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Subjunctive posted:The leaves and stems are cilantro, the seeds are coriander. It’s really quite simple. The whole plant is coriander. The leaves and stems of the plant are also coriander. It's even simpler.
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# ? Mar 15, 2018 05:50 |
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# ? May 24, 2024 14:10 |
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Pineapple pizza
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# ? Mar 15, 2018 05:59 |
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funmanguy posted:Pineapple pizza Chaotic neutral.
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# ? Mar 15, 2018 11:45 |
Otherkinsey Scale posted:Chaotic neutral. Is Pepperoni lawful good? And what's All Dressed? We need to make an unfunny meme here.
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# ? Mar 15, 2018 13:14 |
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thefakenews posted:The whole plant is coriander. The leaves and stems of the plant are also coriander. It's even simpler.
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# ? Mar 15, 2018 13:40 |
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I have this weird blind spot where I can never remember which is coriander and which is oregano. Every bolognese starts with me huffing back and forth between the tomatoes and my herb jars until I work out which one smells right.
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# ? Mar 15, 2018 14:01 |
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Lurdiak posted:Is Pepperoni lawful good?
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# ? Mar 15, 2018 14:24 |
I bought Beyond The Wall and Fragged Empire from Drive Thru, and also got the free version of Stars Without Number. Playing 5e every week or two is getting to me.
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# ? Mar 15, 2018 16:08 |
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Admiral Joeslop posted:I bought Beyond The Wall and Fragged Empire from Drive Thru, and also got the free version of Stars Without Number. Beyond the Wall is great. I hacked it together with some bits inspired by The Black Hack to make a purely player-facing, always-roll-under version that works really well.
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# ? Mar 15, 2018 16:19 |
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I am a little bitter over how The Black Hack gets ... hacked into the drossest of shovelware genres, but I do have to admit that the base mechanic is very well-designed.
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# ? Mar 15, 2018 16:22 |
Speaking of, are there any decent podcasts that do reviews of contemporary RPGs, and/or ones that go through how to play? I've been listening to System Mastery which is good but would like something for modern stuff.
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# ? Mar 15, 2018 16:25 |
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gradenko_2000 posted:I am a little bitter over how The Black Hack gets ... hacked into the drossest of shovelware genres, but I do have to admit that the base mechanic is very well-designed. It's kind of like the OSR's Apocalypse World in some ways--a very tightly designed game that people can recognize as being good, but can't always understand why it's good and so just kind of slap its basic ideas onto a new genre because it's easy to do, not because it actually suits the game.
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# ? Mar 15, 2018 16:38 |
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I am super into the RAD-HACK, though. Want to run a Metamorphosis Alpha Epsilon City game with it. Metamorphosis Alpha, while simple, is a pretty bad system. I guess I could do Mutant Future, too. But RAD-HACK + some of the new MA supplementary material sounds pretty easy
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# ? Mar 15, 2018 18:00 |
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I am finally breaking out of the D&D/Pathfinder ghetto, in that I turned two of my gaming groups on to trying other systems. And both of them all want to do Savage Worlds now, Deadlands specifically among the list of other choices provided (Godbound, FATE, Eclipse Phase, etc). I am happy to be breaking out, and they managed to adapt to the rules well. The only major problem is that when playing on Roll20 it is a very macro-heavy game due to the use of Wild Dice and exploding rolls (roll an additional die if you roll the max result).
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# ? Mar 15, 2018 21:25 |
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Admiral Joeslop posted:Speaking of, are there any decent podcasts that do reviews of contemporary RPGs, and/or ones that go through how to play? I've been listening to System Mastery which is good but would like something for modern stuff. I enjoy The Gauntlet and any of its side podcasts. They review a bunch of games from OSR stuff to modern games, and on top of that they offer some creative GM advice. Of podcasts from the same network, I particularly like Discern Realities (a Dungeon World discussion podcast) and Fear of a Black Dragon (a podcast that recommends neat ways to adapt OSR modules to more recent storygame systems).
