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nopantsjack posted:warhammer 1 is the best vanilla total war game Hoo boy, you're not kidding. Some goober was sneering that these factions have been in DeI for a long time, and CA was ripping them off. Someone else responded that not everyone wants to play with mods. That person got accused of being a paid shill for CA
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# ? Mar 8, 2018 01:29 |
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# ? Jun 8, 2024 07:14 |
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That person's got it! In fact, I'd go so far as to state CA hasn't put a single original faction in this game. It's all ripped off form other sources.
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# ? Mar 8, 2018 01:37 |
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canyoneer posted:Hoo boy, you're not kidding. Some goober was sneering that these factions have been in DeI for a long time, and CA was ripping them off. yeah its stupid, the CA factions look totally different too and fwiw the DeI developers are happy at the changes and looking forward to them incidentally, for no real point, but I always thought the DeI medewi faction that I think will be the Kush faction in in the DLC has some loving awesome looking units lots of varied bodypaint and scarring and cool animal skins, massive props to whoever did that faction its definitely one of the best looking my fav are the... ahah... kulus bomani and haug'ba... thats DeI for you http://www.twcenter.net/forums/showthread.php?743512-Preview-Medewi i think thats 80% of the reason I like DeI so much, the cool, varied looking units. its hard to recommend overall though cause its like "okay so its like rome 2 but you gotta spend your first 20 turns teching and building farms" looking at Britannia the actual squads themselves look like toys, just 200 copies of the same 2 dudes with diff colour cloaks and most TW games have this problem, I think TW: Warhammer 1 is excellent but its even worse for internal unit variety at least those are actually based on toys though even if on tabletop variety and customisation within a unit is a big deal in DeI and FotE (don't bother) for Atilla the squads actually look like representatives of a specific culture and you can roughly tell how elite they are and their culture just by looking at them
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# ? Mar 8, 2018 01:44 |
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I can appreciate what some of the mods do, but some really are just tedious (as are the makers and fans). Adding big rosters, new looks, etc... that stuff can work, but it can also lead to bloated, same-y rosters that just become boring/bad. AI or mechanical tweaks I think I'm a bit less quick to get annoyed by. Also a lot of the history chat on the TWC and in the communities surrounding Total War games is, if I'm being very charitable, not informed by modern scholarship to say the least! As a result, some of the "research" that informs mods can similarly dubious. And I seem to be in the minority, but Shogun 2 definitely isn't my favorite. It's good, but I think I'd take Medieval 2. Also, for the person that was asking earlier, Rome 2 is pretty fun now but, like others said, still lacking in some ways. As for Warhammer, while I love pike and shot stuff, fantasy, and am down for mashups of the two it didn't quite click with me. The campaign felt more dynamic than previous entries though. Sort of wished you could get quests for campaign units/generals like in the King Arthur strategy RPG that came out a while back.
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# ? Mar 8, 2018 01:50 |
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I didn't like Rome 2 because I couldn't make large armies of Britons with bows. It seemed like they only had slingers or something, and those are lame. And I don't like Rome or Greece, so that narrowed things down too much for me.
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# ? Mar 8, 2018 02:55 |
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I can't stand barbarians in Rome 2 ever since Attila came out, the mechanics and setting just work so much better for them in it. Nomads doubly so. For the civilized factions though imo it's a genuinely great game now. The political factions system with its civil wars they just added in a few months back is easily the best crisis mechanic in the entire series,* and has made the mid/late game actually sort of compelling since there's a constant organic challenge throughout it. With a better character system where you actually care more about your defecting generals it could be something genuinely special, so I'm hoping we'll get that in Three Kingdoms. *other than Attila, where the entire game is a crisis mechanic
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# ? Mar 8, 2018 03:18 |
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nopantsjack posted:its weird that steam actually has more of these angry incels than TWC now I wonder if they know it's actually free with the patch, not part of the paid culture pack DLC. Also I'm so glad Numidian Legionaries are returning from Rome 1 after so long. Galatians just aren't the same.
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# ? Mar 8, 2018 04:24 |
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as long as their going back to old games i can dream about an imjin war dlc for shogun 2 also the real problem with m2/rome isnt the replenisment, it's the awful ui and pathfinding
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# ? Mar 8, 2018 06:38 |
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A while back a CA dev said they wouldn’t do an Imjin War DLC; since Sega is a Japanese company, it’s too sensitive a subject. That was years and years ago at this was just s single dev so maybe the stance has changed in the meantime, but much as it would own I’m not holding out much hope.
