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What other people said. With the exception of a few cosmetic DLC, which is nice, but not really gamechanging, the DLC all adds a lot to the game, and you should get them, especially Utopia. As for the 2.0 patch, it makes the game better, as a rule. There were a few things some people didn't like, like the getting rid of warp drive and wormholes for FTL travel, which, speaking as somebody who only used warp drive pretty 2.0, I get. Still, the game is better. The only disclaimer is that the 2.0 changes are still new and still being patched. There are a few balance issues that are getting worked out, and some patches have already come out, but they're still tinkering g. I think of you play it now, you'll enjoy it, but if you want to wait a month or so for more patches to fix some of the 2.0 problems, that's valid too.
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# ? Mar 28, 2018 15:35 |
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# ? May 24, 2024 05:01 |
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So are carriers total trash garbage now? I have a Scourge to deal with and have already lost half my empire and this would be useful information I feel!
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# ? Mar 28, 2018 17:35 |
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AAAAA! Real Muenster posted:
mmmmm that's some tasty sectarianism.
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# ? Mar 28, 2018 17:40 |
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Got this game. On my first playthrough (still going), see this:
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# ? Mar 28, 2018 17:52 |
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Nickiepoo posted:So are carriers total trash garbage now? I have a Scourge to deal with and have already lost half my empire and this would be useful information I feel! yes they are bad Load up on the armor and PD for scourge, they use a lot of strike craft and missiles
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# ? Mar 28, 2018 17:53 |
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Wait until you find the covfefe system.
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# ? Mar 28, 2018 17:53 |
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OwlFancier posted:Wait until you find the covfefe system. I heard about that over in the SC thread. I feel I'm playing a bit too passive though, expanding into unclaimed only and not really fighting. Am I doing this wrong?
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# ? Mar 28, 2018 17:55 |
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Anyone getting a feel for the new weapon balances? Is PD worth is now?
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# ? Mar 28, 2018 17:55 |
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iospace posted:I heard about that over in the SC thread. No, if there's unclaimed territory it's generally cheaper to claim it than fight someone else, not least because you can always fight them later.
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# ? Mar 28, 2018 17:57 |
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The other thing is holy hell I need more minerals. e: I'm fortunate that my nextdoor neighbors are peaceful explorers, because they could probably roflstomp me right now. iospace fucked around with this message at 18:01 on Mar 28, 2018 |
# ? Mar 28, 2018 17:58 |
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iospace posted:The other thing is holy hell I need more minerals. Yes, you do, always. There's a bit of a trick, focus on nothing but minerals until you hit about +30 and don't ever let it drop below that per month. Because that's about the level where you can comfortably expand at the limit of your population, construction, and influence capacity. If you drop lower than that you're waiting on minerals rather than other things. Building and maintaining combat craft takes a lot of minerals too so consider not bother to build those until you hit either +30 minerals or about 10 years in (you'll get pirate raids from about that time so you do need them)
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# ? Mar 28, 2018 18:02 |
Hey how the hell rear end do you play machine empires without being foreverially out of minerals and energy and not loving it
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# ? Mar 28, 2018 18:03 |
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iospace posted:The other thing is holy hell I need more minerals. what got me into minerals was stressing research a bit less and putting down more mines on worlds, usually i was like "all planets get is unity, energy, and minerals" Early on you can get away with just extractor income but to get the big dogs up and running you need planets with them - notably about the point you max out your mine tech and/or happiness ChickenWing posted:Hey how the hell rear end do you play machine empires without being foreverially out of minerals and energy and not loving it I consider the exchange with food to mean you put mines down in place of them
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# ? Mar 28, 2018 18:03 |
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ChickenWing posted:Hey how the hell rear end do you play machine empires without being foreverially out of minerals and energy and not loving it Slowly. Machine empires are honestly not that good, but they have perfect control of their pop specialization from quite early on so they can be equally good at everything, their downside is very slow growth and also they have pretty poo poo traits so they're not actually as good as either organic pops or even the machines organic pops can build (no synth/droid bonuses) They can however colonize all planets so that's maybe a bonus? They get a bit better if you download a mod that adds more and more specialized robot traits because as it stands they have less to pick than organics and they get way more points to do it with.
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# ? Mar 28, 2018 18:05 |
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Also, how effective are corvette swarms. Asking for a friend.
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# ? Mar 28, 2018 18:06 |
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iospace posted:Also, how effective are corvette swarms. Extremely, they're basically the new meta at this point. They're fiddling with the balance with patches but basically at this point torpedo corvettes kill anything bigger than them and all gun corvettes will kill anything else. There's other options out there and maybe specialist builds for the other ship classes and black holes will increase your losses significantly due to their disengage modifiers, but corvettes with either torpedoes or guns will be effective against almost anything and will be very fast to boot.
