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Jabarto
Apr 7, 2007

I could do with your...assistance.

appropriatemetaphor posted:

I like doing Militarist/Egalitarian and giving everyone utopian living standards. Like we're conquering you for your own good and yes you will like it. But the factions I think tank it somehow? I forget but it was annoying.

I love this kind of gameplay. Being maximum space Hitler is one thing but it's so much more satisfying to be a paternalistic despot who espouses democratic/humanistic ideals while maintaining a stranglehold on all of the actual power because the unwashed masses don't know what's good for them.

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SmokaDustbowl
Feb 12, 2001

by vyelkin
Fun Shoe
I love to play stellaris

https://www.youtube.com/watch?v=S1mw2dwu1A0

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

I made an empire that uses slaves for the first time and my immediate neighbors are despoilers. It's a trip how different imperial empires play.

Baronjutter
Dec 31, 2007

"Tiny Trains"


Why are Frankenstein's monster and Poe fighting and making popcorn this is insane. Also it almost sounds like everyone has an american accident or something. Absolute madness and I understand none of it but it feels very much like stellaris.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
On ethos: they've gone from one of Berlin's two concepts of liberty to the other without considering whether it would be worth having them both in. Egalitarianism could be viewed as meaning everyone is free to participate in the running of the state, while individualism could be viewed as meaning the individual is unconstrained by the state. On this reading the Chinese state is something like Authoritarian Individualist inasmuch as they afford individuals economic freedoms.

However, I'm not convinced there's actually a case for more ethos(es/i, delete by personal preference) until there's game mechanics to support them, as right now all empires are socialist utopias where the Government decides everything for you and chooses where all the mines go.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

TheDeadlyShoe posted:

Why on earth would you think missiles were anti-corvette? They have 30% tracking and corvettes can mount PD. Theoretically strike craft should be anti corvette but they do garbage tier damage according to battle reports.

Because if they're not anti-corvette, what exactly are they for, given that torpedoes are better against large ships in nearly every way?

Ihmemies
Oct 6, 2012

Any idea why I can't put my "post-imperium of man" dudes into colony ships? I enabled "colonization allowed" from species settings but still a no go. They got tundra preference so I'd like to colonize some planets with them.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Ms Adequate posted:

I wish to inform you all that I love the Worm and the Worm loves me.

I've got a game going where I colonized Zanaam and got the Worm Spiral mines and farms on it.

Thank you, Space Worm. :getin:

Arrath
Apr 14, 2011


ZypherIM posted:

...blackholes can get a +10 physics research,...

Say what. :stare: This is awesome news

Zulily Zoetrope
Jun 1, 2011

Muldoon

appropriatemetaphor posted:

I like doing Militarist/Egalitarian and giving everyone utopian living standards. Like we're conquering you for your own good and yes you will like it. But the factions I think tank it somehow? I forget but it was annoying.

This is the main reason I miss Collectivism. I just wanna be Brave New World in space, but for some reason only Egalitarians can have the most splendid living conditions, and Authoritarians get pissy if you're not oppressing someone.

Gobblecoque
Sep 6, 2011

Arrath posted:

Say what. :stare: This is awesome news

Don't get too excited just yet, it's a building rather than a module so you can only build one on the starbase. Granted it's a nice bonus if it's early on and you were going to put a starbase their anyway or you have spare capacity but it's nothing too impressive.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Gobblecoque posted:

Don't get too excited just yet, it's a building rather than a module so you can only build one on the starbase. Granted it's a nice bonus if it's early on and you were going to put a starbase their anyway or you have spare capacity but it's nothing too impressive.

You have to build your anchorage starbases somewhere. The existence of that building makes black hole systems a pretty solid choice.

Arrath
Apr 14, 2011


Jabor posted:

You have to build your anchorage starbases somewhere. The existence of that building makes black hole systems a pretty solid choice.

Yeah, this is a good point. And I may not be as much of a power gamer as you guys. Often when I'm deciding where to setup bases like this I won't yet have 100 in any given research category, so +10 goes a long way to dull the pain of plopping an outpost in an otherwise single-orbital resource system like a blackhole for the pretty borders. I mean, I assumed it was an exclusive building in the first place. Stacking 6 of them on a station would be a liiiiiittle much.

appropriatemetaphor
Jan 26, 2006

Black hole with the like science trader in orbit is pretty dope.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Zulily Zoetrope posted:

This is the main reason I miss Collectivism. I just wanna be Brave New World in space, but for some reason only Egalitarians can have the most splendid living conditions, and Authoritarians get pissy if you're not oppressing someone.
Uh, brave new world is caste system + chemical bliss.

