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Cynic Jester posted:“... and there will be a fix included in our next update.” Expected Q4 2018
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# ? Mar 16, 2018 12:38 |
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# ? Jun 5, 2024 04:29 |
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John F Bennett posted:Expected Q4 2018 The next update will be the next expansion.
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# ? Mar 16, 2018 12:41 |
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John F Bennett posted:Expected Q4 2018 For Windows. Q3 2019 for Mac and Linux.
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# ? Mar 16, 2018 13:15 |
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SA fixes Civilization. "AI is great now!" agrees all.
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# ? Mar 16, 2018 14:16 |
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Is there any way, without mods, to get to a point where you can simulate some kind of post-apocalyptic dark age? Maybe everyone nukes each other, loses all but two cities and is back to slingers and poo poo? My playtime is oscillating between Fallout 2 and this and I want to see them merged.
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# ? Mar 16, 2018 14:35 |
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There’s no tech regression and afaik wonders are untouchable, but yeah nukes pretty effectively kneecap a city.
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# ? Mar 16, 2018 14:40 |
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I remember a Civ4 mod that has negative science on tiles with fallout, or something like that. So if you got nuked a whole lot, you could fall back in tech. Losing the technological know-how to cleanup the fallout. In the end, you become a fetus.
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# ? Mar 16, 2018 14:44 |
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John F Bennett posted:I remember a Civ4 mod that has negative science on tiles with fallout, or something like that. caveman 2 caveman
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# ? Mar 17, 2018 00:32 |
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quote:Update: Firaxis has confirmed that the spelling errors are a mistake. Would you expect any other answer? "Classic Firaxis self-sabotage... what that eagle-eyed shark found was one of the many reasons we've been seeing a therapist lately. We have no intentions to fix it at this time."
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# ? Mar 17, 2018 02:23 |
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Is it safe to found a religion in another's holy city, after capturing it? Is this even a good idea? The idea is to be a cheap rear end and have only one less city to convert.
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# ? Mar 17, 2018 04:54 |
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John F Bennett posted:I remember a Civ4 mod that has negative science on tiles with fallout, or something like that. Yes, but ++Faith as your unholy mutant citizens start to worship the mighty glow of Atom. Heh.
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# ? Mar 17, 2018 05:06 |
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Just started a “true starting positions earth map” and selected random leaders. Wound up as Pericles with Alex one tile over. First then I took his settler with my warrior and he’s out of the game. This should be interesting!
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# ? Mar 17, 2018 05:51 |
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Serephina posted:Is it safe to found a religion in another's holy city, after capturing it? Is this even a good idea? The idea is to be a cheap rear end and have only one less city to convert. Holy cities stop being holy cities when they lose their religion, and don't regain the status for that religion even if you convert them back. I'm not sure if them losing their religion just requires converting it to another religion, or completely obliterating their religion from it with an inquisitor, though. Either way, founding your own religion there isn't necessary, but it is fun. Roland Jones fucked around with this message at 07:34 on Mar 17, 2018 |
# ? Mar 17, 2018 07:20 |
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Update: using another dude's Holy city to found my own will not only flip the city itself, but also flipped half of the remaining old religion (conquered) cities to my new religion? (in addition to a few of my own founded cities across the continent). I have no idea on the mechanics of that. edit: vv Awesome, thanks. I didn't quite see the pattern, but that makes sense. There's a few niggly details here and there that I wish had more thorough explanations, this was just one of them I guess. Serephina fucked around with this message at 08:00 on Mar 17, 2018 |
# ? Mar 17, 2018 07:56 |
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Serephina posted:Update: using another dude's Holy city to found my own will not only flip the city itself, but also flipped half of the remaining old religion (conquered) cities to my new religion? (in addition to a few of my own founded cities across the continent). When you found a religion, any city you own with a holy site gains your religion. If you conquered someone who's been spamming holy sites, then found your own religion, you're going to have a lot of cities with your religion right away.
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# ? Mar 17, 2018 07:58 |
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^^^ Is stuff like this documented in game? I never knew that.
