|
Xarbala posted:I just can't go back to kotor, I'm sorry Because you are playing the vastly superior KOTOR II of course.
|
# ? Mar 10, 2018 03:20 |
|
|
# ? May 25, 2024 00:54 |
|
I'm still doing my semi-psycho semi-reasonable evilguy run on restored 2
|
# ? Mar 10, 2018 03:26 |
This is it. The worst map I've ever seen.
|
|
# ? Mar 10, 2018 03:31 |
|
|
# ? Mar 10, 2018 03:48 |
|
Lurdiak posted:This is it. You're supposed to cut it out and wrap it around your head to view it.
|
# ? Mar 10, 2018 03:52 |
|
Andrast posted:rtwp is always garbage So many games would be like ten times better if they'd just have the guts to be turn based. I still can't bring myself to play Pillars of Eternity because of loving rtwp
|
# ? Mar 10, 2018 04:01 |
|
RTwP is terrible but people using KotOR as an example of where it works are insane. KotOR combat is slow and clunky as hell, it's just also hilariously easy, which makes fights go faster. But it's really, really slow when you aren't in a fight. Trying to actually GO anywhere in either of those games takes eons.
|
# ? Mar 10, 2018 04:10 |
|
ProfessorCirno posted:RTwP is terrible but people using KotOR as an example of where it works are insane. KotOR combat is slow and clunky as hell, it's just also hilariously easy, which makes fights go faster. But it's really, really slow when you aren't in a fight. Trying to actually GO anywhere in either of those games takes eons. Which is why you keep pressing the Y button to spam cool flourishes nonstop while you’re headed to your goal, you drat noob
|
# ? Mar 10, 2018 06:31 |
|
I'm not using it as an example of anything, just that it didn't bother me enough to put me off of those games when I tried to replay them recently. I couldn't tell you why it's not a dealbreaker there while it is for me in so many other games (including the first Dragon Age).
|
# ? Mar 10, 2018 06:41 |
|
Is Traveller worth reading? Influential, has interesting components, well-written, cool setting? If so, which edition?
|
# ? Mar 10, 2018 22:20 |
|
Subjunctive posted:Is Traveller worth reading? Influential, has interesting components, well-written, cool setting? If so, which edition? I wrote a lot of words about Traveller. Very influential, good components, mostly very well written, cool setting. Mongoose is the active edition, all of them had tons of supplements which generally play well together. http://projects.inklesspen.com/fatal-and-friends/mllaneza/traveller/
|
# ? Mar 10, 2018 22:43 |
|
mllaneza posted:I wrote a lot of words about Traveller. Very influential, good components, mostly very well written, cool setting. Mongoose is the active edition, all of them had tons of supplements which generally play well together. Awesome, thanks. Time to turn back the clock to roll-straight-down-the-line chargen!
|
# ? Mar 10, 2018 22:55 |
|
Subjunctive posted:Awesome, thanks. Time to turn back the clock to roll-straight-down-the-line chargen! Traveller is the first game to feature lifepaths. (I think?)
|
# ? Mar 11, 2018 00:20 |
|
What the hell is a weenie hut
|
# ? Mar 11, 2018 00:37 |
|
A Spongebob reference.
|
# ? Mar 11, 2018 00:39 |
|
ProfessorCirno posted:RTwP is terrible but people using KotOR as an example of where it works are insane. KotOR combat is slow and clunky as hell, it's just also hilariously easy, which makes fights go faster. But it's really, really slow when you aren't in a fight. Trying to actually GO anywhere in either of those games takes eons.
|
# ? Mar 11, 2018 01:19 |
|
Hey, did Holden ever kick Morke to the curb? Because if not, this is super hypocritical: https://twitter.com/HoldenShearer/status/967686170401492994
|
# ? Mar 11, 2018 05:37 |
|
JohnnyCanuck posted:Hey, did Holden ever kick Morke to the curb? Because if not, this is super hypocritical: The last few months of my arguments with posters here has taught me that there is absolutely nothing hypocritical about being super woke, while also simultaneously being relaxed and chill when the people you support keep doing lovely things.
