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Michaellaneous posted:In case you are as stupid as me: Yup! It's faster if you go out first and have the RC drone truck mine them and put the resources on deposits first, but if you start without an RC drone truck or it's busy elsewhere you can just send the transport truck to do that itself.
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# ? Mar 23, 2018 19:43 |
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# ? Jun 3, 2024 21:39 |
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Michaellaneous posted:In case you are as stupid as me: It can, but whoever decided to make metal rocks look almost but not quite exactly like the normal rocks that are meaningless terrain clutter is kind of a dick.
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# ? Mar 23, 2018 20:15 |
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Jesus, the AI mystery just turned into the most unfun slog I could ever have imagined. It spawned ten anomalies, I need to research each one, and when you research them it turns five of your drones evil and they EACH destroy a random building.Oh, and it disables the rover as well. Edit: And it very much seems like they are keyed to destroy upgraded buildings. My vaporators and moxies are getting hammered.
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# ? Mar 23, 2018 20:35 |
It is hilarious that the difficulty ramp is less of a ramp and more a vertical cliff.
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# ? Mar 23, 2018 20:37 |
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Bedurndurn posted:It can, but whoever decided to make metal rocks look almost but not quite exactly like the normal rocks that are meaningless terrain clutter is kind of a dick. If you mouse over a scanned map square in map view it will tell you how much surface iron/polymer is available. Makes the guesswork a little e easier.
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# ? Mar 23, 2018 21:29 |
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So whats the relation between Morale, Comfort, and Sanity? Sanity seems mostly affected by rest, outdome work, nightshift work, and visits to the infirmary. Morale and comfort seem kind of the same thing but not really?
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# ? Mar 23, 2018 21:38 |
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Sanity is brain hitpoints. Morale is motivation to work, comfort is how happy people are about their environment. They are sort of similar but they function differently. Morale affects your work performance and good morale makes you work harder, sanity makes you acquire flaws or kill yourself if it falls too low, comfort is a metric of people's immediate environment while morale and sanity tend to be more long term. i think.
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# ? Mar 23, 2018 21:43 |
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Bedurndurn posted:It can, but whoever decided to make metal rocks look almost but not quite exactly like the normal rocks that are meaningless terrain clutter is kind of a dick.
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# ? Mar 23, 2018 21:47 |
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DreamShipWrecked posted:It is hilarious that the difficulty ramp is less of a ramp and more a vertical cliff. I found the opposite to be true. The hardest difficulty doesn't bring a whole lot more (with the exception of cold snaps) difficulty, they just require a lot more patience. My Paradox sponsor Robot only game is running full speed, it just took me almost 200 Sols to get to the point that I can get to in 50 with the starter super easy sponsor.
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# ? Mar 23, 2018 22:45 |
^^ I meant more pre/post mystery activationOwlFancier posted:Sanity is brain hitpoints. Morale is motivation to work, comfort is how happy people are about their environment. They are sort of similar but they function differently. Morale affects your work performance and good morale makes you work harder, sanity makes you acquire flaws or kill yourself if it falls too low, comfort is a metric of people's immediate environment while morale and sanity tend to be more long term. i think. One big thing is that people take huge hits to their comfort/sanity/morale when they can't go use a service when they want to use it, especially housing. However, housing is only considered "functional" if it has electricity and water. So if their house briefly loses power on shift change they are going to take a -20 hit for being homeless. CuddleCryptid fucked around with this message at 23:12 on Mar 23, 2018 |
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# ? Mar 23, 2018 23:10 |
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So, not that I'm looking at duplicating the hideous hate crimes of others in this thread, but if I create an idiot isolation dome how do I stop them from hopping a shuttle to somewhere that's offering them the workspace that they need to bring my colony to its knees? I think that mechanic needs a revisit. Maybe it could just reduce or eliminate materials production for that Sol or something. One loving idiot unchecked can easily destroy any hopes of colonisation.
