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If it's just temporary, leave it as-is. The water isn't going anywhere. If it's going to be more permanent, mop the water up first, then tile with Igneous Rock or Obsidian. Don't use sandstone or sedentary rock (they will crumble under the weight), and granite has decor uses instead.
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# ? Mar 2, 2018 19:54 |
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# ? May 29, 2024 20:52 |
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insta posted:If it's just temporary, leave it as-is. The water isn't going anywhere. Sandstone tiles will break from water pressure? Good to know. What about a 2 thick layer, I assume that would be safe?
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# ? Mar 2, 2018 20:03 |
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According to the Klei forums, where people have been doing experiments on it, the tiles will break when the liquid mass above it exceeds a certain threshold. The tiles will begin taking "pressure damage" and eventually shatter, releasing all the water. Sandstone breaks at 1050kg, igneous rock 1100kg, granite 1150. Water gets +10lbs heavier per tile of water above it, so sandstone can hold 5 deep, igneous rock 10 deep, granite 15.
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# ? Mar 2, 2018 20:19 |
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In other "absurd priority settings" news, I discovered while making a water tank that dupes will happily wait until they're 10 tiles underwater to pull out food to eat. They'll then stay there eating as their oxygen bar slowly ticks down.
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# ? Mar 3, 2018 06:20 |
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Be careful if you have narcoleptics. I sent one to investigate some slimelung infested ruins and they fell asleep in the ruins and contracted a (thankfully non lethal) infection. That may have been a desirable trait a year ago or whatever but I think the upsides got patched out, since I never managed to get them to stay awake overnight even with beds unaccessible.
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# ? Mar 3, 2018 10:33 |
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Ambaire posted:Be careful if you have narcoleptics. I sent one to investigate some slimelung infested ruins and they fell asleep in the ruins and contracted a (thankfully non lethal) infection. That may have been a desirable trait a year ago or whatever but I think the upsides got patched out, since I never managed to get them to stay awake overnight even with beds unaccessible. Yeah, I instantly realized the downside of Narcolepsy is that this is a Lemming Farm simulator and there woudl be no checks for "is in mortal peril", though to be fair you don't get to chose when you sleep with real life narcolepsy from what I understand. However it's something I can generally control by Locking loving Doors. Unlike Flatulence which slowly poisons the base, or Bottomless Stomach which empties out your precious food stores (probably okay later but holy poo poo that's bad at the start). As a side note, polluted water turns all gas that touches it into polluted water, right? So any CO2 or Chlorine or what have you will (very slowly) convert itself to basically oxygen if I've got it over dirty water? Alkydere fucked around with this message at 11:04 on Mar 3, 2018 |
# ? Mar 3, 2018 10:55 |
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e2. welp. I just discovered the 'toggle work errands' section of the job interface. ... holy gently caress. I wish this game had dwarf fortress - style job management. I want to tell my miners to stay off the loving manual generators and keep mining but I don't care if anyone else uses them. Ditto for food production and anything else really. I suppose I could bypass this with dedicated miners and max out the priority for mining but sometimes I want to let a dupe closer mine something else. DF-style job management and job priorities, yeah, that would be nice. Make miner dupes mine stuff but if something closer and small scale needs done, let a dupe closer do it. e. Well, this is interesting. A slime place with polluted oxygen that isn't full of slimelung germs. I had thought that air in contact with slime got infected but I guess not. Still have yet to do anything with slime but maybe this colony will go for long enough. I keep restarting... Ambaire fucked around with this message at 13:29 on Mar 3, 2018 |
# ? Mar 3, 2018 13:04 |
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Alkydere posted:As a side note, polluted water turns all gas that touches it into polluted water, right? So any CO2 or Chlorine or what have you will (very slowly) convert itself to basically oxygen if I've got it over dirty water? Ambaire posted:e. Well, this is interesting. A slime place with polluted oxygen that isn't full of slimelung germs. I had thought that air in contact with slime got infected but I guess not. Still have yet to do anything with slime but maybe this colony will go for long enough. I keep restarting... ONI had more specific task settings, reduced them, and now its harder to set task limitations without disallowing too many tasks. operate controls using manual generators and any other machine. temple fucked around with this message at 14:07 on Mar 3, 2018 |