OwlFancier
Aug 22, 2013

Weirdly I think authoritarians are happy if you give everyone utopian standards but one species only gets welfare.

Riot Bimbo
Dec 28, 2006


Okay, i've been playing with the new stuff a bit. I actually don't mind hyperlanes even though I was certain I would hate that.

What's really loving me up is how expansion works. Did they add new ways to increase influence output? expansion is totally hosed, and I figure that's by design, but basically everything has changed and I dunno if I'm having less fun because i'm having to learn all brand new systems in a paradox game and i'll start liking it once i get used to it, or if I really absolutely hate how expansion and combat works now and i'll just have to put this game away for a while. I'm super depressed, i loved this game :smith:

TheDeadlyShoe
Feb 14, 2014

The primary way of gaining influence is still factions. Egalitarian civs are good at this, since the faction boots up fast and it's easy to make very happy.

There is also a civic that increases influence gain, and other that reduce influence costs for some actions.

There are also ways to decrease the influence cost of building outposts, like the Expansion tree or Xenophobe ethics.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Splicer posted:

Uh, brave new world is caste system + chemical bliss.

I guess, but Caste System slaves are unhappy. I want everyone to be hopped up on goofballs and having orgies daily, including the working class.

Riot Bimbo
Dec 28, 2006


TheDeadlyShoe posted:

The primary way of gaining influence is still factions. Egalitarian civs are good at this, since the faction boots up fast and it's easy to make very happy.

There is also a civic that increases influence gain, and other that reduce influence costs for some actions.

There are also ways to decrease the influence cost of building outposts, like the Expansion tree or Xenophobe ethics.

christ almighty that loving sucks. I like to play as authoritarian spiritualist militarists. I'll try again tomorrow but I think I might be waiting for the next major release.

Part of me just thinks i got way too used to the old way of doing things and i'm bucking at re-learning game mechanics that had become second nature, which was a ton of fun but i'm not gonna lie the midlate and late game had a lot of problems. if these changes mean a lovely early game leads to a better experience in the late game, i'll do my best to do it.

appropriatemetaphor
Jan 26, 2006

Err what's so hard about expanding early game? Like you can't cheese it anymore with the old style outposts?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

basic hitler posted:

christ almighty that loving sucks. I like to play as authoritarian spiritualist militarists. I'll try again tomorrow but I think I might be waiting for the next major release.

Part of me just thinks i got way too used to the old way of doing things and i'm bucking at re-learning game mechanics that had become second nature, which was a ton of fun but i'm not gonna lie the midlate and late game had a lot of problems. if these changes mean a lovely early game leads to a better experience in the late game, i'll do my best to do it.
Expansion is slower but that's by design. It's also fairly intuitive: you slowly build out from your starting area by taking adjacent systems, sometimes doing a snake or a deep jump to grab a vital system early but usually expanding uniformly to avoid pirates.

Riot Bimbo
Dec 28, 2006


appropriatemetaphor posted:

Err what's so hard about expanding early game? Like you can't cheese it anymore with the old style outposts?

you don't see how having to plant outposts first to drop colonies slows expansion way the hell down even compared to the old way?

unless i'm missing something the AI is like, cheating, as well. bad luck to get an agressively expanding neighbor because they outpace me just for hte fact i can't produce enough influence to expand to new systems half as fast as they can.

my last game saw me basically boxed in within 30 minutes of play and it made me quit and come in here to bitch and whine

TheDeadlyShoe
Feb 14, 2014

Be conservative with influence spending, get a temple, prioritize planetary unification, go down Expansion first, get the -20% to starbase cost then go to town.

Influence is limited but you dont have to spend it on leaders or anything anymore.

Typically i'm more limited by my minerals than my influence in most games. The influence cost of expansion mostly restricts how much i can use Edicts. I'm not a particularly Wide player though.

Militarist gives you cheaper influence cost on claims in wars as well as directly advantaging them, and Caste System means you should have pretty good early game mineral output, so consider taking systems the alternative way.

TheDeadlyShoe fucked around with this message at 10:20 on Mar 10, 2018

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

Zulily Zoetrope posted:

I guess, but Caste System slaves are unhappy. I want everyone to be hopped up on goofballs and having orgies daily, including the working class.

