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Bum the Sad posted:What is Chinatown? Monopoly but good. Scroll up! :smugdowns:
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# ? Mar 13, 2018 19:12 |
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# ? Jun 5, 2024 03:15 |
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Bum the Sad posted:What is Chinatown? Serious answer, it's a trading game where everyone draws random lots and random businesses and then argues violently to exchange them. Your businesses are worth more if same types are adjacent but because the lots are random some rear end in a top hat will be squatting the one lot you need to double your money. Came out almost 20 years ago and has been out of print for almost 10 of those because life is cruel.
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# ? Mar 13, 2018 20:10 |
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Did we mention it's good? 'Cause it's good.
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# ? Mar 13, 2018 20:16 |
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Played 2 player Spirit Island again last night. Lightning's Swift Strike and River Surges in Sunlight vs England. We were down to 2 blight left in the pool and 3 jungle zones (which were the ravage target) with a few towns/cities and fear level 2. Ended up losing after a blight cascade, no matter how we used our powers that round we were 1 damage short of clearing the last city. drat good game. Then we played 5 or 6 rounds of Santorini, which is still good but probably falling to the bottom of my abstracts. The god powers keep the games interesting from one to the next, but the core game itself is still so simple that I get bored after 30 minutes. Onitama and Hive are moving up in my abstracts, Onitama is even more simple than Santorini but plays quicker and the variable cards are much more straightforward than the god powers, so it's a more chess/checkers experience most people can grasp in 5 seconds. Hive was my first modern abstract and we played it out years ago but it's making a resurgence and we're enjoying it a lot again. Still need to track down the pillbug expansion for it. Anyone buy it for the full size and have the pocket edition spares? Tak is still my favorite abstract. Ended the night with two games of Hero Realms and it's still garbage. Bottom Liner fucked around with this message at 20:42 on Mar 13, 2018 |
# ? Mar 13, 2018 20:33 |
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Santorini seems like it has balance issues which make God power combinations weird. Someone's always on defense.
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# ? Mar 13, 2018 20:47 |
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In Spirit Island I'm finding Lightning's Swift Strike to almost be a hilarious crutch. Whenever someone opts to play them every other player is like "Can you fast me this round?" every round like junkies looking for a fix. Maybe I should pull out the Blitz scenario sometime (where basically all powers become fast powers), but I feel like it takes a lot of the strategic depth away.
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# ? Mar 13, 2018 21:15 |
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Just curious since I've been looking for gloomy co-op games, does anybody have experience with This War of Mine? Seems to be recommended for solo-play, but I've already got enough video games for that time. Somebody in another thread pointed out it's easy to find co-op dungeon crawlers, but other themes are far less common.
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# ? Mar 13, 2018 21:17 |
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SettingSun posted:In Spirit Island I'm finding Lightning's Swift Strike to almost be a hilarious crutch. Whenever someone opts to play them every other player is like "Can you fast me this round?" every round like junkies looking for a fix. Maybe I should pull out the Blitz scenario sometime (where basically all powers become fast powers), but I feel like it takes a lot of the strategic depth away. Best part about this is that if they had gone slow the first time they'd have been able to react to the invader phase with their slow cards and wouldn't be as reliant on becoming fast on future turns. I try to limit going fast with Lightning's help as much as possible. There are usually better long-term plays and energy comes at a premium for lighting. Feeding Lightning energy as Ocean or River seems higher impact than Lightning making either fast (unless it is a clutch max element massive flooding).
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# ? Mar 13, 2018 21:23 |
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Bombadilillo posted:Santorini seems like it has balance issues which make God power combinations weird. Someone's always on defense. We do a draft of some type every round. Draw 5, ban one, pick one, pass, second player picks 2 and gives the last back to player 1. Play two rounds with those cards. Works pretty well to self-balance. We also took out a few of the advanced gods like Chaos because it's just too much hassle. SettingSun posted:In Spirit Island I'm finding Lightning's Swift Strike to almost be a hilarious crutch. Whenever someone opts to play them every other player is like "Can you fast me this round?" every round like junkies looking for a fix. Maybe I should pull out the Blitz scenario sometime (where basically all powers become fast powers), but I feel like it takes a lot of the strategic depth away. I think that's balanced by the rest of his power level. His strength across the board is a little under average it feels and his innates have high trigger amounts. I played a solo game with him and that card was a free dump for an early major power though, so that also feels fine. Reading around on BGG the overall balance seems to be really good, with some people saying they've beat every scenario/nation with all gods in true solo, which is a great baseline for a game like this.
