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Vib Rib posted:That won't spawn endermen, though, right? I usually need them. If memory serves, drop mob towers do spawn endermen. You just can't use water. But don't quote me on that because I don't play a lot of skyblocks.
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# ? Mar 20, 2018 21:38 |
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# ? Jun 5, 2024 02:54 |
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Yeah, you can just make the spawn area one block taller to spawn endermen, but they'll teleport away as soon as they hit the water channel. Would using liquid crystal prevent endermen from teleporting away?
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# ? Mar 20, 2018 22:56 |
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MaliciousOnion posted:Yeah, you can just make the spawn area one block taller to spawn endermen, but they'll teleport away as soon as they hit the water channel. Maybe, maybe not. Endermen are just irritating to deal with in a mob drop tower, so it's best to just avoid using them entirely until you have reliable dispatch methods (spikes) and a way to move items (itemducts obviously.)
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# ? Mar 21, 2018 00:13 |
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OK I took all the advice here and had another crack at Botania as I'll probably need the item duplication thing at some point: I used minecarts to grab wood using locked drawers to filter out the crap like leaves and saplings. The carts then drop wood on to my endoflames and then the mana is distributed across the setup. Apart from needing to reset the carts now and then I'd say it's 90% self sufficient and once I get some kind of pipes and redstone wire it'll do nicely. Thanks pals!
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# ? Mar 21, 2018 00:20 |
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AceClown posted:OK I took all the advice here and had another crack at Botania as I'll probably need the item duplication thing at some point: This is pretty rad, but you can take it one step further. Use Exoflames to fuel vanilla furnaces to turn that wood into charcoal for 8x the mana per wood.
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# ? Mar 21, 2018 00:34 |
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Not for nothin', but I'm really enjoying Factory Tech as far as a fairly early-game, self-sustained tech mod goes. It's very manual at first, but I can see how you'd be able to automate a lot of it with clever stuff. If nothing else it's kind of neat to have something that doesn't need an RF infrastructure, just replacement parts.
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# ? Mar 21, 2018 01:21 |
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AceClown posted:Also, open every lootbox (the square ones found inside loot bags) until you have a helmet with an obscene amount of "Luck" on it. It makes the mobs drop a stupid amount of reliquary items which can be crafted in to an even more obscene amount of basic mats and cool Reliquary trinkets. Uh yeah holy poo poo. I got a weird helmet with Loot 203 on it...and I killed an enderman and got 15 of those reliquary drops.
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# ? Mar 21, 2018 06:27 |
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Falcon2001 posted:Uh yeah holy poo poo. I got a weird helmet with Loot 203 on it...and I killed an enderman and got 15 of those reliquary drops.
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# ? Mar 21, 2018 06:32 |
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Is MFR getting updated to 1.12.2, or is that Industrial Foregoing mod going to be the effective replacement?
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# ? Mar 23, 2018 05:00 |
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Rocko Bonaparte posted:Is MFR getting updated to 1.12.2, or is that Industrial Foregoing mod going to be the effective replacement? According to Taffer, industrial foregoing has some dumb things in it, including the fact that sewage is literally lava. Last I heard Taffer was going to fork it and fix a bunch of bugs with it and add new features. But yes, Industrial foregoing is meant to be an up-to-date replacement for MFR.
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# ? Mar 23, 2018 05:08 |
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In MSB3 is there any sort of...guardian pet or something I can make? Turret? Anything to kill these damned endermen everywhere.
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# ? Mar 23, 2018 05:40 |
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Falcon2001 posted:In MSB3 is there any sort of...guardian pet or something I can make? Turret? Anything to kill these damned endermen everywhere. Immersive Engineering does, indeed, have turrets. Bullet and flamethrower turrets. Be careful with the latter, though -- they can inflict some pretty serious friendly fire. They do shred endermen though.
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# ? Mar 23, 2018 05:42 |
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So when starting on the Garden of Glass island, is there a reason to keep the living root blocks around or should you just harvest them all?
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# ? Mar 23, 2018 06:06 |
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McFrugal posted:So when starting on the Garden of Glass island, is there a reason to keep the living root blocks around or should you just harvest them all? Harvest them all. Be very careful not to drop any into the void; they're precious.
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# ? Mar 23, 2018 06:15 |
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Gwyneth Palpate posted:Immersive Engineering does, indeed, have turrets. Bullet and flamethrower turrets. Be careful with the latter, though -- they can inflict some pretty serious friendly fire. They do shred endermen though. Immersive engineering also has telsa coils which do not discriminate what they shock, there is armor that mitigates it but it only lasts so long.
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# ? Mar 23, 2018 06:21 |
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SugarAddict posted:According to Taffer, industrial foregoing has some dumb things in it, including the fact that sewage is literally lava. Last I heard Taffer was going to fork it and fix a bunch of bugs with it and add new features. But yes, Industrial foregoing is meant to be an up-to-date replacement for MFR. Someone else already did 95% of the work porting MFR, but it's waiting on skyboy for some final things. It's All Rights Reserved so just taking the code and re-releasing it is no go.
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# ? Mar 23, 2018 06:42 |
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Gwyneth Palpate posted:Immersive Engineering does, indeed, have turrets. Bullet and flamethrower turrets. Be careful with the latter, though -- they can inflict some pretty serious friendly fire. They do shred endermen though. Both kinds of turrets have IFF which by default doesn't target the player. Just don't get between the turret and whatever it's shooting at.
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# ? Mar 23, 2018 08:14 |
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Hey Vib Rib, I love your Technodefirmacraft EZ pack! It's the perfect pacing and lack of bullshit. I *so* wish other modpacks outright told you which pathways are a waste of time to pursue instead of expect you to parse it out from the wall of NEI items. I'm at the stage where I'm trying to build a IE crusher but it requires 4 diamonds. The guidebook says you can only find those with Kimberlite ore (so sluice and sifting is out of the question) but the layers for that are sedimentary and igneous extrusive which is...basically everywhere? Are you supposed to just luck out and hope you stumble upon it on the surface?
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# ? Mar 23, 2018 09:38 |
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Speaking of endermen, is there any way to turn off that annoying "enderman dying" noise?
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# ? Mar 23, 2018 16:39 |
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Assuming that's your mob farm, I assume you'd just want a regular old sound muffler to take care of all the things.
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# ? Mar 23, 2018 18:29 |
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No, in general. Evolved endermen pop up like loving weeds regardless of light levels and they're just noisy as hell and constantly in the way.
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# ? Mar 23, 2018 18:40 |
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Bouchacha posted:Hey Vib Rib, I love your Technodefirmacraft EZ pack! It's the perfect pacing and lack of bullshit. I *so* wish other modpacks outright told you which pathways are a waste of time to pursue instead of expect you to parse it out from the wall of NEI items. The answer to "how do I find this ore" in TFC is to find the right rock type on the top layer then run around with the prospector's pick until you get a reading of the ore you're looking for. There is basically no other solution since tunnel mining is slow and hazardous.
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# ? Mar 23, 2018 18:52 |
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Evil Mastermind posted:No, in general. Evolved endermen pop up like loving weeds regardless of light levels and they're just noisy as hell and constantly in the way. There's an 'enemy noises' option in the sound settings, that's about the only thing. Evolved Endermen are definitely one of my least favorite parts about that pack.
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# ? Mar 23, 2018 19:16 |
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Bouchacha posted:Hey Vib Rib, I love your Technodefirmacraft EZ pack! It's the perfect pacing and lack of bullshit. I *so* wish other modpacks outright told you which pathways are a waste of time to pursue instead of expect you to parse it out from the wall of NEI items.
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# ? Mar 23, 2018 19:55 |
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Falcon2001 posted:There's an 'enemy noises' option in the sound settings, that's about the only thing. Evolved Endermen are definitely one of my least favorite parts about that pack. Is there a reason not to just turn off that mod?
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# ? Mar 23, 2018 20:48 |
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McFrugal posted:Is there a reason not to just turn off that mod? Easy ender pearls. Cleaning up the useless enderman heads and "friender pearls" was enough of a nuisance that it still might be worth turning it off.
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# ? Mar 23, 2018 21:11 |
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Gwyneth Palpate posted:Easy ender pearls. Is... is there a frienderman? Like you look directly at him and instead of mauling you he comes over to give you a high five?
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# ? Mar 23, 2018 22:41 |
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Cicadas! posted:Is... is there a frienderman? Apparently. quote:Frienderman I think they spawn in the End.
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# ? Mar 23, 2018 22:45 |
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Oh. Well that's neat.