Move to Scandinavia.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Don't run any influence edicts, don't colonize any planets until the land rush is done, try and avoid "jumping" into systems not right next to your borders unless it's an absolutely critical chokepoint that's at immediate risk. Don't be afraid to leave holes once you've cut off all other empires from getting to a region of space. If you stick to those rules, you'll have plenty of influence for all the outposts you can afford mineral-wise in the early game, and then once you've run into other empires and your borders are settled you can backfill the holes and work on actually colonizing the planets you've claimed.

If you've turned down the number of AI empires, you lengthen the "exploration" phase of the game, and that can definitely put you behind the eight ball if your empire doesn't have great influence generation. Play on the default density (or perhaps even higher).

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

basic hitler posted:

you don't see how having to plant outposts first to drop colonies slows expansion way the hell down even compared to the old way?

unless i'm missing something the AI is like, cheating, as well. bad luck to get an agressively expanding neighbor because they outpace me just for hte fact i can't produce enough influence to expand to new systems half as fast as they can.

my last game saw me basically boxed in within 30 minutes of play and it made me quit and come in here to bitch and whine
It is slower, and you will want to beeline for any nasty chokepoints, and sometimes the map says gently caress you, you're playing tall or murdery choose one. The same is true for the AI though, and I don't think the AI gets influence cheats. There's definitely builds that grant more influence than others, or spend less on expansion or edicts. Authoritarian gives + influence, so that's a good start. Spiritualist gives bonus unity, which means faster movement into the expansion tree for cost reductions, and once you finish it you can grab the interstellar dominion ascension.

Synthbuttrange
May 6, 2007

The Wraith blundered into the same black hole where the Dimensional Horror was lurking. The only sad thing is that I wasnt around to watch.

OwlFancier
Aug 22, 2013

A major factor in early expansion is that you can get a ruler trait which signifiantly cuts outpost influence cost. I honestly am not sure how good that is because if you roll it it really advantages you at the start of the game.

Riot Bimbo
Dec 28, 2006


Thanks for the suggestions. I'm gonna slightly modify my species and try again with these tips in mind.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Restrained Crown Posse posted:

Move to Scandinavia.

I live here already! Which is why I think it's weird that a Swedish company put space socialism in the space amurika ethos!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Synthbuttrange posted:

The Wraith blundered into the same black hole where the Dimensional Horror was lurking. The only sad thing is that I wasnt around to watch.
Bunch of marauders were paid to come murder me a while back, drove straight into the wraith chilling on the chokepoint between them, ate poo poo, but damaged the wraith enough that I was able to pile right in and finish it off.

Now who's the dwamak :smug:

Synthbuttrange
May 6, 2007



Also everyone else was too busy fighting each other to interfere with me just building a wall. :v:

Corbeau
Sep 13, 2010

Jack of All Trades
Wiz, hell of a job with 2.0. I hadn't touched Stellaris since Leviathans, but 2.0 makes the game feel more interesting and balanced than it's ever been. I picked up Utopia and am strongly considering catching up all the way on DLC.

breadshaped
Apr 1, 2010


Soiled Meat
Is there any way to declare a system "off-limits" for my military vessels.

Really annoyed with my reinforcement corvettes entering the Dimensional-Horror slaughterhouse like lemmings :(

Staltran
Jan 3, 2013

Fallen Rib
Yes, go to the system view, the button to make the system restricted is at the bottom to the left of the system name.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Baronjutter posted:

Yeah the egalitarian factions in the real world are constantly loving pissed and enraged and protesting poo poo like that. It's almost like the governments have not decided to click "embrace faction" or realized they don't give a poo poo about the influence bonus.

big, if true

Space Skeleton
Sep 28, 2004

Corbeau posted:

Wiz, hell of a job with 2.0. I hadn't touched Stellaris since Leviathans, but 2.0 makes the game feel more interesting and balanced than it's ever been. I picked up Utopia and am strongly considering catching up all the way on DLC.

I agree, 2.0 is exactly what I hoped for.

Sedisp
Jun 20, 2012


So I want to give a feudal empire a try any strategies for the early game and fun builds?

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toasterwarrior
Nov 11, 2011

Aethernet posted:

Because if they're not anti-corvette, what exactly are they for, given that torpedoes are better against large ships in nearly every way?

I'm surprised he was down on missiles (at least for early game), considering that missile spam on my starbase and defense platforms were what got me through early game aggression by enemy empires as a genocide robot.

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