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# ? Mar 28, 2018 18:07 |
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Sloober posted:what got me into minerals was stressing research a bit less and putting down more mines on worlds, usually i was like "all planets get is unity, energy, and minerals" So, if I'm reading you right, focus only on mines and powerplants, ignore science on planets until you max out the mining trees? OwlFancier posted:Extremely, they're basically the new meta at this point. Laser or missile boats? e: see I got answered above. iospace fucked around with this message at 18:11 on Mar 28, 2018 |
# ? Mar 28, 2018 18:08 |
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Sloober posted:yes they are bad Last time I fought them ages back it was with mostly BB fleets built for the above, but I'm thinking that PD destroyers and Torp corvettes might be worth something this time around.
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# ? Mar 28, 2018 18:11 |
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Sandwich Anarchist posted:Is there supposed to be some event or project to unfuck my synthetic, population during the Contingency? Because I'm hosed otherwise.
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# ? Mar 28, 2018 18:11 |
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iospace posted:So, if I'm reading you right, focus only on mines and powerplants, ignore science on planets until you max out the mining trees? No you still want science, all im saying is you should not ignore mining networks on your worlds, and the sacrifice usually comes from less science labs since you still need energy income but be smart about them and put mines adjacent to your capital building, the adjacency bonus is powerful for mineral production
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# ? Mar 28, 2018 18:12 |
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One other question, before I gently caress off for classes: Is there a way to scrap a ship for minerals or if you scrap it does it vanish into the ether forever. Sloober posted:No you still want science, all im saying is you should not ignore mining networks on your worlds, and the sacrifice usually comes from less science labs since you still need energy income So build the science labs, but focus on upgrading the mining networks first?
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# ? Mar 28, 2018 18:12 |
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iospace posted:So, if I'm reading you right, focus only on mines and powerplants, ignore science on planets until you max out the mining trees? Well, I would say that you want to build a couple of mines on any +2 deposits on your planet to start with and shuffle your pops onto them, because the extra boost is important, use that to jumpstart your space mining (because they're expensive to build) and then focus on research on your planet, because research is what planets are best at producing. Planets basically give you options. Because you can put anything you want on them and they generally have a shotgun spread of different resource types, but as a rule there are more minerals and energy in space than research, and each planet increases your research (and unity) costs, so you need to put unity and research on planets just to break even. You can use them to balance out your production too but I focus all my worlds mostly on research for the early-mid game because that's what gets you OUT of the early game. Just don't crash your economy in the process. As I said the 30 mineral per month mark is what you need to hit at minimum, after that you're a lot more free to do as you like and that's easily achievable with just a couple of extra mines on your homeworld and a lot of space mine construction. Prioritize minerals/energy over research when constructing space mines at the start too, and prioritize large deposits first. Build on your planets only as your population expands because unstaffed buildings are money you could have spent on another space mine or outpost. iospace posted:Laser or missile boats? Either, missiles are generally more powerful but guns are a bit better against other corvettes. Torpedoes though are god tier and you want to use them really hard against starbases and big targets. If you want to play on easier mode, make your species Very Strong and Industrious and pick mining guilds as a civic, that'll really boost your planetary mineral production and you can build more mines on worlds and come out ahead through sheer economic might. I tend to play research or unity focused people and then use other species or genemodding or robotics to get my grunt workers so obviously I don't put as much focus on planetary mines when I do that. OwlFancier fucked around with this message at 18:19 on Mar 28, 2018 |
# ? Mar 28, 2018 18:16 |
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Klingon w Bowl Cut posted:There's supposed to be a special project. It might only happen on MTTH though, I'm not sure. Only machine empires get the special project. Everyone else just has to suck it, even synthetically ascended empires. For them they can only reduce the strength of the Ghost Signal by destroying Contingency hub worlds.
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# ? Mar 28, 2018 18:17 |
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OwlFancier posted:mmmmm that's some tasty sectarianism. I also realized that I should get them each down to one planet then Protecorate them for the Unity boost (even though I have all seven unity trees filled in already).
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# ? Mar 28, 2018 18:21 |
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Mountaineer posted:Only machine empires get the special project. Everyone else just has to suck it, even synthetically ascended empires. For them they can only reduce the strength of the Ghost Signal by destroying Contingency hub worlds.
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# ? Mar 28, 2018 18:23 |
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Does displacement ever just remove the pops? Or does it keep them forever if there's nowhere to take them as refugees? I swear it's been over 60 years since I conquered this world and declared its inhabitants as undesirables.
