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So what perks are people considering a priority, especially with the Executive perk down to a 50% duration?
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# ? Mar 7, 2018 03:58 |
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# ? May 24, 2024 22:58 |
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Beer4TheBeerGod posted:So what perks are people considering a priority, especially with the Executive perk down to a 50% duration? Engimatic Engineering is basically a must.
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# ? Mar 7, 2018 04:06 |
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It is 2225 and I have 53 Unity income. I am feeling pretty good about that.
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# ? Mar 7, 2018 04:16 |
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Shadowlyger posted:In my last game I got all three megastructures up and there was still a huge, three empire federation opposing me. vOv maybe I'm just winning too quickly. My new game is tomb world roaches Fanatic Xenophobe Militarists, I guess the lack of any allies will slow down my progress somewhat, so maybe I'll actually hit a point where the megastructure costs make any kind of sense. I'm sticking by what I said about two useless levels of dyson sphere though.
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# ? Mar 7, 2018 04:19 |
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Pylons posted:Engimatic Engineering is basically a must. Why? Because of the sensor bonus?
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# ? Mar 7, 2018 04:48 |
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Beer4TheBeerGod posted:Why? Because of the sensor bonus? Yep. That, plus a listening post on a border starbase, and you can see quite a ways into enemy territory.
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# ? Mar 7, 2018 04:51 |
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AAAAA! Real Muenster posted:It is 2225 and I have 53 Unity income. I am feeling pretty good about that. AAAAA! Real Muenster fucked around with this message at 05:01 on Mar 7, 2018 |
# ? Mar 7, 2018 04:52 |
The sensor boost from Enigmatic Engineering is such an amazing quality-of-life upgrade. It's also a huge defensive boost, as you can often see stuff coming towards you with more than enough time to react.
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# ? Mar 7, 2018 04:55 |
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God dammnit can I really still not uplift as a Rogue Servitor c'mon Pampering is mandatory. The wiki seems to be unclear on this. Maybe I can? It requires Genome Mapping and I've seen that as a research option, so maybe.
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# ? Mar 7, 2018 04:58 |
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I got a lifeseeded inward perfection ai empire! I was really surpised.
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# ? Mar 7, 2018 05:12 |
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That's a fallen empire to the north and marauders to the south. You'll notice no green planets either (I had a normal ocean homeworld). I assume the .75X hyperlane density confused the algo and my freebie worlds are northwest by my cap but so impossibly far to get to...
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# ? Mar 7, 2018 05:18 |
Senor Dog posted:
0.75 seems to produce very compelling maps and utter disaster maps in equal proportions spirals are maybe more sensible on 0.75 than ellipticals though
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# ? Mar 7, 2018 05:21 |
Time to research wormhole tech ASAP.
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# ? Mar 7, 2018 05:21 |
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Woah I just found a system with a wormhole AND an abandoned gateway. Never seen them spawn together like that.
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# ? Mar 7, 2018 05:26 |
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Anyone know how I get this to change to green? The pictured planet is a Gaia world but I dont see an option anywhere to declare it "Hallowed".
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# ? Mar 7, 2018 05:44 |
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AAAAA! Real Muenster posted:Anyone know how I get this to change to green? It's an edict.
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# ? Mar 7, 2018 05:46 |
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I really like the idea of the Philosopher King civic, but I wish it did more. Ruler skill level just isn't that impactful at the moment. Maybe make the civic cause ruler skill level to effect more things? Make it a civic for pacifist autocracies?
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# ? Mar 7, 2018 05:51 |
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Space Skeleton posted:It's an edict. It costs 240 for me, yuck. Dunno if it is worth it...
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# ? Mar 7, 2018 05:53 |
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AAAAA! Real Muenster posted:Aha! Thank you! It's +15% Unity and it lasts forever, as long as you don't settle the world.
