Eric the Mauve posted:Just after the miners discovered raw adamantine and I had a few boulders of it moved to the craftsdwarf's workshop for extraction, a fey mood struck and this happened: Its an amulet with a picture of itself on it, its recursive!
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# ? Mar 18, 2018 19:48 |
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# ? Jun 8, 2024 19:46 |
I very much enjoy that my dwarves refuse to clean up the entrance to my fortress. It's a long constructed bridge/tunnel, every tile of it is covered in piles of vomit. The roof of it is also covered in vomit from when they built it.
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# ? Mar 18, 2018 22:38 |
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If you're really hard up you can start forging then melting stuff that returns more than it takes to forge. Goblinite isn't all that hard to get though just cage traps then strip them of their gear.
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# ? Mar 19, 2018 06:38 |
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There is a trick with coins that involves trading back and forth with the caravans until you split all the 500 stacks into singles and you get tons of return once it's all melted. It just takes hours to do all the trades, so it might not be worth it if you don't like playing Spreadsheet: The Game.
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# ? Mar 19, 2018 09:01 |
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Whenever I lack decent ore I simply dig straight down to the adamantine. I hate maps without iron though, I wish embark would indicate like "warning: no iron" Shibawanko fucked around with this message at 09:26 on Mar 19, 2018 |
# ? Mar 19, 2018 09:10 |
I eventually got lots of iron and steel from trading, which is pretty easy when I am pumping out lots of rock, silver, and gold crafts. My army is now wearing mostly bronze/iron armor and carrying steel weapons. Sadly nothing dangerous has come anywhere near my fortress yet, so they mostly just sit there and train rather than actually fighting. I'm going to start exploring the caverns and digging deeper soon, so maybe that will change. On a different note is there a good way to get dwarves to spread stockpiles out more? I want to put a some bedrooms and a barracks further down in the fortress but don't want them to have to go all the way to the main level for food and drink.
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# ? Mar 19, 2018 14:53 |
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wilderthanmild posted:
You can set up stockpiles to pull from a parent stockpile, for just this sort of purpose.
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# ? Mar 19, 2018 14:56 |
I used to try to min/max steel too, but have since come to realize that bronze with leather under is good enough for fun. Request hematite, limonite, magnetite, iron bars, pig iron bars, flux, and steel bars from the caravans and you'll have enough for a good number of weapons and some armor.
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# ? Mar 19, 2018 15:03 |
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I have made it a point to never read any spoilery stuff too much, because when I finally get a fort to last and breach hell or whatever, I want to be surprised by everything. Maybe this is some kind of known thing, but my mason started making statues of some historical ladydwarf and "the emaciated creature," and googling this phrase + df yields like ten results. what is an emaciated creature? what is happening e: all of his artwork refers to this person as the spouse of whatever that is. "Hi, nice to meet you! I'm Ameli, the spouse of the emaciated creature." (dinner guests murmur and nod in acknowledgement) anime tupac fucked around with this message at 15:06 on Mar 19, 2018 |
# ? Mar 19, 2018 15:03 |
Thats just a randomly generated historical tidbit. The reason you'll get so many results for emancipated creature is because nearly anything can pick up a title like that under circumstances. That particular one sounds like Ameli was married to some sort of a warebeast who had the title emancipated creature.
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# ? Mar 19, 2018 15:07 |
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http://dwarffortresswiki.org/index.php/DF2014:Night_troll
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# ? Mar 19, 2018 15:25 |
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so "I revere this lady so much, due to her wedding a night troll" is the point of this guy's statues, I guess? I'm gonna assign him a workshop somewhere in the back. (where he still won't use the hematite i'm trying to get him to use) edit: also my one guy's goat is extremely <distracted>. is this because I have him pastured above ground so he doesn't starve, and therefore he can't hang out with the worthless immigrant who brought him here? how the hell do I rectify that? make the cheesedwarf or whatever live above ground? make the goat graze belowground somehow? throw them both into some magma and call it a day? anime tupac fucked around with this message at 15:49 on Mar 19, 2018 |
# ? Mar 19, 2018 15:40 |
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anime tupac posted:so "I revere this lady so much, due to her wedding a night troll" is the point of this guy's statues, I guess? If you've breached the caverns, then the goat should be able to graze from random tiles, right?
