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Nehru the Damaja posted:The man outside the obscured area is not in the obscured area. Like yeah, I agree it's the most sensible fix but writing the exact opposite of that fix in the rules and errata is not a good way to get there. He's not in it but he is obscured by it.
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# ? Mar 10, 2018 01:37 |
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# ? Jun 6, 2024 05:43 |
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Nehru the Damaja posted:The man outside the obscured area is not in the obscured area. Like yeah, I agree it's the most sensible fix but writing the exact opposite of that fix in the rules and errata is not a good way to get there. He does not have to be in it to be obscured by it.
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# ? Mar 10, 2018 01:39 |
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Jeffrey of YOSPOS posted:He's not in it but he is obscured by it. Okay here's the line that confirms that. "A heavily obscured area [...] blocks vision entirely." That works. I'm still gonna mope that Sleet Storm stops me from Sacred Flaming dudes in it while they can shoot arrows at me as if nothing changed, but otherwise, fair.
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# ? Mar 10, 2018 01:44 |
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Just correct the oversight in the rules. Not to get too "the DM can make up for missing rules", but this is a case where the correct solution is blindingly (sorry) obvious.
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# ? Mar 10, 2018 01:50 |
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I really think it's something that should be addressed at the larger level of advantage canceling, because Darkness and similar things have equally dumb results.
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# ? Mar 10, 2018 01:54 |
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It works the same for everything. Assuming you have no darkvision or truesight or other supervision - If you are in the dark, you have disadvantage to hit things in the dark (because you are in the dark) and other people have disadvantage to hit you (because you are hidden in the dark). If other people cannot see you (effectively the blinded condition), you have advantage to hit them. Advantage and disadvantage cancel out. Sleet Storm works the same way. Sleet Storm is also a bit different from darkness in the sense that you can see out of darkness into light (unless it's magical darkness), but you can't see out of a sleet storm into a visible area.
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# ? Mar 10, 2018 01:59 |
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Wait why is there advantage cancelling? Wouldn't you rule that you both have disadvantage on ranged attacks?
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# ? Mar 10, 2018 02:01 |
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Jeffrey of YOSPOS posted:Wait why is there advantage cancelling? Wouldn't you rule that you both have disadvantage on ranged attacks?
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# ? Mar 10, 2018 02:03 |
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That leads to an obviously nonsense result, which could be entirely prevented by adding this sentence: "When a blind attacker attempts to hit a blind defender, the attacker takes disadvantage on the hit." It's a perfectly reasonable interpretation of the intention of the rules that fits within the purpose of D&D as a game to facilitate a fiction. You wouldn't start rolling a d100 just because there was a misprint in the weapons table. Why not just apply the same logic here?
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# ? Mar 10, 2018 02:12 |
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cargohills posted:That leads to an obviously nonsense result, which could be entirely prevented by adding this sentence: "When a blind attacker attempts to hit a blind defender, the attacker takes disadvantage on the hit." It's a perfectly reasonable interpretation of the intention of the rules that fits within the purpose of D&D as a game to facilitate a fiction. You wouldn't start rolling a d100 just because there was a misprint in the weapons table. Why not just apply the same logic here?
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# ? Mar 10, 2018 02:15 |
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If the RAW jumped off a bridge, would you jump too?
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# ? Mar 10, 2018 02:20 |
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cargohills posted:If the RAW jumped off a bridge, would you jump too? In this edition I'm pretty sure you're required to.
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# ? Mar 10, 2018 02:21 |
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NachtSieger posted:Also, suggestions for kingdom building rules would be appreciated. Kevin Crawford's An Echo Resounding http://www.drivethrurpg.com/m/product/99063
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# ? Mar 10, 2018 02:30 |
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cargohills posted:That leads to an obviously nonsense result, which could be entirely prevented by adding this sentence: "When a blind attacker attempts to hit a blind defender, the attacker takes disadvantage on the hit." It's a perfectly reasonable interpretation of the intention of the rules that fits within the purpose of D&D as a game to facilitate a fiction. You wouldn't start rolling a d100 just because there was a misprint in the weapons table. Why not just apply the same logic here? The same logic works the other way. You're both making best-guess attacks (less effective than regular attacks) and best-guess dodges (less effective than regular dodging) so it cancels out to equal effectiveness.
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# ? Mar 10, 2018 02:37 |
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That works in melee but breaks down when it comes to ranged attacks. Let's change my new and exciting sentence to "blind ranged attacker" instead.
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# ? Mar 10, 2018 02:41 |
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I just moved to a new town and am looking for some folks to game with, any advice for finding people who aren't likely to end up as warning stories in this very thread?
