and they definitely tried to tie it to the quantum fuckery multiple universe overarching story. I completely forgot about this and yes it was extraordinarily stupid and weird.
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# ? Mar 6, 2018 21:12 |
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# ? May 28, 2024 08:06 |
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AnEdgelord posted:https://www.youtube.com/watch?v=8ZdXs8U3cxI It looks like Serious Sam to me.
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# ? Mar 6, 2018 21:18 |
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Klaus88 posted:On one hand, the ghost was extraordinarily stupid. On the other hand, Stephen Russell really sells the line "It seems your mother is raising the dead." in such an incredulous tone that it's perfect. Troy Baker. The voice acting in Bioshock Infinite is pretty much the only consistently good thing about it. The rest is a pretty mixed bag.
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# ? Mar 6, 2018 21:20 |
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I remember the last half of Bioshock Infinite being a real slog for some reason; I think it was because of the level design. At some point it feels like it just devolves into a "enter an area and have 50 dudes attack you, rinse, repeat" cycle that I found really unpleasant to play through. I actually really like Bioshock 1 for the most part and replayed it ~2 years ago, so I'm defintely not a Bioshock hater. Still haven't gotten around to playing Bioshock 2...but I feel like after playing Prey, why even bother? E: I should clarify the "new" Prey released by Arkane/Bethesda from last year.
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# ? Mar 6, 2018 21:26 |
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anatomi posted:Interesting! Gonna ditch Tunngle and give FTE/Spiked a go. Thanks a plenty. Let me know how it goes!
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# ? Mar 6, 2018 21:43 |
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The Kins posted:From one of the programmers: Hey coming back to this for a second. I'm curious, where (on the web) is this from?
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# ? Mar 6, 2018 22:13 |
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Johnny Law posted:Hey coming back to this for a second. I'm curious, where (on the web) is this from?
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# ? Mar 6, 2018 22:20 |
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It's strange because according to RTSS I get a constant 60fps but it's stuttery as hell. A bit like eDuke32 and other Build games were before Nvidia unfucked their drivers.
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# ? Mar 6, 2018 23:10 |
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AnEdgelord posted:https://www.youtube.com/watch?v=8ZdXs8U3cxI I’m going to wait until it’s an actual game and not just a hoard mode. Those weapons and enemies seem as standard as possible and I can’t not see that one enemy as the thing from Spawn.
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# ? Mar 6, 2018 23:48 |
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Ion Maiden owns.
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# ? Mar 7, 2018 00:49 |
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epic Kingdom Hearts LP posted:Ion Maiden owns. That does own. I need to pick this game up, everything about it sounds pretty great.
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# ? Mar 7, 2018 01:07 |
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Ion Maiden does look pretty good (and hard as hell). I'm not sure what that image is supposed to be, though; is it some kind of reference?
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# ? Mar 7, 2018 01:37 |
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Simon The Digger posted:Ion Maiden does look pretty good (and hard as hell). I'm not sure what that image is supposed to be, though; is it some kind of reference? I didn't get it when I first looked at screenshot, but the chains hanging from the ceiling makes me believe it's a reference to Hellraiser 2.
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# ? Mar 7, 2018 01:45 |
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Max Wilco posted:I didn't get it when I first looked at screenshot, but the chains hanging from the ceiling makes me believe it's a reference to Hellraiser 2. Yeah, it's the bed and the pillar from the end. Edit: Why do sentry drones show up so much in Duke mods? As far as I know, nobody likes them.
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# ? Mar 7, 2018 02:16 |
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Surely, some people like Duke mods? As for the drones, do they have easier pathfinding?
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# ? Mar 7, 2018 02:45 |
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They just kinda fly straight at Duke if they have line of sight. Honestly none of the Duke 3D enemies have interesting AI routines besides maybe the jetpack dudes.
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# ? Mar 7, 2018 02:50 |
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Yodzilla posted:They just kinda fly straight at Duke if they have line of sight. Honestly none of the Duke 3D enemies have interesting AI routines besides maybe the jetpack dudes. I enjoy Duke 3D but it turns out I don't actually like to fight any of the enemies. But then why do I like the game?
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# ? Mar 7, 2018 02:52 |
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The boot
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# ? Mar 7, 2018 02:53 |
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Rupert Buttermilk posted:I enjoy Duke 3D but it turns out I don't actually like to fight any of the enemies. It's got good map design.
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# ? Mar 7, 2018 02:59 |
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catlord posted:Edit: Why do sentry drones show up so much in Duke mods? As far as I know, nobody likes them. Yet another problem with Plug n' Pray, the first two levels probably have a combined total of like 20 drones. That's only a slight exaggeration.
