|
The best thing about the syringe for ETs is that there's a few seconds between injection and death so you can restart if you get crime noticed
|
# ? Feb 18, 2018 19:12 |
|
|
# ? Jun 2, 2024 05:48 |
|
Sassy Sasquatch posted:This short video should teach you a thing or two about button bindings and why they matter. (I trimmed the beginning as it's not super interesting)
|
# ? Feb 18, 2018 20:04 |
|
LeJackal posted:The really broken scripting got me to almost fail The Twin. I mean, I killed him, but it wasn't even close to SA. Like, people were shooting me on the way to the boat. Yeah I had to keep restarting the gunrunner as simetimes he would never walk down towards the trucks to make his phone call.
|
# ? Feb 19, 2018 03:58 |
|
Just beat Season 1, was fun. Took me a while to get into this game but glad I did. Any sign of season 2?
|
# ? Feb 19, 2018 14:11 |
|
Did they say if the broker thing was a mistake and they'll be reactivating him again in a week or is that opportunity likely gone forever?Inescapable Duck posted:Just beat Season 1, was fun. Took me a while to get into this game but glad I did. Any sign of season 2? Probably in early production I would guess, they said it's happening but they'll probably have a tougher job making it because they had to shed so many people when the Square Enix stuff happened.
|
# ? Feb 22, 2018 21:06 |
|
thebardyspoon posted:Did they say if the broker thing was a mistake and they'll be reactivating him again in a week or is that opportunity likely gone forever? https://twitter.com/IOInteractive/status/966682207824826368 They haven't said anything about him accidentally going up, but based on this I'm gonna say that was an accident and he's still going up as scheduled.
|
# ? Feb 22, 2018 21:30 |
|
Reactivate The Wild Card you loving cowards
|
# ? Feb 22, 2018 21:45 |
|
mp5 posted:Reactivate The Wild Card you loving cowards
|
# ? Feb 22, 2018 22:17 |
|
Hold Up, BRB (Hokkaido): 1-10-7159983-02 TARGETS: The two guys in the bathroom as Jason Portman. COMPLICATIONS: Time Limit (2:45), Required Exit (Mountain Path). NOTES: This contract is easy, but not as easy as it looks.
|
# ? Feb 23, 2018 08:50 |
|
honestly I dislike timed contracts, I get the competetive thing but im just too bad at this game
|
# ? Feb 23, 2018 10:00 |
|
anybody seeking a laugh, i suggest doing The Author, disguise as the Ghostly Fan (he's in the crypt), fix the lights then attend the photo shoot for some funny dialogue for a second laugh, reload a save then fix the lights but leave the Ghostly Fan alone and let him attend the photoshoot. afterwards, follow him.
|
# ? Feb 23, 2018 10:12 |
|
Goa Tse-tung posted:honestly I dislike timed contracts, I get the competetive thing but im just too bad at this game There are two VIP Patient (Portman) disguises. Getting the head bandages removed counts as a completely different disguise. One of the targets in this contract must be killed while bandaged, the other must be killed while unbandaged. Killing them both right after getting Portman's disguise will fail because you did not meet the disguise requirement for one of them.
|
# ? Feb 23, 2018 12:06 |
|
Nakar posted:The timer is necessary for the gimmick in this contract to have some bite to it. If you don't care, here's what said gimmick is:
|
# ? Feb 23, 2018 12:30 |
|
Nakar posted:The timer is necessary for the gimmick in this contract to have some bite to it. If you don't care, here's what said gimmick is: That's the best thing I ever heard
|
# ? Feb 23, 2018 13:07 |
|
Nakar posted:The timer is necessary for the gimmick in this contract to have some bite to it. If you don't care, here's what said gimmick is: wow that's evil i gotta find me some gimmicks, best i got is the car exit on landslide without killing the guy who has the keys where the red fern gropes fucked around with this message at 13:25 on Feb 23, 2018 |
# ? Feb 23, 2018 13:23 |
Nakar posted:The timer is necessary for the gimmick in this contract to have some bite to it. If you don't care, here's what said gimmick is: gently caress yeah, that's brutal. Well done! I've been 100%ing Hitman Absolution because there's an LP on and I hate myself, so my attempts to contract-make in the Good Hitman have been on hold.
|
|
# ? Feb 23, 2018 16:54 |
|
And for the curious, no, Helmut Kruger's makeup does not work the same way, which is a pity. If you're perceptive you can also tell the gimmick by actually clicking the targets to see the detailed requirements, but who does that?