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# ? Mar 19, 2018 16:50 |
Ambaire posted:If you've breached the caverns, then the goat should be able to graze from random tiles, right? Only on soil tiles I think. Moss diesnt grow on hard rock
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# ? Mar 19, 2018 16:52 |
Shibawanko posted:Whenever I lack decent ore I simply dig straight down to the adamantine.
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# ? Mar 19, 2018 17:05 |
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Hihohe posted:Only on soil tiles I think. Moss diesnt grow on hard rock Soil or stone that's been made wet, but yeah, just go dig out a good-sized pasture in the soil levels.
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# ? Mar 19, 2018 17:47 |
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Alternatively you can mine out a room in the first underground level of it's dirt or sand, then channel out the ceiling to expose it to the open air, then build a floor on the surface. The tiles under the floor will permanently be considered outdoors even after you seal it off and grass will grow there. Takes a while though so it's not a great option if you're in a biome where your dwarves won't survive outside for long. Personally I don't keep grazing animals at all, I slaughter them ASAP. Not worth the trouble.
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# ? Mar 19, 2018 19:05 |
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anime tupac posted:so "I revere this lady so much, due to her wedding a night troll" is the point of this guy's statues, I guess? Hematite can be smelted, and so must be specifically allowed for non-smelting uses in the stone section of the (z) menu, where it is disabled by default (and due to the way the search algorithm works, your dwarf might still preferentially use stone several levels above or below their workshop if it's not as far away horizontally as the hematite). You may have already done this, but it's worth pointing out in case someone else runs into a similar issue. Grazing animals are dumb. In the options (somewhere in init or d_init), you'll want to tweak the grazing_coefficient so that grazing animals require less food, and even then you'll probably want to just slaughter most of those animals, unless you're running DF on some kind of super-computer and enjoy the idea of devoting billions of petaflops to shepherding. Grazing animals will routinely wander to taverns, libraries, and temples, and refuse to leave even if they have an assigned pasture elsewhere. Then they die because they starved to death in beatific awe of dwarves debating animal husbandry, and then they generate billowing clouds of purple corpsehaze that piss off everyone trying to read 'My Life: Myth or Legend', or whatever. On top of all that, pastured animals will sometimes have flights of fancy and wander off, generating more pathfinding lag and generating more meaningless busywork jobs as any Urist McDumbdumb with animal skills enabled has to wander off, nab them, and escort them back to the pasture. They're a cool idea, but the current implementation is not that great from the gameplay perspective. Leather and meat are already some of the most abundantly-available trade goods.
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# ? Mar 19, 2018 20:01 |
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The LNP also offers you the option to jack up the grazing coefficient if you're into that kind of thing. Eric the Mauve fucked around with this message at 20:14 on Mar 19, 2018 |
# ? Mar 19, 2018 20:11 |
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wouldn't it solve a lot of the problem if you just wall up your pasture
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# ? Mar 19, 2018 20:12 |
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It's also in dwarf.ini or whatever that's called again.
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# ? Mar 19, 2018 20:13 |
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Also if you're letting your dwarves design their own statues you're doing it wrong.quote:This is an exceptionally crafted gold statue of dwarves.
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# ? Mar 19, 2018 20:14 |
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Eric the Mauve posted:Also if you're letting your dwarves design their own statues you're doing it wrong. One of their many cunning works
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# ? Mar 19, 2018 20:57 |
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Pasture animals are great for distracting incoming werebeasts and invaders while everyone gets their butts behind the gates.Tars Tarkas posted:There is a trick with coins that involves trading back and forth with the caravans until you split all the 500 stacks into singles and you get tons of return once it's all melted. It just takes hours to do all the trades, so it might not be worth it if you don't like playing Spreadsheet: The Game. Yeah, it's 1 bar to make a stack of 500 coins and then if you split each one up 10 coins returns 1 bar so you can get 49 bars of profit. It is also an enormous pain in the butt though and just forge/smelt giant axe blades and save yourself the carpal tunnel.
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# ? Mar 19, 2018 21:10 |
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Moridin920 posted:Pasture animals are great for distracting incoming werebeasts and invaders while everyone gets their butts behind the gates. Yeah but you can just pasture cats for that purpose, you don't need perfectly edible grazers for that
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# ? Mar 19, 2018 21:14 |
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I tried playing DF fortress mode a few years back and utterly failed to even get my dorfs to dig, so I'm trying out adventurer mode now bc managing one idiot should be easier I reckon. I randomly generated the name Lali Elifalalala for my elf and I love how dumb it is.
