Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon

Eric the Mauve posted:

Just after the miners discovered raw adamantine and I had a few boulders of it moved to the craftsdwarf's workshop for extraction, a fey mood struck and this happened:



It's worth 1,273,200 dwarfbucks.

I have a nagging feeling I'd better beef my military way up very very soon.

Its an amulet with a picture of itself on it, its recursive!

Adbot
ADBOT LOVES YOU

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
I very much enjoy that my dwarves refuse to clean up the entrance to my fortress. It's a long constructed bridge/tunnel, every tile of it is covered in piles of vomit. The roof of it is also covered in vomit from when they built it.

COMRADES
Apr 3, 2017

by LITERALLY AN ADMIN
If you're really hard up you can start forging then melting stuff that returns more than it takes to forge.

Goblinite isn't all that hard to get though just cage traps then strip them of their gear.

Tars Tarkas
Apr 13, 2003

Rock the Mok



A nasty woman, I think you should try is, Jess.


There is a trick with coins that involves trading back and forth with the caravans until you split all the 500 stacks into singles and you get tons of return once it's all melted. It just takes hours to do all the trades, so it might not be worth it if you don't like playing Spreadsheet: The Game.

Shibawanko
Feb 13, 2013

Whenever I lack decent ore I simply dig straight down to the adamantine.

I hate maps without iron though, I wish embark would indicate like "warning: no iron"

Shibawanko fucked around with this message at 09:26 on Mar 19, 2018

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
I eventually got lots of iron and steel from trading, which is pretty easy when I am pumping out lots of rock, silver, and gold crafts. My army is now wearing mostly bronze/iron armor and carrying steel weapons.

Sadly nothing dangerous has come anywhere near my fortress yet, so they mostly just sit there and train rather than actually fighting. I'm going to start exploring the caverns and digging deeper soon, so maybe that will change.

On a different note is there a good way to get dwarves to spread stockpiles out more? I want to put a some bedrooms and a barracks further down in the fortress but don't want them to have to go all the way to the main level for food and drink.

Tenebrais
Sep 2, 2011

wilderthanmild posted:


On a different note is there a good way to get dwarves to spread stockpiles out more? I want to put a some bedrooms and a barracks further down in the fortress but don't want them to have to go all the way to the main level for food and drink.

You can set up stockpiles to pull from a parent stockpile, for just this sort of purpose.

M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon
I used to try to min/max steel too, but have since come to realize that bronze with leather under is good enough for fun. Request hematite, limonite, magnetite, iron bars, pig iron bars, flux, and steel bars from the caravans and you'll have enough for a good number of weapons and some armor.

anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it
I have made it a point to never read any spoilery stuff too much, because when I finally get a fort to last and breach hell or whatever, I want to be surprised by everything. Maybe this is some kind of known thing, but my mason started making statues of some historical ladydwarf and "the emaciated creature," and googling this phrase + df yields like ten results. what is an emaciated creature? what is happening



e: all of his artwork refers to this person as the spouse of whatever that is.
"Hi, nice to meet you! I'm Ameli, the spouse of the emaciated creature." (dinner guests murmur and nod in acknowledgement)

anime tupac fucked around with this message at 15:06 on Mar 19, 2018

M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon
Thats just a randomly generated historical tidbit. The reason you'll get so many results for emancipated creature is because nearly anything can pick up a title like that under circumstances.

That particular one sounds like Ameli was married to some sort of a warebeast who had the title emancipated creature.

Kennel
May 1, 2008

BAWWW-UNH!
http://dwarffortresswiki.org/index.php/DF2014:Night_troll

anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it
so "I revere this lady so much, due to her wedding a night troll" is the point of this guy's statues, I guess?

I'm gonna assign him a workshop somewhere in the back. (where he still won't use the hematite i'm trying to get him to use)


edit: also my one guy's goat is extremely <distracted>. is this because I have him pastured above ground so he doesn't starve, and therefore he can't hang out with the worthless immigrant who brought him here? how the hell do I rectify that? make the cheesedwarf or whatever live above ground? make the goat graze belowground somehow? throw them both into some magma and call it a day?

anime tupac fucked around with this message at 15:49 on Mar 19, 2018

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler

anime tupac posted:

so "I revere this lady so much, due to her wedding a night troll" is the point of this guy's statues, I guess?

I'm gonna assign him a workshop somewhere in the back. (where he still won't use the hematite i'm trying to get him to use)


edit: also my one guy's goat is extremely <distracted>. is this because I have him pastured above ground so he doesn't starve, and therefore he can't hang out with the worthless immigrant who brought him here? how the hell do I rectify that? make the cheesedwarf or whatever live above ground? make the goat graze belowground somehow? throw them both into some magma and call it a day?

If you've breached the caverns, then the goat should be able to graze from random tiles, right?

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Ambaire posted:

If you've breached the caverns, then the goat should be able to graze from random tiles, right?

Only on soil tiles I think. Moss diesnt grow on hard rock

Zereth
Jul 9, 2003



Shibawanko posted:

Whenever I lack decent ore I simply dig straight down to the adamantine.