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# ? Mar 23, 2018 23:25 |
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deathbagel posted:I found the opposite to be true. The hardest difficulty doesn't bring a whole lot more (with the exception of cold snaps) difficulty, they just require a lot more patience. My Paradox sponsor Robot only game is running full speed, it just took me almost 200 Sols to get to the point that I can get to in 50 with the starter super easy sponsor. this is the same as tropico, harder starts aren't that hard if you know what you're doing, you just have to jump through more hoops and wait a bit longer before you reach explosive growth. and the death spiral is much harsher if you enter it Chadzok posted:So, not that I'm looking at duplicating the hideous hate crimes of others in this thread, but if I create an idiot isolation dome how do I stop them from hopping a shuttle to somewhere that's offering them the workspace that they need to bring my colony to its knees? it's pretty easy to ban idiots from domes. presumably you could set up a basic dome as the only dome idiots are allowed in, with nothing but housing and a grocer so they get bored and earthsick
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# ? Mar 23, 2018 23:53 |
Chadzok posted:So, not that I'm looking at duplicating the hideous hate crimes of others in this thread, but if I create an idiot isolation dome how do I stop them from hopping a shuttle to somewhere that's offering them the workspace that they need to bring my colony to its knees? If you mean that you want them to constantly flow in then ban them from all other domes and they will move there as long as there is room. If you want to move a set group over and then slam the door closed you can move them and then quarantine the dome
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# ? Mar 24, 2018 00:52 |
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Chadzok posted:So, not that I'm looking at duplicating the hideous hate crimes of others in this thread, but if I create an idiot isolation dome how do I stop them from hopping a shuttle to somewhere that's offering them the workspace that they need to bring my colony to its knees?
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# ? Mar 24, 2018 00:53 |
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I am more than willing to send my idiots to live on a nice farm dome in the space country where they can fondle the genetically engineered crops and sleep in good quality padded apartments. It's not my fault the martian regolith particulates sticking to everything cause increased prevalence of brain damage, should have thought about that before your grandparents got on the rocket now shouldn't you? Oh sorry you want to go live on the atomic hellhole that is Earth? Didn't think so, now get back in the dome and touch them loving fruit trees. OwlFancier fucked around with this message at 01:02 on Mar 24, 2018 |
# ? Mar 24, 2018 00:59 |
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This is my first game using the tribo scrubbers and holy poo poo, they completely change everything. I also forgot at first that you can change the service radius of them + subsurface heaters. Tribos + the breakthrough that doubles wind output + the science for power one is just sick. I don't really even need scientists this game.
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# ? Mar 24, 2018 01:42 |
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metasynthetic posted:This is my first game using the tribo scrubbers and holy poo poo, they completely change everything. I also forgot at first that you can change the service radius of them + subsurface heaters. Tribos + the breakthrough that doubles wind output + the science for power one is just sick. I don't really even need scientists this game. I feel like they're possibly a bit overpowered if I'm honest, given that they eliminate all maintenence costs. I think they'd be better if things still needed maintenence regardless of dust but dust makes it tick up a lot faster.
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# ? Mar 24, 2018 02:42 |
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Bedurndurn posted:It can, but whoever decided to make metal rocks look almost but not quite exactly like the normal rocks that are meaningless terrain clutter is kind of a dick. I would still really like at least a researchable upgrade that gives it a “go to this map square and gather whatever you find” button; manually hunting for metal and polymer and creating transport route after transport route is just unfun tedium. Does anyone else have the problem where one of their domes sometimes gets the X next to it in the symbols bar? When I select it and mouse over the power button it says “this building is not working” as if there’s something wrong, but it doesn’t need maintenance and it’s not out of power or water. Turning it off and on again makes the X go away.
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# ? Mar 24, 2018 03:50 |
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I like this game and want to love it, but it sorely needed another pass as far as QoL tweaks before being released. In terms of management it's amazing how many pieces of information and tools are just missing. In a world where Rimworld and Dwarf Fortress exist it would be nice if there was some sign that they'd learned something from them. You can't even queue actions it seems. That said, it's still a pretty cool little game.
