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Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.
The ISS is the faction closest to destroying Anime and that's why I run them. :colbert:

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Pierzak
Oct 30, 2010

Clawtopsy posted:

hooly dooly there are some bad posts about this on the main forums
I'm doing my part! :haw:

Magic Rabbit Hat posted:

The ISS is the faction closest to destroying Anime and that's why I run them. :colbert:
Eh, I just employ refluffed loyalist JSA with Pheasant Agents proxying as Kempeitai. :japan::hf::china:

JoshTheStampede
Sep 8, 2004

come at me bro

Clawtopsy posted:

hooly dooly there are some bad posts about this on the main forums


SIR I AM A CUSTOMER HOW DARE YOU.

Cassa
Jan 29, 2009
How many times they gonna reuse that background?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
i like seeing piezak post because i'm all "I KNOW THAT BIRD"

speaking of knowing things, has there been any rumbling on the supposed Yu Jing information that CB promised? i need more information before i make like ko dali and join the winning side

JoshTheStampede
Sep 8, 2004

come at me bro

Clawtopsy posted:

i like seeing piezak post because i'm all "I KNOW THAT BIRD"

speaking of knowing things, has there been any rumbling on the supposed Yu Jing information that CB promised? i need more information before i make like ko dali and join the winning side

There's a seminar next week at Adepticon, and I would bet money they announce Invincible Army for May. We know there's a splash release in May anyway.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I think they said on the Spanish side of the forums that they would be releasing new information this week. I think a lot of Yu Jing players would appreciate that.

Or at least there's enough talk of it flying around that it seems like it's possible - Could also be fake news! Dirty Tohaa propaganda.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
or we can just watch as yu jing becomes cartoonishly evil as opposed to secret police evil

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Becomes?

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

Clawtopsy posted:

or we can just watch as yu jing becomes cartoonishly evil as opposed to secret police evil

As if this wasn't the best reason for joining them in the first place.

JoshTheStampede
Sep 8, 2004

come at me bro

Clawtopsy posted:

or we can just watch as yu jing becomes cartoonishly evil as opposed to secret police evil

People keep saying this but it doesnt' make any sense. They aren't cartoonishly evil. They're totalitarian murder squad evil. That's a level of evil that has existed in the real world a lot of times. And in fact usually the same groups that were "just secret police evil".

Did people have this headcanon of disappeared dissidents being sent to a nice farm to play or something? Secret police loving murder people.

Flipswitch
Mar 30, 2010


I endorse genocide


Also yj has always been like this, I'm not sure what fluff you've been reading.

Cassa
Jan 29, 2009
The fluff isn't really front and centre though. If you're just running army builder and the online rule books, you don't really encounter it.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
It could be I've misremembered, but I think all the YJ fluff I've read until now is fake propaganda they produce, or instances of people getting disappeared. A soldier going "WE MADE MASS GRAVES THIS IS YOUR DOOOOOOOOM" seems a bit more mustache-twirly to me.

Flipswitch
Mar 30, 2010


Well the smoke screen would drop at an outright rebellion, plus its different narrators isn't it?

I agree it is a little cheesy though. :)

fatherboxx
Mar 25, 2013

Cassa posted:

The fluff isn't really front and centre though. If you're just running army builder and the online rule books, you don't really encounter it.

I am pretty sure Kuang Shi from the rules alone give a good idea about Yu Jing values.

Don't know why some people are frustrated with the fluff part, it's okay to play bad guys. Probably spoiled by 40k and the need to cheer for their chosen variety of fascist lunatics. wargamers.txt

Toalpaz posted:

Even Ariadna is the bad guy... With their.... dogs... n such. Haqqislam with their humanism and focus on medicine and freeing slaves? They're Muslim.... shades of gray you see...

Don't know about Ariadna, but Qapu Khalqi are about on the level of modern Qatar, UAE or Saudi in not giving a poo poo about human rights and extensively using ruthless merc troops. Also Janissaries training, yikes

Cassa
Jan 29, 2009

fatherboxx posted:

I am pretty sure Kuang Shi from the rules alone give a good idea about Yu Jing values.

Ah yeah good point. Im honestly excited that the game is moving forward, I'd just like to know how my main army is being affected now.

Are they still doing the remove a named character thing at the end of this ITS season?


More tactically, if you're sitting in cover, and the enemy walks up to Chain Rifle you, how would you react? I lost my HMG Hsien to three Kuang Shi launching themselves into his suppressive fire.

Flipswitch
Mar 30, 2010


Playing in a tournament soon potentially if I can get my leave signed off in time. I'm thinking of taking these two lists::

OCF - 02.03-A
──────────────────────────────────────────────────

GROUP 1 10
NEXUS Lieutenant (Specialist Operative) Combi Rifle / Pistol, Knife. (0 | 16)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON Missile Launcher, Light Shotgun / Pistol, Electric Pulse. (1.5 | 20)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
Bit Hacker (UPGRADE: Expel) Submachine Gun + Pitcher, Deployable Repeater + KISS! / Pistol, Knife. (0.5 | 19)
KISS! Adhesive Launcher / Electric Pulse. (- | 4)
XEODRON Red Fury, Blitzen / Heavy Pistol. (1 | 59)
STALDRON Flash Pulse / Knife. (0 | 0)
FRAACTA Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 28)
Q-DRONE Plasma Rifle / Electric Pulse. (1 | 25)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

GROUP 2 4
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
SLAVE DRONE Electric Pulse. (0 | 3)
SLAVE DRONE Electric Pulse. (0 | 3)
ÍMETRON . (0 | 4)

6 SWC | 300 Points

Open in Infinity Army

&

OCF - 02.03-B
──────────────────────────────────────────────────

GROUP 1 10
NEXUS Lieutenant (Specialist Operative) Combi Rifle / Pistol, Knife. (0 | 16)
NEXUS Hacker (UPGRADE: White Noise) Plasma Rifle + Pitcher, D-Charges / Breaker Pistol, Knife. (0 | 27)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
OVERDRON 2 Heavy Rocket Launchers / . (2 | 57)
STALDRON Flash Pulse / Knife. (0 | 0)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

GROUP 2 4
NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
SLAVE DRONE Electric Pulse. (0 | 3)
SLAVE DRONE Electric Pulse. (0 | 3)
ÍMETRON . (0 | 4)

6 SWC | 299 Points

Open in Infinity Army


Bit samey to what I've been playing recently, but I'm not very comfortable with my Rodok list just yet. I find them too domineering in my list presence to play comfortably.

Not a viking
Aug 2, 2008

Feels like I just got laid

Cassa posted:

More tactically, if you're sitting in cover, and the enemy walks up to Chain Rifle you, how would you react? I lost my HMG Hsien to three Kuang Shi launching themselves into his suppressive fire.

Tactically, you hosed up. Your only recourse at that point is to dodge or shoot and hope your armor saves you

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Flipswitch posted:

Sc basic flesh bro

No, i mean the black tho the flesh is nice too.

Genghis Cohen
Jun 29, 2013

Cassa posted:

More tactically, if you're sitting in cover, and the enemy walks up to Chain Rifle you, how would you react? I lost my HMG Hsien to three Kuang Shi launching themselves into his suppressive fire.

As pointed out already, your opponent has engineered a good situation here (especially if that's a coordinated order by him). The key thing here is to think about what the suppressing model is doing for you in the game. If he's valuable in himself, maybe dodge. It's all luck, as with anything else, but your opponent can spend a lot of orders trying to chain rifle down a high PH, high ARM model like a Hsien while you dodge. In some situations, you need that guy to stop the chain rifle carrier before he reaches a more vulnerable part of your army, or achieves an objective or something - then you fire and hope for the best. It's also always worth considering 'do I have a plan to deal with this chain rifle guy with someone else' - if you don't, then it will be just as big a problem in your next active turn.

Knowing nothing else about the game or circumstances, in the situation you described I would probably dodge. Hsien has a good PH and the Kuang Shi can't really threaten him in cc too much.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Cassa posted:

More tactically, if you're sitting in cover, and the enemy walks up to Chain Rifle you, how would you react? I lost my HMG Hsien to three Kuang Shi launching themselves into his suppressive fire.

Yeah, this is the advanced version of the boarding shotgun skirmisher with mines.

Flipswitch
Mar 30, 2010


Cat Face Joe posted:

No, i mean the black tho the flesh is nice too.
Oh jus Halfords black primer man

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

Cassa posted:

Ah yeah good point. Im honestly excited that the game is moving forward, I'd just like to know how my main army is being affected now.

