|
is the "evaluation" task you get after building your first dome supposed to be the end of your colony main task? The way the game says "ok here's your score makes me interpret it as the intended end of your save, but because I've been hella slow and after 100 sols I'm only just starting on my first medium dome (I did build 2 small ones right next to each other). edit: I'm talking about finishing "export 100 rare metals to earth" or "research 40 technologies" assignments double nine fucked around with this message at 21:41 on Mar 18, 2018 |
# ? Mar 18, 2018 21:26 |
|
|
# ? May 31, 2024 16:29 |
|
King Doom posted:Has anyone had any success with childcare domes? I built one, filled it with nurseries, schools, playgrounds and an automatic grocer and diner and toggled children off in all domes but that one and made it child exclusive and now instead of moving there on their own they just sit wherever they spawned and die in the gutters. They will not move unless I manually make them and it's pissing me off. Movement between domes seems to have a massive dependence on available shuttle hubs
|
# ? Mar 18, 2018 21:36 |
|
King Doom posted:Has anyone had any success with childcare domes? I built one, filled it with nurseries, schools, playgrounds and an automatic grocer and diner and toggled children off in all domes but that one and made it child exclusive and now instead of moving there on their own they just sit wherever they spawned and die in the gutters. They will not move unless I manually make them and it's pissing me off. I erm, don't think children work well in their own dome. You will have much better luck with more of a "procreation dome" setup where you make it comfortable and have a bunch of housing, then put a medical spire with the birth rate upgrade in it, and a bunch of nurseries schools and playgrounds. I think kids need adults around to look after them? If you stack up comfort you'll get people loving like rabbits and then the young unspecialized adults can move into a college dome with a bunch of universities/exercise fields to get them educated/fit, then they can move into specialist domes once they've qualified. E: also yea maybe you need shuttles? I built all my domes right next door to each other and I get a lot of movement though so it might be distance related. This is my gently caress dome, you can see it basically exploded my population: OwlFancier fucked around with this message at 21:59 on Mar 18, 2018 |
# ? Mar 18, 2018 21:56 |
|
Shibawanko posted:Yeah I guess I was hoping for a more realistic game. I want a game where I can go "holy poo poo my crew got the generator working again, now we can save the greenhouse!" rather than "let's throw another city in this empty field here" For as goofy as it looks if you take any sponsor other than the "literal tutorial super easy sponsor" you'll definitely have moments like that. The game is as easy, or hard, as you make it. As for shuttles, I have seen people just hoofing it incredibly far. That seems to be the exception to the rule, but something that does happen now and then. Edit: Oh god, I hope you didn't take Church of the New Ark, because with their birthrate increase that dome would drown your entire map. Alkydere fucked around with this message at 22:04 on Mar 18, 2018 |
# ? Mar 18, 2018 21:59 |
|
Alkydere posted:For as goofy as it looks if you take any sponsor other than the "literal tutorial super easy sponsor" you'll definitely have moments like that. The game is as easy, or hard, as you make it. Yeah the aesthetics do not indicate the gameplay, you will absolutely die starving and frozen and dessicated in a ditch if you don't know what you're doing.
|
# ? Mar 18, 2018 22:00 |
|
OwlFancier posted:I erm, don't think children work well in their own dome. You will have much better luck with more of a "procreation dome" setup where you make it comfortable and have a bunch of housing, then put a medical spire with the birth rate upgrade in it, and a bunch of nurseries schools and playgrounds. I think kids need adults around to look after them? If you stack up comfort you'll get people loving like rabbits and then the young unspecialized adults can move into a college dome with a bunch of universities/exercise fields to get them educated/fit, then they can move into specialist domes once they've qualified. The childcare dome (which has been named The Thunderdome) actually works in the sense that I'm getting a lot of kids turning into youths in there, but I have to manually move them out and move the kids in and it's a pissing nuisance.
|
# ? Mar 18, 2018 22:04 |
|
King Doom posted:The childcare dome (which has been named The Thunderdome) actually works in the sense that I'm getting a lot of kids turning into youths in there, but I have to manually move them out and move the kids in and it's a pissing nuisance. That might be a migration issue then yeah, how close is it to your other buildings and do you have a shuttle service? Also do you have other domes with work for the youths, or things that will pull them out such as making the childcare dome not allow them, or have other domes prefer them or people without specializations (which they won't start with)?
|
# ? Mar 18, 2018 22:06 |
Photo mode is pretty neat:
|
|
# ? Mar 18, 2018 22:10 |
|
In regards to the childcare dome there was a dev post on their forums (sorry, on phone and don't have the link) that more or less said you'll need some available adult job slots in that dome for when the children grow up, or something along those lines. Here's the dev link: https://forum.paradoxplaza.com/forum/index.php?threads/children-not-moving-to-nursery-dome.1080275/#post-23960080 dedian fucked around with this message at 23:50 on Mar 18, 2018 |
# ? Mar 18, 2018 22:20 |
|
You don't even necessarily need them in the dome, I put my polymer factories outside the gently caress dome.
|
# ? Mar 18, 2018 22:25 |
|
Just had a hell of a close call during the early days of a new colony. Had a dust storm blow in while both rockets were on the ground, which is a shame as one was about to take off and go get my first wave of colonists. I had enough solar panels up to just about squeak by during the day, and I could survive the night by shutting down my concrete machines, but the maintenance costs on the place were absolute hell. Once the dust finally cleared (after over five sols) I had two polymer left in the stockpile. I basically had to shut down all my batteries except the least damaged one and limp along switching stuff off at night until the first rocket could turn around and bring in some much needed supplies. At least when the next storm hit I was prepared. Plenty of supplies ready, enough wind farms up that I could just switch off the solar arrays for the duration, and I managed to get a rocket landed, unloaded and launched again the day before it arrived. Now I just need to get dome 2 up and running so I can start exporting metals and get some money coming in.
|
# ? Mar 18, 2018 22:31 |
|
iis there a better deal on this game than the 10% off on steam? i feel like itd be good about 20-25 bux but 40 is just tough!!!
|
# ? Mar 18, 2018 22:33 |
|
Ramadu posted:iis there a better deal on this game than the 10% off on steam? i feel like itd be good about 20-25 bux but 40 is just tough!!! the game just came out two days ago
|
# ? Mar 18, 2018 22:36 |
|
Ramadu posted:iis there a better deal on this game than the 10% off on steam? i feel like itd be good about 20-25 bux but 40 is just tough!!! https://isthereanydeal.com/search/?q=mars#/page:game/info?plain=survivingmars €28.5 https://www.gamebillet.com/surviving-mars?affiliate=1c8adfeb-78f3-4d89-9a91-5b697ec73e37 €29.5 https://www.voidu.com/en/surviving-mars?voider=isthereanydeal&utm_source=isthereanydeal&utm_medium=affiliate €33.9 https://www.indiegala.com/store/product/464920 edit: for whatever reason wingamestore is listed as ~€28 on isthereanydeal but when I go to their store I get ~€33 so I don't know why there's a discrepancy there double nine fucked around with this message at 22:41 on Mar 18, 2018 |
# ? Mar 18, 2018 22:39 |
|
Ramadu posted:iis there a better deal on this game than the 10% off on steam? i feel like itd be good about 20-25 bux but 40 is just tough!!! Wait like a year for when it's a holiday sale or something. The game just dropped for crissakes, expecting it to be on sale right away is bonkers.
|
# ? Mar 18, 2018 22:45 |
|
frogge posted:Wait like a year for when it's a holiday sale or something. The game just dropped for crissakes, expecting it to be on sale right away is bonkers. why?
|
# ? Mar 18, 2018 23:04 |
|
Generally video games do not go on sale when they are new, they go on sale when they are old.
|
# ? Mar 18, 2018 23:05 |
|
OwlFancier posted:I erm, don't think children work well in their own dome. You will have much better luck with more of a "procreation dome" setup where you make it comfortable and have a bunch of housing, then put a medical spire with the birth rate upgrade in it, and a bunch of nurseries schools and playgrounds. I think kids need adults around to look after them? If you stack up comfort you'll get people loving like rabbits and then the young unspecialized adults can move into a college dome with a bunch of universities/exercise fields to get them educated/fit, then they can move into specialist domes once they've qualified. The Something Awful Forums > Discussion > Games > Surviving Mars: This is my gently caress Dome
|
# ? Mar 18, 2018 23:06 |
|
King Doom posted:Has anyone had any success with childcare domes? I built one, filled it with nurseries, schools, playgrounds and an automatic grocer and diner and toggled children off in all domes but that one and made it child exclusive and now instead of moving there on their own they just sit wherever they spawned and die in the gutters. They will not move unless I manually make them and it's pissing me off. You need at least 1 free adult resident slot for kids to move in.
|
# ? Mar 18, 2018 23:09 |
|
IcePhoenix posted:The Something Awful Forums > Discussion > Games > Surviving Mars: This is my gently caress Dome
|
# ? Mar 18, 2018 23:39 |
|
How do you set colonist priority for domes? I don't mind having a retirement dome, but don't want them clogging up my main domes. Regarding power of three mystery they seemed confused I made decorations. is there another result from that mystery?
|
# ? Mar 18, 2018 23:59 |
|
FractalSandwich posted:Two colonists enter. Ten colonists leave. bahahaha Heffer posted:How do you set colonist priority for domes? I don't mind having a retirement dome, but don't want them clogging up my main domes. When you have a dome selected the leftmost icon will let you prioritize traits in the same way you can filter out incoming colonists on passenger rockets
|
# ? Mar 19, 2018 00:03 |
|
Heffer posted:How do you set colonist priority for domes? I don't mind having a retirement dome, but don't want them clogging up my main domes. Select the dome and it's the first button on the left, the "filter by traits" tab.
|
# ? Mar 19, 2018 00:04 |
|
Heffer posted:How do you set colonist priority for domes? I don't mind having a retirement dome, but don't want them clogging up my main domes. Click on the dome, then click on the icon in the very top left of the info panel to filter by traits.
|
# ? Mar 19, 2018 00:04 |
OwlFancier posted:I erm, don't think children work well in their own dome. You will have much better luck with more of a "procreation dome" setup where you make it comfortable and have a bunch of housing, then put a medical spire with the birth rate upgrade in it, and a bunch of nurseries schools and playgrounds. I think kids need adults around to look after them? If you stack up comfort you'll get people loving like rabbits and then the young unspecialized adults can move into a college dome with a bunch of universities/exercise fields to get them educated/fit, then they can move into specialist domes once they've qualified. Is there a way to get kids to move into a college dome on their own, or do you have to dump them over there individually?
|
|
# ? Mar 19, 2018 00:04 |
|
DreamShipWrecked posted:Is there a way to get kids to move into a college dome on their own, or do you have to dump them over there individually? drat this game is more realistic than I thought
|
# ? Mar 19, 2018 00:16 |
|
DreamShipWrecked posted:Is there a way to get kids to move into a college dome on their own, or do you have to dump them over there individually? My last game I set a single dome to prefer untrained workers. That was enough (along with preferences set for trained workers elsewhere) was enough to filter almost all the untrained people into my college dome eventually. It worked well enough that I almost always had 1-2 homeless despite having 3 apartments in a size-1 dome and the college working a full 3 shifts.
|
# ? Mar 19, 2018 00:21 |
they'll wander over to other domes if it's within the dome's range it seems, but they won't take space planes
|
|
# ? Mar 19, 2018 00:22 |
|
Gamerofthegame posted:they'll wander over to other domes if it's within the dome's range it seems, but they won't take space planes Didn't have any issues on my game. Then again I watched a dude literally book it for 3-4 sectors from one dome to another.
