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turn off the TV posted:My ultimate dream in life is that someday there will be more than one blank slate protagonist RPG in which the player controls the dialogue of their companions in addition to the protagonist. I really appreciated being able to hold conversations as the preexisting party members in Divinity 2. NWN2: Storm of Zehir had this feature. You could select which party member to have talk at any point in every conversation.
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# ? Mar 18, 2018 02:45 |
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# ? Jun 4, 2024 00:03 |
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Cythereal posted:NWN2: Storm of Zehir had this feature. You could select which party member to have talk at any point in every conversation. If I remember right SoZ is the expansion where you create your own party, so it's not exactly what I'm talking about. In Original Sin 2 the premade party members can all be the selected protagonist, or none of them can be and you can make up your own. They each have their own specific backstories, plotlines and dialogue interactions with the player character and each other. Since they all have actual identities within the world there are a lot of situations where one of the party members will have unique dialogue with an NPC, and if you talk to them as that character you have dialogue that is actually written like a character or person and not so much a branching tree of exposition. On the other hand, if you do want exposition you can just talk to them from the point of view of a blank slate protagonist, or someone else in the party who doesn't know them. Something like that in a Bethesda type game could massively cut down on the number of awkward dialogue exposition dumps, because there's a lot more freedom to write a human sounding conversation. The Witcher series is a pretty good example of why. Neddy Seagoon posted:Xenoblade 1 and 2 will let you pick what characters say during heart-to-heart conversations, even if they don't involve the protagonist. Unless things changed in XBC2, the heart to hearts are mostly just optional vignettes that could have just existed as cutscenes.
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# ? Mar 18, 2018 03:17 |
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turn off the TV posted:If I remember right SoZ is the expansion where you create your own party, so it's not exactly what I'm talking about.
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# ? Mar 18, 2018 04:21 |
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I like the feature in some of the Mass Effect and Dragon Age games where you can turn to a companion and give them a chance to handle a situation. You can't take control of a companion and control all the dialogue through them, but you do get to control when and if they have a say. Only problem with the implementation in those games is that its limited in when it comes up and with who, and it's pretty much always an "I Win" button for that conversation.
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# ? Mar 18, 2018 05:00 |
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Kurui Reiten posted:Yeah, one thing to remember is that in stuff like Baldur's Gate, they were still adding text and lines right up to the end of production. They could expand whatever dialog they wanted, because it was all just blocks of text. That's why in the original Fallouts, that were only partially voice acted, you got a lot of bits where a voice acted character would be "Hey, here's the basics of your mission. Talk to my non-voice acted assistant for more details". They could change a lot of things around without having to rerecord any of the major character's lines.
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# ? Mar 18, 2018 05:38 |
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Does anyone remember the name or have the link of the Doom 1 and 2 mod that added in a bunch of weapons and enemies from other of the era games like Hexen, Heretic, Blood, Shadow Warrior, Duke, and straife? The mod just mashed them together kind of randomly each time you started a new level so you got different stuff every time.
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# ? Mar 18, 2018 16:35 |
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marshmallow creep posted:I like the feature in some of the Mass Effect and Dragon Age games where you can turn to a companion and give them a chance to handle a situation. You can't take control of a companion and control all the dialogue through them, but you do get to control when and if they have a say. Only problem with the implementation in those games is that its limited in when it comes up and with who, and it's pretty much always an "I Win" button for that conversation. This also happens in New Vegas with a few quests involving Veronica and Arcade.
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# ? Mar 18, 2018 17:40 |
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Haruharuharuko posted:Does anyone remember the name or have the link of the Doom 1 and 2 mod that added in a bunch of weapons and enemies from other of the era games like Hexen, Heretic, Blood, Shadow Warrior, Duke, and straife? The mod just mashed them together kind of randomly each time you started a new level so you got different stuff every time. Please tell me it has Chex Quest weapons.