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# ? Mar 7, 2018 03:15 |
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Rupert Buttermilk posted:I enjoy Duke 3D but it turns out I don't actually like to fight any of the enemies. In retrospect the only games from the 2.5d era that hold up at all in terms of combat depth and challenge are Doom and Marathon. All the rest just waffle back and forth between trivially easy and "Flip a coin. Tails you're dead" with no real skill curve to speak of. It's still fun to blast through and see the sights though, especially when the maps are in the Duke3D style.
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# ? Mar 7, 2018 03:27 |
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Duke 3D enemy design suffers from an over reliance on Hitscan and small fast moving projectiles that are basically hitscan anyway. Lots of unavoidable damage that is only really mitigated by the Medkit item and quicksaving. Luckily that game is built on killer level design. Once I beat The Birth I'm probably gonna try to play through Quake 1 again since DUSK inspired me to give it another shot.
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# ? Mar 7, 2018 04:26 |
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Yodzilla posted:They just kinda fly straight at Duke if they have line of sight. Honestly none of the Duke 3D enemies have interesting AI routines besides maybe the jetpack dudes. https://twitter.com/TheNewBloods/status/971168070298255360 I dunno how much stuff'll be in it, but it'll apparently be $20, same as Dusk. EDIT: AusGamers reports that it'll have three of the seven episodes planned for the final game. I don't remember how long each episode is, though. The Kins fucked around with this message at 04:36 on Mar 7, 2018 |
# ? Mar 7, 2018 04:33 |
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King Vidiot posted:Yet another problem with Plug n' Pray, the first two levels probably have a combined total of like 20 drones. That's only a slight exaggeration. Speaking of Plug n' Pray / Total Meltdown, I finally got around to trying it, and I realized it's the whole game, and I didn't need to drop it in the Duke3D install directory. Is that legal? I'm not complaining, mind you, but I just figured it was the Plug n' Pray maps converted, and you still needed a copy of Duke3D from GOG or somewhere to play it along with EDuke32.
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# ? Mar 7, 2018 05:06 |
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Lork posted:It's fun to explore the maps. I don't think I can really think of too many other 2.5D ones that nailed it, you're right. I can think of multiple FPSes that do, but most of them are fully 3D (Quake, Turok, maybe the Rareware FPSes (maybe not), heck Powerslave might count as more 3D than 2.5D).
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# ? Mar 7, 2018 05:15 |
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Max Wilco posted:Speaking of Plug n' Pray / Total Meltdown, I finally got around to trying it, and I realized it's the whole game, and I didn't need to drop it in the Duke3D install directory. Is that legal? I'm not complaining, mind you, but I just figured it was the Plug n' Pray maps converted, and you still needed a copy of Duke3D from GOG or somewhere to play it along with EDuke32.
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# ? Mar 7, 2018 05:31 |
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Shadow Hog posted:I mean, Powerslave also got it pretty drat right - on console, anyway. PC, maybe not so much. The Rare shooters (and their Free Radical descendants) are firmly in the "you can actually get good at this" camp. They figured out how to make hitscanners work: enemies will take aim, then play an animation for drawing their weapon, and then shoot at where they originally aimed, giving you time to step out of the way. They also stagger every single time you hit them. Combine these two and you have reliable ways to avoid taking damage, which means they can make the games really challenging at higher difficulty levels while still being fair. The Turok games on the other hand are chock full of high hp, low pain chance hitscanners and projectiles that move way too fast to be dodged, putting them closer to the opposite end of the spectrum, I'd say.
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# ? Mar 7, 2018 05:50 |
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I love the combat in Duke 3D, but I do take plenty of damage. But there stuff's to do, you can spam 5 rockets at a Battlelord if you have them and kill him instantly, you can duck around a corner etc, you can do the shimmy and avoid a lot of Pig Cop hits while taking them down with a couple shotgun blasts. It's a glorious dance. It's like blue man group. It's from the 90s and is offputting to a lot of people. (Got ya BMG!) (not to say it's offputting because it's from the 90s, Lord of the Dance for example is considered to be quite palatable)
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# ? Mar 7, 2018 05:51 |
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Guillermus posted:Not an FPS but The Haunted: Hell's Reach was a legit good survival game based on a mod. I fire it from time to time because is fun to roundhouse kick a demon and blow his head off. Pages back but thanks for bringing this game to my attention!