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# ? Mar 8, 2018 06:44 |
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lol. understandable tho
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# ? Mar 8, 2018 06:51 |
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I was going to ask what could possibly be so sensitive about the Imjin war which ended half a millennium ago, than I remembered ~Koreans~ so I guess I have my answer. Am I the only person surprised that new stuff is still coming out for Rome two? Pretty rare to see these kind of releases for games that are multiple generations behind in the series, no?
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# ? Mar 8, 2018 06:53 |
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I'm hoping we'll get an Atilla update, I liked the apocalyptic feeling that permeated every aspect of the campaign. EasternBronze posted:I was going to ask what could possibly be so sensitive about the Imjin war which ended half a millennium ago, than I remembered ~Koreans~ so I guess I have my answer. Koreans aren't unique in still being angry at things that happened a long time ago.
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# ? Mar 8, 2018 07:23 |
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CA discussed this recently as I recall, but according to their numbers, Rome 2 still has a consistent and sizable player base, thus the new dlcs after all this time.
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# ? Mar 8, 2018 08:43 |
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EasternBronze posted:I was going to ask what could possibly be so sensitive about the Imjin war which ended half a millennium ago, than I remembered ~Koreans~ so I guess I have my answer. Well, the thing is that the Imjin War featured a Japanese invasion of Korea, which in nationalist discourse gets tied in pretty neatly to the much more recent open sore of the Japanese occupation of Korea in WW2.
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# ? Mar 8, 2018 09:32 |
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I've finally tried Age of Charlemagne, and so far I'm not impressed. Tried Asturias, got to attack a full transport fleet with my proper half stack military fleet. 4 bow ships go to skirmish, fire arrows focus on one transport, and the fire damage is below 10% after salvo from all of them. It was faster to just switch to normal arrows and kill enough of soldiers so they'd break. I remember setting ships ablaze was a valid strategy in Attila. Still, it's nice I can use multiple ships to board one of enemy's.
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# ? Mar 8, 2018 10:21 |
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nopantsjack posted:anybody know if TW: Britannia is gonna be 64 bit? It is, even mentioned in the system requirements.
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# ? Mar 8, 2018 12:47 |
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alex314 posted:I've finally tried Age of Charlemagne, and so far I'm not impressed. Tried Asturias, got to attack a full transport fleet with my proper half stack military fleet. 4 bow ships go to skirmish, fire arrows focus on one transport, and the fire damage is below 10% after salvo from all of them. It was faster to just switch to normal arrows and kill enough of soldiers so they'd break. I remember setting ships ablaze was a valid strategy in Attila. Still, it's nice I can use multiple ships to board one of enemy's. I enjoyed Age of Charlemagne a lot, but come to think of it I don't think I ever actually had a naval battle. I have finished games as Cordoba, Charlemagne, and Danes, and even with the Danes the strategy was "be buds with your neighbors on the mainland, and then send a ton of stacks to Britain and hope you don't get intercepted." Cordoba and Danes were kinda neat campaigns because of the religious differences causing unrest.
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# ? Mar 8, 2018 18:47 |
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ZearothK posted:It is, even mentioned in the system requirements. Yay I'll grab it then. All I really want are some historical games that run as well as Warhammer 1
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# ? Mar 8, 2018 19:04 |
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So for Rome II, what are the useful mods to use? I feel like I'm buried under cosmetic/obscure faction/unit mods in the workshop and don't know what UI/QoL mods are out there that are good/necessary.
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# ? Mar 8, 2018 19:40 |
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Playing as Westphalia in Charlemagne is also fun because the Franks just keep coming at you and running paladins headlong into your ungodly strong spear walls.
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# ? Mar 8, 2018 20:58 |
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It seems like with Danes there's no point in having a strong navy: your soldiers fight without "seasick" malus.
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# ? Mar 8, 2018 21:29 |
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The only thing it was good for was adding some bodies if you were doing a port siege.
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# ? Mar 8, 2018 21:42 |
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If they make a Shogun 3, I hope they just game over you for converting to Christianity. For the access of guns, suffer a massive honor loss! Everyone will hate you! Suffer massive unrest penalties for at least 500 turns! Still have .2% of a Buddhist population? gently caress you! Here's -1 unrest still! I forgot why I tried this route and absolutely hated it. Is there any benefit for converting at all? Any mods that just removes all that crap so doing it doesn't bring your progress to a grinding halt until you have 100% Christianity in every province?
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# ? Mar 8, 2018 23:20 |
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Jimbot posted:If they make a Shogun 3, I hope they just game over you for converting to Christianity. For the access of guns, suffer a massive honor loss! Everyone will hate you! Suffer massive unrest penalties for at least 500 turns! Still have .2% of a Buddhist population? gently caress you! Here's -1 unrest still! Guns and cannons, especially for ships, are super cool and strong.
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# ? Mar 8, 2018 23:40 |
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alex314 posted:It seems like with Danes there's no point in having a strong navy: your soldiers fight without "seasick" malus. They are fun for when you decide that you want to completely gently caress up an invasion fleet with three ships like you're Yi Sun-Sin. When going up against seasick transport boats Danish combat ships are devastating.
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# ? Mar 8, 2018 23:52 |
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HerpicleOmnicron5 posted:Guns and cannons, especially for ships, are super cool and strong. It's been a while since I played, but I think I recall Christian buildings being stronger for research as well.
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# ? Mar 8, 2018 23:53 |
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Go Christian so you can incite massive Christian rebellions in all your neighbours with a herd of priests.
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# ? Mar 8, 2018 23:56 |
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Fangz posted:Go Christian so you can incite massive Christian rebellions in all your neighbours with a herd of priests. So you can literally go Wololo?
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# ? Mar 9, 2018 00:00 |
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Arcsquad12 posted:So you can literally go Wololo? Pretty much yeah. The key point is that there is no concept of public order in Shogun 2, so if you convert enough of a province a rebellion just happens. The AI can't handle this at all and it doesn't even hurt your relations. You can crank out a massive number of priests and their effects stack. IIRC anyway.
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# ? Mar 9, 2018 00:10 |
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Jimbot posted:If they make a Shogun 3, I hope they just game over you for converting to Christianity. For the access of guns, suffer a massive honor loss! Everyone will hate you! Suffer massive unrest penalties for at least 500 turns! Still have .2% of a Buddhist population? gently caress you! Here's -1 unrest still! I never had that many issues with playing a Christian daimyo in Shogun 2 and it would be a bit silly to penalize them that harshly. Besides, lots of armies ended up using guns during the Sengoku Jidai. As for positives, some people have already pointed out that conversion can really by priests can really put pressure on provinces and cannons/ships with cannons, are really handy! The former is particularly handy because causing uprisings, while not a guaranteed win of course, can really pressure the AI in some serious ways by diverting stacks or even forcing the loss of a poorly defend province. I'd also add that, if you're the Otomo, the terco musketeer you get is a really solid unit that can punch above its weight and actually serve decently in melees. (Some mods add the other "two parts" of the terco, but those are a bit broken to say the least.) It is certainly isolating though. On a slightly related note, I found Shogun 2's diplomacy to be one of its weaker/lacking aspects.
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# ? Mar 9, 2018 03:55 |
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Fire Barrel posted:I never had that many issues with playing a Christian daimyo in Shogun 2 and it would be a bit silly to penalize them that harshly. Besides, lots of armies ended up using guns during the Sengoku Jidai. As for positives, some people have already pointed out that conversion can really by priests can really put pressure on provinces and cannons/ships with cannons, are really handy! The former is particularly handy because causing uprisings, while not a guaranteed win of course, can really pressure the AI in some serious ways by diverting stacks or even forcing the loss of a poorly defend province. I'd also add that, if you're the Otomo, the terco musketeer you get is a really solid unit that can punch above its weight and actually serve decently in melees. (Some mods add the other "two parts" of the terco, but those are a bit broken to say the least.) It is certainly isolating though. Not to mention the Nanban trade ships, as well as being incredibly powerful, are, as the name implies, trade ships. So you can park them on the foreign trade nodes to make tons of money without the need for any kind of defensive escort. You don't need friends when you've locked down all 5 foreign trade routes.