I hate maps without iron though, I wish embark would indicate like "warning: no iron"
Just make a bunch of cage traps and go yell "FUK U" at the goblins and then smelt all the Globlinite ore they're nice enough to bring you.

darthbob88
Oct 13, 2011

YOSPOS

Hihohe posted:

Only on soil tiles I think. Moss diesnt grow on hard rock

Soil or stone that's been made wet, but yeah, just go dig out a good-sized pasture in the soil levels.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Alternatively you can mine out a room in the first underground level of it's dirt or sand, then channel out the ceiling to expose it to the open air, then build a floor on the surface. The tiles under the floor will permanently be considered outdoors even after you seal it off and grass will grow there.

Takes a while though so it's not a great option if you're in a biome where your dwarves won't survive outside for long.

Personally I don't keep grazing animals at all, I slaughter them ASAP. Not worth the trouble.

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

anime tupac posted:

so "I revere this lady so much, due to her wedding a night troll" is the point of this guy's statues, I guess?

I'm gonna assign him a workshop somewhere in the back. (where he still won't use the hematite i'm trying to get him to use)


edit: also my one guy's goat is extremely <distracted>. is this because I have him pastured above ground so he doesn't starve, and therefore he can't hang out with the worthless immigrant who brought him here? how the hell do I rectify that? make the cheesedwarf or whatever live above ground? make the goat graze belowground somehow? throw them both into some magma and call it a day?

Hematite can be smelted, and so must be specifically allowed for non-smelting uses in the stone section of the (z) menu, where it is disabled by default (and due to the way the search algorithm works, your dwarf might still preferentially use stone several levels above or below their workshop if it's not as far away horizontally as the hematite). You may have already done this, but it's worth pointing out in case someone else runs into a similar issue.

Grazing animals are dumb. In the options (somewhere in init or d_init), you'll want to tweak the grazing_coefficient so that grazing animals require less food, and even then you'll probably want to just slaughter most of those animals, unless you're running DF on some kind of super-computer and enjoy the idea of devoting billions of petaflops to shepherding. Grazing animals will routinely wander to taverns, libraries, and temples, and refuse to leave even if they have an assigned pasture elsewhere. Then they die because they starved to death in beatific awe of dwarves debating animal husbandry, and then they generate billowing clouds of purple corpsehaze that piss off everyone trying to read 'My Life: Myth or Legend', or whatever. On top of all that, pastured animals will sometimes have flights of fancy and wander off, generating more pathfinding lag and generating more meaningless busywork jobs as any Urist McDumbdumb with animal skills enabled has to wander off, nab them, and escort them back to the pasture. They're a cool idea, but the current implementation is not that great from the gameplay perspective. Leather and meat are already some of the most abundantly-available trade goods.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
The LNP also offers you the option to jack up the grazing coefficient if you're into that kind of thing.

Eric the Mauve fucked around with this message at 20:14 on Mar 19, 2018

WeedlordGoku69
Feb 12, 2015

by Cyrano4747
wouldn't it solve a lot of the problem if you just wall up your pasture

aphid_licker
Jan 7, 2009


It's also in dwarf.ini or whatever that's called again.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Also if you're letting your dwarves design their own statues you're doing it wrong.

quote:

This is an exceptionally crafted gold statue of dwarves.
This item is a rendition of The Brass Summit, an image of dwarves, a elf and a cherry tree. The elf is surrounded by the dwarves. The elf is hanging from the cherry tree. The cherry tree is burning. The dwarves are laughing. The image was commissioned by The Cunning Works, a local dwarven government.

Shibawanko
Feb 13, 2013

Eric the Mauve posted:

Also if you're letting your dwarves design their own statues you're doing it wrong.

One of their many cunning works

Moridin920
Nov 15, 2007

by FactsAreUseless
Pasture animals are great for distracting incoming werebeasts and invaders while everyone gets their butts behind the gates.

Tars Tarkas posted:

There is a trick with coins that involves trading back and forth with the caravans until you split all the 500 stacks into singles and you get tons of return once it's all melted. It just takes hours to do all the trades, so it might not be worth it if you don't like playing Spreadsheet: The Game.

Yeah, it's 1 bar to make a stack of 500 coins and then if you split each one up 10 coins returns 1 bar so you can get 49 bars of profit.

It is also an enormous pain in the butt though and just forge/smelt giant axe blades and save yourself the carpal tunnel.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Moridin920 posted:

Pasture animals are great for distracting incoming werebeasts and invaders while everyone gets their butts behind the gates.

Yeah but you can just pasture cats for that purpose, you don't need perfectly edible grazers for that

PetraCore
Jul 20, 2017

👁️🔥👁️👁️👁️BE NOT👄AFRAID👁️👁️👁️🔥👁️

I tried playing DF fortress mode a few years back and utterly failed to even get my dorfs to dig, so I'm trying out adventurer mode now bc managing one idiot should be easier I reckon. I randomly generated the name Lali Elifalalala for my elf and I love how dumb it is.

darthbob88
Oct 13, 2011

YOSPOS

aphid_licker posted:

It's also in dwarf.ini or whatever that's called again.

d_init, apparently.

