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Knifegrab posted:Wow haha gently caress that pricing jesus christ. Alright I am over HTC, who can I be a rabid fanboy for now (not Oculus)? I feel like getting any tertiary headset is just going to be an unsupported nightmare down the line but I really don't know much outside of Vive/Rift. Oculus.
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# ? Mar 19, 2018 19:40 |
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# ? Jun 6, 2024 17:17 |
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Reading around, I'm getting the notion that omnidirectional treadmills aren't at all ready for consumer use, none of the options are particularly good, and there are serious user weight limits that a big dude would run afoul of? The idea of actually running around in environments appealed from both an immersion and "it's also exercise equipment to help me shrink my fat butt" angle.
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# ? Mar 19, 2018 19:46 |
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If I remember right someone here owns one of them, but I think beyond them being weird and gimmicky, there just isn't any software written for them so anything they emulate probably doens't feel natural. I dunno though they always look more like "shuffle in a bowl" devices more than anything immersive.
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# ? Mar 19, 2018 19:53 |
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Lumpen posted:Imagine if the Pro were only marginally more expensive than the original Vive, they would never be able to sell through the stock of the originals. The strategy may be to have high pricing on the Pro and only sell to the real enthusiasts with money to burn for a while, until they can mostly sell out of the existing stock of originals without having to fire-sale them for losses. When that stock is low enough then they may be able to bring the Pro (with knuckles and lighthouse v2?) down to be competitive with whatever Rift is doing at that time. then they probably should have accounted for this in their production runs of the original? like every other tech company in history? this is not a good reason at all.
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# ? Mar 19, 2018 19:55 |
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I'm enjoying my Rift a lot. Shooting arrows at zombies and wraiths in In Death is real fun. Pretty sure this $350 package is a much better deal than spending ~$1400 for a Vive Pro setup.
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# ? Mar 19, 2018 20:02 |
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I remember when they said they had baked down their photodiode sensors into silicon and replaced 40 components with like 5 (x32 sensors?) which was going to reduce the complexity so much and really drive the cost of the headset down. Somehow now it is 2 years later and we're doubling all the other components inside to compensate for this and keep the price of the package going up. Two cameras, two microphones, and maybe two different apps that are supposed to pop up phone notifications in your display that won't work at all? I thought they'd have the Vive Pro + Knuckles + 2 new lighthouses for the same price as the original launch price but I'm old so I think everything these days is overpriced. Why are we still paying so much for sneakers, when you got them made by little slave kids? What are your overheads?!
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# ? Mar 19, 2018 20:12 |
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Hellsau posted:Pretty sure this $350 package is a much better deal than spending ~$1400 for a Vive Pro setup. Same. After trying both a Rift and Vive I'm team Oculus for now but would like to see HTC remain competitive so that it's at least a 2-horse race, and hopefully LG or someone else can enter the market with a good SteamVR setup as well. So far, it's not looking great.
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# ? Mar 19, 2018 20:13 |
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Hellsau posted:I'm enjoying my Rift a lot. Shooting arrows at zombies and wraiths in In Death is real fun. Pretty sure this $350 package is a much better deal than spending ~$1400 for a Vive Pro setup. It really depends on how much of an improvement in experience the Pro provides, but everything so far that has promised a huge jump forward in the technology ends up being more incremental than anything or had to cut corners in other aspects. Not to mention we're already straining the limits of current computer hardware so you have to factor in if your computer would even be able to make use of a higher resolution and better tracking. I do think there's a market for a premium headset, because there are enthusiasts out there who will pay whatever it takes for the best experience, but Vive's focus seems to be mostly on the hardware, and we just aren't getting enough quality games to justify going whole hog on VR.
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# ? Mar 19, 2018 20:17 |
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You aren't gonna see anything fundamentally new until a company dumps millions/billions into boring prospective R&D and HTC is circling the drain and Valve got bored. Microsoft's stuff is more interesting than what they're doing tbh
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# ? Mar 19, 2018 20:19 |
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Magic Leap just released its SDK.
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# ? Mar 19, 2018 20:47 |
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Any recommendation for a good shooting game i can get on the Oculus Store for not more than 20 bux? Not multiplayer (i hate everyone online) and not Arizona Sunshine/Roborecall/Superhot (have them and i love them).
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# ? Mar 19, 2018 21:10 |
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jubjub64 posted:Magic Leap just released its SDK. So far SDK only also Unity and Unreal have announced integrations with the SDK. Apparently, they do have a simulator, but I can't imagine jumping on this without seeing the equipment/capabilities and having a rough idea of price/release date.