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# ? Mar 9, 2018 08:24 |
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Fire Barrel posted:On a slightly related note, I found Shogun 2's diplomacy to be one of its weaker/lacking aspects. I'm a little way through a FotS campaign. I invaded the island of Tsushima and set up a pro-imperial vassal. THE NEXT TURN one of my loyal Imperialist allies declares war on the vassal (I guess because their strength rating was too low) and I have to break the alliance with the new guys, because the aggressive allies are in a position to sweep up a bunch of my land. The vassal immediately defects from team Imperial, and my forces get teleported back to the mainland. My other vassal declares war on me, which is honestly kind of understandable. About ten turns have passed, and the lovely allies have yet to actually attack Tsushima. Also, Christ, I forgot how slow armies are in this game. edit: my other vassal took one of my territories, and then lost it to the ally. Kazzah fucked around with this message at 08:39 on Mar 9, 2018 |
# ? Mar 9, 2018 08:31 |
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Krazyface posted:I'm a little way through a FotS campaign. I invaded the island of Tsushima and set up a pro-imperial vassal. THE NEXT TURN one of my loyal Imperialist allies declares war on the vassal (I guess because their strength rating was too low) and I have to break the alliance with the new guys, because the aggressive allies are in a position to sweep up a bunch of my land. The vassal immediately defects from team Imperial, and my forces get teleported back to the mainland. My other vassal declares war on me, which is honestly kind of understandable. About ten turns have passed, and the lovely allies have yet to actually attack Tsushima. Also, Christ, I forgot how slow armies are in this game. Yeah welcome to Total War diplomacy. I don't think the AI ever actually considers their relationship with allies/protectors of a target when they decide to declare war. They haven't gotten any better as of Warhammer 2. I don't mind when I have multiple allies that declare war on each other - they want to force you to make a choice about who you REALLY support. Although it is annoying that you still get dinged with a "broke an alliance" penalty when you side with the defender. The Cheshire Cat fucked around with this message at 08:36 on Mar 9, 2018 |
# ? Mar 9, 2018 08:33 |
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Caesar in Gaul: Why do some techs increase influence for my party if politics dont matter?
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# ? Mar 9, 2018 08:41 |
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My go to diplomatic strategy in pretty much every Total War game is to not try and build an alliance but to just have 1 or 2 Big Friends. Everyone else I might trade with but otherwise I'd be neutral towards and be quite prepared to backstab at a moment's notice. I think the system works best with that kind of tactic.
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# ? Mar 9, 2018 13:08 |
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Trip report on the new factions? Anything meaningful to go back to Rome 2 in 2018.
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# ? Mar 9, 2018 13:14 |
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ZearothK posted:Trip report on the new factions? Anything meaningful to go back to Rome 2 in 2018. Tomb kings rule
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# ? Mar 9, 2018 13:33 |
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Fhqwhgads posted:So for Rome II, what are the useful mods to use? I feel like I'm buried under cosmetic/obscure faction/unit mods in the workshop and don't know what UI/QoL mods are out there that are good/necessary. I dunno about vanilla mods, I use divide et impera which is an overhaul and it's softcore difficulty and faster movement submods. You'd probably want the English names mod too. It makes the game more complicated though so if you're new to Rome 2 maybe it's not what you want. If you wanna give it a go it's reasonably easy to get going just build a Barracks first then spam farms then public order buildings while teching towards tier 3 settlements. That's basically all you need to get you to late game
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# ? Mar 9, 2018 14:38 |
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ZearothK posted:Trip report on the new factions? Anything meaningful to go back to Rome 2 in 2018. I'm not playing with the new rosters but the other stuff seems to be mainly random events and choices giving you small buffs. There are a lot more of them though I think I got the old "someone has started a riot in your city, what do you do?" one about 10 times over 50 turns whic seems excessive
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# ? Mar 9, 2018 15:01 |
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# ? Jun 8, 2024 07:14 |
Fangz posted:My go to diplomatic strategy in pretty much every Total War game is to not try and build an alliance but to just have 1 or 2 Big Friends. Everyone else I might trade with but otherwise I'd be neutral towards and be quite prepared to backstab at a moment's notice. I think the system works best with that kind of tactic. I remember this from my last big ETW campaign and attempt at British Empire 2.0. I kept myself mostly to the New World and made friends with the Maratha Empire and the HRE. And I mean friends, like supporting them in their Wars, giving them money all that jazz. I assumed because our differences in religion, politics and target goals we'd never really fight each other. We all did our thing in our continents and then around the 1760's just as I finally finished tidying up North America the obvious happened. Then the fuckers allied up and went to war with me and stomped over my trade empire out the blue. Why? god only knows. The AI is either broken, dickish or broke dick annoying. They clearly had some minors to hoover up and territory to secure but nope!
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# ? Mar 9, 2018 15:04 |