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# ? Mar 13, 2018 21:25 |
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So Scythe is (eventually) getting a modular board. Really curious how it will work with the campaign expansion coming, but hell yeah. Scythe is a game that went from a solid "average, not bad not great" to something I really like and appreciate for the tightness in the design and continued support for the game to keep it growing with good content. The modular final expansion (including campaign mode) and map will probably solidify it's place in my collection permanently. quote:Modular Board and Metal Mechs: After the Iron Harvest Kickstarter campaign, Jakub is going to work on the art for the modular board (yes, I finally figured out how to make a modular board for Scythe!) As for the metal mechs, based on the latest quote I got from our manufacturer, it may not be economically feasible, but I'm hoping we can find a way to make them. Please stay tuned to our e-newsletter and/or the Scythe Facebook group for news about these accessories. And if he doesn't think board gamers will pay any amount of to bling out games, especially one they already have deluxe tokens, resources, maps, etc for.
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# ? Mar 13, 2018 21:48 |
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I really want to play Spirit Island but I've told myself that I'm not gonna buy any more games until I liquidate half my collection, and I don't see anyone I know picking it up.
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# ? Mar 13, 2018 21:48 |
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Any good board games about giant monsters and/or robots fighting it out? The remake of monsterpocalypse and Pacific Rim 2 has got me in the mood.
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# ? Mar 13, 2018 21:54 |
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Let me tell you the tale of Broken Loose and Final Attack! https://www.kickstarter.com/projects/tonyshine/final-attack-cooperative-real-time-super-robot-boa
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# ? Mar 13, 2018 21:56 |
S.J. posted:Any good board games about giant monsters and/or robots fighting it out? The remake of monsterpocalypse and Pacific Rim 2 has got me in the mood. Not a board game but mechanically it might as well be, so you might want to look at Into the Breach. Like it's literally what that's about.
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# ? Mar 13, 2018 21:56 |
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I'm sure you could PM Broken Loose for the playtest doc for Final Attack if you wanted! e: i am undone
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# ? Mar 13, 2018 21:56 |
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GrandpaPants posted:Not a board game but mechanically it might as well be, so you might want to look at Into the Breach. Like it's literally what that's about. This game is so loving good. I really liked FTL but this game is 10x more my poo poo. Definitely appeals to board gamers in it's puzzle/turn based nature too.
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# ? Mar 13, 2018 21:57 |
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S.J. posted:Any good board games about giant monsters and/or robots fighting it out? The remake of monsterpocalypse and Pacific Rim 2 has got me in the mood. I haven't gotten to play it yet, but Terror in Meeple City is a dexterity game that is basically the video game Rampage. I don't think these are good, but King of Tokyo/King of New York could be up your alley if you are willing to deal with dice.
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# ? Mar 13, 2018 21:58 |
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Those are good and "push your luck" more than "deal with dice"
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# ? Mar 13, 2018 22:00 |
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Bottom Liner posted:Let me tell you the tale of Broken Loose and Final Attack! Holy poo poo I'm down for screaming Voltron fights with my friends. Edit: Ah cancelled oh nooooo I may indeed mail him about that demo. Buck Wildman fucked around with this message at 22:40 on Mar 13, 2018 |
# ? Mar 13, 2018 22:37 |
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Nm I'm stupid and can't read charts.
Buck Wildman fucked around with this message at 23:28 on Mar 13, 2018 |
# ? Mar 13, 2018 23:25 |
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e: I have been defeated once more.
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# ? Mar 13, 2018 23:28 |
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Should I buy Galaxy Trucker Anniversary edition? I have never galaxy trucked before.
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# ? Mar 13, 2018 23:47 |
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Bum the Sad posted:Should I buy Galaxy Trucker Anniversary edition? I have never galaxy trucked before.