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# ? Mar 10, 2018 02:48 |
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cargohills posted:That works in melee but breaks down when it comes to ranged attacks. Let's change my new and exciting sentence to "blind ranged attacker" instead. In nonmagical darkness without darkvision involved, in ranged combat, where combatant Alice is in darkness and combatant Bob is in the light: Bob is making best guess attacks instead of proper attacks. He has disadvantage to hit the hidden Alice. Alice can see Bob in the light. She makes regular dodges, and can target him normally. Meanwhile, Bob is making best-guess dodges for his hidden foe, and so Alice has advantage to hit him.
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# ? Mar 10, 2018 02:49 |
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Elendil004 posted:I just moved to a new town and am looking for some folks to game with, any advice for finding people who aren't likely to end up as warning stories in this very thread? If you moved to Boston then PM me, otherwise try the Adventurers League Facebook group, Meetup, or Warhorn. No guarantees they won't smell like cat piss but it's a start. WotC has a store locator but it's mostly for Magic.
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# ? Mar 10, 2018 02:53 |
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Yeah for the most part you pretty much never know. Sometimes the people near are cool. Sometimes there are not.
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# ? Mar 10, 2018 03:33 |
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Kaysette posted:If you moved to Boston then PM me, otherwise try the Adventurers League Facebook group, Meetup, or Warhorn. No guarantees they won't smell like cat piss but it's a start. Taunton (From the Cape)
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# ? Mar 10, 2018 03:46 |
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Lurdiak posted:Will people get Mad if I pronounce Sigil "si-juhl" in my Planescape setting game? Seagull is a stupid name for a city. But technically: On the other hand if you want to see people get real bitchy jump in the drO vs drOW battle.
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# ? Mar 10, 2018 06:46 |
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question re the spell Animal Messenger: This seems abusable as a magical guide to get out of any maze or lost in the wilderness / Underdark scenario. According to pg212 a flying tiny beast travels 50 miles / day = 264000 feet / day = 183 feet / minute = 18.3 feet per turn. The target beast travels for the duration towards the location. By those numbers the party should be able to stroll along with the beast, maybe keep the beast on a string so they can bag it in case of combat, then continue strolling until they recast the next day. Do you think this is abuse of the spell? How would you handle it? mango sentinel posted:Revised BM is serviceable except it can't overcome damage resistance. My post is more about how it's hosed up in D&D for a player to be managing 2 or more entities in combat, even before factoring if the class is mechanically good. Our BM is, for story reasons that grew out of how poo poo PHB BM is, able to become an arcane archer while still a revised ranger BM and keep their beast. She'll also get to imbue arrows with arcane scroll spells from 11th level.
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# ? Mar 10, 2018 06:53 |
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Do the rules really say you can keep up with your movement speed when not in the heat of combat? Seems like that should really only be your speed when you're pumped from combat.
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# ? Mar 10, 2018 07:07 |
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Jeffrey of YOSPOS posted:Do the rules really say you can keep up with your movement speed when not in the heat of combat? Seems like that should really only be your speed when you're pumped from combat. Elysiume fucked around with this message at 07:22 on Mar 10, 2018 |
# ? Mar 10, 2018 07:18 |
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183 ft/min is actually 2mph so that does match up...you can follow the animal for 8 hours then at least.
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# ? Mar 10, 2018 07:34 |
On that note 30ft/6sec is about 3.4mph, so if you're only using basic move actions you're just barely going over normal walking speed in combat.
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# ? Mar 10, 2018 07:36 |
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Zerilan posted:On that note 30ft/6sec is about 3.4mph, so if you're only using basic move actions you're just barely going over normal walking speed in combat. But if you're not attacking, then you're converting your Action into more movement, which means you're running
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# ? Mar 10, 2018 09:16 |
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gradenko_2000 posted:But if you're not attacking, then you're converting your Action into more movement, which means you're running
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# ? Mar 10, 2018 10:17 |
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Sounds like it couldn't fairly be called an abuse of the spell then. Needs a bit of creative bastardry from the DM to detour - "the faithful tiny beast finds a short cut through a three mile long 2 inch wide cavity through otherwise solid rock, onto a good thing there its scuttling footsteps fade away... and now you've stopped for a moment you realise the entire floor is made of gibbering mouther." I'm still not sure if it's a cool solution or an abuse of a spell but I guess I'd pay it for a while. I've got a ranger and druid lost in the Underdark so was wondering what others would think of that. e: I mean, particularly for a ranger, that's a helluva useless niche situational spell unless you can exploit it as a get out of lost free card, it just seems very cheesy as a solution. clusterfuck fucked around with this message at 10:30 on Mar 10, 2018 |
# ? Mar 10, 2018 10:23 |
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clusterfuck posted:Sounds like it couldn't fairly be called an abuse of the spell then. Needs a bit of creative bastardry from the DM to detour - "the faithful tiny beast finds a short cut I'd consider the maze challenge "solved" and have the animal lead them through a path that will lead them out, but introduces two or three challenges to overcome instead. If the players build you a train, climb aboard, and start looking at you expectantly, just start laying track already.
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# ? Mar 10, 2018 10:57 |
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Splicer posted:I'd consider the maze challenge "solved" and have the animal lead them through a path that will lead them out, but introduces two or three challenges to overcome instead. Yeah very well put and I was being sarcastic with the gibbering mouther bastard poo poo DM option. The creativity would be around bringing the important story elements onto the railroad the players just built.
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# ? Mar 10, 2018 11:03 |
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Elendil004 posted:Taunton (From the Cape) I'm so, so sorry. ((I grew up there))
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# ? Mar 10, 2018 15:20 |
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I am lifting the triple advantage wood elf rogue concept from this thread for my next character, Dova'Kiin, the Wood Elf stealth archer that is going to refer to the rest of the party as Lydia. The concept as is takes me through half of a Skyrim character, but how do you guys think I could recreate shouts? I imagine the easiest way would be going Arcane rogue and just reskinning the spells into things that I shout really loudly to cast, but I was thinking you guys might see a clever angle that I don't.
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# ? Mar 10, 2018 15:21 |
Right, so I've got my Planescape Sigil adventure all planned. The party's going to be escorting a shift half-orc as he smuggles a big chest from one portal to another. They're going to run into thieves, then the second portal won't be where it was supposed to be, and then a drat Mercykiller true believer's gonna show up. The thing is, the party doesn't know what's in the chest, and it's something that's both nasty and really shouldn't be in Sigil, even for a brief amount of time. The only issue is... I can't decide what it should be. Something alive, probably, but what? Ideally it should be something so taboo that it could conceivably draw the attention of The Lady. I want these characters to freak the heck out and consider jumping into the nearest portal outta town.
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# ? Mar 10, 2018 17:26 |
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Dameius posted:I am lifting the triple advantage wood elf rogue concept from this thread for my next character, Dova'Kiin, the Wood Elf stealth archer that is going to refer to the rest of the party as Lydia.
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# ? Mar 10, 2018 17:32 |
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Lurdiak posted:Right, so I've got my Planescape Sigil adventure all planned. The party's going to be escorting a shift half-orc as he smuggles a big chest from one portal to another. They're going to run into thieves, then the second portal won't be where it was supposed to be, and then a drat Mercykiller true believer's gonna show up. The thing is, the party doesn't know what's in the chest, and it's something that's both nasty and really shouldn't be in Sigil, even for a brief amount of time. The only issue is... I can't decide what it should be. Something alive, probably, but what? Ideally it should be something so taboo that it could conceivably draw the attention of The Lady. I want these characters to freak the heck out and consider jumping into the nearest portal outta town. Gods are still banned in Sigil, right? So a growing baby fetus god.
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# ? Mar 10, 2018 17:42 |
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Anyone have some fun simple backstories for a fighter or paladin? Looking to make a character with a less elaborate backstory but some sort of motivation
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# ? Mar 10, 2018 17:45 |
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That came up a while ago in the thread but the only one remember was something like "When I was a boy, the king's men came to the village looking for soldiers. They put gold in my pocket and a sword in my hand and sent me off to war. Years later, I'm finally home, only I've got no gold and no king. But I've still got this sword..."
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# ? Mar 10, 2018 17:55 |
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RC Cola posted:Anyone have some fun simple backstories for a fighter or paladin?
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# ? Mar 10, 2018 18:03 |
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# ? Jun 6, 2024 05:43 |
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Lurdiak posted:Right, so I've got my Planescape Sigil adventure all planned. The party's going to be escorting a shift half-orc as he smuggles a big chest from one portal to another. They're going to run into thieves, then the second portal won't be where it was supposed to be, and then a drat Mercykiller true believer's gonna show up. The thing is, the party doesn't know what's in the chest, and it's something that's both nasty and really shouldn't be in Sigil, even for a brief amount of time. The only issue is... I can't decide what it should be. Something alive, probably, but what? Ideally it should be something so taboo that it could conceivably draw the attention of The Lady. I want these characters to freak the heck out and consider jumping into the nearest portal outta town.
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# ? Mar 10, 2018 18:07 |