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# ? Mar 19, 2018 21:11 |
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They have some pretty restrictive content guidelines. Thought they are saying that they may relax some of it over time. https://creator.magicleap.com/learn/guides/content-rulebook
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# ? Mar 19, 2018 21:21 |
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mashed_penguin posted:They have some pretty restrictive content guidelines. Thought they are saying that they may relax some of it over time. Want to provide a quote or something? That isn't available without a login.
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# ? Mar 19, 2018 21:25 |
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https://www.roadtovr.com/gdc-2018-magic-leap-launches-lumin-sdk-developer-sdk-unreal-unity/quote:The release of the Lumin SDK confirms that the Magic Leap One will include eye-tracking, as Unreal points out among the various headset capabilities supported by the engine:
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# ? Mar 19, 2018 21:35 |
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I can't roll my eyes hard enough at that loving vaporware, it's been vaporware since before the rift or vive was released and will continue to be so
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# ? Mar 19, 2018 21:43 |
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Bhodi posted:I can't roll my eyes hard enough at that loving vaporware, it's been vaporware since before the rift or vive was released and will continue to be so I mean, vaporware that has released its SDK? I don't think it is vaporware but it will probably fall short of all its promises.
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# ? Mar 19, 2018 22:00 |
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Dongattack posted:Any recommendation for a good shooting game i can get on the Oculus Store for not more than 20 bux? Not multiplayer (i hate everyone online) and not Arizona Sunshine/Roborecall/Superhot (have them and i love them).
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# ? Mar 19, 2018 22:01 |
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People overestimate what can be done in 2 years and underestimate what will be done in 10. gently caress that pricing though.
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# ? Mar 19, 2018 22:11 |
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$1200 Australian.. that's a bit rich, yeah. I'm happy to wait for the Pimax to ship, that'll give me something to muck about with until gen 2 or the magic leap hyperARization.
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# ? Mar 19, 2018 22:19 |
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PerrineClostermann posted:Oculus. Yeah I'll stick to anything that is as far away from Facebook as possible.
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# ? Mar 19, 2018 22:22 |
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Obsurveyor posted:Want to provide a quote or something? That isn't available without a login. Sorry didn't realize you needed to log in. I pastebinned it all because its fairly long. https://pastebin.com/3bwMPgdG The most interesting one for me in there is you aren't allowed to ever completely cover the users view. So effectively no VR apps there always has to be an AR component. Their violence policy is also pretty restrictive with no "realistic" depictions of violence towards people or animals. Also no AR porn sorry anime girlfriend simulator fans.
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# ? Mar 19, 2018 22:23 |
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I'm still interested in the official wireless module for the Vive though, if that if decently priced (heh) I'd give that a go.
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# ? Mar 19, 2018 22:24 |
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mashed_penguin posted:The most interesting one for me in there is you aren't allowed to ever completely cover the users view. So effectively no VR apps there always has to be an AR component. This is probably because the pixels are not actually opaque and it would look all kinds of fucky. I'm highly skeptical about what sort of lighting conditions Magic Leap will function under and how 'solid' the AR components will appear. I expect once 3rd party devs start experimenting beyond the conditions of the official tech demos, the limitations will become very clear.
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# ? Mar 19, 2018 22:28 |
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Chadzok posted:I'm still interested in the official wireless module for the Vive though, if that if decently priced (heh) I'd give that a go. One million dollary doos and all your VR dreams will come true* *Your vr dreams will be the same but slightly less blurry
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# ? Mar 19, 2018 22:46 |
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Dongattack posted:Any recommendation for a good shooting game i can get on the Oculus Store for not more than 20 bux? Not multiplayer (i hate everyone online) and not Arizona Sunshine/Roborecall/Superhot (have them and i love them). I mean, its $10 dollars over your budget, but Arktica.1 is a nice, beautiful, decently long single player shooter. Theres probably going to be a an anniversary sale on the oculus store at the end of the month, I'd wait to see if its on sale, and if not, well I still recommend it.
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# ? Mar 20, 2018 01:16 |
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Space Pirate Trainer is still the best wave shooter because it's the least "stand there and shoot things"; you have the option to block/reflect shots with a shield/laser club, and you can physically dodge enemy shots. It's a pure wave shooter unlike some of the other games (so no window dressing or story), but it's still the best feeling one to play in my opinion.