|
# ? Feb 23, 2018 19:01 |
|
Now that the Broker ET is (officially) out I thought I'd do what I always do, tinker around observing his route and trying to figure out where the item is/etc. When I spotted him I thought "oh, I can probably expose that wire to shock him when no wait I hit the button by mistake I'm exposing it now WAIT I'M IN THE WATER STILL NO *zzt* *dies*" RIP world's dumbest hitman
|
# ? Feb 24, 2018 02:56 |
|
i started as tech crew to explore a bit, then he sent a text message saying dahlia had the egg, so i restarted in the auction i went into the loft area to get a bodyguard disguise and a gun, then went into dahlia's room and breaching charged the egg's safe. there's two guards in that room so i drop my breach charge and gun (from the bodyguard) to make them both leave, then take the egg (this is an illegal action) next i went into the palace garden, bumped the target's bodyguard a couple of times, then lethal syringed the target and left via the helicopter i really wanted to try the busey target. hopefully they bring him back, but remove his model for legal reasons. after all, he has the power of invisibility.
|
# ? Feb 24, 2018 10:12 |
|
Wolfsheim posted:Now that the Broker ET is (officially) out I thought I'd do what I always do, tinker around observing his route and trying to figure out where the item is/etc. When I spotted him I thought "oh, I can probably expose that wire to shock him when no wait I hit the button by mistake I'm exposing it now WAIT I'M IN THE WATER STILL NO *zzt* *dies*" I wish this game had coop so we could team up for maximum hilarity.
|
# ? Feb 24, 2018 11:12 |
|
OK so I basically now know how all things in this game work. I kind of already did but a recent bug has given me even more understanding. Here's a fun bug someone discovered running The Broker: The pond in Paris is not actually a body of water. This is really confusing, because it looks like it, and when you dump a body into it the game considers it to be hidden. But if you knock someone into the water with the Striker or a sniper rifle kill, it won't consider the body to be hidden. It's also missing certain sound effects. The same thing doesn't happen if you knock someone into the Seine, which suggests that bodies of water are manually flagged to run a special cleanup script to both consider the body hidden (this is why nobody notices corpses in 3 feet of water in Sapienza) and eventually remove it from the game to some extent in order to cut down on instability and framerate drops (which corpses otherwise cause a lot of). The Paris pond doesn't do this. Why is this interesting? Because it reveals something very important about the game: Interaction prompts have their own scripts and flags and not using prompts for things can screw stuff up, and perhaps more important, every single interaction in the game is hand-set by IOI. Examples:
Nakar fucked around with this message at 21:13 on Feb 24, 2018 |
# ? Feb 24, 2018 21:10 |
|
Sassy Sasquatch posted:I wish this game had coop so we could team up for maximum hilarity. I actually wasn't too broken up about failing because so many contracts are in Paris. I actually checked the ET list to see when I can reasonably expect a shot at the Bangkok and Colorado suits and one is two months out and the other half a year I mean, I know they're probably my least two favorite maps but two ETs each seems ridiculous compared to Paris/Sapienza.
|
# ? Feb 24, 2018 21:25 |
|
Yeah, they were heavily biased towards Paris especially because it was the map everyone was guaranteed to have. If they did them now when most people who own the game have access to all the levels, they'd probably be more evenly spread out.
|
# ? Feb 24, 2018 21:33 |
|
So if you dump somebody in a location that hides their body, then push them somewhere else with the Striker, everybody just pretends not to see it.
|
# ? Feb 24, 2018 21:37 |
|
I'm guessing this is also why there were so many ridiculous vault points? Like the lighting rig or entry hall railing in Paris that you used to be able to hop over or the Sapienza lab one you can still jump down? The result of manually setting all these things and occasionally letting a mistake slip through?
|
# ? Feb 24, 2018 22:36 |
|
Mondian posted:I'm guessing this is also why there were so many ridiculous vault points? Like the lighting rig or entry hall railing in Paris that you used to be able to hop over or the Sapienza lab one you can still jump down? The result of manually setting all these things and occasionally letting a mistake slip through? What's important here is that all of this seems to be custom-defined, rather than an emergent part of the map design. The errors, where they exist, are most likely the result of laziness and copy-pasting certain properties to all barriers of a kind. That's why I suspect the one foot hay fall in Colorado kills people: Every other "kick off the edge" animation in Colorado is fatal (into the Old Orchard puddles, off the roof of the barracks or house), so they probably just grouped together every ledge that had that animation assigned and copied the same properties to it, and only went back and added the "body hidden" flag to the puddles and forgot about the hay bales being lethal.
|
# ? Feb 24, 2018 23:26 |
|
So the Broker: You can do the egg crazy fast if you have unlocked the auction. Start there, run out to the attic area on the right side (according to the map orientation) of the courtyard. The guards opposite the attic door won’t see you if you hang a fast right through the door jump the ledge, shimmy to Dalia’s bathroom. Coin both guards into the bathroom, pick up their weapons and stuff them in the corner so they aren’t spotted. Hide both in the bathroom closet. Then wait a bit. Dalia comes in, but don’t get her yet. Wait for her buddy to come in and start talking. Coin one into the bathroom, close the door and knock them out, then go knock the other out. I stuffed them both in the parlor closet but I don’t think it’s necessary. Dalia will drop the key, egg is right there. The actual kill is hard to get SA, unless there’s a disguise that lets you mess with electric or you have more patience than me. The target walks through the puddle by the outdoor party/bar and you can electrocute him. I got caught turning the power back on to the puddle, but the guard broke line of sight when the accident happened. It cost me SA but if you were careful about that accident it would get you SA easy.