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

LORD OF BOOTY posted:

wouldn't it solve a lot of the problem if you just wall up your pasture

Actually, not as much as you'd hope! If an animal decides it wants to wander or go to a meeting place, it appears that it may generate the same amount of lag as a trapped dwarf because I guess the A* pathing algorithm REALLY does not like an obstructed path and the game isn't culling pathfinding attempts in confined spaces. Plus you need to take the additional step of creating a ceiling over the pasture, or you may find your horses have clambered up your three-story fence and died and are spreading corpse-gas around on your battlements or such.

It certainly does the job so long as you don't mind the additional performance hit and doing a little extra work; it's very strange how trying to manage FPS death can change gameplay in fortress mode.

ILL Machina
Mar 25, 2004

:italy: Glory to Italia! :italy:

Ayy!! This text is-a the color of marinara! Ohhhh!! Dat's amore!!
I think he was taking about digging out a room and then puncturing-then-sealing the ceiling, but that doesn't fix the inability of A* to efficiently fail.

ILL Machina fucked around with this message at 23:41 on Mar 19, 2018

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Tenebrais posted:

You can set up stockpiles to pull from a parent stockpile, for just this sort of purpose.

I do this it works great.

Though if you're going to have multiple food stockpiles, it really helps to try to keep them vertically aligned. Otherwise some guy deep in the magma smelters may decide that the food 80 levels above him is closer than the food 92 tiles down the hall, despite the fact that there is no direct path to the one above so it will actually take 135 steps to get there.

Oh, and the one 80 tiles above isn't even a meal stockpile, it's the raw plump helmet stockpile next to the still. So he'll go extra far and then complain about the plain food. :argh:

Tunicate
May 15, 2012

Moridin920 posted:

Pasture animals are great for distracting incoming werebeasts and invaders while everyone gets their butts behind the gates.


Yeah, it's 1 bar to make a stack of 500 coins and then if you split each one up 10 coins returns 1 bar so you can get 49 bars of profit.

It is also an enormous pain in the butt though and just forge/smelt giant axe blades and save yourself the carpal tunnel.

if you really want metal and are willing to cheat just use dfhack to turn critters into bronze colossi, kill them, and melt down the statue

Shibawanko
Feb 13, 2013

Get a breeding pair of colossi and smelt their children into useful bars

Arrath
Apr 14, 2011


Shibawanko posted:

Get a breeding pair of colossi and smelt their children into useful bars

Well if that just isn't the dwarfiest goddamn idea I've heard in a while :stare:

Moridin920
Nov 15, 2007

by FactsAreUseless

Eric the Mauve posted:

Yeah but you can just pasture cats for that purpose, you don't need perfectly edible grazers for that

Cats die pretty quick though, the animals pulling the wagon are usually good for bogging up the inevitable were-chameleon 3-4 months in.

Tunicate posted:

if you really want metal and are willing to cheat just use dfhack to turn critters into bronze colossi, kill them, and melt down the statue

Well if with dfhack you can just directly spawn items into the world. No dfhack on the new version yet though.

Shibawanko posted:

Get a breeding pair of colossi and smelt their children into useful bars

That's good too.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Moridin920 posted:

Cats die pretty quick though, the animals pulling the wagon are usually good for bogging up the inevitable were-chameleon 3-4 months in.

This may well be true, I wouldn't know because first year werecreatures are bullshit and I dfhack exterminate them on sight

PetraCore
Jul 20, 2017

👁️🔥👁️👁️👁️BE NOT👄AFRAID👁️👁️👁️🔥👁️

Dumb question is it worth downloading the stupid newbie pack if you're just doing adventurer mode to start with?

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

PetraCore posted:

Dumb question is it worth downloading the stupid newbie pack if you're just doing adventurer mode to start with?

TWBT multi-level rendering is good for all modes and things, I think.

Tars Tarkas
Apr 13, 2003

Rock the Mok



A nasty woman, I think you should try is, Jess.


Moridin920 posted:

Cats die pretty quick though, the animals pulling the wagon are usually good for bogging up the inevitable were-chameleon 3-4 months in.
Yeah, I use bigger things outside to distract until I get the door traps set up, and sometimes then they still come in directions that miss them. This is the first fort in a long time that doesn't have multiple people walled off, though I did catch a were-beast that I haven't killed yet (setting up a gladiatorial room now, just to see who would win with a bunch of random trogs and trolls and fire crabs)

quote:

Well if with dfhack you can just directly spawn items into the world. No dfhack on the new version yet though.

There is an alpha build that I haven't had any issues with yet, but I mainly use it for keeping the cursor in place and searching while trading, so I don't know if it will break if you try to make stuff.

Shibawanko
Feb 13, 2013

Arrath posted:

Well if that just isn't the dwarfiest goddamn idea I've heard in a while :stare:

Uh oh, we have too many male colossi, better geld some of them and get a few stacks of bronze bars in the process.

Adbot
ADBOT LOVES YOU

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Colossi don't breed without modding, so get that out of the way first.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply