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Bombadilillo posted:That is Gloomhaven Gloomhaven isn't really beer and pretzels the way most people seem to use the term which is more laid back and casual, it's a tactical puzzle game that really asks you to be on point because it's tuned to a fairly fine challenging edge. Like it's not brutally difficult, but if you aren't bringing your A game you may wind up having to redo the missions several times over.
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# ? Mar 7, 2018 00:10 |
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# ? May 29, 2024 22:00 |
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Kai Tave posted:Gloomhaven isn't really beer and pretzels the way most people seem to use the term which is more laid back and casual, it's a tactical puzzle game that really asks you to be on point because it's tuned to a fairly fine challenging edge. Like it's not brutally difficult, but if you aren't bringing your A game you may wind up having to redo the missions several times over. Maybe I'm eating too many pretzels and drinking too many beer.
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# ? Mar 7, 2018 00:19 |
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Cthulhu Dreams posted:Yeah i's not a good game. Just...play gloomhaven? More seriously someone needs to do a beer and pretzel dungeon crawler that isn't bad. I think Imp rear end is the best effort? Yeah, I got Gloomhaven and I really mean to play it someday, honest, but I kind of wish I'd started off with a little bit lighter game I'd have an easier time convincing my normie friends to play with me, and I'm hoping FFG or someone makes a new one soon that doesn't have to jury rig in co-op rules after the fact. I'd even be tempted to get the insanely expensive Batman game if it was actually co-op.
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# ? Mar 7, 2018 00:23 |
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Sinteres posted:Yeah, I got Gloomhaven and I really mean to play it someday, honest, but I kind of wish I'd started off with a little bit lighter game I'd have an easier time convincing my normie friends to play with me, and I'm hoping FFG or someone makes a new one soon that doesn't have to jury rig in co-op rules after the fact. I'd even be tempted to get the insanely expensive Batman game if it was actually co-op. One Deck Dungeons is sort of a diet Gloomhaven. Might be worth checking it out.
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# ? Mar 7, 2018 00:28 |
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One Deck Dungeon is really good and really chill but I feel like it doesn't really match what comes to mind if someone said "diet gloomhaven"
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# ? Mar 7, 2018 00:39 |
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Maybe I’m on a stricter diet than you are.
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# ? Mar 7, 2018 00:40 |
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I've almost made back my Gloomhaven investment from the beers left behind by my group after we play.
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# ? Mar 7, 2018 01:07 |
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I'm looking for something that's halfway between a diet Gloomhaven and a beer and pretzels The Campaign for North Africa, with a dash of a thinking man's Cards Against Humanity
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# ? Mar 7, 2018 01:08 |
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Guy Goodbody posted:a thinking man's Cards Against Humanity
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# ? Mar 7, 2018 01:46 |
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Gloomhaven on easy is pretty chill. (We lost our first game on hard last night and decided to speedrun repeat it on easy since all the bits were out already - 2.5hrs on hard, 30 minutes on easy... )
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# ? Mar 7, 2018 01:57 |
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If people are intimidated by Gloomhaven just have everything set up before they get there and hide the box. The game itself really isn't that rules-intensive and I think it's mega easy to grok aside from the monster movement stuff, but even then only one person really needs to have that down. Note that hiding the box might require you to rent a storage trailer.
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# ? Mar 7, 2018 02:07 |
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I have a setup session and city/road cards store time, maybe levelups. We pick a new level and set it up. Everything takes 30-45 minutes depending on the amount of buying. Then we walk away. Then we come back and do the level. Note: requires you to be a nerd who built his own gametable. Or have a dedicated space to leave it. NmareBfly posted:If people are intimidated by Gloomhaven just have everything set up before they get there and hide the box. The game itself really isn't that rules-intensive and I think it's mega easy to grok aside from the monster movement stuff, but even then only one person really needs to have that down. A friend bought Gloomhaven because I won't shut up about it. Taught him and a 10 year old the game from building characters to beating the first level in 3 hours. My 7 year old plays but she's a savant. 10 year old "normal" kid groked it fine though.
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# ? Mar 7, 2018 02:30 |
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Guy Goodbody posted:I'm not familiar with Zombicide, is it good? I like the Space Marines on the box So here's the thing: Zombicide, the original game (I can't speak for Black Plague because a) I don't need any more Zombicide and b) I already have plenty of fantasy coops, whereas a modern apocalyptic coop remains fairly unusual) is...fine? It's got a couple of clever ideas, like the noise mechanic and the way your highest level party member determines the degree of zombie opposition you're facing so it's not actually safe (at least in theory, never seen the math for sure) to let one dude do what the poster downthread complained about and kill everything by himself. It basically delivers what I came for, and I've enjoyed the times I played it. But it's never become a regular feature at my table. It's also kind of a storage nightmare without an insert, it's very simple and the level of variety on offer, even with expansions, isn't amazingly high, and most importantly, it's just far too expensive for what it is. At MSRP, a complete set of Zombicide, just the big boxes without any of the Kickstarter extras or guest artist minis or whatever, and not counting spinoffs like Black Plague? Is freaking $400. For a fairly light zombie murder game with like four basic enemy types and a few variants each, and survivors who have slightly different level up tracks. And you can definitely spend a bunch more on it if you care to for those extras. (Although at least in the original game's Kickstarters, you got all the gameplay relevant extras as free bonuses.) Granted, that's MSRP. I'm sure you can find it cheaper. But I'd say it's maybe a $100 game, at that point? Not a $200 game (and that's 50% off), definitely not $400. Maybe this new one will be better value for money as a game, rather than a box of minis, but I can't say as I'd hold my breath about it.