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# ? Mar 17, 2018 02:31 |
Simian_Prime posted:I enjoy The Gauntlet and any of its side podcasts. They review a bunch of games from OSR stuff to modern games, and on top of that they offer some creative GM advice. I looked The Gauntlet up on Podcast Addict; I found it but the first 31 episodes aren't in the list. This isn't the first Podcast I've seen this happen to, where other episodes are spread out in other categories. Is this a problem with a lovely app or just podcasts being weird?
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# ? Mar 17, 2018 13:27 |
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I think it might be due to service limitations? System Mastery directly has the same issue because of patreon limits.
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# ? Mar 17, 2018 13:56 |
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Admiral Joeslop posted:I looked The Gauntlet up on Podcast Addict; I found it but the first 31 episodes aren't in the list. This isn't the first Podcast I've seen this happen to, where other episodes are spread out in other categories. Is this a problem with a lovely app or just podcasts being weird? Podcasts being weird, likely. The default for a lot of podcast setups is to only show the most recent X amount of episodes. With the Gauntlet, though, you really don't need to start early - just pick one of the recent episodes that has a topic or guests you're interested in, and see how you like it. It's series like Pocket Sized Play where it's important to listen in order.
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# ? Mar 17, 2018 13:56 |
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It's RSS feed limits. I have yet to find one that'll hold more than the most recent 150 items. If you ever wonder why old episodes end up paywalled, it's because hosting them in a timely and accessible fashion is a real pain in the rear end. Personally we just save the old mp3s and post them to the site, but monetizing is a fair option because it is extra work.
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# ? Mar 17, 2018 19:50 |
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I wonder if it would be worth it for any podcast to just bundle up old episodes in " season" torrents or something to make it easier for new listeners to get the whole archive when catching up. Well not torrents since afaik that's not phone friendly but still.
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# ? Mar 17, 2018 23:13 |
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E: nm, dumb question
Subjunctive fucked around with this message at 02:14 on Mar 18, 2018 |
# ? Mar 18, 2018 02:10 |
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Hel posted:I wonder if it would be worth it for any podcast to just bundle up old episodes in " season" torrents or something to make it easier for new listeners to get the whole archive when catching up. Well not torrents since afaik that's not phone friendly but still.
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# ? Mar 18, 2018 05:33 |
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Hel posted:I wonder if it would be worth it for any podcast to just bundle up old episodes in " season" torrents or something to make it easier for new listeners to get the whole archive when catching up. Well not torrents since afaik that's not phone friendly but still. Unless a show is serial in nature, I think most podcasts would prefer their early episodes died in a mysterious electrical fire. I know I wish ours would. We were all formal and grumpy, they're terrible. I always tell new listeners to work through our stuff backwards. We get the occasional new listener that's commenting on like Episode 1 and is all "guys, this show sucks" and yeah, it did! Listen to the poo poo we made 5 years later when we figured our game out. Honestly the problem is that the only thing that's phone friendly is RSS feeds and the only way to do that would be to create new ones, which would be confusing to listeners and tricky to podcasters. Like I could see the obvious workaround being "We hit 150, silo this RSS off and start a new one" but that will kill the listener pool, since casual listeners don't want to figure out your new feed, they're just gonna forget they were subbed and think you quit. theironjef fucked around with this message at 05:40 on Mar 18, 2018 |
# ? Mar 18, 2018 05:36 |
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Haven, City of Violence is still a perennial favorite for me. And given how Louis Porter Jr. is still making low-rent tabletop stuff like shovelware for Pathfinder, I'd be interested to see you guys have a laugh over his newer projects.
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# ? Mar 18, 2018 07:00 |
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theironjef posted:Unless a show is serial in nature, I think most podcasts would prefer their early episodes died in a mysterious electrical fire. I know I wish ours would. We were all formal and grumpy, they're terrible. I always tell new listeners to work through our stuff backwards. We get the occasional new listener that's commenting on like Episode 1 and is all "guys, this show sucks" and yeah, it did! Listen to the poo poo we made 5 years later when we figured our game out. The thing that put me off listening was how you guys missed every icky bit of Cthulhutech and called it "surprisingly playable" Nuns with Guns fucked around with this message at 15:38 on Mar 18, 2018 |
# ? Mar 18, 2018 15:33 |
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If you remove the stupid stuff it might be a decent game yes. That's true of a lot of games.
