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Lichtenstein posted:I wish Gana was a better pilot. His Space Marine drop sounds really cool on paper, but it's hardly worth a reactor slot. Being able to drop anywhere can be really strong but it can also backfire horribly if you don't think about how the AI will react. His ability is useless in the final mission though so yeah he's not the appealing. If there was a time traveler that let you redo your initial deployment before making your move I'd probably use them a lot. My biggest problem is thinking "yeah this deployment will work perfectly" then I realize I overlooked something and am completely hosed.
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# ? Mar 8, 2018 19:28 |
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# ? Jun 2, 2024 15:13 |
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Internet Kraken posted:Being able to drop anywhere can be really strong but it can also backfire horribly if you don't think about how the AI will react. His ability is useless in the final mission though so yeah he's not the appealing. The damage is negligible but if you can body block movement its great. Do you not click on enemies to see where their available movement is?
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# ? Mar 8, 2018 19:34 |
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Internet Kraken posted:If there was a time traveler that let you redo your initial deployment before making your move I'd probably use them a lot. My biggest problem is thinking "yeah this deployment will work perfectly" then I realize I overlooked something and am completely hosed. I think the Wave1 Reset Turn should just let you do this tbf. first wave is one of the less hectic compared to saving it for biggy mistakes in later waves so you'd be sacrafising your reset for maybe better deployment vs having it to save for "oh poo poo it just took out that research lab objective!!" But yeah Gana should really be a free ability. Xaris fucked around with this message at 20:13 on Mar 8, 2018 |
# ? Mar 8, 2018 20:11 |
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Harry Potter on Ice posted:protip: if you attack the bomb in the final level you blow it up and can skip to the last turn where you time travel a pilot back. You can thank me later What's the difference between this and just abandoning through the escape menu?
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# ? Mar 8, 2018 20:25 |
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What happens if I dont use the pilot I just sent back when starting a new run? Do they keep their skills.
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# ? Mar 8, 2018 21:02 |
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Khagan posted:What happens if I dont use the pilot I just sent back when starting a new run? Do they keep their skills. They get replaced by whatever pilot you send back from the new run.
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# ? Mar 8, 2018 21:06 |
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Khagan posted:What happens if I dont use the pilot I just sent back when starting a new run? Do they keep their skills. nah, you can switch to any of the other pilots you've unlocked, but the only way to keep skills and level is to send someone back and use them the following game.
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# ? Mar 8, 2018 21:07 |
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Internet Kraken posted:"The game has less RNG than FTL" I say, before the AI decides to go full rear end in a top hat. I kinda noticed that too. I admit I've raged at X-Com too when one two consecutive 90% misses turn a well running mission into a clusterfuck. But in X-Com you rarely feel completely impotent. More than a few times I've had a turn there where I looked at all the aliens stacked up against me and thought "how the gently caress am I gonna run this", but then ended up finding a clever way that lets everyone get out safely. Meanwhile in ITB I have had a lot of situations where even after 5 minutes of thoroughly investigating every possible set of moves I literally cannot find a way out of losing so much that it'd eventually cost me the entire game.
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# ? Mar 8, 2018 21:19 |
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For the Unstable Mechs 4 island achievement, does a mech count as being destroyed if it dies in battle but gets revived via their health leach?
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# ? Mar 8, 2018 21:25 |
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Internet Kraken posted:For the Unstable Mechs 4 island achievement, does a mech count as being destroyed if it dies in battle but gets revived via their health leach? You just need to not be dead at the end
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# ? Mar 8, 2018 21:28 |
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peak debt posted:Meanwhile in ITB I have had a lot of situations where even after 5 minutes of thoroughly investigating every possible set of moves I literally cannot find a way out of losing so much that it'd eventually cost me the entire game. It sounds like things are spiraling out of control. You have to sort all the enemies on the field into these priorities: --Threats to your objectives. --Threats to your grid. --Unavoidable, lethal threats to your mechs. --Avoidable or non-lethal threats to your mechs. All three of your mechs should be canceling at least one of these every round, and more than one whenever possible. Psions and incoming Vek will yo-yo up and down in importance, depending on the circumstances. Sometimes you can ignore a Psion for a round, sometimes they have to die first before you can get anything done. Hwurmp fucked around with this message at 21:48 on Mar 8, 2018 |
# ? Mar 8, 2018 21:36 |
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Man, I unlocked all the pilots really quickly apart from two. Lily Reed and Archimedes, on the wiki/forums people are saying you have to get a perfect on each island to for certain pilots to appear in time pods/as rewards, if that's true then I am still just having terrible luck because I have definitely gotten a perfect island on all 4 at some point and they have just not appeared. Still not seen any of the cracked mountains/ice tiles either.