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# ? Mar 7, 2018 04:03 |
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malkav11 posted:Maybe this new one will be better value for money as a game, rather than a box of minis, but I can't say as I'd hold my breath about it. Black Plague was much better than normal zombicide, and I guess they are going to carry that forward to Space Zombies.
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# ? Mar 7, 2018 06:09 |
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Erika Chappell has just launched the Kickstarter for Flying Circus, an industrial-fantasy PbtA game of dogfighting dragons in biplanes in the air, and living large and making terrible decisions on the ground.
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# ? Mar 7, 2018 16:10 |
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I promise it's good! If you liked Patrol, as seen in Fatal and Friends, imagine that same neurotic attention to every aspect of a thing but about terrible airplanes instead of terrible guerrilla wars.
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# ? Mar 7, 2018 17:32 |
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Guy Goodbody posted:I'm not familiar with Zombicide, is it good? I like the Space Marines on the box I was a sceptic, but got given a copy and quite enjoyed it. Random thoughts: * Like any coop, it lives and dies by the group (and presence of alpha player) * Too many players tends to suck the life out of the game * The rules are deliberately simple and streamlined, which annoys some people * Some scenarios seemed to easy? I remember acquiring a car and driving up and down the streets, mowing down hundreds of zombies with ease * You sure don't have to buy all the expansions * I'd describe it as light but challenging Can't speak for Black Plague, haven't played it.
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# ? Mar 7, 2018 17:42 |
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potatocubed posted:Erika Chappell has just launched the Kickstarter for Flying Circus, IT'S https://www.youtube.com/watch?v=zJpJbL6Pzjo
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# ? Mar 7, 2018 17:54 |
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I don't even have to watch the video and now I've got that theme song stuck in my head.
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# ? Mar 7, 2018 18:29 |
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potatocubed posted:Erika Chappell has just launched the Kickstarter for Flying Circus, an industrial-fantasy PbtA game of dogfighting dragons in biplanes in the air, and living large and making terrible decisions on the ground. I like the concept, but I'm curious as to why they went with d10 for move resolution. It's not a dealbreaker though. I was going to raise an eyebrow at 300 pages, but just looked at Monster of the Week and Fellowship, and they weigh in around the same. Guess PDF skews my perceptions.
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# ? Mar 7, 2018 20:28 |
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inklesspen posted:He's also banned from rpgnet, as is any discussion of him. The bolded part is incorrect.
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# ? Mar 7, 2018 20:39 |
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Bieeanshee posted:I like the concept, but I'm curious as to why they went with d10 for move resolution. It's not a dealbreaker though. It's also a 6"x9" print which is typical of PbtA games, rather than the coffee table format of D&Dd / FFG etc. That would add page count too I suspect.
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# ? Mar 7, 2018 20:47 |
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FirstAidKite posted:Looks like Polyhero put up their poll for what dice set they should do next along with some concept images of the dice they might make. I guarantee that my friend who works as an ER doc in Lake Geneva will have to remove these from someone's rear end.
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# ? Mar 7, 2018 21:38 |
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ZorajitZorajit posted:It's also a 6"x9" print which is typical of PbtA games, rather than the coffee table format of D&Dd / FFG etc. That would add page count too I suspect. Can confirm, 300 pages at 6" x 9" is roughly equivalent to 200 pages at 8.5" x 11".
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# ? Mar 7, 2018 21:51 |
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The things I learn when I keep my knee from jerking!
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# ? Mar 7, 2018 22:11 |
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potatocubed posted:Erika Chappell has just launched the Kickstarter for Flying Circus, an industrial-fantasy PbtA game of dogfighting dragons in biplanes in the air, and living large and making terrible decisions on the ground. Aaand now it's funded! 'Grats Sketch!
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# ? Mar 7, 2018 22:34 |
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LuiCypher posted:I guarantee that my friend who works as an ER doc in Lake Geneva will have to remove these from someone's rear end. I asked you as a confidant to tell her I was on my way
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# ? Mar 7, 2018 23:46 |
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LuiCypher posted:I guarantee that my friend who works as an ER doc in Lake Geneva will have to remove these from someone's rear end. Let me know what they rolled
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# ? Mar 7, 2018 23:48 |
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FirstAidKite posted:Let me know what they rolled "lovely"
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# ? Mar 8, 2018 00:25 |
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Cthulhu Dreams posted:Yeah i's not a good game. Just...play gloomhaven? More seriously someone needs to do a beer and pretzel dungeon crawler that isn't bad. I think Imp rear end is the best effort? Imp rear end is good, but it's future isn't. The last actual release for both it and Runewars was November and they haven't announced anything new for either of them. It seems up in the air if they just paused both to focus capitol on their Star Wars skirmish game or letting it replace them entirely.
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# ? Mar 8, 2018 01:10 |
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LordAba posted:Black Plague was much better than normal zombicide, and I guess they are going to carry that forward to Space Zombies. Could you elaborate on why you think that? I didn't see anything tremendously gamechanging in the Black Plague pitch when that was happening, but I've never actually played it.
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# ? Mar 8, 2018 02:39 |
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Macdeo Lurjtux posted:Imp rear end is good, but it's future isn't. The last actual release for both it and Runewars was November and they haven't announced anything new for either of them. It seems up in the air if they just paused both to focus capitol on their Star Wars skirmish game or letting it replace them entirely. Yah it's a struggle, gloomhaven is a bit clunky in places but it's so much better than everything else. I'm looking forward to the iteration that will happen on Gloomhaven.
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# ? Mar 8, 2018 05:05 |
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Has anyone linked to Spell yet? It looks super-neat, but is well outside my price range at the moment. It's in its last 40-odd hours, so jump on it now if you're interested.
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# ? Mar 8, 2018 10:02 |
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open_sketchbook posted:I promise it's good! If you liked Patrol, as seen in Fatal and Friends, imagine that same neurotic attention to every aspect of a thing but about terrible airplanes instead of terrible guerrilla wars. is the Wingman tier enough to get PDF copies of the stretch goals?
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# ? Mar 8, 2018 10:44 |
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Backed Flying Circus. It looks fun, and the fact that I have fond childhood memories of visiting Ottawa had nothing to do with it. Really, just a pleasant coincidence. I really appreciate the existence of the hardship pledge tier. I didn't use it, but having spent a demoralizing amount of time on welfare... I think it's a lovely gesture.
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# ? Mar 8, 2018 13:35 |
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Bieeanshee posted:Backed Flying Circus. It looks fun, and the fact that I have fond childhood memories of visiting Ottawa had nothing to do with it. Really, just a pleasant coincidence. I can’t find Flying Circus on Kickstarter or IG. Do you have a link? I grew up in Ottawa, so I’m curious!
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# ? Mar 8, 2018 14:09 |
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Near the top of this very page:potatocubed posted:Erika Chappell has just launched the Kickstarter for Flying Circus, an industrial-fantasy PbtA game of dogfighting dragons in biplanes in the air, and living large and making terrible decisions on the ground.
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# ? Mar 8, 2018 14:51 |
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FirstAidKite posted:Looks like Polyhero put up their poll for what dice set they should do next along with some concept images of the dice they might make. Cleric ended up winning the poll Oh well. I'm sure they'll look fine but I was really hoping to see some silly Bard stuff.
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# ? Mar 8, 2018 15:45 |
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Bieeanshee posted:I like the concept, but I'm curious as to why they went with d10 for move resolution. It's not a dealbreaker though. The reason I went for d10s is because... well, okay. I'm using Powered by the Apocalypse because I saw a chance to use the move structure to do air combat, but it's pretty structurally and philosophically different from most PbtAs. I'd say the closest relative is actually probably Apocalypse World 2nd Ed, in that there are a more specific moves to add detailed resolution where it matters (like the vehicle and battle moves), but there's also this whole additional structure of the aircraft and how it works and handles, using sort of "mini-moves" to sum that stuff up, as well as a fairly detailed economic aspect a la Red Markets. This isn't really a PbtA in the sense of the common "there are 6 moves, four stats, and one resource used in a unique way, roll 2d6" that is largely in vogue (a structure I don't dislike at all, though; that's pretty much what my game Blackout is.) Rather, this is a case of me seeing how the structure of Moves and The Conversation would work very well for a specific thing (air combat), but always doing what made sense for what I wanted over following the "rules" of PbtA. It's the soul of PbtA which butchered an old-school crunchy game and is now puppeting around it's corpse. I'd say it is fairly close to Patrol in that it's got a mechanical density and concrete resolution of events but still fundamentally believes in a lot of storygame principles.
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# ? Mar 8, 2018 16:04 |
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# ? May 29, 2024 22:00 |
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That makes perfect sense, thank you for the explanation! For some reason it didn't register that you'd made Patrol, but looking back on the F&F of it, I'm really enthused about Flying Circus now. I think I just get dumb about dice sometimes.
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# ? Mar 8, 2018 16:27 |