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# ? Mar 28, 2018 18:32 |
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Man, I took the Colossus Ascension perk not knowing anything about it and I'm kinda bummed. I mean, I knew it could be a death star but there's really no defensive use for it, is there. I just don't have it in me to blow up or otherwise disable worlds/life/people. I thought the perk was for mega-structures, which are my jam, but that was a completely unrelated. Speaking of which, how do warpgates work when you build them. Can you manually connect them to other gates you find/build or is it some random thing? Build a Dyson Sphere and it's spectacular. Encasing a sun is pretty incredible. My dumb empire has come pretty far! Well, except the lead designer put the dumb thing next to the sun while building it, so it just kinda floats next to the star. It legit made me laugh because that's totally a realistic architectural blunder.
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# ? Mar 28, 2018 18:47 |
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All gateways automatically connect to each other, but you can only use the ones you control. You just have to build a gateway in a system and it automatically links into the existing network, ships teleport instantly from one gateway to any other.
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# ? Mar 28, 2018 18:52 |
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GotLag posted:Does displacement ever just remove the pops? Or does it keep them forever if there's nowhere to take them as refugees? I swear it's been over 60 years since I conquered this world and declared its inhabitants as undesirables. I'm pretty sure they hang around until someone else takes them. Jimbot posted:Speaking of which, how do warpgates work when you build them. Can you manually connect them to other gates you find/build or is it some random thing? Build a Dyson Sphere and it's spectacular. Encasing a sun is pretty incredible. My dumb empire has come pretty far! All functioning warpgates are connected automatically. The very first warpgate to come online will cause a broken gate to be repaired, but otherwise they just come online as you build/repair them. You can only use another empire's gates if you're at peace and have open borders, though.
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# ? Mar 28, 2018 18:53 |
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GotLag posted:Does displacement ever just remove the pops? Or does it keep them forever if there's nowhere to take them as refugees? I swear it's been over 60 years since I conquered this world and declared its inhabitants as undesirables. I had this problem once, I "solved" it by destroying a local hive mind, freeing up planets for others to colonize, thus opening up slots for my purge to go away to. Also did a similar thing in a normal war by just loving up another empire so bad with bombardment it probably opened up some slots for my undesirables to go to. When the galaxy is full, sometimes you just need a war to shake things up.
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# ? Mar 28, 2018 18:55 |
iospace posted:I heard about that over in the SC thread. that's what you do on default settings if you want to have to compete more for your territory then you have to put the number of AI empires very high (always play max AIs, it's more fun )
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# ? Mar 28, 2018 18:56 |
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Mountaineer posted:Only machine empires get the special project. Everyone else just has to suck it, even synthetically ascended empires. For them they can only reduce the strength of the Ghost Signal by destroying Contingency hub worlds.
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# ? Mar 28, 2018 18:56 |
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Jimbot posted:Man, I took the Colossus Ascension perk not knowing anything about it and I'm kinda bummed. I mean, I knew it could be a death star but there's really no defensive use for it, is there. I just don't have it in me to blow up or otherwise disable worlds/life/people. I thought the perk was for mega-structures, which are my jam, but that was a completely unrelated. You can use the planet cracker to blow up random uninhabited planets and release the mineral goodness inside My instruments of genocide are strictly for peaceful, non military purposes you see.
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# ? Mar 28, 2018 18:57 |
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I can't wait until they add an event that unleashes some mnemonic horror when you go around cracking planets at random.
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# ? Mar 28, 2018 19:04 |
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Baronjutter posted:I had this problem once, I "solved" it by destroying a local hive mind, freeing up planets for others to colonize, thus opening up slots for my purge to go away to. Also did a similar thing in a normal war by just loving up another empire so bad with bombardment it probably opened up some slots for my undesirables to go to. When the galaxy is full, sometimes you just need a war to shake things up. Looking through the events, the displace method is supposed to delete a pop every 12.5 years on mean (50 year MTTH * factor of 0.25). This is independent of migration.
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# ? Mar 28, 2018 19:09 |
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GotLag posted:Looking through the events, the displace method is supposed to delete a pop every 12.5 years on mean (50 year MTTH * factor of 0.25). This is independent of migration. Must have just felt like it was working then. Glad to know that if you wait long enough they'll go "somewhere".
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# ? Mar 28, 2018 19:11 |
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Except in my case, where it was at least 60 years with no pops removed at all.
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# ? Mar 28, 2018 19:13 |
Psychotic Weasel posted:mnemonic horror what
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# ? Mar 28, 2018 19:13 |
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ChickenWing posted:what That's when you crack a planet and KGB FOAM threatens to overtake the universe.
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# ? Mar 28, 2018 19:15 |
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# ? May 24, 2024 05:01 |
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GotLag posted:Except in my case, where it was at least 60 years with no pops removed at all. This is when you bring out the kill_pop command, you monster.
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# ? Mar 28, 2018 19:17 |