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# ? Mar 13, 2018 23:49 |
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Bum the Sad posted:Should I buy Galaxy Trucker Anniversary edition? I have never galaxy trucked before. I already own the base game and am still buying the Anniversary edition because I am a terrible completionist. That said the base game is still fun and good.
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# ? Mar 13, 2018 23:50 |
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Tekopo posted:The problem with these editions is that they are big investments up-front for a game you might not like (and galaxy trucker is not for everyone, although it's really good). If you buy the base game only (which I'm not sure is even available anymore), it becomes more expensive to buy everything else separately. Do you have any chance to try before buying? Galaxy Trucker is liked by this thread in general but it's one of those games that really bounces off some people. Board game money isn’t a huge concern for me. If it’s cool as poo poo and fun I want to buy it. Bum the Sad fucked around with this message at 00:04 on Mar 14, 2018 |
# ? Mar 14, 2018 00:02 |
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DogCop posted:I already own the base game and am still buying the Anniversary edition because I am a terrible completionist. I can buy the big box and still play the bass game right? Some people were saying it’s super hard to separate components once you pop them out based on some quick googling.
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# ? Mar 14, 2018 00:03 |
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Bum the Sad posted:I can buy the big box and still play the bass game right? Some people were saying it’s super hard to separate components once you pop them out based on some quick googling. Don't see why not. The only thing you'd need to do is separate out the expansion ship tiles.
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# ? Mar 14, 2018 00:18 |
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Well then gently caress it. I’m buying it and then some how gonna stop myself from buying poo poo. Last two months alone I’ve bought Axis and Allies Anniversary edition and Gloomhaven + broken token organizer. Now adding this. Will wait until next month to impulse buy Scythe.
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# ? Mar 14, 2018 00:27 |
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S.J. posted:Any good board games about giant monsters and/or robots fighting it out? The remake of monsterpocalypse and Pacific Rim 2 has got me in the mood. There's Monsterpocalypse if you can track down the older stuff that's OOP. Collectable but involves giant monsters and robots smashing each other through buildings with some mook units for backup. My main annoyance is the dozens of tiny symbols used to identify abilities on the bases, it really needs reference cards. A new version is coming out later this year iirc but they're turning it into a hobby minis game with assembly and painting. Not sure if they tightened up the rules though.
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# ? Mar 14, 2018 00:29 |
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Bum the Sad posted:I can buy the big box and still play the bass game right? Some people were saying it’s super hard to separate components once you pop them out based on some quick googling. My opinion would be skip Anniversary edition, get base + big expansion + missions (which isn't included in anniversary). The rest of the stuff is.. fine but gets increasingly esoteric to the point that only hardcore players will want to deal with what the 3rd expansion offers. Missons, on the other hand, takes from the amazingly good digital version and creates unique challenges that are cool but not "HOLY gently caress" hard.
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# ? Mar 14, 2018 00:30 |
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Crackbone posted:My opinion would be skip Anniversary edition, get base + big expansion + missions (which isn't included in anniversary). The rest of the stuff is.. fine but gets increasingly esoteric to the point that only hardcore players will want to deal with what the 3rd expansion offers. Hmm this isn’t bad advice. Maybe I’ll just buy the anniversary and tuck the third expansion poo poo at the bottom.
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# ? Mar 14, 2018 00:34 |
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I'm really apprehensive about the new version of Monsterpocalypse. The simple paper street grids and janky prepainted models were a pretty drat good fit for the campy source material. I'm unexcited about the change in model style, the increase in price that will likely come with it, and the prospect of having to assemble and paint poo poo. They haven't said much about how they're changing the rules, but the two major changes they have announced both rub me the wrong way, though largely for superficial reasons. The first is making 2 monsters to a side the default and 1v1 a variant, the original game had the reverse. I imagine this ties to their game design (or maybe business model) somewhere but I like the 1v1 theme and its a shame to move away from that. Hell, even the new website is framed around a 1v1 stare down. The second major change is splitting the 6 factions into a simple 3 good guys/3 bad guys for army-building purposes. In the original game the 6 factions were set up in a circle and could pull allies from the 2 adjacent factions. I really like the flavor this added; the giant military robots could get help from the corporate nanotech ninjas or the environmentalist godzillas, but the former might also side with invading martians for a cut of the spoils and the latter with the destructive space monsters for some good ol' fashioned building smashing.