|
# ? Mar 11, 2018 05:50 |
|
JohnnyCanuck posted:Hey, did Holden ever kick Morke to the curb? Because if not, this is super hypocritical: Pretty sure he doesn't need backup to be hypocritical on that account. Wasn't he the one that was like "it's not hold them down and stick it in rape" about those horrible Abyssals charms on these forums?
|
# ? Mar 11, 2018 05:51 |
|
Zarick posted:Pretty sure he doesn't need backup to be hypocritical on that account. Wasn't he the one that was like "it's not hold them down and stick it in rape" about those horrible Abyssals charms on these forums? Yes, approximately half a decade ago.
|
# ? Mar 11, 2018 05:55 |
|
Him being a hypocrite is inconsequential when the dude's already a shithead to begin with
|
# ? Mar 11, 2018 06:02 |
|
https://rpg.stackexchange.com/questions/117158/how-to-stop-players-from-making-the-game-x-rated
|
# ? Mar 12, 2018 04:40 |
|
Do Not Pass Go, Do Not Engage in Class Warfare - Inside the world of socially-conscious board games.
|
# ? Mar 12, 2018 12:19 |
|
I can't seem to find a thread for it, so I'm going to ask here. Is there a goon consensus on Modiphius' 2d20 system? I bought the Conan and Star Trek RPGs, because I can't help myself, but I'm wondering if anyone has any experience with them. On reading they look like a cool compromise between the crunch I crave and the narrative I need, kind of in line with FFG's Star Wars system. Am I off the mark? Any traps to watch out for?
|
# ? Mar 12, 2018 15:08 |
|
New blogpost is up for Let Thrones Beware Today's topic: Beating Back the Darkness and Restoring the World The last part of my examination of the theme of hope vs. fear, this week's blog post looks at the trauma suffered by the indigenous inhabitants of Argohex and how the heroes can overcome the horrors inflicted by the Kingdom of Man. Beating Back the Darkness and Restoring the World
|
# ? Mar 12, 2018 15:20 |
|
i can't see a savage worlds thread, so i'll ask here. are there any good pulp supplements for savage worlds? I'm going to run a zeppelin pirates game so i need some stuff. i have the pulp gm guide and the pulp toolkit but i can't find anything else useful.
|
# ? Mar 12, 2018 18:17 |
|
Mycroft Holmes posted:i can't see a savage worlds thread, so i'll ask here. are there any good pulp supplements for savage worlds? I'm going to run a zeppelin pirates game so i need some stuff. i have the pulp gm guide and the pulp toolkit but i can't find anything else useful.
|
# ? Mar 12, 2018 18:29 |
|
dwarf74 posted:Isn't that basically the default for Savage Worlds? yeah but i'm looking for vehicle creation and air combat stuff. there is a supplement that handles that but i was wondering if there was any more.
|
# ? Mar 12, 2018 18:43 |
|
Thrilling Tales is the two fisted pulp supplement but it looks to be for an older edition of Savage Worlds, though it should be pretty decently compatible anyhow if you can get it affordably. Edit: Drive thru has it POD. http://www.drivethrurpg.com/product/64454/Thrilling-Tales-2nd-Edition-Savage-Worlds Also Weird War 2 has alot of Vehicle porn.
|
# ? Mar 12, 2018 22:48 |
|
Mycroft Holmes posted:i can't see a savage worlds thread, so i'll ask here. are there any good pulp supplements for savage worlds? I'm going to run a zeppelin pirates game so i need some stuff. i have the pulp gm guide and the pulp toolkit but i can't find anything else useful. Go for the "Daring Tales of Adventure" series.