Are they still doing the remove a named character thing at the end of this ITS season?

Yup! All the PanO players in my group run Joan, none of the YJ players care about Sun Tze. Guess who I'm rooting for?

Combined Army

Cassa posted:

More tactically, if you're sitting in cover, and the enemy walks up to Chain Rifle you, how would you react? I lost my HMG Hsien to three Kuang Shi launching themselves into his suppressive fire.

Any time my opponent doesn't dodge a Chain Rifle shot I consider it a win; it's a common thread in many RPGs that the fewer dice you have to roll to deal damage, the better. This works inversely for damage saves, too!

It's also a win-win for the Kuang Shi. When he comes around the corner your opponent can dodge or shoot; if he shoots, you Chain Rifle him. If he dodges, you Pistol him.

JoshTheStampede
Sep 8, 2004

come at me bro

Magic Rabbit Hat posted:

Yup! All the PanO players in my group run Joan, none of the YJ players care about Sun Tze. Guess who I'm rooting for?

Combined Army


Any time my opponent doesn't dodge a Chain Rifle shot I consider it a win; it's a common thread in many RPGs that the fewer dice you have to roll to deal damage, the better. This works inversely for damage saves, too!

It's also a win-win for the Kuang Shi. When he comes around the corner your opponent can dodge or shoot; if he shoots, you Chain Rifle him. If he dodges, you Pistol him.

Not to mention, if you dodge and survive, he's still there - he'll just chain rifle you again. I'll happily spend another order on my 6 point dude for that.

Khisanth Magus
Mar 31, 2011

Vae Victus
As the yu Jing player in that situation, if he elects to shoot you and you chain rifle him and he wounds you but you don't kill him, do you choose to exlode if you are in explode range or do you go dogged.

Genghis Cohen
Jun 29, 2013

Khisanth Magus posted:

As the yu Jing player in that situation, if he elects to shoot you and you chain rifle him and he wounds you but you don't kill him, do you choose to exlode if you are in explode range or do you go dogged.

I think it'd be better to explode (doesn't require orders and doesn't grant a fresh attempt to dodge). However that is pretty bloody close, enough so he would have the option to declare Engage rather than anything else.


Magic Rabbit Hat posted:

It's also a win-win for the Kuang Shi. When he comes around the corner your opponent can dodge or shoot; if he shoots, you Chain Rifle him. If he dodges, you Pistol him.

The math for Infinity FtF rolls is a bit beyond me, but I don't think the pistol is always the best option there. Chain rifle is about a 1/3 chance to connect against that high-PH dodge. Pistol you get two dice, but each has a chance of missing (from 1/3 to 2/3 chance depending on range and cover) plus the chance to lose the FtF anyway. And a pistol is lower damage, with your target receiving the cover bonus to ARM if it connects. I'd pistol against a high PH, low ARM, 1 wound model in 8" and out of cover . . . not so sure otherwise.

Infinity is a complex game.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

Khisanth Magus posted:

As the yu Jing player in that situation, if he elects to shoot you and you chain rifle him and he wounds you but you don't kill him, do you choose to exlode if you are in explode range or do you go dogged.

Explode if it's a 1 on 1 situation; if it's your turn and your Kuang Shi explodes, they don't get to make a Dodge roll, they have to soak a damage 13 hit with Shock. It's relevant if you're hitting targets with Dogged or No Wound Incap, since it bypasses those effects.

Dogged is for when there are other Kuang Shi bringing up the rear, or I can hit more people with a Chain Rifle than an explosion.

There's also a psychological element, too; if your Kuang Shi is dogged, your opponents will often be reluctant to shoot back to finish them off rather than dodge and allow you to put two pistol shots into their chest from point-blank in no cover. As Sun Tze tzays: reading your opponent and is just as important as reading the battlefield.

Kuang Shi are so good.

Genghis Cohen posted:

I think it'd be better to explode (doesn't require orders and doesn't grant a fresh attempt to dodge). However that is pretty bloody close, enough so he would have the option to declare Engage rather than anything else.


