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Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Go the 15 CON array and take Resilient (CON), it'll work out better for you in the long run. Also, holy symbols are specifically allowed to be engraved on shields.

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Arthil
Feb 17, 2012

A Beard of Constant Sorrow

Conspiratiorist posted:

Go the 15 CON array and take Resilient (CON), it'll work out better for you in the long run. Also, holy symbols are specifically allowed to be engraved on shields.

Glad I remembered that conversation right. Thanks!

MonsterEnvy
Feb 4, 2012

Shocked I tell you

JBP posted:

Yeah see I've run a few groups now (third time running Phandelver for a new crew) and I find that once they go full hobo it kind of unbinds the characters from their motivations even if there are strong hooks for a new adventure. I want them to have a home base and feel more like a team of chips are down superheroes than itinerant workers. The portal also means that the city dweller can go to their Neverwinter homes or whatever and be summoned by magical bat signal to Thundertree where their fearless leader lives (the premade folk hero who is being RP'd like Bruce Campbell playing Batman...). I am also wary of creating a video gamey upgrade your tower for plus ten magic wizard items so I might just make the town organically rebuild after some seed funding from the adventurers and clearing the area. I ultimately want the town to thrive and reflect the cool things they do, but be a real place where poo poo happens outside of them adventuring. In my dream, I hope they're excited about getting back and seeing what has changed in the meantime.


This is what I want. I'm going to move a lot of adventures into the regions around Thundertree since it's pretty well populated with mountains and woods to explore, plus a major city so close by. Whichever Rockseeker stays behind could always requisition the team to get specialist goods from Neverwinter or from an adventure to add a special something to town or just keep trade flowing. I want to avoid them having the area explicitly under their control, but I want them to see the impact of their adventuring by making routes to town safe or by finding ways to enrich the town.

e: I also want them to have NPC friends rather than a never ending cavalcade of random NPCs making GBS threads out adventures. So an ex adventurer with experience and tales to share, a shrewd businessdwarf and an arcane warrior to be their wizard tower's Heimdall and scholar seems like a good start.

Yeah I hope all of this works well for your party.

Also out of curioisty towards this comment

JBP posted:

(although I'll name it after them defeating Venomfang because it was honestly pretty impressive).

What happened with Venomfang.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

MonsterEnvy posted:

What happened with Venomfang.

Everyone was dead or on 1hp, fighter got disarmed of their battle axe by a critical failure. Halfling was getting savaged in the dragon's mouth. Next turn the fighter threw a javelin and it didn't do much, then they used action surge to throw another, rolled a natural 20 and the javelin blew Venomfang's eye out forcing it to retreat. It was just one of those perfect Big Fuckin' Hero moments and they would have been mega dead without it.

There's also a one eyed green dragon that wants revenge somewhere in the world to make a cool hook!

odinson
Mar 17, 2009
Was on Twitch a month or so ago and saw critical role starting a new campaign. Any one else watching? I came in at the end of their old one and it was alright.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Going full murder hobo is a lot easier in a lot of ways for both GMs and players, and kinda ideal for a very casual kinda game. The sort that can just end up kinda being monster of the week, so to speak, albeit instead it's "dungeon of the week." You do ditch the opportunity to have long term poo poo in most meaningful ways, but on the other hand, you also don't have to worry about long term poo poo in most meaningful ways.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

ProfessorCirno posted:

Going full murder hobo is a lot easier in a lot of ways for both GMs and players, and kinda ideal for a very casual kinda game. The sort that can just end up kinda being monster of the week, so to speak, albeit instead it's "dungeon of the week." You do ditch the opportunity to have long term poo poo in most meaningful ways, but on the other hand, you also don't have to worry about long term poo poo in most meaningful ways.

Yeah that's why I'm trying to tie down the adventures, NPCs and adventurers to Thundertree as a meaningful base. It's close to loads of stuff and I'm going to make sure they can travel elsewhere via magic within reason. Give them pre-made adventures to do and all I'll need to manage is some cool outcomes for them at home.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Obviously I'm only guessing they'll be into this. If they just say gently caress you let's hit the road I'm fine with whatever, but they've basically made Thundertree hero their leader and I'm pretty sure he will take any opportunity to keep the ball rolling on rebuilding. The other NPCs have some decent relationships with the crew via factional membership and race so I reckon it will be a fun extra layer over killing poo poo and stealing treasures. Might think about an arc that imperils the town and leads to Strahd for instance.

Nehru the Damaja
May 20, 2005

odinson posted:

Was on Twitch a month or so ago and saw critical role starting a new campaign. Any one else watching? I came in at the end of their old one and it was alright.

I enjoyed the first but I'm liking this one a lot more. The party's a lot more weird interesting fuckups instead of rich, beautiful people. It makes me way more interested in what they do even in a slow build like this one.

Arthil
Feb 17, 2012

A Beard of Constant Sorrow

Nehru the Damaja posted:

I enjoyed the first but I'm liking this one a lot more. The party's a lot more weird interesting fuckups instead of rich, beautiful people. It makes me way more interested in what they do even in a slow build like this one.

To be fair we didn't get to see the original party when they still proudly went around as...

The Shits.

Nehru the Damaja
May 20, 2005

I wish beast shape was a Moon circle only thing and other druids got other poo poo that wasn't sort of dead weight on their overall plan. It's a dickton of extra complexity, necessary prep, and knowledge required for a feature that isn't that impressive for all but one druid subclass.

Infinity Gaia
Feb 27, 2011

a storm is coming...

I dunno, beast shape feels like it's incredibly useful as an exploration and narrative power. Turning into a bird or mouse comes in handy way too often, even if they're of no use in combat.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Nehru the Damaja posted:

I enjoyed the first but I'm liking this one a lot more. The party's a lot more weird interesting fuckups instead of rich, beautiful people. It makes me way more interested in what they do even in a slow build like this one.

Yeah, this crew is a lot of weird people who are clearly all fuckups in some way. It's been interesting for sure.

OutsideAngel
May 4, 2008

The Gate posted:

Yeah, this crew is a lot of weird people who are clearly all fuckups in some way. It's been interesting for sure.

I think it's pretty obvious that everyone went into their new characters with a much better understanding of what will work well in front of an audience and how to play to their personal strengths. Liam and Travis are both a lot more fun to watch now that they're not stuck pretending to be Gloom-Mc'Dark and Slab-o'-Meat, respectively, and you can really tell that Laura is having a blast with her trickster.

doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

OutsideAngel posted:

I think it's pretty obvious that everyone went into their new characters with a much better understanding of what will work well in front of an audience and how to play to their personal strengths. Liam and Travis are both a lot more fun to watch now that they're not stuck pretending to be Gloom-Mc'Dark and Slab-o'-Meat, respectively, and you can really tell that Laura is having a blast with her trickster.

Her accent is loving horrendous though.

Nehru the Damaja
May 20, 2005

If there's not bad accents I don't want any part of it :colbert:

Malpais Legate
Oct 1, 2014

Nott and Jester are the best parts of their new campaign, bad accents and all.

Zodack
Aug 3, 2014

Malpais Legate posted:

Nott and Jester are the best parts of their new campaign, bad accents and all.

That's a weird way to spell "Caleb"

Personally Jester exhausts me with the poop jokes and dumb nonsense but I have faith that it'll give way to an interesting character.

Blooming Brilliant
Jul 12, 2010

Zodack posted:

Personally Jester exhausts me with the poop jokes and dumb nonsense but I have faith that it'll give way to an interesting character.

Jester clicked for me when I realised she's playing the ":lol: so wacky" character because she's a Cleric to a Trickery entity, and that's how she performs her religious duty. Every day she needs to see/do something notable, then sketch it down for her god to see, honestly it's great roleplay. Also the recent stuff of her being a spoiled brat growing up who doesn't understand that 50 gold is actually a lot of money, is fun.

Agreed though on Caleb, he's my favourite so far :allears:

Blooming Brilliant fucked around with this message at 19:33 on Mar 19, 2018

Xae
Jan 19, 2005

Anything is better than :emo: Vax.

Molly is giving off some "is a nice guy, but completely loving evil" vibe.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Xae posted:

Molly is giving off some "is a nice guy, but completely loving evil" vibe.

I get a similar thing from Fjord. Molly's at least an over-the-top showman; Fjord pretends to be super calm and collected, but is also easily rattled. He's clearly hiding some very important stuff and some of his talks and actions come off as manipulative (especially since his ability to disguise himself well, including his voice, is an actual character trait beyond Warlock skills).

Nehru the Damaja
May 20, 2005

Werewolf has some dumb templating. Multiattack is supposed to be available for Hybrid and Humanoid forms, but it requires a mix of attacks that can only be done in Hybrid.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Nehru the Damaja posted:

Werewolf has some dumb templating. Multiattack is supposed to be available for Hybrid and Humanoid forms, but it requires a mix of attacks that can only be done in Hybrid.

Yep I assume a slight mistake. I would just write it this way instead.

Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear. Alternatively it can make two with its claws or spear.

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


I’ve had an idea for a halfling paladin, that has crippled legs, and rides an armored dog for transportation. I’m not well versed in mounted combat in 5E. When I’m not moving in combat, should I be ok with the ol’ sword and board? Is there any major hurdles I should worry about?

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Open Marriage Night posted:

I’ve had an idea for a halfling paladin, that has crippled legs, and rides an armored dog for transportation. I’m not well versed in mounted combat in 5E. When I’m not moving in combat, should I be ok with the ol’ sword and board? Is there any major hurdles I should worry about?

If that's really your character's only means of getting around, it should be easy enough for your DM to rule that regular movement rules apply to your character, with the dog functioning as legs mechanically outside of instances where you or the DM want to involve the dog in a narrative moment.

Elector_Nerdlingen
Sep 27, 2004



Lurdiak posted:

If that's really your character's only means of getting around, it should be easy enough for your DM to rule that regular movement rules apply to your character, with the dog functioning as legs mechanically outside of instances where you or the DM want to involve the dog in a narrative moment.

I've done something similar to this twice before. It works fine. In combat, the character is mechanically normal, and narratively a halfling riding (strapped to?) a dog. Out of combat, narratively, the character has crippled legs and a good dog who is very well trained.

If you feel like it, there's the option of something like "when you hit with a melee attack, as a bonus action make a melee attack, this is a dog bite which does <mechanically appropriate damage for your game and level>". That's not a super great trade (mechanically speaking) for "crippled legs" though, if that matters.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

I’d probably let them take some mounted-badass feat to unlock the bonus action, but a dog-ridin’ halfling better be rocking PAM anyway.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Open Marriage Night posted:

I’ve had an idea for a halfling paladin, that has crippled legs, and rides an armored dog for transportation. I’m not well versed in mounted combat in 5E. When I’m not moving in combat, should I be ok with the ol’ sword and board? Is there any major hurdles I should worry about?

Could you make it a little easier on yourself and maybe DM by having your legs work ok, but you're such a noble and stuck up tiny knight that you flatly refuse to do anything unless atop your trusty steed.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

Open Marriage Night posted:

I’ve had an idea for a halfling paladin, that has crippled legs, and rides an armored dog for transportation. I’m not well versed in mounted combat in 5E. When I’m not moving in combat, should I be ok with the ol’ sword and board? Is there any major hurdles I should worry about?

I'm actually curious about the rules of Mounted Combat. When I was trying to look them up a few months back for a player, I looked in the PHB and found like a paragraph that didn't say much other than "Horses can be ridden". No actual rules around them.

Is this something I should have looked elsewhere for ( Monster Manual? WTF, or DM Guide?)

I figured these kind of rules would be universal and for the players so the PHB would have to be where I looked.

Xae
Jan 19, 2005

Drowning Rabbit posted:

I'm actually curious about the rules of Mounted Combat. When I was trying to look them up a few months back for a player, I looked in the PHB and found like a paragraph that didn't say much other than "Horses can be ridden". No actual rules around them.

Is this something I should have looked elsewhere for ( Monster Manual? WTF, or DM Guide?)

I figured these kind of rules would be universal and for the players so the PHB would have to be where I looked.

Chapter 9 has a very small section on mounted combat.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
If I had someone wanted to be a little guy on a dog I'd just use the dog stats for movement and such, but not worry too much about mounted combat rules since they're going to be fighting at eye level with anything man sized anyways.

I'd probably just go with size medium, 30ft move and some flavour around if you move and attack the rider is at disadvantage, but you always get a bite attack as your bonus action.

Elysiume
Aug 13, 2009

Alone, she fights.

JBP posted:

If I had someone wanted to be a little guy on a dog I'd just use the dog stats for movement and such, but not worry too much about mounted combat rules since they're going to be fighting at eye level with anything man sized anyways.

I'd probably just go with size medium, 30ft move and some flavour around if you move and attack the rider is at disadvantage, but you always get a bite attack as your bonus action.
Mounted combat on a dog mostly means you use your mount's movement and it can't attack. Here are mounted combat rules, here's a breakdown of mounted combat; there are some pros (more mobility, more AoOs) and some cons (mounts can be squishy, if you're hit you might fall off).

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Elysiume posted:

Mounted combat on a dog mostly means you use your mount's movement and it can't attack. Here are mounted combat rules, here's a breakdown of mounted combat; there are some pros (more mobility, more AoOs) and some cons (mounts can be squishy, if you're hit you might fall off).

Ah yeah. I'd rather dick around with it a little to be more exciting. I'd also feel bad if I killed the dog.

Is there a way to have the dog mount level up with the rider? I've thought about making a Sir Didymus character before, but I wuoldn't want the dog dying because it's a level one sheep dog.

Mendrian
Jan 6, 2013

Honestly if someone was using a dog for what amounts to a living wheelchair I'd just say you operate like a normal character 95% of the time and maybe give them some development options for expanding on it if they wanted to. I'd ask the player if they wanted to just play a disabled character for fun or because they wanted to explore additional challenges a character like that might experience. If it's the former, the dog becomes flavor that wags its tail and is a good dog. If it's the latter, yeah, you need to think about what happens if the dog gets hit or whatever.

Malpais Legate
Oct 1, 2014

Yeah, if the dog is literally just a flavorful way of moving the character, then don't even bother giving it stats or anything.

If it's supposed to be a meaningful combatant, then I'd take some bits from Revised Ranger's Beastmaster to make it able to take a hit, but not enough to warrant being a Class Feature.

escalator dropdown
Jan 24, 2007

Like all good stories, the second act begins with a call to action and the building of a robot.

Blooming Brilliant posted:

Jester clicked for me when I realised she's playing the ":lol: so wacky" character because she's a Cleric to a Trickery entity, and that's how she performs her religious duty. Every day she needs to see/do something notable, then sketch it down for her god to see, honestly it's great roleplay.

There's a theory that her deity is actually Artagan, the Archfey they met in the previous campaign -- he posed as a satyr who constantly drew caricatures of people when they first met him, and they later struck a deal to help him reach the material plane. Might not be, but seems likely to me.

I'm enjoying all the new characters, to be honest. The first campaign characters were fine too, but there were definitely sections where half the party would leave me skipping over their asides. Vax/Keyleth/Vex/Percy had their moments, but those characters could often get too overly dramatic for my taste. Haven't encountered that yet in the new campaign -- enjoying pretty much all of them.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

JBP posted:

Ah yeah. I'd rather dick around with it a little to be more exciting. I'd also feel bad if I killed the dog.

Is there a way to have the dog mount level up with the rider? I've thought about making a Sir Didymus character before, but I wuoldn't want the dog dying because it's a level one sheep dog.
Ask your DM to give you the mounted combatant feat in return for halving your own base movement and disadvantage on anything leg related when not mounted. At level 5 you'll get find steed and can flavour it as holying up your existing dog, at which point it becomes effectively immortal.

Razorwired
Dec 7, 2008

It's about to start!

JBP posted:

Ah yeah. I'd rather dick around with it a little to be more exciting. I'd also feel bad if I killed the dog.

Is there a way to have the dog mount level up with the rider? I've thought about making a Sir Didymus character before, but I wuoldn't want the dog dying because it's a level one sheep dog.

Find Steed is a thing Paladin get.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Razorwired posted:

Find Steed is a thing Paladin get.

Yeah that's significantly more simple. I'll do a Paladin if I ever get to be a PC again.

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doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

I don't care about what her character does I care that her accent is like nails on a chaulk board.

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