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# ? Mar 20, 2018 01:29 |
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Lemming posted:Space Pirate Trainer is still the best wave shooter because it's the least "stand there and shoot things"; you have the option to block/reflect shots with a shield/laser club, and you can physically dodge enemy shots. It's a pure wave shooter unlike some of the other games (so no window dressing or story), but it's still the best feeling one to play in my opinion. Have you actually played any other wave shooters? Those mechanics are incredibly common, and SPT doesn't have a monopoly on good execution.
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# ? Mar 20, 2018 01:36 |
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Ralith posted:Have you actually played any other wave shooters? Those mechanics are incredibly common, and SPT doesn't have a monopoly on good execution. Yeah, SPT still has the best moment to moment gameplay, including feel of the weapons and being able to physically use your space. What do you feel did it better? SuperHot is the only one I can think of where it's useful to dodge in a way that isn't just crouching to go behind cover, and overall that's more of a puzzle game than a wave shooter (there are waves of enemies but due to the time mechanic and repeatability of the stages it's more about how to figure out how to approach it)
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# ? Mar 20, 2018 01:48 |
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I agree with Lemming, and I've played pretty much all the wave shooters around. Especially after the 1.0 update, SPT is the pinnacle of the genre. I still think it's the best way to bring people (especially FPS fans) into VR. Blows their minds. Progression systems and variety of levels/enemies might make other games have more longevity but SPT just feels totally seamless.
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# ? Mar 20, 2018 01:51 |
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SPT is the ultimate in the static wave shooter, but Raw Data and Payday 2 are much more fun due to the other considerations, the former's tower defence elements and great enemy variation to the latter's objectives and musical flow.
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# ? Mar 20, 2018 02:10 |
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If you like real guns and want a game that's all about tinkering with them (And don't mind a small learning curve on your controls), Hotdogs, Horseshoes and Hand Grenades is a must have. It's gone from a fairly barebones shooting gallery to having a bunch of fully featured scenarios including a roguelite survival mode, a horror puzzle game and a western themed adventure with more on the horizon. I'd say it's probably one of my most played games, it's so therapeutic to rattle off a few rounds and the sheer amount of weapons (Including melee ones!) is astonishing. Also had a chance to try out GORN's new weapons, holy poo poo the razor Frisbee and two handed axe are hilarious.
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# ? Mar 20, 2018 02:31 |
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Oh and Budget Cuts is coming out May for Rift & Vive. A longstanding favourite finally gets a definitive release date!
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# ? Mar 20, 2018 02:34 |
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Songbearer posted:Also had a chance to try out GORN's new weapons, holy poo poo the razor Frisbee and two handed axe are hilarious. Is there any trick to it? I've tried throwing it like a frisbee but can't get it to hit anything.
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# ? Mar 20, 2018 02:37 |
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FuzzySlippers posted:Is there any trick to it? I've tried throwing it like a frisbee but can't get it to hit anything. Welcome to throwing in VR.
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# ? Mar 20, 2018 02:42 |
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Songbearer posted:Oh and Budget Cuts is coming out May for Rift & Vive. A longstanding favourite finally gets a definitive release date! Well this is certainly nice to see. It kept feeling like that game just disappeared off the face of the earth.
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# ? Mar 20, 2018 02:47 |
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FuzzySlippers posted:Is there any trick to it? I've tried throwing it like a frisbee but can't get it to hit anything. Throwing it like a frisbee seems to be the trick, but naturally the physics are kind of wonky. I spent the better part of an hour capturing some sick disc throws to show my technique but of course my source was set to the wrong window so it just recorded GORN's extremely zoomed in poo poo instead of the SteamVR window and now I'm sweating like a pig so I guess I'll try again tommorow
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# ? Mar 20, 2018 03:33 |
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Agreed with lemming. I have TONS of wave shooters (seriously, closing in on 150 VR titles). Its the best still. I personally think blasters is a closeish second but yeah SPT wins.
EbolaIvory fucked around with this message at 04:43 on Mar 20, 2018 |
# ? Mar 20, 2018 04:39 |
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You have 150 VR games?
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# ? Mar 20, 2018 04:41 |
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# ? Jun 6, 2024 17:17 |
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Cojawfee posted:You have 150 VR games? Getting close. 122 on steam (Includes a couple "tools" like LIV) and 20 or something on the oculus store. Have a shopping addiction and cheap games are a good fix instead of spending actual money.
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# ? Mar 20, 2018 04:45 |