|
# ? Mar 19, 2018 00:27 |
|
DreamShipWrecked posted:Is there a way to get kids to move into a college dome on their own, or do you have to dump them over there individually? College dome should prefer unspecialized youths, that should get most of your kids to move straight there and go to university. Have some low importance jobs for them to do or just a bunch of recreational jobs, diners and the like.
|
# ? Mar 19, 2018 00:29 |
|
So I guess there's no achievement for beating Wildfire? I kept supplying the shuttles until I got a popup saying the earth was cured, it gave me a free wonder tech, told me I could keep shipping curetatos back for extra money for some reason. It's sad, I actually felt like I, uh, achieved something with this crisis. The game is slow for sure, but 200%+ difficulty seems to be where it starts involving making challenging decisions.
|
# ? Mar 19, 2018 00:31 |
|
metasynthetic posted:So I guess there's no achievement for beating Wildfire? I kept supplying the shuttles until I got a popup saying the earth was cured, it gave me a free wonder tech, told me I could keep shipping curetatos back for extra money for some reason. Same with the Beyond Earth one. I literally created a post-scarcity utopia for humanity on Earth and didn't get a cheevo.
|
# ? Mar 19, 2018 00:48 |
|
Think I'm going to have to retire this one due to bugs alas, got some stockpiles I can't delete and a rocket that can't take off. Ah well, a chance to try another sponsor and another location.
|
# ? Mar 19, 2018 00:56 |
|
What am I supposed to do about colonists taking jobs they don't like (when jobs they do like are available) and getting depressed about it and throwing themselves out the airlock
|
# ? Mar 19, 2018 01:31 |
|
Kibbles n Shits posted:What am I supposed to do about colonists taking jobs they don't like (when jobs they do like are available) and getting depressed about it and throwing themselves out the airlock Laugh because we're all sadistic, broken monsters of space-gods? I've never seen that issue before unless you're talking about people filling in for jobs they aren't trained for. The main issue is there's not enough people to fill the positions. The game goes "specialists first" then "warm bodies" to fill the slot. You need to import more of the right specialist, or train them with a mars college.
|
# ? Mar 19, 2018 01:42 |
|
Alkydere posted:Laugh because we're all sadistic, broken monsters of space-gods? I'm not even sure now, the UI for managing colonists frankly needs a lot of work. Maybe I misunderstood what kinds of colonists I would be receiving and in what numbers.
|
# ? Mar 19, 2018 01:51 |
|
I don't think colonists working out of their skill range makes them unhappy, it just makes them not as good at their job. If they're unhappy it generally means they aren't getting the recreation facilities they need or are working nightshift/overtime. You get 12 colonists per shuttle by default, and you can hand pick them if you want to. Otherwise you can just set which types you particularly want/absolutely don't want and it'll give you a grab bag. People work 8 hours, sleep 8 hours, and I think relax the other 8, so if you have a building that needs 3 people per shift, you'll need 6 people to run it for both shifts, or 9 to run it 24/7. You need a lot of people to run things, basically, something like an electronics factory running 24/7 will use up about 3 standard housing units of people to run it, so you need to invest in bigger domes and higher density housing really if you're going to be running those. OwlFancier fucked around with this message at 02:06 on Mar 19, 2018 |
# ? Mar 19, 2018 02:01 |
|
This isn't that useful, but it's good to know the forbidden meats are finally available on Mars.
|
# ? Mar 19, 2018 02:02 |
|
Fans posted:
Yeah, the breakthroughs tend to range from "kinda neat and atmospheric but not awesome" to "holyfuckballs gamechanger"
|
# ? Mar 19, 2018 02:14 |
|
|
# ? May 31, 2024 16:29 |
|
I was watching a dead body and hoping it'd get a little tombstone outside of the dome or something else, but no, they just *poof* disappear. Disappointing, you could have done something with that, devs!
|
# ? Mar 19, 2018 02:15 |