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Oh also you can use the rotate building buttons when routing long strips of pipe/cable if you need to go straight and then left but the game insists on left and then straight even though that way is obstructed. Come on game...
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# ? Mar 19, 2018 18:26 |
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# ? Jun 4, 2024 15:33 |
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is there a way to see the range for shuttle bays? Do they have a max range at all?
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# ? Mar 19, 2018 19:16 |
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Pretty sure the shuttles have unlimited range. I built a thing way off to one corner of the map and had no trouble with shuttles not getting there. They might eat more fuel though, not sure.
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# ? Mar 19, 2018 19:27 |
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kaynorr posted:I got curious about this myself (I'm starting to put together a guide on dome builds) and from looking at my own colony, it looks like it's somewhere between 4.5-5 colonists per crate of food per sol, with the variance probably coming from how many gluttons that dome has. A farm doing Ground Cover/Potatoes/Potatoes (which seems to be the highest overall yield I can get right now) produces an average of 6.8 food per sol, and so can feed 35ish colonists. Given that I can easily get a medium dome to over 100 colonists, I'm thinking it will require two farms per medium dome. You've got options, really. Because farms can be upgraded to improve housing quality it can be useful to put them in a lot of domes, but if you stack them in one dome it will really boost your childbirth rate because people have more kids the happier they are. They also can't break, which makes them appealing for your idiot quarantine domes, because the idiots working them can't break them and cost you parts. Happier housing also means you can operate factories for 3 shifts (because people will be happier when they sleep to offset the nightshift) and that also helps maximize productivity per factory. The game does a good job of giving you a lot of reason to set your domes up differently other than just maxing out their primary resource output.
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# ? Mar 19, 2018 19:48 |
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Will Seniors visit a Sanitorium or do they do literally nothing other than take up space and resources? It just dawned on me that my Phoenix Dome might not be working as well as I wanted it to.
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# ? Mar 19, 2018 20:01 |
This is kinda dark but, could you not reassign all the elderly people to one dome and then cut off all power/oxygen/food/water?
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# ? Mar 19, 2018 20:06 |
Popete posted:This is kinda dark but, could you not reassign all the elderly people to one dome and then cut off all power/oxygen/food/water? Call it Logan's Dome.
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# ? Mar 19, 2018 20:23 |
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before you start your future dystopia which I totally support by the way, I wanna note that every colonist that dies of unnatural causes (i.e. anything that's not old age) causes 2 applicants to disappear from the recruitment pool. Might be fine if your martian colony is big enough to be self-sustaining in terms of birth but can cause issues if you need fresh meat from the earth
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# ? Mar 19, 2018 20:40 |
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I believe there might be a tech that allows seniors to work and yes, unless you're 100% not going to import anyone from earth, you shouldn't go full logan's run. But otherwise yes seniors do not do anything other than take up space. Much like in real life. Assign them out of the useful domes into "retirement facilities". Generally I put them in the idiot domes because the idiots can generally be trusted to run the farms and food dispensaries at least, and the old people don't need much else in the way of services because they don't work.
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# ? Mar 19, 2018 20:48 |
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Bummer. I got a breakthrough that gives your colonists a 50% chance to resurrect as a child (or maybe youth?) with the same traits as when they died, which is why I made the Phoenix Dome, a dome that's basically just for old people to die and respawn. It has basic amenities and a sanitorium to hopefully cure the seniors of their flaws in case their conflip comes up heads. But if they're not using the sanitorium then I'll have to rethink.
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# ? Mar 19, 2018 21:03 |
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Ramadu posted:anyone got some good lets plays of this Popete posted:This is kinda dark but, could you not reassign all the elderly people to one dome and then cut off all power/oxygen/food/water?
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# ? Mar 19, 2018 21:06 |
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IcePhoenix posted:Bummer. I got a breakthrough that gives your colonists a 50% chance to resurrect as a child (or maybe youth?) with the same traits as when they died, which is why I made the Phoenix Dome, a dome that's basically just for old people to die and respawn. It has basic amenities and a sanitorium to hopefully cure the seniors of their flaws in case their conflip comes up heads. But if they're not using the sanitorium then I'll have to rethink. Oh well no I think they should use the sanatorium if they need to? It's just they won't work so there's generally little point in it, but I guess if you're going to reincarnate them I can see the appeal. Cos, like, children go to school even though that's technically a job-like building and they're normally outside the workforce so I would hope the sanatorium would have similar rules?