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# ? Mar 19, 2018 22:33 |
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aphid_licker posted:It's also in dwarf.ini or whatever that's called again. d_init, apparently.
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# ? Mar 19, 2018 23:14 |
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LORD OF BOOTY posted:wouldn't it solve a lot of the problem if you just wall up your pasture Actually, not as much as you'd hope! If an animal decides it wants to wander or go to a meeting place, it appears that it may generate the same amount of lag as a trapped dwarf because I guess the A* pathing algorithm REALLY does not like an obstructed path and the game isn't culling pathfinding attempts in confined spaces. Plus you need to take the additional step of creating a ceiling over the pasture, or you may find your horses have clambered up your three-story fence and died and are spreading corpse-gas around on your battlements or such. It certainly does the job so long as you don't mind the additional performance hit and doing a little extra work; it's very strange how trying to manage FPS death can change gameplay in fortress mode.
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# ? Mar 19, 2018 23:15 |
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I think he was taking about digging out a room and then puncturing-then-sealing the ceiling, but that doesn't fix the inability of A* to efficiently fail.
ILL Machina fucked around with this message at 23:41 on Mar 19, 2018 |
# ? Mar 19, 2018 23:39 |
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Tenebrais posted:You can set up stockpiles to pull from a parent stockpile, for just this sort of purpose. I do this it works great. Though if you're going to have multiple food stockpiles, it really helps to try to keep them vertically aligned. Otherwise some guy deep in the magma smelters may decide that the food 80 levels above him is closer than the food 92 tiles down the hall, despite the fact that there is no direct path to the one above so it will actually take 135 steps to get there. Oh, and the one 80 tiles above isn't even a meal stockpile, it's the raw plump helmet stockpile next to the still. So he'll go extra far and then complain about the plain food.
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# ? Mar 19, 2018 23:55 |
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Moridin920 posted:Pasture animals are great for distracting incoming werebeasts and invaders while everyone gets their butts behind the gates. if you really want metal and are willing to cheat just use dfhack to turn critters into bronze colossi, kill them, and melt down the statue
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# ? Mar 20, 2018 00:09 |
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Get a breeding pair of colossi and smelt their children into useful bars
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# ? Mar 20, 2018 00:15 |
Shibawanko posted:Get a breeding pair of colossi and smelt their children into useful bars Well if that just isn't the dwarfiest goddamn idea I've heard in a while
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# ? Mar 20, 2018 02:05 |
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Eric the Mauve posted:Yeah but you can just pasture cats for that purpose, you don't need perfectly edible grazers for that Cats die pretty quick though, the animals pulling the wagon are usually good for bogging up the inevitable were-chameleon 3-4 months in. Tunicate posted:if you really want metal and are willing to cheat just use dfhack to turn critters into bronze colossi, kill them, and melt down the statue Well if with dfhack you can just directly spawn items into the world. No dfhack on the new version yet though. Shibawanko posted:Get a breeding pair of colossi and smelt their children into useful bars That's good too.
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# ? Mar 20, 2018 02:06 |
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Moridin920 posted:Cats die pretty quick though, the animals pulling the wagon are usually good for bogging up the inevitable were-chameleon 3-4 months in. This may well be true, I wouldn't know because first year werecreatures are bullshit and I dfhack exterminate them on sight
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# ? Mar 20, 2018 02:25 |
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Dumb question is it worth downloading the stupid newbie pack if you're just doing adventurer mode to start with?
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# ? Mar 20, 2018 04:15 |
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PetraCore posted:Dumb question is it worth downloading the stupid newbie pack if you're just doing adventurer mode to start with? TWBT multi-level rendering is good for all modes and things, I think.
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# ? Mar 20, 2018 06:34 |
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Moridin920 posted:Cats die pretty quick though, the animals pulling the wagon are usually good for bogging up the inevitable were-chameleon 3-4 months in. quote:Well if with dfhack you can just directly spawn items into the world. No dfhack on the new version yet though.
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# ? Mar 20, 2018 06:46 |
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Arrath posted:Well if that just isn't the dwarfiest goddamn idea I've heard in a while Uh oh, we have too many male colossi, better geld some of them and get a few stacks of bronze bars in the process.
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# ? Mar 20, 2018 07:30 |
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# ? Jun 8, 2024 19:46 |
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Colossi don't breed without modding, so get that out of the way first.
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# ? Mar 20, 2018 16:02 |