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# ? Mar 7, 2018 08:22 |
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Finally played a bit of Ion Maiden. It seems alright so far. Only did the first level. There's something that feels a bit off about it, but I guess it's not the final release, so it might be that some things that need more polish. Weird as it might sound, I love the title screen and menus. It reminds me of one of the shareware games of that era with the typography and crosshair-cursor (Raptor: Call of the Shadows was the first thing that jumped to mind). I also noticed this little easter egg/reference: The painting here's of photo of Yangshuo Cavern, which a lot of people might recognize as the skybox texture used in Episode 1 of Doom. Max Wilco fucked around with this message at 09:35 on Mar 7, 2018 |
# ? Mar 7, 2018 09:31 |
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Max Wilco posted:I also noticed this little easter egg/reference:
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# ? Mar 7, 2018 11:58 |
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So, back to the discussion about how unfun Duke's enemies are to fight, is it correct to say that Ion Maiden's enemies are better? Hope so.
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# ? Mar 7, 2018 14:27 |
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Rupert Buttermilk posted:So, back to the discussion about how unfun Duke's enemies are to fight, is it correct to say that Ion Maiden's enemies are better? Hope so. Much better in my opinion. Easier to dodge their shots, and headshots make quick work of them. I don't think they use hitscan either, rather going for fast projectiles, but I might be wrong. Just finished Ion Maiden's preview campaign, and I'm really impressed. More than just being a throw-back FPS shooter, this actually feels like a great modern game as well.
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# ? Mar 7, 2018 14:58 |
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I loved the level design in Rise of the Triad. You instinctively picked your way through really really weirdly laid out levels. It was like it followed dream logic, where you kinda knew what was going on but you wouldn't really be able to explain it. I think probably lots (most?) of fps games back then were like this, but for some reason RotT really sticks out in my memory as being this hellscape of twisted metal, rock and blood with bizarrely narrow corridors sitting secretly above needlessly huge hallways and also in the walls.
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# ? Mar 7, 2018 15:09 |
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only thing that pisses me off with ion maiden, is that the give everything cheat code doesn't give you the minigun that you get for 5 seconds from the mech boss. really was hoping to tear through the preview with it.
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# ? Mar 7, 2018 15:40 |
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Rupert Buttermilk posted:So, back to the discussion about how unfun Duke's enemies are to fight, is it correct to say that Ion Maiden's enemies are better? Hope so. Kiiind of. The guns so far are kind of more fun to shoot so I think that helps a lot, but I feel like the enemy sprites themselves could use a bit of work both to help their silhouettes (asides from the skullbots who I love), and to maybe help them pop out from the backgrounds sometimes. Shooting them in the head is cool though I would love it if would pop some particles or something like headshotting in Destiny, and they gib in a way that for the briefest moment leaves a full shape of a human in gibs hanging in the air before they fly about, which is satisfying as all hell.
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# ? Mar 7, 2018 15:43 |
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!Klams posted:I loved the level design in Rise of the Triad. You instinctively picked your way through really really weirdly laid out levels. It was like it followed dream logic, where you kinda knew what was going on but you wouldn't really be able to explain it. I think probably lots (most?) of fps games back then were like this, but for some reason RotT really sticks out in my memory as being this hellscape of twisted metal, rock and blood with bizarrely narrow corridors sitting secretly above needlessly huge hallways and also in the walls. This is exactly how I feel towards (classic) RotT; It's just so WEIRD, but at the same... normal? Like there are real dudes who are shooting at you because they're defending... their stone pillars, rotating razor poles, and grav lifts? Ok, sure!
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# ? Mar 7, 2018 16:26 |
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!Klams posted:I loved the level design in Rise of the Triad. You instinctively picked your way through really really weirdly laid out levels. It was like it followed dream logic, where you kinda knew what was going on but you wouldn't really be able to explain it. I think probably lots (most?) of fps games back then were like this, but for some reason RotT really sticks out in my memory as being this hellscape of twisted metal, rock and blood with bizarrely narrow corridors sitting secretly above needlessly huge hallways and also in the walls. This honestly sounds right up my loving alley...I've never played ROTT, is it considered a ~good~ game?
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# ? Mar 7, 2018 16:30 |
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chocolateTHUNDER posted:This honestly sounds right up my loving alley...I've never played ROTT, is it considered a ~good~ game? Do you like Wolf3D? ROTT basically began life as an outsourced Wolf3D sequel and if you came to it having played no other FPS but Wolf3D, you'd probably think this was the baddest rear end poo poo of all time. It's not one of my favorite 90s FPS but it's memorable at least. Exceedingly zany, the best thing about it is probably the weapons.
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# ? Mar 7, 2018 16:49 |
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# ? May 28, 2024 08:06 |
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chocolateTHUNDER posted:This honestly sounds right up my loving alley...I've never played ROTT, is it considered a ~good~ game? Not really my favorite, but it's considered a good classic, yeah. I like its quirks, rather than its gameplay per se.
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# ? Mar 7, 2018 16:50 |