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# ? Mar 19, 2018 21:08 |
double nine posted:before you start your future dystopia which I totally support by the way, I wanna note that every colonist that dies of unnatural causes (i.e. anything that's not old age) causes 2 applicants to disappear from the recruitment pool. Might be fine if your martian colony is big enough to be self-sustaining in terms of birth but can cause issues if you need fresh meat from the earth Hmmmmm I think I'm gonna try this once I get my current colony more self sufficient. I'll create murder domes for the elderly and less than useful citizens of Mars. Those stupid Earthians are so judgey. No wonder we left.
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# ? Mar 19, 2018 21:10 |
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well sure, I'm positive those lazy slobs are all on basic income anyway. Useless wastes of water and clean air.
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# ? Mar 19, 2018 21:24 |
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So I've learned that Church of the New Ark with a Doctor means you start having kids immediately And then after 10 sols have a homeless/unemployed population rivaling your employed pops who don't appear to get earthsick. I... didn't think this through.
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# ? Mar 19, 2018 21:25 |
Arven posted:So I've learned that Church of the New Ark with a Doctor means you start having kids immediately This sounds like the ideal starting sponsor to implement Death Domes.
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# ? Mar 19, 2018 21:28 |
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OwlFancier posted:Oh well no I think they should use the sanatorium if they need to? It's just they won't work so there's generally little point in it, but I guess if you're going to reincarnate them I can see the appeal. I'll have to load up the 'ol colony and test this I think.
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# ? Mar 19, 2018 21:30 |
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So I'm not entirely sure what's going on, but one of my domes hasn't been getting any concrete maintenance done even though I've got like 600 units. It might just be bugged out, but I'm starting to wonder if it's because shuttles don't move concrete as my concrete source doesn't have a drone pipeline to this dome, but everything else seems to get fixed just fine.
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# ? Mar 19, 2018 21:35 |
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Arven posted:So I've learned that Church of the New Ark with a Doctor means you start having kids immediately ... what's the downside? Food supplies? Really struggling to see what's wrong here.
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# ? Mar 19, 2018 21:35 |
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Split Pea Superman posted:So I'm not entirely sure what's going on, but one of my domes hasn't been getting any concrete maintenance done even though I've got like 600 units. Do you have a depot in range of the drones that work that dome where the shuttles can put the concrete?
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# ? Mar 19, 2018 21:49 |
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double nine posted:... what's the downside? Food supplies? Really struggling to see what's wrong here. Church starts with only one rocket, provides no passive research and their hydroponics crop output is halved.
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# ? Mar 19, 2018 22:15 |
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Soylent green, problem solved. Who's got a hankerin for some baby carrots?!
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# ? Mar 19, 2018 22:28 |
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IcePhoenix posted:Do you have a depot in range of the drones that work that dome where the shuttles can put the concrete? Definitely. Dropped some concrete with a rocket just to make sure it wasn't some bug in the queue. They fixed everything up, and stockpiled the rest. I could just use a transport to empty one of my full stockpiles instead of a rocket I suppose, but it's annoying that they haven't been working. I didn't notice it because I have a 50 buildings not working notification (because of low population) that I've had for quite some time thanks to a devastating meteor hit, and wonky dome moving killing all my guys. Waste rock is my only source of concrete now(from the extractor wonder) so that might play a part in it, but they just refine it and stockpile it as concrete so I don't think so.
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# ? Mar 19, 2018 22:29 |
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So I did Blue Sun first. That was easy and fun. I made a ton of cash and could get whatever I wanted when I wanted it. Rockets might as well have been free, so I just constantly ordered them full of stuff, then sent them back chock full of goodies. I did Europe next. I always had 3-5 next techs visible at all times, and had 100%ed the Tech tree well before Sol 100. Even without the fast tech, being able to choose from so many techs always let me plan ahead. I cannot bring myself to play any other Sponsor now, because lacking either the see all underground metals/free rockets of Blue Sun, or nonstop tech of Europe feels so awful. What's 20% cheaper buildings. What's faster pop. Why would I want those. qqq.