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# ? Mar 7, 2018 06:00 |
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Man, the impact of claims on diplomacy continues to be a huge mess. It looks like you're also politically accountable for claims regarding your vassals, so subjugating someone who's been on your neighbor's poo poo list might also tank your relationship with them because they think they own a big piece of that territory - guess I should have invited their useless asses into that war or something. Compounded with the fact that claim overlapping makes people hate you forever and there is no way at all to remove claims, peacefully or otherwise and it gets ugly real fast. Quick and dirty suggestions: 1.) Vassalized nations have no political autonomy, so they should lose all outstanding claims upon subjugation and be unable to make new claims until they win their independence. Being accountable for claims held against them makes a degree of sense, since they are effectively an extension of your dominion, but the AI should at least be more cognizant of the fact that loving with their pissant neighbor is actually loving with the giant warmongering empire that owns them and hey maybe there's a reason they don't have any fleets all of a sudden. Maybe some kind of diminished relationship hits for what are effectively second-degree border squabbles so you don't accidentally tank a relationship forever by conquering someone. 2.) Tributaries (and, to a lesser extent, Feudal Vassals) are independent nations, so they should be able to function normally with regard to nations that aren't you or your vassals. You also shouldn't be held politically accountable for their interactions with third parties, since my understanding is that declaring war on them is not declaring war on you. 3.) Under no goddamn circumstances should my subjects be able to make claims against me after I've conquered them and then get mad about it forever. PS Please god give us a way to pay off claims or otherwise settle them diplomatically.
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# ? Mar 7, 2018 06:05 |
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AAAAA! Real Muenster posted:Anyone know how I get this to change to green? It also really pleases the spiritual fallen if you do it on one of their holy worlds. like a lot.
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# ? Mar 7, 2018 06:10 |
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AtomikKrab posted:It also really pleases the spiritual fallen if you do it on one of their holy worlds. like a lot. not sure if this is a trap or not
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# ? Mar 7, 2018 07:01 |
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TomViolence posted:not sure if this is a trap or not what game is this again??
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# ? Mar 7, 2018 07:02 |
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TomViolence posted:not sure if this is a trap or not It’s like +100 relationship, they really love it. This is not to be confused with what happens when you destroy a holy world... they not only declare war on you but they loving awaken and declare war on you
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# ? Mar 7, 2018 07:16 |
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Magil Zeal posted:It's +15% Unity and it lasts forever, as long as you don't settle the world. AtomikKrab posted:It also really pleases the spiritual fallen if you do it on one of their holy worlds. like a lot.
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# ? Mar 7, 2018 07:18 |
Jazerus posted:0.75 seems to produce very compelling maps and utter disaster maps in equal proportions I had to abandon ship on a 0.75 game because basically I was trapped, with my North end being held by a militarist empire, my south end being held by mercenaries and my east end being held by powerful aliens and a stellarite devourer
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# ? Mar 7, 2018 08:20 |
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Hot Dog Day #82 posted:So, what would you guys say is the ideal galaxy size to play in? I know the game defaults to large, but I feel like the dates are ticking by slower than they did in 1.9... I guess it could be that I’m playing more attention to them, though. I've played on some medium, large and modded-in ludicrous maps, but my all-time favourite are huge galaxies. There's just something just right about having exactly 1000 stars to work with
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# ? Mar 7, 2018 08:53 |
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I would love to play huge galaxies if I had a better machine. As it is, I top out on large. I like the feeling that the other side of the galaxy is a genuinely remote place.
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# ? Mar 7, 2018 08:57 |
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So I spent yesterday turtling up, fortifying choke points and planning for the Khan, who completely demolished everything I’d built last game. Then I realised, I have about 30k fleet power and can rebuilt corvette swarms in a few minutes - why don’t I cut them off at the source? A couple of years later and all the marauders on the whole map are dead, and suddenly I have very experienced fleets positioned in critical points around the galaxy. Hmm I think - now that we’ve got them, may as well use them - so suddenly I’m assimilating everything that isn’t a robot already and winning a me v 6 empires war to wipe out all independent thought in the galaxy. 10/10 good game great patch
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# ? Mar 7, 2018 09:03 |
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Mountaineer posted:The new Divine Sovereign event either doesn't work as advertised, or it just doesn't play nicely with permanent civics like Fanatic Purifier. Man, this reminds me of the time my civ's leader became an immortal psychic God-Emperor. It didn't change the civics then, either, so a few years later my fair and democratic people voted him out of office and voted in a guy on the platform of reinstituting slavery. The God-Emperor then wholly disappeared, never to be seen in my empire again. And frankly, I can't blame him.