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# ? Mar 18, 2018 15:50 |
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Even if you removed all the rapey lore and revised it into a playable setting that isn't all "lol you're hosed no matter what, enjoy giving birth to Satan Bambi!" You'd still have a game that presents about six different character options that all progressively overpower the other ones and shouldn't be mixed at all, two mathematically broken magic systems, and the baseline dice system is both swingy and has really weird critical/fumble rules. e- Basically, if I wanted all of that I could just kludge mecha into D&D and beat up mythos poo poo there Nuns with Guns fucked around with this message at 16:02 on Mar 18, 2018 |
# ? Mar 18, 2018 15:56 |
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That's a matter of opinion whether the system is good or bad.
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# ? Mar 18, 2018 16:03 |
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Plutonis posted:That's a matter of opinion whether the system is good or bad.
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# ? Mar 18, 2018 16:21 |
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The base dice mechanic in and of itself is pretty awful. The idea of having dice poker be your resolution mechanic isn't necessarily a bad idea, but you'd have to have designers that actually understand the odds involved, and there's just no evidence that they did. The odds chart for a resolution mechanic should probably not look like a seismograph.
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# ? Mar 18, 2018 16:34 |
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If I recall correctly, CTech's dice system is one of those where the higher your character's dice pool is the greater your chances of critical failure is.
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# ? Mar 18, 2018 19:01 |
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Kai Tave posted:If I recall correctly, CTech's dice system is one of those where the higher your character's dice pool is the greater your chances of critical failure is.
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# ? Mar 18, 2018 19:20 |
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Kai Tave posted:If I recall correctly, CTech's dice system is one of those where the higher your character's dice pool is the greater your chances of critical failure is. It's worse than that because it spikes up and down depending on how many dice you have in your pool
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# ? Mar 18, 2018 19:26 |
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Yawgmoth posted:It's also got the fun of listing critical fail-fail-success-crit success as a continuum, yet having independent ways to determine crit success & failure. So any given roll could be both a critical success and a critical failure, which wouldn't be that big of an issue (it could at least be built around) if they weren't so big on making them "you fail, also poo poo is hosed" and "you are successful and get a bonus good thing". Oh right, I forget about that. I mean yeah, you can have games with multiple axes of success/failure within a single roll, the FFG funny dice RPGs aim in that direction, but with Cthulhutech it's clearly not an intended consequence.
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# ? Mar 18, 2018 19:29 |
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CTech V1's designers were basically clueless because not only did their system have the insane mess of poker dice and targets that almost required you to get some funny set with those dice, but it also had two independent variables for difficulty instead of just one. Some things would fool around with your dice pool...while others might apply a flat modifier to your result. Somewhere Greg Stolze is shaking his head in shame. V2's designers were less credulous in that respect, since while they kept the dumb poker dice mechanic they forced all unopposed targets to be 13 and stripped anything that applies flat modifiers. The system was otherwise kinda rough as befits a beta, but didn't have any obvious mechanical flaws like V1 did. (It really helped for them to focus on one subset of play for testing, so in the case of the beta all PCs are Tagers.) And the setting also seemed less dumb when I last read through it, though (likely for insipid legacy reasons) they still kept a mention of the Rapine Storm.
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# ? Mar 18, 2018 19:39 |
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I just don't understand why you'd have a poker dice mechanic and not have the hand type be the actual result. It'd be faster, more intuitive, and the odds would be so much clearer.
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# ? Mar 18, 2018 22:09 |
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FOR THE EMPEROR
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# ? Mar 19, 2018 04:01 |
My campaign that I envisioned as some kind of horror themed war against the undead is kind of turning into a road trip across D&D land. The party's hung out with orcs, dwarves and elves so far, and now they're gonna go see the eladrin. DMing is weird.
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# ? Mar 19, 2018 04:16 |
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Helical Nightmares posted:FOR THE EMPEROR It's well and truly amazing just how unimaginative that loving game is.
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# ? Mar 19, 2018 04:45 |
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# ? May 24, 2024 14:10 |
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They didn't even try to do anything interesting with it. gently caress
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# ? Mar 19, 2018 05:11 |