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# ? Mar 14, 2018 00:43 |
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silvergoose posted:Forget it, Jake.
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# ? Mar 14, 2018 01:25 |
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Zark the Damned posted:There's Monsterpocalypse if you can track down the older stuff that's OOP. Collectable but involves giant monsters and robots smashing each other through buildings with some mook units for backup. My main annoyance is the dozens of tiny symbols used to identify abilities on the bases, it really needs reference cards. Don't take this too harshly, but I literally reference the remake of monpoc in the post you quoted Fenn the Fool! posted:I'm really apprehensive about the new version of Monsterpocalypse. The simple paper street grids and janky prepainted models were a pretty drat good fit for the campy source material. I'm unexcited about the change in model style, the increase in price that will likely come with it, and the prospect of having to assemble and paint poo poo. I loved the original game but hate everything about collectible models, so I think it's a net positive. If nothing else, the game is actually coming back out . I'm hoping they'll release more details soon, I'm assuming there will be more to the allies stuff than just pure mix and match, or at least I hope. S.J. fucked around with this message at 02:45 on Mar 14, 2018 |
# ? Mar 14, 2018 02:43 |
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Bum the Sad posted:What is Chinatown? As little as possible. quote:giant robots duking it out E: wrong quote There's a wonderful print and play called Majestic which is a giant robot duel, not quite like any other game really. The Eyes Have It fucked around with this message at 03:08 on Mar 14, 2018 |
# ? Mar 14, 2018 03:05 |
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Finally finished the final game of Charterstone with the family. The kid kept up pretty well overall, which either shows how solid the base worker-placement design is or how simplistic the game is. Unfortunately, the campaign kinda ends with a big wet noise as people huddle over calculators to numerically decide who was the super-winner. Pacing issues plague the campaign all the way through since most of the unlocks are player-triggered, which is a really fun idea and works great the first two-to-three games but then ends up creating weird games in which either tons of stuff is getting unlocked in one game or absolutely nothing is. Compounding this is that we played three playered with no automas because we didn't want to deal with the extra time and bookkeeping of three automas while dealing with a child's attention span. Charterstone's absolutely 100% built around six players so the end of our game we had a ton of buildings from the inactive players in our deck just taking up space because nobody wanted to build them. I like that the game alters its rules after the campaign to make one-off games possible. Not sure why you'd want to, but that's certainly a thing you could do if you wanted. Meh. Merrill Grinch fucked around with this message at 04:41 on Mar 14, 2018 |
# ? Mar 14, 2018 04:38 |
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S.J. posted:Don't take this too harshly, but I literally reference the remake of monpoc in the post you quoted Yeah I had a brain dumb, my bad. I really hope they're putting out free downloadable rules and unit cards like they do with Warmahordes so I can use my old stuff without having to fork over tons for new minis...
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# ? Mar 14, 2018 10:30 |
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Countblanc posted:I really want to play Spirit Island but I've told myself that I'm not gonna buy any more games until I liquidate half my collection, and I don't see anyone I know picking it up. I was on a boardgame embargo from my wife, and a friend desperately wanted my Chinatown copy for a Christmas present for someone, so he bought me Spirit Island as a swap for Chinatown. I love Chinatown, but I just got Sidereal Confluence, which is basically asymmetric Chinatown with cubes which I also love. I figure I can wait to pick up Chinatown again the next time it's printed, whenever that is.
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# ? Mar 14, 2018 13:36 |
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BGG Hotness is...interesting right now.
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# ? Mar 14, 2018 14:42 |
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# ? Jun 5, 2024 03:15 |
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Bum the Sad posted:Hmm this isn’t bad advice. Maybe I’ll just buy the anniversary and tuck the third expansion poo poo at the bottom. For what it's worth you should absolutely buy and try the app version of Galaxy Trucker for <$10 before shelling out so much for the real game, because while it's cool and I understand what Vlaada is going for, it's really not my cup of tea and I would have been a little put off shelling out MSRP for a physical copy sight unseen.
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# ? Mar 14, 2018 14:52 |