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# ? Mar 18, 2018 21:45 |
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Haruharuharuko posted:Does anyone remember the name or have the link of the Doom 1 and 2 mod that added in a bunch of weapons and enemies from other of the era games like Hexen, Heretic, Blood, Shadow Warrior, Duke, and straife? The mod just mashed them together kind of randomly each time you started a new level so you got different stuff every time. One of the biggest ones that does that is Samsara, though that hasn't updated in a few years - it even changes around the status bar to match the different games the weapons come from and is particularly fun for multiplayer stuff. Doesn't have the strife guy though, cuz the developer never came up with a way to have them in but still have the character feel distinct from all the others before he stopped adding things to the mod.
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# ? Mar 19, 2018 01:09 |
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fishmech posted:One of the biggest ones that does that is Samsara, though that hasn't updated in a few years - it even changes around the status bar to match the different games the weapons come from and is particularly fun for multiplayer stuff. there is a fan continuation of Samsara that adds a stupid amount of (poorly balanced) characters including strife guy, caleb from blood, gordon freeman, even one of the dudes from redneck rampage. it also has a mod that adds all the enemies from most of those games too.
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# ? Mar 19, 2018 01:20 |
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Haruharuharuko posted:Does anyone remember the name or have the link of the Doom 1 and 2 mod that added in a bunch of weapons and enemies from other of the era games like Hexen, Heretic, Blood, Shadow Warrior, Duke, and straife? The mod just mashed them together kind of randomly each time you started a new level so you got different stuff every time. Aeons of Death?
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# ? Mar 19, 2018 04:21 |
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Holy poo poo, someone other than me played Blake Stone!
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# ? Mar 19, 2018 06:18 |
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LvK posted:Aeons of Death? THAT'S IT!
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# ? Mar 19, 2018 06:19 |
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jonsicoli posted:Holy poo poo, someone other than me played Blake Stone! Blake Stone was great and I love it till this day.
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# ? Mar 19, 2018 06:23 |
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jonsicoli posted:Holy poo poo, someone other than me played Blake Stone! Tzarnal posted:Blake Stone was great and I love it till this day. I want a reboot of Blake Stone now. Doom and Wolfenstein got theirs. Stone should be a kitschy take on those 50's sci fi movies.
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# ? Mar 19, 2018 06:49 |
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jonsicoli posted:Holy poo poo, someone other than me played Blake Stone! Tzarnal posted:Blake Stone was great and I love it till this day. Wamdoodle posted:I want a reboot of Blake Stone now. Doom and Wolfenstein got theirs. Stone should be a kitschy take on those 50's sci fi movies. This, along with "Curse of the Catacombs", were my first more than shareware shooter Memories Teaching me lessons ahead of their time, like "You don't have to shoot EVERYONE" and "Don't trust small animals in video games, they turn into monsters"
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# ? Mar 19, 2018 07:13 |
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Section Z posted:This, along with "Curse of the Catacombs", were my first more than shareware shooter Memories Mine was Rise of the Triad, because I somehow ended up with the full registered version off a random shareware CD. I was too dumb for back then, so that must be how I got it. Of course, lessons learned from that game were more along the lines of "blow up everything," "gibs are good," and "guys who say not to shoot are lying whores"
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# ? Mar 20, 2018 00:21 |
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Wamdoodle posted:I want a reboot of Blake Stone now. Doom and Wolfenstein got theirs. Stone should be a kitschy take on those 50's sci fi movies. I didn't know I needed this until now. Deadly Tower of Monsters just didn't scratch that itch.
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# ? Mar 20, 2018 13:19 |
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Have you ever felt that the vanilla female sitting animation in Oblivion was too slutty, yet simultaneously not slutty enough? Don't worry, lubronbrons has you covered with "Proper Male and Female Sitting Animations". This isn't the worst mod ever posted in this thread, but the combo of terrible English, terrible fashion sense, and just a dash of modder ego make it kind of a microcosm of .iubronbrons posted:I always wonder why woman in Oblivion is sitting like that... they spread leg too much, right? I know I hate it when video game women flash me due to skimpy clothing that I specifically modded onto them, so I'm glad this mod is here to make the women less sexy by making them more sexy.
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# ? Mar 21, 2018 02:51 |
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https://www.nexusmods.com/fallout4/mods/30619 *screams* quote:I got a PM to modify the male child head mesh to fit on the vanilla adult male body. Since I've already done a female version I figured I would oblige. Please read the description. *SCREAMS* https://i.imgur.com/kAvyHmT.png *SCREAMS* That's not vanilla, look at the bottom of that goddamn image! And of course they did vanilla already I HATE EVERYTHING
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# ? Mar 21, 2018 03:31 |
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Squirrel Dedan posted:
An appropriate reaction.
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# ? Mar 21, 2018 03:48 |
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Think on your sins.
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# ? Mar 21, 2018 13:03 |
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https://www.nexusmods.com/fallout4/mods/29666 Here's a nice little mod that makes fedora and trilby hats lower your charisma score.
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# ? Mar 23, 2018 18:11 |
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https://www.youtube.com/watch?v=ePMLYKfLmL4quote:Marathon//Max is a 2nd-person shooter based on the Marathon series by Bungie and running on the MAX-FX engine. Gameplay involves team-based deathmatch with bots. The game strives to be as faithful to the Marathon games as possible, while introducing a new generation of gamers to a forgotten and under-rated franchise. Also, you can blow crap up with rocket launchers, so there's a little something for everybody here.
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# ? Mar 23, 2018 18:28 |
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pretty sure he means third because second person would mean you'd have an in-the-head view of the dude you are shooting at which would be v confusing
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# ? Mar 23, 2018 18:31 |
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Coolguye posted:pretty sure he means third because second person would mean you'd have an in-the-head view of the dude you are shooting at which would be v confusing This has to have been Molydeux tweet at some point.
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# ? Mar 23, 2018 18:44 |
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Coolguye posted:pretty sure he means third because second person would mean you'd have an in-the-head view of the dude you are shooting at which would be v confusing Hmm...I’d play this game
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# ? Mar 23, 2018 18:50 |
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I believe someone's actually made a second person shooter as like a game jam project, but I don't recall the name. It was an arcade style shooter viewed from the eyes of the enemy. If there was more than one enemy it was split-screen.
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# ? Mar 23, 2018 18:51 |
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http://store.steampowered.com/app/301970/Screencheat/ Screencheat is a game like that. It's a split screen arena shooter with a bunch of goofy weapons. The twist is that players are invisible, so you have to 'cheat' by looking at their screen and their surroundings to see where they are. Effectively it's a second-person shooter because looking at your own screen is useless for seeing where to shoot, so you have to view it from the other person's POV. Coincidentally it's also a really good party game and a lot of fun.
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# ? Mar 23, 2018 18:55 |
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Coolguye posted:pretty sure he means third because second person would mean you'd have an in-the-head view of the dude you are shooting at which would be v confusing Isometric games with RTS like controls are second person, so if someone has made a game that plays like Diablo, but with guns, then that should count as a second person shooter.
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# ? Mar 23, 2018 20:45 |
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Coolguye posted:pretty sure he means third because second person would mean you'd have an in-the-head view of the dude you are shooting at which would be v confusing Is Forbidden Siren a second person perspective game
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# ? Mar 23, 2018 21:06 |
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Second person perspective is such a weird concept that in my experience it goes mostly unaddressed even in professional writing circles outside of poetry and post-modernism, but I guess looking it up provides the very good point that most choose your own adventure novels are technically second-person perspective. The idea with second person is that it's set from the perspective of someone who is addressing 'you' as a character in the story while still being involved in the story. 'You' are then the protagonist even though the story is not occurring from your point of view within the story, nor from some omniscient (or at least detached and distant) viewpoint, as in third person. With video games it gets a little dumb and weird to define and you've probably got to be a little loose with the definitions; an over-the-shoulder camera is probably not, under most circumstances, a second person perspective, if only because that's a stupid way to describe it. In gaming terms I would definitely say the Siren games use second-person perspective (as a game mechanic, although you can still use first and third person camera views as normal). There's probably a handful of other games with sight-jacking or possession mechanics that count, along with, I guess, any game where something like a security camera or an antagonist's point of view informs your visual playing field.
