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I really like the selection of Coyote mechs we saw, too. Those new Savage Wolves are quite nice, and I do love a good slathering of ATMs everywhere, they're so flexible that they always come in handy.
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# ? Mar 19, 2018 16:14 |
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# ? May 23, 2024 18:47 |
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Not a player so not an official vote, but I say the Dr. dies.
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# ? Mar 19, 2018 17:42 |
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It'll make things a little easier next mission... and it'll probably be another hard one. (Pity about the one that escaped with 4 CT structure.) RA Rx fucked around with this message at 18:36 on Mar 19, 2018 |
# ? Mar 19, 2018 18:23 |
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"Hard mode" makes me appreciate just how much DI's pushing that Turkina into oblivion made this mission workable. Its easy to see (and indicitive of good design) how the player's only chance to survive would have been calling down the legion. I mean, we didnt see it, but that thing looks like more of a boss fight mech than the nergal. Was there a clan reinforcement scenario, or was what happened always going to happen?
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# ? Mar 19, 2018 18:45 |
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This mission was down to the wire, drat. Good work, everyone.
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# ? Mar 19, 2018 19:16 |
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Centurium posted:Was there a clan reinforcement scenario, or was what happened always going to happen? If the dead Commander had actually survived, they probably would have been told to escape the battlefield so they could take command of everything, but there was no real chance of reinforcement simply because there's nothing to reinforce them with.
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# ? Mar 19, 2018 19:18 |
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I've been debating what to say. I'm essentially out of the fight because of the lack of armor on my Dragoon II that is a commander, and we are making an educated guess that The Society is going after commanders. At this point I am leaning "Take the win" but I am undecided on whether the Society commander should escape. Logic tells me that we have faster units and if they try to escape they would get chased down by our lights and even my 4/6 Dragoon II.
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# ? Mar 19, 2018 19:34 |
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This campaign was always going to be the Society's intro. Of the four, this is the one I most wanted to happen. The Coyotes were always going to be pretty well screwed but you kept some of them alive which will have implications. The Clan missions would've been second Crusade in Advanced Clantech pushing the Steel Vipers back to Skye while the Wolves clowned on the Widowmakers, and would've let the players kill Natasha Kerensky on camera. Luthien was a chance to decide how the FS/DC merger/alliance would play out. Isoroku Kurita was the best choice for a stable alliance. Theodore Kurita was the boring status quo Frenemies choice. Chandrasekhar Kurita would've done wonders for the economy before getting assassinated and forcing the DC into a pseudo-protectorate status. Marcus Kurita would've been handing the Draconis Combine over to the Clans (post-timeskip the Draconis Combine would've been Hanse Davion's worst case scenario from the Canon timeline: pretty much just Benjamin left). Andurien was lost before the players would've gotten a chance to play it with the Snow Ravens deciding "enough is enough" and nuking the Catherine Humphries Castle
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# ? Mar 19, 2018 19:39 |
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If that's how Andurien actually goes down behind the scenes, that's still kind of a win. It's like making Superman kill you. You're dead, but you made him violate his code, and he still has to live with that. Uncle Stevie probably would have taken that trade.
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# ? Mar 19, 2018 19:44 |
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Hmm, the Vipers get run out of the Homeworlds and take refuge with their allies in the Inner Sphere? (checks next item off list)
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# ? Mar 19, 2018 19:49 |
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They already did (they're getting pushed out of their OZ)
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# ? Mar 19, 2018 19:58 |
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PoptartsNinja posted:Luthien was a chance to decide how the FS/DC merger/alliance would play out. Isoroku Kurita was the best choice for a stable alliance. Theodore Kurita was the boring status quo Frenemies choice. Chandrasekhar Kurita would've done wonders for the economy before getting assassinated and forcing the DC into a pseudo-protectorate status. Marcus Kurita would've been handing the Draconis Combine over to the Clans (post-timeskip the Draconis Combine would've been Hanse Davion's worst case scenario from the Canon timeline: pretty much just Benjamin left). What about if we picked Akira? Anyway, looks like we made the best choice there. Marcus is a butt.
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# ? Mar 19, 2018 20:09 |
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GhostStalker posted:What about if we picked Akira? Mostly like Isoroku except there would have been no peaceful "solution" to the Hell's Horses (a man cannot live under the same heavens that shelter his father's killers). The Hell's Horses keep one of the background factions relatively in check since they have an enemy to "monitor" which would've lead to a dramatically less stable Draconis Combine.
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# ? Mar 19, 2018 20:15 |
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We did pick Isoruku, iirc?
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# ? Mar 19, 2018 23:32 |
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PoptartsNinja posted:They already did (they're getting pushed out of their OZ) Oh poo poo (checks another item off list)
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# ? Mar 20, 2018 00:19 |
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I really can't wait to see what the next scenario looks like. Maximum bullshit tech v tech is just about my most favorite way to battletech.
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# ? Mar 20, 2018 00:51 |
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Someone's trying to figure out how they can make ArKhan Caesar work eh?
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# ? Mar 20, 2018 00:51 |
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Artificer posted:We did pick Isoruku, iirc? Yeah, we did. Seems like we really did make the right choice there. Anyway, is the mission officially over and should we be voting for MVPs?
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# ? Mar 20, 2018 01:12 |
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I think PTN will first give us the y'know, denouement. Then he'll call for the vote. So, just to clarify, I vote that we take the win. Speaking fairly, I don't think we could have done enough damage to kill the Osteon before it fled unless we got very lucky. So, let her go.
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# ? Mar 20, 2018 02:36 |
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painedforever posted:I think PTN will first give us the y'know, denouement. Then he'll call for the vote.
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# ? Mar 20, 2018 04:20 |
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It would've needed 2 rounds to escape, minimum (might've been some blocking for a third round), but then again it did have that special armor. I guess it'd come to down to crits, mostly from the rear.
RA Rx fucked around with this message at 08:15 on Mar 20, 2018 |
# ? Mar 20, 2018 05:17 |
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Like I said, luck. And with the luck we're having... I think this last round was the first time I've had in which I've hit more than I missed. I might have been able to scoot in behind her, but that'd encourage her to shoot through the lights (who are pretty beat up), and make a run for it anyway. Rather than getting shirts that say "I Roll Twenties", I think we all need to invest in shirts that say "Help, Help, My Dice Are Trying to Kill Me". Doesn't roll off the tongue, I know, but...
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# ? Mar 20, 2018 06:33 |
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RA Rx posted:It would've needed 2 rounds to escape, minimum (might've been some blocking), but then again it did have that special armor. I guess it'd come to down to crits, mostly from the rear. Yeah, the Osteon has armor that reduces incoming damage 20% as well as reinforced structure that takes twice the damage. Its hard as heck to take down. Not sure there is enough firepower in range to bring it down in two turns.
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# ? Mar 20, 2018 06:33 |
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I would'a rolled double headshots if i'd just gotten one more turn at it, I swear!
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# ? Mar 20, 2018 08:34 |
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Zaodai posted:If that's how Andurien actually goes down behind the scenes, that's still kind of a win. It's like making Superman kill you. You're dead, but you made him violate his code, and he still has to live with that. Uncle Stevie probably would have taken that trade. Uncle Stevie. Mission Accomplished. Forced the clanners to not only lose, but shame themselves in their loss.
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# ? Mar 20, 2018 10:13 |
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PoptartsNinja posted:This campaign was always going to be the Society's intro. Of the four, this is the one I most wanted to happen. The Coyotes were always going to be pretty well screwed but you kept some of them alive which will have implications. Just noticed this... Y'know, it's not like we meant to leave them alive. I don't know how we could've killed them faster, seeing as we were pretty much outnumbered... and now that I've been in the Savage Wolf, those things are pretty brutal, with their armour and everything. We could've still won though, if it hadn't been for the Society. I would've liked to play the Clan mission, though killing Natasha... for the longest time, I hated that Joanna killed her, but it was going to happen eventually, and it might as well have been her.
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# ? Mar 20, 2018 10:35 |
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painedforever posted:Just noticed this...
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# ? Mar 20, 2018 10:43 |
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Me, or PTN? No, I mean, I get that he had various storylines planned depending on what we did. I'm just wondering if he was really expecting us to be able to stomp through the Coyotes before the Society showed up... or if he was expecting us to trigger the Society, and then the Coyotes would've been creamed fighting off the Society 'Mechs in the North and East, while we dealt with the ones down South.
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# ? Mar 20, 2018 12:04 |
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Either way. Sometimes the dice go so lopsided that the best balanced force just instantly falls over thanks to headshots, failing a consciousness check that needs a 3 with a two, and so on. If two or three Mechs go down to stuff like that early, it just snowballs from there since you can gang up on the ones remaining.
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# ? Mar 20, 2018 13:07 |
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Did I expect the players to defeat the Coyotes before the Society showed up? No. You could've, though, if you'd killed every Coyote except the Dire Wolf. The Coyote and Wolverine forces were fairly evenly matched, so that would've been a good fight. If it'd played out that way, the Society's intro would've been a cliffhanger rather than an actual battle. But I also knew I was giving the players a tool to eliminate nearly any single Coyote 'Mech quickly (in the form of the Gurkha) with a little luck, so I tied my contingency to the Dire Wolf eating poo poo since I saw that as a reasonably likely outcome. The intention was always for players that got eliminated to take over surviving Coyote 'Mechs if that happened.
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# ? Mar 20, 2018 15:51 |
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I always like reading these posts about scenario planning. This is some good GM planning right here.
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# ? Mar 20, 2018 18:23 |
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New player who is interested although a little intimidated by 2039 pages of post. tonybmccormick@yahoo.com for email.
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# ? Mar 20, 2018 19:00 |
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PoptartsNinja posted:Andurien was lost before the players would've gotten a chance to play it with the Snow Ravens deciding "enough is enough" and nuking the Catherine Humphries Castle Out of interest, was this pretty much a foregone conclusion and whether or not we played the RWA missions just changed the details? Could the RWA have won normally?
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# ? Mar 20, 2018 21:25 |
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If you'd played the campaign missions, no. If we'd played any of the RWA line troop missions yeah.
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# ? Mar 20, 2018 21:42 |
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PoptartsNinja posted:Andurien was lost before the players would've gotten a chance to play it with the Snow Ravens deciding "enough is enough" and nuking the Catherine Humphries Castle I hope the Demon Hawks are okay.
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# ? Mar 21, 2018 00:39 |
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PTN has repeatedly stated that the Hawks will not die off camera.
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# ? Mar 21, 2018 01:13 |
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Alright team, unless someone says otherwise, I am not going to be submitting orders tonight because I am assuming that we won.
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# ? Mar 21, 2018 01:59 |
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I think we're done, dude. Parry's dead, Lesch is unconscious, and Defiance is half-dead. You're all shot up to hell. And chktshadeclaw won't reach the front lines until after the time-skip. Did we do well, I wonder? I had a ton of fun. This was my first BattleTech game, and I loved every second of it, including being shot in the head. Getting to possess the soul of a Clanner as Marduk's angry ghost was just icing on the cake. But I have no idea if we played well or not.
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# ? Mar 21, 2018 03:38 |
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painedforever posted:I think we're done, dude. Parry's dead, Lesch is unconscious, and Defiance is half-dead. You're all shot up to hell. And chktshadeclaw won't reach the front lines until after the time-skip. I had a ton of fun and look forward to hopefully doing it again one day. After seeing what Defiance did I am inclined to hope for getting a pair of lights next time
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# ? Mar 21, 2018 04:05 |
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# ? May 23, 2024 18:47 |
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painedforever posted:Did we do well, I wonder? I had a ton of fun. This was my first BattleTech game, and I loved every second of it, including being shot in the head. Getting to possess the soul of a Clanner as Marduk's angry ghost was just icing on the cake. But I have no idea if we played well or not. You did good. The Society aren't necessarily great at actual combat but defeating them (and forcing a concede out of me when you were effectively fighting something like four times your BV of enemy units) is really, really good.
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# ? Mar 21, 2018 04:07 |