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# ? Mar 24, 2018 06:26 |
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Pirate Radar posted:I would still really like at least a researchable upgrade that gives it a “go to this map square and gather whatever you find” button; manually hunting for metal and polymer and creating transport route after transport route is just unfun tedium. I remember reading something in the patch notes about meteor damage to domes not being fixed properly. Did it take a hit?
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# ? Mar 24, 2018 07:29 |
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Split Pea Superman posted:I remember reading something in the patch notes about meteor damage to domes not being fixed properly. Did it take a hit? Not that I know of, and it doesn’t say it’s breached, but maybe? It is always the same dome.
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# ? Mar 24, 2018 07:31 |
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Arkangelus posted:I like this game and want to love it, but it sorely needed another pass as far as QoL tweaks before being released. In terms of management it's amazing how many pieces of information and tools are just missing. In a world where Rimworld and Dwarf Fortress exist it would be nice if there was some sign that they'd learned something from them. You can't even queue actions it seems. I mean I agree in a sense, but sort of the problem is that Surviving Mars is a multiplatform release for a more wide population and what the heavy grognard Rimworld/DF/etc player sees as QOL is probably the opposite for your average “building a colony on mars sounds cool” player. It’s not that I disagree with you, it’s just that I feel this should be compared to the crazy casualness of the later Tropico games vs the colony/cig management a lot of us have gotten used to with Rimworld/DF. It doesn’t want to try to be that in depth, and I think I’d be setting myself up for disappointment to expect that level of micromanagement and also still expect the game to present any sort of an interesting challenge.
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# ? Mar 24, 2018 08:36 |
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Pirate Radar posted:I would still really like at least a researchable upgrade that gives it a “go to this map square and gather whatever you find” button; manually hunting for metal and polymer and creating transport route after transport route is just unfun tedium. You can set the transport rover to "create a route" and it will collect metals within a certain area and travel back and forth until everything within reach of the spot you picked is cleaned up.
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# ? Mar 24, 2018 08:59 |
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Alkydere posted:You can set the transport rover to "create a route" and it will collect metals within a certain area and travel back and forth until everything within reach of the spot you picked is cleaned up. That's what I've been doing, and the radius is handy, but time spent scrolling the map checking for deposits--especially once you get through the big ones and you're on to the dinkier single-digit rocks--isn't super fun for me.
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# ? Mar 24, 2018 09:47 |
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I had to abandon my first game due to a bug that makes it impossible to repair a fractured dome. Then had to abandon my second game because a rocket glitched out during launch preparations and is now stuck in rocket launch limbo for all eternity. Not very enthusiastic about starting a third game. I haven't even seen a single mystery yet.
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# ? Mar 24, 2018 12:04 |
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FractalSandwich posted:For my third game, I felt confident enough to play the Church, on a way harder map than before. I'm on Sol 80 right now, with no sign of my mystery yet, but I think I made it, thanks to a couple of free drone hubs from an anomaly, and the unmanned extractor breakthrough saving me from metal starvation.
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# ? Mar 24, 2018 12:24 |
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Raspberry Jam It In Me posted:I had to abandon my first game due to a bug that makes it impossible to repair a fractured dome. Then had to abandon my second game because a rocket glitched out during launch preparations and is now stuck in rocket launch limbo for all eternity. Not very enthusiastic about starting a third game. I haven't even seen a single mystery yet. These bugs were fixed in the latest patch.
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# ? Mar 24, 2018 13:09 |
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What do y’all do for food, by the way? I put one farm in every dome, even basic domes, because I don’t like hydro and I want domes to be self-sufficient if need be.
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# ? Mar 24, 2018 13:50 |
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I tend to make a farm dome for the idiots but a farm in every dome is a good idea if you research the tech that makes them improve housing comfort.
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# ? Mar 24, 2018 13:59 |
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Pirate Radar posted:What do y’all do for food, by the way? I put one farm in every dome, even basic domes, because I don’t like hydro and I want domes to be self-sufficient if need be. I import it from earth until I can build a dedicated farming dome with a water reclaimer.
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# ? Mar 24, 2018 14:10 |
It might be obvious to everyone else but for food I do a round of soy on repeat till 100% soil quality, then alternate soy and potatoes (replace soy with your soil improvement crop of choice, and potatoes for your high yield crop of choice).
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# ? Mar 24, 2018 14:35 |
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canepazzo posted:It might be obvious to everyone else but for food I do a round of soy on repeat till 100% soil quality, then alternate soy and potatoes (replace soy with your soil improvement crop of choice, and potatoes for your high yield crop of choice). This makes sense mathematically but feels too much like minmaxing to me, so I don’t do it but I think they need to flesh out the agriculture system so that this isn’t automatically the best move. I know I’m not approaching the game logically when I do this, but it makes it more fun for me.
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# ? Mar 24, 2018 14:48 |
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FractalSandwich posted:Update: my colonists are having more children than my food production can keep up with, and the mystery is The Last War, so I'm cut off from Earth. Send help. Pray for the Soylent Green breakthrough?
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# ? Mar 24, 2018 14:50 |
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Pirate Radar posted:This makes sense mathematically but feels too much like minmaxing to me, so I don’t do it but I think they need to flesh out the agriculture system so that this isn’t automatically the best move. I know I’m not approaching the game logically when I do this, but it makes it more fun for me. ???
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# ? Mar 24, 2018 15:04 |
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It doesn’t make sense that Mars colonists would just grow a bunch of soybeans at first to minmax their soil quality, like, realistically there are better ways to take care of your soil. Crop rotation should have more benefits, the way they represent soil quality right now is weirdly abstracted. Does that make sense? Sorry, it’s past 10:30 on a Saturday for me.
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# ? Mar 24, 2018 15:40 |
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I understand I guess, but it's unquestionably the game mechanic that currently exists. All of these types of games have some abstraction to them, and there's always room for improvement, but also tooltips are everything in these types of games. Where they point you, you should go. That said, keeping your colony running once you have a supply base and population to harness is easy so it isn't totally necessary to optimize your farms.
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# ? Mar 24, 2018 15:48 |
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NoNotTheMindProbe posted:These bugs were fixed in the latest patch. I wish. I'm on the latest version of the game already.
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# ? Mar 24, 2018 16:03 |
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I got Construction Nanites breakthrough but it doesn't seem to do anything, buildings are still built by drones and it's still impossible to build anything outside drone control range. What is it usefull for ?
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# ? Mar 24, 2018 16:18 |
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Krogort posted:I got Construction Nanites breakthrough but it doesn't seem to do anything, buildings are still built by drones and it's still impossible to build anything outside drone control range. If there are resources in the vicinity of the building, it'll slowly draw them in and use them to construct itself. There's a limited radius though (what it is, I have no idea), but if you put structures down near a stockpile and then cancel them, you'll notice that a cube of resource will be there that the building pulled in by itself. It sounds really cool, but in practice drones are cheap and ubiquitous, and it doesn't enable building outside of drone range, so it's pretty much worthless. If it auto-repaired buildings, it'd be pretty cool, but even then, drones are cheap and ubiquitous, so...
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# ? Mar 24, 2018 16:26 |
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# ? Jun 3, 2024 21:39 |
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Pretty much. About the only thing I could see it useful for is if you were building a prefab drone hub out of range of other drone hubs. The nano-construction does also build the structure once all resources have been gathered, but it's something like 1/2 to 1/5 of normal drone construction speed. So the only real perk is slightly faster construction, and slightly faster resource gathering for said construction.
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# ? Mar 24, 2018 16:54 |