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# ? Mar 7, 2018 09:29 |
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You can lose your original population as a Xenophobe. When you do so, if you have any other races (Such as slave races), you won't be able to set those races as 'full citizenship'. Instead, they'll forever remain residences, castes, or slaves, despite no one enslaving them. Interestingly enough, I still get my original races as leader, despite not having any in my entire empire.
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# ? Mar 7, 2018 09:38 |
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TalonDemonKing posted:You can lose your original population as a Xenophobe. When you do so, if you have any other races (Such as slave races), you won't be able to set those races as 'full citizenship'. Instead, they'll forever remain residences, castes, or slaves, despite no one enslaving them. One imagines a tiny remnant of a race, trapped in the Imperial Palace, desperately trying to convince their slaves that they're still in charge.
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# ? Mar 7, 2018 09:52 |
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A pop represents like a billion people, so it's easy enough to imagine a significant ruling class minority existing, even if its not big enough to field armies or run a farm.
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# ? Mar 7, 2018 09:56 |
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I don't think I fully understand the new war system. I was bringing the fanatic purifiers to their knees when suddenly the war was over. I was two planets away from completely neutralizing them from the galaxy. Did war exhaustion cause this?
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# ? Mar 7, 2018 10:34 |
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Since 2.0 with the beta patch I've been able to have my most successful game yet. I have a fleet of 200k (spread over 3), I've defeated an Awakened Empire, I'm beating up the Prethoryn and I've even managed to get the +1000 minerals a month achievement. That said it's the same game where the Awakened Empire has just spread to their nearby borders and not actually DONE anything. I've decided I want to see if I can win - how much of the Galaxy has to be part of my federation? I think we're at 500 stars out of 1000, does it need to be 700? Also I swear that Jump Drives used to require you to right click when you chose to activate them. Now it's left clicking. I thought it was broken!
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# ? Mar 7, 2018 10:39 |
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Importantly, winning isn't about stars, but planets, which you have to have colonised or conquered. As it's a proportion of total colonies - including habitats - you can also win by spamming habitats until you reach the threshold.
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# ? Mar 7, 2018 10:44 |
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AAAAA! Real Muenster posted:The "Conformist" species trait affects my pops only, so that means that with that trait they are less likely to deviate to having other Ethics choices from the Ethics Wheel, right? Is it worth taking? I can't speak to the usefulness of Conformist, but I can say that everyone should force an AI empire with "Deviant" to spawn in every game they play. It's hilarious, they end up with a revolving door government that's hypersensitive to what they're doing at the moment. I had one transition step by step from a Totalitarian Regime to democratic crusaders by the end of the game.
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# ? Mar 7, 2018 11:33 |
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Ugh these mandates are going to kill me. How can I fulfil build orbital research if everywhere is built up already? You cant demolish stations either that just puts your numbers in the negative.
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# ? Mar 7, 2018 11:41 |
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Tomn posted:I can't speak to the usefulness of Conformist, but I can say that everyone should force an AI empire with "Deviant" to spawn in every game they play. It's hilarious, they end up with a revolving door government that's hypersensitive to what they're doing at the moment. I had one transition step by step from a Totalitarian Regime to democratic crusaders by the end of the game. It's been a while since I've had to manage ethics attraction, but I remember a few versions ago it would nudge one of your pops like every 100 years or something, which was complete sillyness. I had like mind control lasers and secret police and everything and my dudes just wouldn't get on the wagon. I can say from my most recent game that it seems like AI empires change their ethics a lot more readily now. I had a bunch of empires I had migration treaties with become gradually more pacifist and xenophile as my dudes migrated over.
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# ? Mar 7, 2018 11:42 |
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# ? May 24, 2024 22:58 |
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Molluscoid ships and stations are the prettiest. Discuss.
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# ? Mar 7, 2018 11:51 |