|
# ? Mar 13, 2018 06:26 |
|
The topic of "super speed" came up in the TG Kickstarter thread, and I had a thought: In the context of a turn-based game, and particularly one that's "mechanically complex" such as d20-era D&D, could you not abstract the concept of "haste", at least in terms of attacks, by applying it as a percentage bonus to damage? Instead of trying to represent haste as literally more actions, "translate and abstract" 50% more attacks into 50% more damage. Of course, I understand that loving with percentages could be just as, if not more fiddly than more actions, but I wanted to sanity-check if the basic concept was sound.
|
# ? Mar 13, 2018 06:31 |
gradenko_2000 posted:The topic of "super speed" came up in the TG Kickstarter thread, and I had a thought: I don't see any problem with that in theory, but it depends on the level of abstraction. Something like that wouldn't raise any eyebrows in something like a CCG, but in a roleplaying-heavy game it might seem weird that going fast doesn't just make you go fast.
|
|
# ? Mar 13, 2018 06:41 |
|
gradenko_2000 posted:The topic of "super speed" came up in the TG Kickstarter thread, and I had a thought: I mean this is how you can handle it in a lot of effects-based games, yeah. A number of superhero games, for instance, don't let you take Multiple Actions as a power but tell you that if you want to represent your speedster punching a hundred times in one second to just build it as some sort of special attack that does X more damage or maybe hits over an area instead of literally allowing you to take multiple attack actions in a row. Lurdiak posted:I don't see any problem with that in theory, but it depends on the level of abstraction. Something like that wouldn't raise any eyebrows in something like a CCG, but in a roleplaying-heavy game it might seem weird that going fast doesn't just make you go fast. "Being able to run really far really fast" is never the problem, it's games which represent enhanced speed in ways that break the game's action economy. Anything which lets you get more actual actions in a game where the default assumption for characters is having a set, limited number of actions per turn should be regarded with suspicion, because it's probably easy as hell to exploit. Kai Tave fucked around with this message at 06:45 on Mar 13, 2018 |
# ? Mar 13, 2018 06:43 |
Kai Tave posted:"Being able to run really far really fast" is never the problem, it's games which represent enhanced speed in ways that break the game's action economy. Anything which lets you get more actual actions in a game where the default assumption for characters is having a set, limited number of actions per turn should be regarded with suspicion, because it's probably easy as hell to exploit. Yes, I understand that, but if you cast a speed spell in, say, Dungeons and Dragons, and the result is that the target hits harder, it's going to be met with some confusion.
|
|
# ? Mar 13, 2018 06:50 |
|
Lurdiak posted:Yes, I understand that, but if you cast a speed spell in, say, Dungeons and Dragons, and the result is that the target hits harder, it's going to be met with some confusion. by idiots
|
# ? Mar 13, 2018 09:14 |
|
Lurdiak posted:Yes, I understand that, but if you cast a speed spell in, say, Dungeons and Dragons, and the result is that the target hits harder, it's going to be met with some confusion. I believe you could solve this easily enough with sufficient application of naturalistic language.
|
# ? Mar 13, 2018 09:47 |
|
Lurdiak posted:Yes, I understand that, but if you cast a speed spell in, say, Dungeons and Dragons, and the result is that the target hits harder, it's going to be met with some confusion. Splicer fucked around with this message at 10:24 on Mar 13, 2018 |
# ? Mar 13, 2018 10:17 |
|
Possibly because I’m an idiot, I would expect a speed spell to increase my movement speed, not just attack damage.
|
# ? Mar 13, 2018 10:28 |
|
Subjunctive posted:Possibly because I’m an idiot, I would expect a speed spell to increase my movement speed, not just attack damage. I think people's primary objection is to multi attack advantage. If haste doubled movement squares and gave a small boost to melee attack damage it'd probably be fine.
|
# ? Mar 13, 2018 15:33 |
|
|
# ? May 25, 2024 00:54 |
|
Action economy is the worst of it but multiplication in any form is dangerous in RPGs.
|
# ? Mar 13, 2018 15:54 |