The math for Infinity FtF rolls is a bit beyond me, but I don't think the pistol is always the best option there. Chain rifle is about a 1/3 chance to connect against that high-PH dodge. Pistol you get two dice, but each has a chance of missing (from 1/3 to 2/3 chance depending on range and cover) plus the chance to lose the FtF anyway. And a pistol is lower damage, with your target receiving the cover bonus to ARM if it connects. I'd pistol against a high PH, low ARM, 1 wound model in 8" and out of cover . . . not so sure otherwise.

Infinity is a complex game.

Thankfully, we have a tool for that!

This is your standard Kuang Shi rounding cover and putting two bullets into a dodging Fusilier.

This is the same situation, but with a Chain Rifle

With the Pistol, your Kuang Shi has a 50% chance of putting a single Wound on the Fusiler; Chain Rifle's damage plummets to 30% if they attempt to dodge.

If the Fusilier shoots the Kuang Shi, there's a 60% chance of getting that wound via the Chain Rifle, vs a 38% chance if the Kuang Shi shoots with the pistol.


This is all under ideal conditions, but generally speaking Kuang Shi coming around a corner and popping a cheerleader gang with a Chain Rifle happens often enough that it makes a good situation to base the math off of.

Magic Rabbit Hat fucked around with this message at 22:11 on Mar 16, 2018

fatherboxx
Mar 25, 2013

Khisanth Magus posted:

As the yu Jing player in that situation, if he elects to shoot you and you chain rifle him and he wounds you but you don't kill him, do you choose to exlode if you are in explode range or do you go dogged.

if you can hit with it, you should explode, because it is a free unopposed13 damage roll with shock - and thanks to a controversial shock FAQ, shock forces 2W models with NWI go unconcious after they lose last wound, so a single Kuang Shi can shut down Hector or Asura in one order.
of course there are various situations - like if going dogged woul let you put a template on multiple models on the next order

Khisanth Magus
Mar 31, 2011

Vae Victus

Genghis Cohen posted:

I think it'd be better to explode (doesn't require orders and doesn't grant a fresh attempt to dodge). However that is pretty bloody close, enough so he would have the option to declare Engage rather than anything else.


If they have something like an HMG Hsien in suppression fire and they decide to move to engage because my Kuang Shi popped up close enough...I consider that a win, because now my 5 pt model is holding up his expensive model that is no longer guarding a fire lane with a suppression fire HMG.

Genghis Cohen
Jun 29, 2013

Magic Rabbit Hat posted:

Explode if it's a 1 on 1 situation; if it's your turn and your Kuang Shi explodes, they don't get to make a Dodge roll, they have to soak a damage 13 hit with Shock. It's relevant if you're hitting targets with Dogged or No Wound Incap, since it bypasses those effects.

Dogged is for when there are other Kuang Shi bringing up the rear, or I can hit more people with a Chain Rifle than an explosion.

There's also a psychological element, too; if your Kuang Shi is dogged, your opponents will often be reluctant to shoot back to finish them off rather than dodge and allow you to put two pistol shots into their chest from point-blank in no cover. As Sun Tze tzays: reading your opponent and is just as important as reading the battlefield.

Kuang Shi are so good.


Thankfully, we have a tool for that!

This is your standard Kuang Shi rounding cover and putting two bullets into a dodging Fusilier.

This is the same situation, but with a Chain Rifle

With the Pistol, your Kuang Shi has a 50% chance of putting a single Wound on the Fusiler; Chain Rifle's damage plummets to 30% if they attempt to dodge.

If the Fusilier shoots the Kuang Shi, there's a 60% chance of getting that wound via the Chain Rifle, vs a 38% chance if the Kuang Shi shoots with the pistol.


This is all under ideal conditions, but generally speaking Kuang Shi coming around a corner and popping a cheerleader gang with a Chain Rifle happens often enough that it makes a good situation to base the math off of.

That is a handy tool! I would point out though that your example has the Kuang Shi shooting at 8" or less without the Fusilier getting cover; change to >8" and factor in cover, your chance of downing him drops to 25%.

Khisanth Magus posted:

If they have something like an HMG Hsien in suppression fire and they decide to move to engage because my Kuang Shi popped up close enough...I consider that a win, because now my 5 pt model is holding up his expensive model that is no longer guarding a fire lane with a suppression fire HMG.