# ? Mar 3, 2018 14:01 |
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I think I found some sort of weird bug here. I'm trying to set up 'renewable' oxygen production via 3 electrolyzers and 3 hydrogen generators. I'm in the process of hooking these 3 gas pumps up to pipe oxygen out and I noticed a rapid drop in temperature here. I have loving liquid oxygen in an area that was formerly 30C+. And it keeps getting colder. WTF e. temp stabilized around the dew point of oxygen. it's ~-150C around the left pump, -130 to -120C around the right two, and -80 to -30 above. how is this even possible. I made a save, going to start up the pumps and see what happens. Ambaire fucked around with this message at 22:29 on Mar 3, 2018 |
# ? Mar 3, 2018 22:19 |
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The only thing I can think of is when you reduce a gas's pressure you also cool it down. So...something about the pump system you made, with the fixed temperature of the electrolizer outputs and the hilariously insulation values of abyssalyte preventing more heat from getting end meant you managed to constantly keep reducing the gas's pressure you also kept cooling it?
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# ? Mar 3, 2018 22:36 |
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Alkydere posted:The only thing I can think of is when you reduce a gas's pressure you also cool it down. So...something about the pump system you made, with the fixed temperature of the electrolizer outputs and the hilariously insulation values of abyssalyte preventing more heat from getting end meant you managed to constantly keep reducing the gas's pressure you also kept cooling it? The pumps hadn't been active yet. And that's insulated igneous rock. After I activated the pumps, the temperature started rising again so I don't really know what happened. It was funny, though.
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# ? Mar 3, 2018 22:38 |
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No loving clue then. Though I do like your method of separating the gasses. Ugh, need to set something like that up but I need to dig out of my starting "temperate" area and I'm always such a huge baby about expanding into other biomes.
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# ? Mar 3, 2018 22:43 |
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Alkydere posted:No loving clue then. Though I do like your method of separating the gasses. Hah, I've barely dug out of my starting biome and I'm on cycle 53 with all techs researched. I did get the extra large map, though.. 512x512 tiles, might be a bit too big. I have feelers towards a steam geyser and I got lucky enough to locate the cold biome with an exploratory tunnel. I'm not exactly sure how I'm going to access this... and the water is a universal 60C. Cold biome ahoy. e. I've almost completely exhausted all algae in my starting biome (1100kg left) so I'm in a bit of a hurry to get some real oxygen production going...
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# ? Mar 3, 2018 23:20 |
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Ambaire posted:I think I found some sort of weird bug here. I'm trying to set up 'renewable' oxygen production via 3 electrolyzers and 3 hydrogen generators. I'm in the process of hooking these 3 gas pumps up to pipe oxygen out and I noticed a rapid drop in temperature here. I have loving liquid oxygen in an area that was formerly 30C+. And it keeps getting colder. WTF Alkydere posted:The only thing I can think of is when you reduce a gas's pressure you also cool it down. So...something about the pump system you made, with the fixed temperature of the electrolizer outputs and the hilariously insulation values of abyssalyte preventing more heat from getting end meant you managed to constantly keep reducing the gas's pressure you also kept cooling it? Ambaire posted:Hah, I've barely dug out of my starting biome and I'm on cycle 53 with all techs researched. I did get the extra large map, though.. 512x512 tiles, might be a bit too big. I have feelers towards a steam geyser and I got lucky enough to locate the cold biome with an exploratory tunnel. Exposure to unpleasant temperatures/pressures won't kill duplicants as long as they don't stick around for too long... but just have a barebones medbay to heal the HP damage in case they get a face full of steam at the wrong moment (you should have this anyway because it's cheap and dupes get damaged by a number of things, and the 'wounded' debuffs are inconvenient) ...and make sure the airlocks are set to let everyone out and nobody in, so they don't keep running back in there to grab a random rock. If you're concerned about heat leaking into your base, use double-airlocks with a remote-switched gas pump to vacuum out all the air.
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# ? Mar 4, 2018 00:30 |
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here's my automated sleet wheat farm. https://imgur.com/a/OvqGU im still going to do a water sterilization system but i'm waiting on plastic and fixing my water cooling.
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# ? Mar 4, 2018 00:47 |
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So I got the bright idea to raid an ice biome for ice to melt for water to help alleviate a slight water shortage. The only problem is.. how do I go about melting it? I have a storage compactor sitting over my water storage with 15 tons of ice at -30C. I suppose I could just dump the ice in the water storage and wait for it to melt?
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# ? Mar 6, 2018 02:02 |
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Ambaire posted:So I got the bright idea to raid an ice biome for ice to melt for water to help alleviate a slight water shortage. The only problem is.. how do I go about melting it? I have a storage compactor sitting over my water storage with 15 tons of ice at -30C. I suppose I could just dump the ice in the water storage and wait for it to melt? Yeah too much together melts too slowly, I typically just make ice statues placed above the water tank.
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# ? Mar 6, 2018 02:08 |
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horny aliens on the TL repeat horny aliens on the TLquote:Ranching Upgrade Mark I
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# ? Mar 8, 2018 20:34 |
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Ambaire posted:I think I found some sort of weird bug here. I'm trying to set up 'renewable' oxygen production via 3 electrolyzers and 3 hydrogen generators. I'm in the process of hooking these 3 gas pumps up to pipe oxygen out and I noticed a rapid drop in temperature here. I have loving liquid oxygen in an area that was formerly 30C+. And it keeps getting colder. WTF Maybe the door does it? Those things can be used to do strange things with temperature and pressure. Check if it's the coldest thing there
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# ? Mar 8, 2018 21:43 |
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Ranching is really good. I'm only farming Hatches right now but for the price of one dupe going in and grooming them once a cycle you get to turn otherwise useless minerals into coal and eggs. Hatches pop out an egg every 5 cycles, one egg can be turned into an omelette worth 2800 kcal so 5 hatches can almost feed 3 dupes. Once you get an incubator or two you can just keep tacking on more and more hatches and keep boosting your production. Minerals are effectively infinite and grooming doesn't take long so feeding an entire colony on nothing but Hatch omelettes is pretty viable, plus you get free coal. Omelettes are +2 quality food which is enough to satisfy even a tier 6 dupe. The only real problem is the long startup cost, ranching is an upgrade from the basic farmer job and you don't get squat until you have a rancher, plus it takes a while to build up the population. It's well worth it though. Oh and also the dupes take off their lil hats and put them down next to their bunks while they sleep now e: ok the steam geyser changes are kinda... not great right now Gadzuko fucked around with this message at 07:57 on Mar 10, 2018 |
# ? Mar 10, 2018 03:34 |
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Trying out the ranching update and...it's a wee bit buried at the moment (and seems to want "tenured scientists") but I got a "Liquid CO2 Geyser" I suspect if I keep with this asteroid I'll never have to worry about cooling. Alkydere fucked around with this message at 21:09 on Mar 11, 2018 |
# ? Mar 11, 2018 21:05 |
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Holy crap, liquid CO2? Nice.
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# ? Mar 12, 2018 21:38 |
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I mean it makes NO SENSE chemically (you need pressures above 5 atmospheres to make CO2 become a liquid, otherwise it just transitions between solid and gas) but it's pretty nice game-wise. Not so useful is the 2x chlorine fumaroles on the map since there's really no point to chlorine, at least in those quantities. Hopefully these sources of chemicals means there's gonna be some proper chemistry added soon-ish.
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# ? Mar 13, 2018 02:44 |
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Yeah, wouldn't liquid methane be more common?
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# ? Mar 13, 2018 02:54 |
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Alkydere posted:I mean it makes NO SENSE chemically (you need pressures above 5 atmospheres to make CO2 become a liquid, otherwise it just transitions between solid and gas) but it's pretty nice game-wise. How is it handled if the co2 heats up inside the pipe to the point it reverts to a gas? Just gas coming out the outflow or something else? I haven't run across one yet.
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# ? Mar 13, 2018 02:58 |
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Gadzuko posted:How is it handled if the co2 heats up inside the pipe to the point it reverts to a gas? Just gas coming out the outflow or something else? I haven't run across one yet. I honestly have no idea. I suspect gasses/liquids basically phase transition until they leave the pipe or duct.
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# ? Mar 13, 2018 03:25 |
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Gadzuko posted:How is it handled if the co2 heats up inside the pipe to the point it reverts to a gas? Just gas coming out the outflow or something else? I haven't run across one yet. not really sure but frozen water still flows but the pipe breaks.
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# ? Mar 13, 2018 04:28 |
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Rancher stuff is fun but be wary it's super crashy, I've never even seen this crash before but something is quite unstable at the moment.
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# ? Mar 13, 2018 09:41 |
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I haven’t had it crash on me apart from bases falling apart as soon as a dupe makes a mess that ends up in the water supply. I might need to tweak my airlock design out of the base a bit cause I try to make my water supply neat looking at the very bottom of the base. It’s also super hard to run a 4 dupe base now that jobs are a thing. 6 seems like the minimum to get everything done
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# ? Mar 13, 2018 11:27 |
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Gadzuko posted:How is it handled if the co2 heats up inside the pipe to the point it reverts to a gas? Just gas coming out the outflow or something else? I haven't run across one yet. phases changing inside pipes just breaks the pipe and drops the contents
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# ? Mar 13, 2018 11:35 |
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Gadzuko posted:How is it handled if the co2 heats up inside the pipe to the point it reverts to a gas? Just gas coming out the outflow or something else? I haven't run across one yet. Breaks the pipe and leaks contents where it's broken, CO2 has a pretty narrow liquid phase so piping it through heat conductive pipes will not work too great. Still pretty handy to transfer heat into it and then feed it to slicksters or carbon skimmers.
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# ? Mar 13, 2018 11:51 |
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Speedball posted:Yeah, wouldn't liquid methane be more common? I suspect they didn't want to give you a liquid that's too useful. Carbon dioxide is waste so there's tradeoffs to using it for cooling.
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# ? Mar 13, 2018 12:02 |
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I would guess that eggs might get nerfed a bit. They provide a lot of food for little effort once you've got a rancher, and it's high quality food too. Edit: Also, I'm hoping that the new geysers get uh...fixed. Their active and dormant periods are too drat long by far, and this hot steam fumarole is emitting...not at all steam. It's downright tepid. Slime fucked around with this message at 22:25 on Mar 13, 2018 |
# ? Mar 13, 2018 17:06 |
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yeah these new geysers kinda suck.
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# ? Mar 15, 2018 00:12 |
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So they nerfed eggs, takes 5 hatches to feed 1 person and you can only keep 8 in a 96 tile stables now, they took it way too far.
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# ? Mar 15, 2018 07:24 |
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Hahaha that’s pretty worthless unless you just have one dupe that’s the king and must be fed only omelets.
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# ? Mar 15, 2018 22:35 |
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what happens if you feed a slickster 1 g/s of co2 for 5 cycles https://www.youtube.com/watch?v=5EEmzx4s7wI
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# ? Mar 16, 2018 02:46 |
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socialsecurity posted:So they nerfed eggs, takes 5 hatches to feed 1 person and you can only keep 8 in a 96 tile stables now, they took it way too far. How many hatches did you need to feed per person before so we can get a reference for how much it was nerfed?
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# ? Mar 16, 2018 10:19 |
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temple posted:what happens if you feed a slickster 1 g/s of co2 for 5 cycles
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# ? Mar 16, 2018 10:28 |
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# ? May 29, 2024 20:52 |
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temple posted:what happens if you feed a slickster 1 g/s of co2 for 5 cycles Oil-well-scene-from-There-Will-Be-Blood.mp4
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# ? Mar 16, 2018 11:38 |