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So a friend just informed me of some new bullshit the tau codex opened up. The yvarha can be given the borkan sept, which puts it up to a 14" 3d6 shot s6 ap-2 d3 flamer, and the nova reactor can burn 1 MW to let it redeploy as a deepstrike. So you drop it in the back of your board where it doesn't die / is protected by drones, then turn 2 jump it to 9", flamer pretty much any squad to death, hurt a vehicle bad with the now 18" range ionic discharge cannon, and be essentially immune to charges unless your opponent has a horde. It'll statistically kill a custodes bike captain on the charge. Great work balance team not figuring this one out
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# ? Mar 18, 2018 17:00 |
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# ? May 22, 2024 18:40 |
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Historically, GW doesn't ever consider Forge World models or rules when writing their own rules.
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# ? Mar 18, 2018 17:10 |
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Chiwie posted:In other words, the old custode models/artwork! Pretty dope helmet on yer boy, kudos.
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# ? Mar 18, 2018 17:10 |
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Floppychop posted:Historically, GW doesn't ever consider Forge World models or rules when writing their own rules. Correct, but given that they're now doing things like adjusting their points cost in chapter approved and pushing them as a generally acceptable thing to field, they need to.
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# ? Mar 18, 2018 17:14 |
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Floppychop posted:Historically, GW doesn't ever consider Forge World models or rules when writing their own rules. Something needs to be done about Forgeworld’s rules writing with relation to GW prime. There’s this constant stream of broken models and rules interactions coming from them these days and it’s honestly getting pretty old. This whole sort of separate but not really situation is clearly not cutting it.
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# ? Mar 18, 2018 17:17 |
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Neurolimal posted:Pretty dope helmet on yer boy, kudos. Cheers. 'When in doubt, add more skulls' seems to solve most 40k problems. Pendent posted:Something needs to be done about Forgeworlds rules writing with relation to GW prime. Theres this constant stream of broken models and rules interactions coming from them these days and its honestly getting pretty old. ^A thousand times this.
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# ? Mar 18, 2018 17:19 |
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It especially doesn't help with the crowd screaming that FW models are intentionally broken to drive sales.
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# ? Mar 18, 2018 17:20 |
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mango sentinel posted:It especially doesn't help with the crowd screaming that FW models are intentionally broken to drive sales. People are too loving stupid to realize that FW just as often releases underpowered garbage as they do overpowered poo poo. And it's because they're Not Good at balancing.
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# ? Mar 18, 2018 17:23 |
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Mango Polo posted:People are too loving stupid to realize that FW just as often releases underpowered garbage as they do overpowered poo poo. And it's because they're Not Good at balancing. Yeah Forge World's thing forever has been to release books with 90% total non-functional garbage and then 10% insanely OP bullshit that should never have made it to print. If they were deliberately releasing OP stuff to drive sales, you'd hope they'd do a lot better job of it than that.
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# ? Mar 18, 2018 17:27 |
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I've started a vodcast. It's horrible but I think some of you might enjoy it. https://www.youtube.com/watch?v=HOylqg7Ljj0 I realise it's hot garbage compared to the badcast and Carl's podcast however I think there are people out there like me that want to hear about other peoples plastic spacemen's made up background.
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# ? Mar 18, 2018 17:35 |
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Chiwie posted:In other words, the old custode models/artwork! Oh my
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# ? Mar 18, 2018 17:35 |
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ineptmule posted:Oh my HMMHMM, something has awakened in my loins
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# ? Mar 18, 2018 17:39 |
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Corrode posted:Yeah Forge World's thing forever has been to release books with 90% total non-functional garbage and then 10% insanely OP bullshit that should never have made it to print. If they were deliberately releasing OP stuff to drive sales, you'd hope they'd do a lot better job of it than that. I’d really like to see all the rules writing for 40k proper just stick with GW’s in-house team and have all the Forgeworld stuff included in their respective codices. It’s super apparent that FW has their b-team working on this stuff now so it would make the most sense to me to just pull it all back in and let FW focus on their specialist games and (someday) 30k.
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# ? Mar 18, 2018 17:49 |
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If I ever do a custodes land raider, I may have to put in a speaker to constantly blare the pillar men theme.
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# ? Mar 18, 2018 17:50 |
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Pendent posted:I’d really like to see all the rules writing for 40k proper just stick with GW’s in-house team and have all the Forgeworld stuff included in their respective codices. It’s super apparent that FW has their b-team working on this stuff now so it would make the most sense to me to just pull it all back in and let FW focus on their specialist games and (someday) 30k. Yeah, they should really pull it all back in centrally and have one team covering all the rules, or make it clear FW stuff is not for Matched, one or the other. On the subject of a different kind of Forge World, I ordered Forgebane today as well as a bunch of Mechanicum/IG/BA stuff. That should neatly finish off my Ad Mech to the point that I can at least field 2k with a couple of options, and give me the basis for what I think is going to be my 2k list for London GT. Gonna focus on getting all that stuff painted for now, then maybe it's Necron time.
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# ? Mar 18, 2018 18:00 |
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Yeah, I dont blame them for not having FW reigned in yet, but FW writing their own poorly-thought out rules focused more on fluff than balance definitely feels like a relic that needs to be taken care of.
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# ? Mar 18, 2018 18:02 |
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With Forgebane happening, I'd like to paint up my 20-years old Necrons to mix in with the new guys! But some questions before I commit to a paint scheme: I've heard Maynarkh is the 'retro' dynasty, but I'm unsure how much that means they're like I remember them. Is there a more appropriate dynasty for the original models? And do their 8e rules look awful?
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# ? Mar 18, 2018 18:13 |
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The Y'vahra isnt even broken. I think 400 points in Gun Drones is still a better spend. It is just that most of the rest of Tau is saddled with lovely 4+ BS, so when shots actually land, people are shocked by it. Using the benchmark of it melting a Shield Captain also sucks. Best case scenario it kills the Shield Captain... and that is all it is going to do for Overwatch. Edit: if my math is a little off, I don't have my spreadsheet at hand.
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# ? Mar 18, 2018 18:33 |
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dexefiend posted:The Y'vahra isnt even broken. I think 400 points in Gun Drones is still a better spend. It is just that most of the rest of Tau is saddled with lovely 4+ BS, so when shots actually land, people are shocked by it. That's not best case scenario, that's middle of the road average. If you charge it with 3 of them (500 points) it'll probably melt all of them. I used them as an example of a fairly tough melee unit. If you charge it with a 10 man death company squad it will probably kill 7 of them. If you charge it with 5 sanguinary guard they're almost certainly dead.It has fly so after they fail to kill it it can just leave melee. If it lands out of deep strike 12" away from a baneblade it'll knock 10 wounds off. My complaint isn't so much the offensive damage output, which is good but not amazing, but the fact that if you're playing space marines/eldar/anything with units of 10 guys it's practically unchargable. Every other flamer weapon is about an 8" range, and you can charge from 12", so while your charge chance is low you still have the option of avoiding the auto hit overwatch. A 14" flamer means you have no option other than to take the overwatch.
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# ? Mar 18, 2018 18:47 |
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I grabbed Forgebane. Looking forward to my Knight Squad.
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# ? Mar 18, 2018 18:50 |
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dexefiend posted:The Y'vahra isnt even broken. I think 400 points in Gun Drones is still a better spend. It is just that most of the rest of Tau is saddled with lovely 4+ BS, so when shots actually land, people are shocked by it. I’m broadly in agreement that the Y’vahra isn’t broken at rate, though it does feel incredibly unfun to play against because the nova charge version of the pulse flamer is so drastically unlike any other auto-hit weapon in the game. However, I do worry that 14” range on it is completely monstrous - as has been called out earlier in the thread, being able to boost jump out and drop back in within flamer range completely throws out its tenuous claim to balance or fun-ness. If the tau player gets the first turn and jumps it out, then congratulations, your best unit is getting murdered next turn, and there’s not that much some armies can do about it, especially as the Tau player has a turn of shooting to kill off your screens. Using buffs or strategems to pull off a nine inch charge then piling other units in once it can’t overwatch is also a premier way to take it down, and 14” flaming kills that plan too. Howling banshees it is I guess.
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# ? Mar 18, 2018 18:52 |
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Beer4TheBeerGod posted:I grabbed Forgebane. Looking forward to my Knight Squad. fully painted by 2025
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# ? Mar 18, 2018 18:53 |
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Naramyth posted:fully painted by 2025 NOVA or bust!
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# ? Mar 18, 2018 19:15 |
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One_Wing posted:Y’vahra
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# ? Mar 18, 2018 19:34 |
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Necron release preview this week, pre-orders next, so March 31st release date as predicted.
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# ? Mar 18, 2018 19:35 |
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Booley posted:So a friend just informed me of some new bullshit the tau codex opened up. That's now how Escape Thrust works. You can't deep strike it until the end of your following turn.
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# ? Mar 18, 2018 19:37 |
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Chiwie posted:I've started a vodcast. It's horrible but I think some of you might enjoy it. Are you looking for C&C on this?
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# ? Mar 18, 2018 19:42 |
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Ilor posted:What is this, some sort of Craftworld sept? Some sort of Ta'u'dari (Aeld'au?) alliance? It’s a forge world Tau model with an, shall we say, ill-advised rule set.
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# ? Mar 18, 2018 19:44 |
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Serotonin posted:That's now how Escape Thrust works. You can't deep strike it until the end of your following turn. Yes. It sets up on the board turn 1, immediately jumps out, and lands at the beginning of turn 2. That gives the tau player time to cut down enough of your screen for it to land within 14" of things it wants to kill, and gives them time to try to get drones near it (though I think there might be a way to get drones to deep strike too, not sure on that).
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# ? Mar 18, 2018 19:50 |
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So is the Tau codex stupid as gently caress? FW stuff being stupid and unfun to deal with is nothing new.
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# ? Mar 18, 2018 19:51 |
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Here's a question: wouldn't it be quite easy to balance FW models whenever they want, on account of them having entirely separate data not included in the codex? Just seems like they could easily hotfix FW stuff, email buyers .pdf's of the new datasheets, even spin it as a free service for FW purchases; it's not just resin, it's a continually supported and expanded unit that you'll always be able to use!
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# ? Mar 18, 2018 19:58 |
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Booley posted:Yes. It sets up on the board turn 1, immediately jumps out, and lands at the beginning of turn 2. That gives the tau player time to cut down enough of your screen for it to land within 14" of things it wants to kill, and gives them time to try to get drones near it (though I think there might be a way to get drones to deep strike too, not sure on that). Drones can deep strike now.
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# ? Mar 18, 2018 19:59 |
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Bombogenesis posted:So is the Tau codex stupid as gently caress? FW stuff being stupid and unfun to deal with is nothing new. Not at all. It seems pretty reasonable to me. The Tau Facebook group is having a melt down that it's hot garbage, so make of that what you will.
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# ? Mar 18, 2018 20:02 |
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Yeah there's a TON of salt from Tau players online about it... But as a (new) tau player myself it looks fine to me, idk?
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# ? Mar 18, 2018 20:04 |
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Surprise T Rex posted:Yeah there's a TON of salt from Tau players online about it... But as a (new) tau player myself it looks fine to me, idk? A combination of the old CEO encouraging using Tau to release more and more overpowered expensive battlesuits + most people telling newbies to stay away from Tau for various reasons (more like various resins ) means most of the tau players are long in the tooth and insufferable assholes. Also probably bitter about 8e in general.
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# ? Mar 18, 2018 20:10 |
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Surprise T Rex posted:Yeah there's a TON of salt from Tau players online about it... But as a (new) tau player myself it looks fine to me, idk? Im a new Tau player and it looks fun to me too. There's some interesting list design options and some good synergies to build lists around. What I dont get about a lot of the anti Tau sentiment is people moaning about how good they are at shooting. The can't do the psychic phase and can't really do the melee phase. If they weren't at least above average in the shooting phase they would be worthless
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# ? Mar 18, 2018 20:12 |
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The Sex Cannon posted:Are you looking for C&C on this? For sure.
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# ? Mar 18, 2018 20:15 |
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Yeah, I mean from what I’ve seen of it the codex is mostly fine - nothing other than the interaction of a sept with a forgeworld model seems actively unfun or broken, and there are plenty of cool quality units anchored by some of the best value “quality” infantry in the game - Bor’kan and Vior’la Strike Teams are astoundingly good value at 7 pts per model, and once the meta cycles round I wouldn’t be surprised to see heavy fire warrior armies tearing up tournaments. Kroot are also excellent screening choices at 5ppm. The only major black spot is that crisis teams are still seriously overcosted, and that’s badly compounded by how good value the infantry are - there’s almost never a situation where you’d want to take a crisis suit over literally between 8-10 fire warriors if you’re looking for efficiency, which is an enormous shame given how cool and iconic they are.
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# ? Mar 18, 2018 20:15 |
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Serotonin posted:Im a new Tau player and it looks fun to me too. There's some interesting list design options and some good synergies to build lists around. I'd say a part of it is just how the current meta/sentiment is very advantageous for Tau atm until people wise up; a lot of people have kneejerk shelved their psychic army because of the beta nerf to the single power they were spamming, and right now the obsession over shield captains works in their favor because dealing with Tau overwatch typically requires a blood sacrifice of a throwaway unit, that shield captain lists dont always have. All this is to say, the salt will eb when SC's get nerfed and people start remembering that there's still a lot of good psychic powers.
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# ? Mar 18, 2018 20:19 |
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# ? May 22, 2024 18:40 |
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Yeah the codex looks okay from where I'm standing, but I'm a Crisis Suit guy so I'm not thrilled by the lack of a points drop for them. Hopefully a Chapter Approved or something does something like that in the future because I wanna run Farsight.
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# ? Mar 18, 2018 20:20 |