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# ? Mar 23, 2018 22:47 |
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Quick MSB3 question: has anyone else had a hard time getting blazes to spawn? I've had to cheat in a few blaze rods just to progress because I sat in the nether for ten minutes and only pigmen are appearing in my spawner.
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# ? Mar 23, 2018 23:04 |
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Evil Mastermind posted:Quick MSB3 question: has anyone else had a hard time getting blazes to spawn? I've had to cheat in a few blaze rods just to progress because I sat in the nether for ten minutes and only pigmen are appearing in my spawner. Is the floor of your spawner netherrack? They only spawn on netherrack.
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# ? Mar 23, 2018 23:22 |
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Yeah, make a big netherrack platform but it's still gonna take a while. Gwyneth Palpate posted:Yeah, Botania has a poorly documented feature where you can place a "Fel Pumpkin" on top of two iron bars (think like you're making a snow golem) and it'll spawn a blaze. However, the blaze only drops blaze powder, not the rods. It's a feature for Botania's built-in Garden of Glass skyblock mode. This is pretty useless for MSB3 since blaze powder is one of the first things you can make. Shiiit, forgot about that. Falcon2001 fucked around with this message at 02:17 on Mar 24, 2018 |
# ? Mar 24, 2018 01:51 |
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Yeah, Botania has a poorly documented feature where you can place a "Fel Pumpkin" on top of two iron bars (think like you're making a snow golem) and it'll spawn a blaze. However, the blaze only drops blaze powder, not the rods. It's a feature for Botania's built-in Garden of Glass skyblock mode. This is pretty useless for MSB3 since blaze powder is one of the first things you can make.
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# ? Mar 24, 2018 02:06 |
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Gwyneth Palpate posted:Is the floor of your spawner netherrack? They only spawn on netherrack. (and I know it's been said before, but good lord MegaLoot Luck is broken. One blaze gave me 31 molten cores.)
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# ? Mar 24, 2018 02:46 |
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Evil Mastermind posted:Ah, yup, that what it was. Thanks! It's more specifically that Reliquary doesn't interact well with it. Unrelated to the quote, but I unlocked the Overpowered quest line in gated-mode MSB3, and started looking at Avaritia. The first thing one has to do is make Neutron Collectors, which... create 1/81th of an ingot of stuff once every 6 minutes and change. Shitloads of the ingots are needed to make anything. I guess I'm supposed to make thousands of these collectors? I think I've "beaten" this pack.
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# ? Mar 24, 2018 02:51 |
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anything like blightfall on 1.12 yet? I'm not a big fan of sky block stuff, but do like tight, progression based questing. Doesn't necessarily need to be a premade map like blightfall.
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# ? Mar 24, 2018 02:54 |
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I'm playing the new FTB Pyramid map. It's pretty fun, but short. I've only played it for a few hours, and I'm already nearly finished (unless it unlocks a new set of quests like the old feed the beast map did.) I've had to dig pretty deep to figure out how to progress, since it doesn't explicitly lay it out for you. I've already broken progression twice, too.
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# ? Mar 24, 2018 03:24 |
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Gwyneth Palpate posted:Unrelated to the quote, but I unlocked the Overpowered quest line in gated-mode MSB3, and started looking at Avaritia. The first thing one has to do is make Neutron Collectors, which... create 1/81th of an ingot of stuff once every 6 minutes and change. Shitloads of the ingots are needed to make anything. I guess I'm supposed to make thousands of these collectors? It's a joke mod made to lampoon grindiness that pack makers all looked at and said, 'yes that's a good idea' and used it for serious. So, yes. Also, no, no new Blightfall, sorry. There's Forever Stranded/Forever Stranded:Lost Souls for non-skyblock progressiony story-ish things though.
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# ? Mar 24, 2018 03:29 |
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Doorknob Slobber posted:anything like blightfall on 1.12 yet? I'm not a big fan of sky block stuff, but do like tight, progression based questing. Doesn't necessarily need to be a premade map like blightfall.
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# ? Mar 24, 2018 04:20 |
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# ? Jun 5, 2024 02:54 |
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Evil Mastermind posted:Sevtech is supposed to drop tomorrow; it has tech-age based progression. I don't know if it's quest-based though. The design philosophy was "give me something that I (Sevadus) can play on stream for 6 months", sooo unless there's an easy mode (I don't think there's an easy mode yet) it might be on the grindy side for the end game stuff.
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# ? Mar 24, 2018 13:41 |