That's very true but depends on the wider game state. A big factor I ask and am asked when using cheap chain rifle troops like that is 'how many orders left in your pool?'. It's a very different kettle of fish to do a maneuver like that towards the start of a turn, where it can open up further offensive plays and the reactive player should be trying to retain board control. If it's the very last order, the reactive player can simply try to save his valuable model.

Cassa
Jan 29, 2009
Said Kuang Shi was a beast, made DA saves, Chain Rifle saves, HMG saves, what a bastard.

I appreciate the info tho.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Well, the article went up.

https://www.infinitythegame.com/blog/news/item/482-the-post-uprising-situation

It, uh. Has little information for YJ players. :negative:

LizardBeam
May 17, 2005
Not an AmphiBeam
Anyone have any recommendations for an army transport? I don't currently own one, but am at a point, minis-wise, where I really quite need one. Infinity doesn't have a ton of huge units, but there are a lot of dynamic poses and stuff, so maybe also an idea of what sort of cutouts/trays would be pretty dang handy, too.

Cassa
Jan 29, 2009
http://www.supercheapauto.com.au/Product/ToolPro-Safe-Case-345-x-290-x-145mm/326044
I've got one of these in slightly bigger. I just hot glue'd the foam after organising.

Clawtopsy posted:

It, uh. Has little information for YJ players. :negative:

Laffo.

Alokgen
Aug 14, 2005

Are you saying I'm a sinner?

I know infinity is kind of hard to talk about in generalizations, but can someone tell me about running a Seraph? I'm a new player starting MO and aim to build the Joan pain train with de fersen and 3 hospitaler knights, but curious how different a list would look with the Seraph ND how differently it would play. The 5 man link is tons of points invested in few models. The Seraph is tons of points invested in one model. Can you see uses for the Seraph?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
As a new player, I would not start with a TAG. Honestly, I'd probably try and limit how much I use expensive pieces - When I was first learning the game (Back when ALEPH was new), I discovered that an over reliance on single models can take ages to unlearn. All TAGs are a degree of useful, with some (Marut, Cutters) being more useful than others. A single piece like that in the hands of a competent player can devastate a game state. The flip side to this is that until you understand order efficiency and can map out a whole turn in advance regardless of what your opponent puts on the table, a big, pricey unit is more a liability than boon.

e: I cannot stress how important it is to not learn the game with Rambo tools

Alokgen
Aug 14, 2005

Are you saying I'm a sinner?

Clawtopsy posted:

As a new player, I would not start with a TAG. Honestly, I'd probably try and limit how much I use expensive pieces - When I was first learning the game (Back when ALEPH was new), I discovered that an over reliance on single models can take ages to unlearn. All TAGs are a degree of useful, with some (Marut, Cutters) being more useful than others. A single piece like that in the hands of a competent player can devastate a game state. The flip side to this is that until you understand order efficiency and can map out a whole turn in advance regardless of what your opponent puts on the table, a big, pricey unit is more a liability than boon.

e: I cannot stress how important it is to not learn the game with Rambo tools

Thats just like, your opinion man.

Pierzak
Oct 30, 2010

Clawtopsy posted:

As a new player, I would not start with a TAG. Honestly, I'd probably try and limit how much I use expensive pieces - When I was first learning the game (Back when ALEPH was new), I discovered that an over reliance on single models can take ages to unlearn. All TAGs are a degree of useful, with some (Marut, Cutters) being more useful than others. A single piece like that in the hands of a competent player can devastate a game state. The flip side to this is that until you understand order efficiency and can map out a whole turn in advance regardless of what your opponent puts on the table, a big, pricey unit is more a liability than boon.

e: I cannot stress how important it is to not learn the game with Rambo tools
Pretty much this.

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LizardBeam
May 17, 2005
Not an AmphiBeam

Clawtopsy posted:

As a new player, I would not start with a TAG. Honestly, I'd probably try and limit how much I use expensive pieces - When I was first learning the game (Back when ALEPH was new), I discovered that an over reliance on single models can take ages to unlearn. All TAGs are a degree of useful, with some (Marut, Cutters) being more useful than others. A single piece like that in the hands of a competent player can devastate a game state. The flip side to this is that until you understand order efficiency and can map out a whole turn in advance regardless of what your opponent puts on the table, a big, pricey unit is more a liability than boon.

e: I cannot stress how important it is to not learn the game with Rambo tools

What if that TAG is a Gecko? Do they count? I feel like they don't count.

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