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# ? Mar 19, 2018 22:44 |
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The thing about the church of the new ark is that marsborn colonists can't leave, and they're all religious so they can't kill themselves. So, really it seems like the perfect colony to run as a loving hellhole because nobody escapes
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# ? Mar 19, 2018 23:02 |
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Is there any way to see a more accurate breakdown of power? Sometimes my usage spikes and I'd like to know if I need to panic and start adding stuff or if it's just something recharging or whatever.
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# ? Mar 19, 2018 23:22 |
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No, I'm really looking forward to the spreadsheet and numbers expansion.
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# ? Mar 19, 2018 23:25 |
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So is there any way I can ever get rid of the giant piles of waste rock slowly building up everywhere or am I just going to have to work around it?
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# ? Mar 19, 2018 23:39 |
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it took me way too long to realize that capacitors are limited not only in how much they're charged but also that their output is capped at 20 energy. MechanicalTomPetty posted:So is there any way I can ever get rid of the giant piles of waste rock slowly building up everywhere or am I just going to have to work around it? there is a tech that turns them into a source of concrete but in my only game where I discovered it, the technology was 17th item in the tech tree.
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# ? Mar 19, 2018 23:42 |
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MechanicalTomPetty posted:So is there any way I can ever get rid of the giant piles of waste rock slowly building up everywhere or am I just going to have to work around it?
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# ? Mar 19, 2018 23:43 |
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I'm not sure I can ever have a colony without a Psychologist start. Being able to work in out-dome buildings and never losing sanity is so great and the Sanitarium is the best spire.
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# ? Mar 19, 2018 23:50 |
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Elendil004 posted:Is there any way to see a more accurate breakdown of power? Sometimes my usage spikes and I'd like to know if I need to panic and start adding stuff or if it's just something recharging or whatever. Really wish there was for this and everything else. Some things to consider: solar panels only produce during the day. Most buildings default to operating during the day also. You can play around with shifts to reduce your power consumption, build more panels to keep up with daylight work, or build more windmills/ stirling generators and then recoup the loss overnight. I compare the stored power number over a 24 hour period to check if I'm running in the negatives.
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# ? Mar 19, 2018 23:51 |
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I've only tried it once now, but using the transport to drop a bunch of concrete outside a dome really helps speed up construction.
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# ? Mar 19, 2018 23:58 |
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Look at this lovely baby. I assume everyone likes having them about because they're glad they're not this useless.
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# ? Mar 20, 2018 00:13 |
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My first meteor shower targeting my base has begun. I've done what I can to spread around critical systems, but the north side includes the rocket landing zone as well as fuel refineries / depots. I've lost 2 full fuel stockpiles, and it's probably just a matter of time before the refineries (which I still have to import) take a direct hit. My only rocket was on the pad with some food still in it but otherwise ready to launch, which I decided might be prudent. Turns out it was, as seconds after it took off a meteor landed a direct hit on the site. I'm 5 hours in and have almost 2 days to go aaaa
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# ? Mar 20, 2018 00:30 |
Man, the mysteries do not gently caress around. Lost my colonies to the endless cold snap of the spheres, where I couldn't keep the water to run the heaters for the water so I can run the heaters for the plants so I can keep production going enough to sustain the water and heaters. People dying by the hundred. Eventually had to just quit because there was one of the fuckers just hanging around my base that refused to be trapped forever.
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# ? Mar 20, 2018 00:33 |
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this is fine
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# ? Mar 20, 2018 00:44 |
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so uh, are we going to need a "poo poo surviving mars players say" reddit to complement the CK2/EU4 one? Because I've gone to the forums and uh...quote:My god the babies are horrible. I had apartments full of them. Literal city blocks filled with nothing by children.
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# ? Mar 20, 2018 00:45 |
To be fair that is basically how I am too. I checked back on my FuckDome after a few sols and found around 35 homeless people there. I built a second dome full of farms just so I can put those bums to work feeding themselves.
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# ? Mar 20, 2018 01:08 |
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# ? Jun 4, 2024 15:33 |
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I'm honestly kinda grateful that fusion reactors need to be crewed just because it gives all my homeless transients something to do. That and polymer refineries but fusion reactors don't eat up water.
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# ? Mar 20, 2018 01:17 |