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# ? Mar 23, 2018 22:11 |
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Shady Amish Terror posted:Second person perspective is such a weird concept that in my experience it goes mostly unaddressed even in professional writing circles outside of poetry and post-modernism, but I guess looking it up provides the very good point that most choose your own adventure novels are technically second-person perspective. The idea with second person is that it's set from the perspective of someone who is addressing 'you' as a character in the story while still being involved in the story. 'You' are then the protagonist even though the story is not occurring from your point of view within the story, nor from some omniscient (or at least detached and distant) viewpoint, as in third person. With video games it gets a little dumb and weird to define and you've probably got to be a little loose with the definitions; an over-the-shoulder camera is probably not, under most circumstances, a second person perspective, if only because that's a stupid way to describe it. There was that one part in Enslaved i think? Where you're chased by this big rear end boss but the camera is from his eyes, so that was technically Second Person Perspective.
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# ? Mar 23, 2018 23:22 |
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Kikas posted:There was that one part in Enslaved i think? Where you're chased by this big rear end boss but the camera is from his eyes, so that was technically Second Person Perspective. There's also a boss fight in Psychonauts like this.
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# ? Mar 24, 2018 00:00 |
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The Kins posted:I believe someone's actually made a second person shooter as like a game jam project, but I don't recall the name. It was an arcade style shooter viewed from the eyes of the enemy. If there was more than one enemy it was split-screen. My guess is Second Person Shooter Zato. Still playable if your browser supports Unity Web Player.
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# ? Mar 24, 2018 00:52 |
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The Cheshire Cat posted:There's also a boss fight in Psychonauts like this. And that one boss fight from Turtles in Time
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# ? Mar 24, 2018 01:45 |
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Battletoads did it too
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# ? Mar 24, 2018 01:58 |
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Shady Amish Terror posted:The idea with second person is that it's set from the perspective of someone who is addressing 'you' as a character in the story while still being involved in the story. 'You' are then the protagonist even though the story is not occurring from your point of view within the story, nor from some omniscient (or at least detached and distant) viewpoint, as in third person. The person playing a video game isn't just a character in the game, they're also assuming part of the role of the author or speaker. I would say that any game where user inputs correspond to 1:1 character inputs or the player is given perfect information is not a second person game. A good way of visualizing it would be like this: In a first person game I cannot see around a corner unless I lean to to see around it. In a second person game I cannot see around a corner unless I direct my character into a position that removes the fog of war. In a third person game I can see around a corner regardless of what my character can see.
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# ? Mar 24, 2018 02:00 |
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Ghostlight posted:Why would you imagine that? The writers are the ones producing the work that's being voice-acted. with voice acting, the writers have to write with the expectation that every line will be voiced. the game can't be quite as reactive as if it were text-only. for example, compare a low-intelligence run in Fallout 2 to one in New Vegas. in Fallout 2, because most of the dialogue is unvoiced, they were able to essentially write an entirely different branching path for a dumb character, with almost everybody having completely different dialogue with you. in New Vegas, there's a few extra voiced lines and your lines are usually different (because the player isn't voiced), but most NPC dialogue is the same, because it would be unreasonable to go back and re-record separate voiced NPC dialogue for what essentially amounts to a gimmick edge case.
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# ? Mar 24, 2018 02:02 |
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# ? Jun 4, 2024 00:03 |
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Reactivity is completely irrelevant to what i was responding to which was strictly to do with the quality of writing.
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# ? Mar 24, 2018 04:46 |