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# ? Mar 17, 2018 10:47 |
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Some might be. Other stuff, not as far as I know. The Civilopedia is not great; it's lacking a lot of information on some game mechanics, and the tone is of the descriptive text is often misanthropic and overly negative in a way that doesn't really fit Civ. It's also not as funny as it thinks it is. The holy site thing is useful, though. In one recent game I actually delayed founding my religion a few turns (since I was Arabia and got the last prophet anyway) so I could finish the holy site I had in progress and save myself the effort of converting that city too. Also helps you get your religion established if you founded it later and someone who got theirs early converted a huge chunk of your empire already and makes it so they can't immediately snuff you out. Roland Jones fucked around with this message at 11:05 on Mar 17, 2018 |
# ? Mar 17, 2018 10:54 |
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New PYDT game starting up! Pass is Civ 2 was the best Civ
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# ? Mar 17, 2018 23:52 |
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I never bothered using nukes, but the loving Romans were pissing me off, starting wars against me the whole game, so I nuked Rome. I absolutely love the animation for launching. Oh it got everyone else after me, but so what? I probably had 10 armadas of Missile Crusiers out there.
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# ? Mar 17, 2018 23:57 |
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Alkydere posted:Yup, that's exactly how its supposed to work. John F Bennett posted:But all my cities receive two units from the Venetian Arsenal? JeremoudCorbynejad posted:Maybe there's a typo in the code. To my knowledge Venetian Arsenal works on all of your cities in the base game, and the wording suggests I think that's how it's supposed to work. I specifically changed it to only affect one city in Wondrous Wonders. There is a bug with it though, I believe if you make a naval raider unit you get two extra units due to being classed as both a ranged naval unit and naval raider unit. I was able to fix this in my mod but I don't think it's fixed in the base game.
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# ? Mar 18, 2018 00:00 |
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ibntumart posted:New PYDT game starting up! Pass is Civ 2 was the best Civ Ok fine, just because of the password though.
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# ? Mar 18, 2018 02:48 |
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Since the update, I keep getting joint war declarations. It's really one after the other. The AI only receives single war declarations from other AI.
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# ? Mar 18, 2018 15:28 |
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Joined that new game earlier as well. Which came with good timing because, just shy of four months later, Autumn Goon Game has ended with a religious victory by the glorious Gitarja, Exalted Goddess of the Three Worlds, of Indonesia. i.e. Me. 117 turns in, or not quite halfway to the turn limit at online speed. Good game to everyone else who played.
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# ? Mar 18, 2018 16:30 |
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Roland Jones posted:Joined that new game earlier as well. Which came with good timing because, just shy of four months later, Autumn Goon Game has ended with a religious victory by the glorious Gitarja, Exalted Goddess of the Three Worlds, of Indonesia. i.e. Me. 117 turns in, or not quite halfway to the turn limit at online speed. Good game to everyone else who played. Got any final screenshots? I’m wondering how the game that I left turned out.
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# ? Mar 19, 2018 00:36 |
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markus_cz posted:Got any final screenshots? I’m wondering how the game that I left turned out. I saved a backup of the turn, so I'll post some later. This game is a good example of why you don't ignore religion though; among other factors in my victory, of the three other people who founded religions, two seem to have only built a single holy site each, and the fourth got killed early by a neighbor. When I actually pushed for a religious victory (which I wasn't actively going for until I noticed I already had converted 3/5 other civs), neither of the people with religions had the power to stop me. One I was admittedly in the middle of destroying militarily, but the other one I managed to convert in a matter of turns after sneaking some apostles, two with Proselytizer, nearby. Even if you don't want a religious victory, going for a religion and keeping it reasonably strong is worth it, just so the above doesn't happen. Also, some beliefs are really, really good. Choral Music was really helpful to me that game; I outright ignored theater squares until my cities were so big I ran out of other districts to put in them (which was shortly before the game ended) because holy sites with that belief let me have good faith and culture output. It's excellent for anyone who isn't going for a tourism victory, particularly people who want to spam holy sites obviously but not bad even for those who don't. (I say all this, but in another game I'm in only one person has founded a religion, and I don't think the rest of us even have any GPP yet, despite being 109 turns in. We should probably fix that before we give them the easiest victory ever.)
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# ? Mar 19, 2018 05:05 |
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You should blog your games, Roland, I reckon they'd be an interesting read.
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# ? Mar 19, 2018 10:45 |
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Anecdata I know, but I'm playing a game with the "yeild" fix mod and on Emperor only Russia and Japan have religion (I'm on like T150, Standard size), while I'm competing hard in science with everyone else, and I'm seeing almost no missionary spam while seeing lots more army units out. Game is more difficult but less annoying, if that makes sense.
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# ? Mar 19, 2018 11:15 |
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I'm noticing the same thing on my current game with the typo-fix mod. I'm able to create a world religion and everyone has a whole lot of non-religious units. I'm also constantly getting joint war declarations. It's very enjoyable. I'm also playing on a huge TSL Earth and this is the very first time a new world civ (aztec) has discovered me in Europe, usually it's the other way around but they're more advanced than me in tech. I like it. They have so many caravels they could probably take over half of Europe if they really want because we're all still using galleys over here.
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# ? Mar 19, 2018 12:36 |
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JeremoudCorbynejad posted:You should blog your games, Roland, I reckon they'd be an interesting read. Seconded, Roland is a great player who's consistently leading, so it would be a learning experience. I'd love to read such an LP, though (but I know it's extremely time consuming). I'd be down for writing my own perspective too, so we could have an LP with several points of view like some of those Dominion ones.
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# ? Mar 19, 2018 12:48 |
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I picked up the vanilla game on Steam in a recent sale. Probably wouldn't have bothered because I both love and hate Civ for all the reasons you can probably guess. But I'd recently tried the iOS version out of pure curiosity, and while $60 on iPad was bollocks, I got that craving again. $20 on Mac was much more doable so here I am. Is there a good tl;dr guide on doing stuff in Civ 6 that isn't the size of a university course? I've been playing since Civ 2, but only ever finished a game (winning) in Civ 4, because usually by the point it gets to late game I've either obviously won, or it's a bunch of ever more tedious micromanagement. I was never one for perfect production lines and city min-maxing, I'm a "just want to move my units around and hit next turn" casual when it comes to this game. I guess I'd just like a short list of tips of what to do/not do. Stuff like should I make a bunch of cities clustered together, or really space them out a bit more. Or space them out then fill in the gaps. For a goddamn game I've played for half my life off and on I'm still blundering around not really knowing how best to play, and never really being that super interested into playing it "perfectly" either as that seems super unfun.
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# ? Mar 19, 2018 14:33 |
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I really believe this game lends itself very well to just doing what seems fun, especially if you're not a min-maxer. I don't think your enjoyment will benefit from studying in advance. That being said, here's a tip : hold down ALT to rotate your view so you can look around your beautiful empire.
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# ? Mar 19, 2018 14:43 |
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Parkingtigers posted:I picked up the vanilla game on Steam in a recent sale. Probably wouldn't have bothered because I both love and hate Civ for all the reasons you can probably guess. But I'd recently tried the iOS version out of pure curiosity, and while $60 on iPad was bollocks, I got that craving again. $20 on Mac was much more doable so here I am. You usually want to build cities moderately close. Most cities struggle to get beyond ~12 pop until the endgame, so it's pointless to perfectly space them out to have 36 tiles apiece (even accounting for tiles used up by districts/wonders.) Plus, districts benefit from being clustered together and that gets easier when your cities have some overlap. You may wind up having to crowd things a bit to accommodate things like fresh water etc. but that's ok. You should settle and develop cities with an eye towards maximizing production because otherwise it will take forever to build anything. Hills are your friends; unlike previous Civ games hills are always superior to whatever their base terrain is, plus they can take mines which are very strong improvements.
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# ? Mar 19, 2018 15:01 |
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Tip from a noob who's 3/4 through my second game, after my first was a disaster. The difference? Ignored food, Industry is King, and I made sure to rush Industrial sectors quick smart. Sometime around Medieval I snowballed out of the pack despite not really knowing what I was doing. I suppose if you want to put some effort into it, be aware that industrial and entertainment (assuming you even make the latter) districts have higher tier buildings that affect cities within 6 hexes. But you can't stack them (anymore) so it's not sometime to min-max as you can kind of wing it after the fact.
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# ? Mar 19, 2018 15:01 |
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I’m a big fan of your first three cities — including your cap — being 4 tiles away from each-other forming a triangle. Terrain matters (where da luxes at), but that’s the goal. Make settlers as early as possible. I generally go some variation of scout scout warrior settler (buy worker) settler settler settler settler etc DNK fucked around with this message at 15:23 on Mar 19, 2018 |
# ? Mar 19, 2018 15:21 |
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John F Bennett posted:I'm noticing the same thing on my current game with the typo-fix mod. I'm able to create a world religion and everyone has a whole lot of non-religious units. I'm also constantly getting joint war declarations. It's very enjoyable. Since installing the mod I've gone from handily winning Immortal to blowing three games in a row. It's a good way to find out how Bad At Civ you are I did see a report that someone managed to get a ridiculously early religious victory because the AI just ignored religion completely. That still seems to be the exception rather than the norm, though; my games still always seem to have a couple civs seriously contesting religion, there are just fewer useless holy sites in everyone else's civ.
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# ? Mar 19, 2018 15:21 |
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Straight White Shark posted:Since installing the mod I've gone from handily winning Immortal to blowing three games in a row. It's a good way to find out how Bad At Civ you are Presumably some the work they have done on the AI since release has been to compensate for this bug, so with the typo's corrected it's quite possible the AI is undervaluing faith.
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# ? Mar 19, 2018 15:45 |
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Parkingtigers posted:I picked up the vanilla game on Steam in a recent sale. Probably wouldn't have bothered because I both love and hate Civ for all the reasons you can probably guess. But I'd recently tried the iOS version out of pure curiosity, and while $60 on iPad was bollocks, I got that craving again. $20 on Mac was much more doable so here I am. On a lower difficulty level, an experienced player like you should be able to kick the tires and still win regardless of optimization. You can't really do it "wrong." The main thing to do is to build some military units early in Civ VI, because the barbarians are interesting, sometimes a little too interesting.
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# ? Mar 19, 2018 15:45 |
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JeremoudCorbynejad posted:You should blog your games, Roland, I reckon they'd be an interesting read. markus_cz posted:Seconded, Roland is a great player who's consistently leading, so it would be a learning experience. I'd love to read such an LP, though (but I know it's extremely time consuming). I'd be down for writing my own perspective too, so we could have an LP with several points of view like some of those Dominion ones. Thanks for the compliments, and yeah, I've considered it; I was actually saving all my turns for a couple of games last year and keeping notes in a text file for LP purposes, but it is a lot of work. I've done some LPs before (including a Dominions one actually), and I'd definitely want to be ready for it before starting another one. Going to give myself a little more time to get some things in order and to get used to R&F, and maybe for Firaxis to patch the game once or twice if we're lucky, then I'll think about starting something. Parkingtigers posted:I picked up the vanilla game on Steam in a recent sale. Probably wouldn't have bothered because I both love and hate Civ for all the reasons you can probably guess. But I'd recently tried the iOS version out of pure curiosity, and while $60 on iPad was bollocks, I got that craving again. $20 on Mac was much more doable so here I am. City spacing, in the expansion it's a big deal due to the loyalty mechanic making settling closer to enemies and further from your own cities dangerous, but for the base game, it can vary. Some civs will want to be tightly-packed so they can put districts and improvements close together for adjacency bonuses, and some other things (like the Colosseum, one of the best early wonders if you can get multiple cities in range) have an area of effect that makes getting things closer to them appealing. Other general tips, not in any particular order:
Could go more in-depth probably, but, you did ask for tips, so just tried to give some things that are worth keeping in mind. If you're playing against the AI you can generally afford to play around, but having production-poor cities that take forever to make anything sucks no matter how casually you're playing, so I felt like that was worth emphasizing. Roland Jones fucked around with this message at 15:49 on Mar 19, 2018 |
# ? Mar 19, 2018 15:46 |
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I played some hotseat last week as Germany I managed to put three hanse around my government district so they ended up at +5 or +6 adjacency bonus. Then there was the policy which doubles that. Mildly broken. My starting build order is to go slinger, builder and then possibly a second slinger. Considering you can't stop barb scouts from triggering camps and the AI loves to "surprise" war you early it works out decently. Granted I'm by no means a skilled player.
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# ? Mar 19, 2018 15:54 |
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# ? Jun 5, 2024 04:29 |
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Thanks for all the tips, I've read them all and done my best to absorb what's new about Civ6 compared to previous games. It all helps because one of the things I find most daunting about this series is the sheer amount of options when starting a new game. World type, map size, difficulty levels, Jesus there are just so many variables. I feel like I could play for a hundred hours just to figure out a comfortable set of options for my ability level and play style. Good to know that winging it is pretty viable, because that's very much what I have and always will do.
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# ? Mar 19, 2018 16:24 |