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# ? Mar 8, 2018 21:37 |
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Gotta love when the last enemy to pop up is an alpha hornet that runs across the map to attack some random buildings where nobody can reach them EDIT: Haha it resisted eat poo poo you stupid bug
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# ? Mar 8, 2018 21:39 |
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I've never thought about how far enemies can move, or trying to block their movement. I've just been assuming they can pretty much go wherever they want and reacting to whatever happens. Worked out fine so far.
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# ? Mar 8, 2018 21:42 |
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sassassin posted:I've never thought about how far enemies can move, or trying to block their movement. I've just been assuming they can pretty much go wherever they want and reacting to whatever happens. I still don't know how to properly deploy my mechs or if it even matters a whole lot because it feels like the Vek just go wherever they want anyway.
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# ? Mar 8, 2018 21:49 |
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For artillery, pick a row near the top sides of the map where they can move straight across as freely as possible. Other mechs should be closer to the front, but at least 4 squares away from any scorpions that can web them up and limit your starting options. I know leapers & spiders can web too, but I don't know any easy way to prevent that yet. They're just a pain in the dick. Hwurmp fucked around with this message at 22:02 on Mar 8, 2018 |
# ? Mar 8, 2018 21:56 |
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The way energy pylons deploy completely at random right after you have placed your mechs in the two final missions is bullshit. Since I understand that full manual placement would be waaay overpowered, I just wish they would give you a choice out of two or three possible 'patterns' during the deployment phase. And yeah, I did just lose a perfect game to this, grrr.
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# ? Mar 8, 2018 22:19 |
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thebardyspoon posted:Man, I unlocked all the pilots really quickly apart from two. Lily Reed and Archimedes, on the wiki/forums people are saying you have to get a perfect on each island to for certain pilots to appear in time pods/as rewards, if that's true then I am still just having terrible luck because I have definitely gotten a perfect island on all 4 at some point and they have just not appeared. Still not seen any of the cracked mountains/ice tiles either. Archimedes was the first guy I got out of a drop pod. I got Lily too, from a regular perfect island reward.
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# ? Mar 8, 2018 22:24 |
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Only the FTL Pilots have a special gimmick associated with them, all the others can be found from any pod/perfect island reward.
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# ? Mar 8, 2018 22:40 |
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thebardyspoon posted:Man, I unlocked all the pilots really quickly apart from two. Lily Reed and Archimedes, on the wiki/forums people are saying you have to get a perfect on each island to for certain pilots to appear in time pods/as rewards, if that's true then I am still just having terrible luck because I have definitely gotten a perfect island on all 4 at some point and they have just not appeared. Still not seen any of the cracked mountains/ice tiles either. If you Perfect an island you will be offered a choice of three free items: one free weapon, one free pilot, +2 grid. These are just extra rolls for pilots to appear, nothing more. They don't unlock special pilots. The non-special pilots are random at all stages so it's just about getting enough rolls to find them all. For me personally Abe was the last one to find despite everyone going "Oh god this guy is so good, he gives armor to any mech he's on!" The FTL pilots are found under mountains. Shoot mountain, there might be a glowing beacon in it. If there is, destroy mountain, grab beacon and an FTL pod crashes on the map. FTL pod follows same rules as normal pods in terms of needing to be protected, but then come with 1 of the 3 FTL pilots (rock, mantis, zoltan) in them.
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# ? Mar 8, 2018 22:48 |
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Alkydere posted:The FTL pilots are found under mountains. or ice
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# ? Mar 8, 2018 22:52 |
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I had one spawn under ice when an attack damaged a tile on my last turn. The robot guy said there was a glowing thing but the mission ended. Uggghhh
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# ? Mar 8, 2018 22:54 |
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Yea you just have to grab the flashing deal on turn 2 or higher. Turn 1 it's too late.
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# ? Mar 8, 2018 23:13 |
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peak debt posted:I kinda noticed that too. Even then, that generally means you made a non-obvious incorrect decision in deployment / movement / map selection.
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# ? Mar 8, 2018 23:19 |
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ate poo poo on live tv posted:Yea you just have to grab the flashing deal on turn 2 or higher. Turn 1 it's too late. You can pick it up on turn 1. The pod will crash on the last enemy turn and it'll count as collected.
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# ? Mar 8, 2018 23:21 |
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OK, Frozen Titans are completely ridiculous with Bethany (I assume with the Zoltan it's even more silly). Being able to mostly delete an enemy from the map regardless of HP every turn is super-strong. I can see things being more involved without a shield pilot since then you have to set up damage to remove the ice if you want to keep up the pace. With Bethany I often burned through the shield to block a spawn, but it was really nice to have the option of ignoring the self-ice entirely. The Janus Cannon is often a double-edged sword, but I had fun with it. It turns out that if you use it to break a dam, the subsequent drowning kills count for Trick Shot. e: I got Gana and his ability is pretty nice vs the Spider boss.
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# ? Mar 8, 2018 23:21 |
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current list of things I cannot do with Team Swapmech: -protect trains -destroy mountains -kill the bot boss -kill 5 Goos -reliably kill 5 of anything else (unless there's water around) my kingdom for a fire beam Hwurmp fucked around with this message at 00:03 on Mar 9, 2018 |
# ? Mar 8, 2018 23:55 |
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So, tried out the secret team. Gotta say, they don't really have much variety in how they play from round to round. Extra cost for using even the most basic gear, no pilot choice to change things up. They pretty much just want cores, which makes equipping them much less fun. Neat to have them, but I don't think I'll be making much use of 'em.
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# ? Mar 9, 2018 00:05 |
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FreeKillB posted:e: I got Gana and his ability is pretty nice vs the Spider boss. Immensely satisfying. Really Pants posted:current list of things I cannot do with Team Swapmech:
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# ? Mar 9, 2018 00:09 |
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ILL Machina posted:What's the difference between this and just abandoning through the escape menu? nothing
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# ? Mar 9, 2018 00:13 |
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Wizard Styles posted:Is that an issue with Vek moving in front of the train/could Chen or Archimedes theoretically solve it or is it just not happening anyway? they could but I pretty much have to have my boy Kazaaakpleth to get poo poo done
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# ? Mar 9, 2018 00:14 |
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blitzkrieg.jpg I would've been fine too if the harpoontank was on the other side of the train
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# ? Mar 9, 2018 00:30 |
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Exodee posted:
As blitzkrieg you just straight up shouldn't do the Archive island first, or if you do, be aware that train missions are bad and missile missions are extremely iffy.
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# ? Mar 9, 2018 00:40 |
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FreeKillB posted:
...well, i mean,
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# ? Mar 9, 2018 00:41 |
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Does the secret squad you can unlock with 25 coins actually have mechs with different gear? Or is it just some weird vanity thing?GreyjoyBastard posted:As blitzkrieg you just straight up shouldn't do the Archive island first, or if you do, be aware that train missions are bad and missile missions are extremely iffy. Train missions can occur on every island other than the ice one.
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# ? Mar 9, 2018 00:53 |
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All four islands have at least one mission where you're supposed to protect non-insulated friendlies.Internet Kraken posted:Does the secret squad you can unlock with 25 coins actually have mechs with different gear? Or is it just some weird vanity thing? They're copies of the Vek beetle charger, scarab artillery, and hornet flier. Hwurmp fucked around with this message at 01:09 on Mar 9, 2018 |
# ? Mar 9, 2018 01:00 |
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GreyjoyBastard posted:As blitzkrieg you just straight up shouldn't do the Archive island first, or if you do, be aware that train missions are bad and missile missions are extremely iffy. Honestly though, I feel like Archive isn't really unique in terms of terrible Blitzkrieg missions. R.S.T. has the Renfield Bombs and Terraformer (the one that fills up a chasm and doesn't kill everything in a 2x3 grid, not sure what it's called), while Pinnacle has multiple Defend the Robots types of missions.
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# ? Mar 9, 2018 01:08 |
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Exodee posted:(the one that fills up a chasm and doesn't kill everything in a 2x3 grid, not sure what it's called) My feeling is that it's not that Archive is unique in terms of escort missions, but that they're a bit more prevalent.
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# ? Mar 9, 2018 01:11 |
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Yeah, I suppose Archive (and Pinnacle) does have the most linear mission layout, which increases the odds of being forced to do certain mission types. I still prefer to avoid starter islands with 5+ HP Alpha Veks on them though, even if that forces you to go Archive first.
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# ? Mar 9, 2018 01:25 |
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# ? Jun 2, 2024 15:13 |
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Why the gently caress are flying units affected by conveyor belts
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# ? Mar 9, 2018 01:34 |