|
# ? Feb 25, 2018 05:19 |
|
Anime Store Adventure posted:The actual kill is hard to get SA, unless there’s a disguise that lets you mess with electric or you have more patience than me. The target walks through the puddle by the outdoor party/bar and you can electrocute him. I got caught turning the power back on to the puddle, but the guard broke line of sight when the accident happened. It cost me SA but if you were careful about that accident it would get you SA easy.
|
# ? Feb 25, 2018 14:53 |
|
He wanders far enough from the party that you can just poke him with a lethal syringe.
|
# ? Feb 25, 2018 15:34 |
|
Most of the people on the patio are crowd AI, and they won't react to you messing with the switch. Unless you're turning it on right when he's standing in the puddle you shouldn't need a disguise. The only other people who walk through the puddle (that I saw) are the photographer and the model with him, I had a close call where all three were walking towards it at once so I had to bump into the other two. And yeah the egg is pretty easy, the safe can be opened with a lockpick.
|
# ? Feb 25, 2018 15:57 |
|
I had completely forgotten to finish off the last couple of challenges in Patient Zero: Hokkaido - Lucky Shot and You Know The Number. The former was easy, the latter was a giant clusterfuck and I had an absolute blast doing it, infecting as many people as possible and then just going on a rampage and actually getting approval for doing it.
|
# ? Feb 28, 2018 22:37 |
|
Ugh, had my perfect Suit Only Silent Assassin on The Broker planned, went for it and right at the last second one of the guards in Dahlia's room walked in on me choking out the other guy in the bathroom, when I'd already killed the baldy bastard. I have no idea why he did that, I lured the first guy in by overflowing a sink but I made sure he'd turned it off and started mopping before I went for the choke.
|
# ? Mar 5, 2018 06:40 |
|
Dabir posted:Ugh, had my perfect Suit Only Silent Assassin on The Broker planned, went for it and right at the last second one of the guards in Dahlia's room walked in on me choking out the other guy in the bathroom, when I'd already killed the baldy bastard. I have no idea why he did that, I lured the first guy in by overflowing a sink but I made sure he'd turned it off and started mopping before I went for the choke.
|
# ? Mar 5, 2018 14:42 |
|
Fuckers. That's never happened to me before and I bet it'll never happen again.
|
# ? Mar 5, 2018 16:53 |
|
I have to say; I hate Colorado, but it's impeccably well designed. It perfectly takes all the lessons you've been learning so far and turns them all upside-down. All uniforms look very much the same so it's hard to tell them apart, and no one outfit gets you everywhere. There are little wind sounds that imitate the NPC attention warning. It's a huge open space, patrols take forever, there's less places to stash people, and quest items are scattered all over, making it hard to accomplish everything successfully. Incredibly well designed.
|
# ? Mar 7, 2018 02:28 |
|
It looks like you get special items from escalations sometimes. I thought that just getting 20/20 on normal difficulty in each level would give you everything. What are the best escalations to play to get the best items?
|
# ? Mar 8, 2018 20:01 |
|
horse mans posted:It looks like you get special items from escalations sometimes. I thought that just getting 20/20 on normal difficulty in each level would give you everything. What are the best escalations to play to get the best items? You get an unlock for completing any 10 escalations. Other than that, I don't remember any other unlocks off the top of my head. You also get item unlocks at Level 10 on Professional. Edit: vvv yep, I totally forgot about the new dlc stuff. qbert fucked around with this message at 20:25 on Mar 8, 2018 |
# ? Mar 8, 2018 20:08 |
|
The arguably best stealth sniper (4x zoom/Marksman/Suppressed/Subsonic) in the game is from The Cheveyo Calibration, the 3-stage escalation in nighttime Marrakesh.
|
# ? Mar 8, 2018 20:11 |
|
horse mans posted:It looks like you get special items from escalations sometimes. I thought that just getting 20/20 on normal difficulty in each level would give you everything. What are the best escalations to play to get the best items? I wish there was a convenient way to see all potential unlocks and their conditions for unlocking. Like put them on the inventory page and grey them out until you unlocked them for example. It's a massive pain in the rear end to navigate between escalations/challenges/pro mode/level mastery to find stuff.
|
# ? Mar 9, 2018 10:24 |
|
|
# ? Jun 2, 2024 05:48 |
|
horse mans posted:It looks like you get special items from escalations sometimes. I thought that just getting 20/20 on normal difficulty in each level would give you everything. What are the best escalations to play to get the best items? Quoting myself from earlier itt: shut up blegum posted:The Corky Commotion (in Paris) gives you the clown bat, the Dexter Discordance (in Hokkaido) gives you the striker pistol and I forgot what the third reward was so I have no idea which escalation it is.
|
# ? Mar 9, 2018 10:51 |