Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


The same people who quibbled endlessly over template placement are still going to find things in 8th to endlessly quibble over. You’re never safe

Adbot
ADBOT LOVES YOU

Deified Data
Nov 3, 2015


Fun Shoe
Drukhari are perverts and will just finger-gently caress the bullet hole you put in them before they slit your throat with a knife that explodes into a million tiny knives coated with a poison that makes you hallucinate the death of your mother for 5 hours in the millisecond it takes for your corpse to hit the ground. This is basic poo poo.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
the only good templates were torrent weapons because they required the least amount of bullshit to use and also because they worked how flamethrowers actually worked for the versimilitude-minded types.

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS

Der Waffle Mous posted:

*fist turn takes well over an hour because your opponent feels the absolute need to place every space marine exactly 2 inches from eachother despite the only template in your army being a dread with a flamer who's still on your side of the table*

*2 minute argument over whether said template covers 4 or 5 models because there's a micron's difference between it touching the base or not*

*Further argument over whether you're measuring the template properly, from the right part of the model, whether a dreadnought can even fire its weapon like that because RAW it cannot swivel*

*give up, have the dreadnought die, opponent still takes super long turns placing his mans exactly 2 inches from eachother.*




*Next game play a guy who takes a bunch of heldrakes and doesn't give a gently caress*

The game would have been even better if it had actually included a Fist Turn.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Hustlin Floh posted:

The game would have been even better if it had actually included a Fist Turn.

The game does have that turn. It's any turn my Berserkers are in charge range :getin:

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Its deeply underwhelming when your opponent concedes bottom of turn 2 because through a combination of them misplaying, you making all your key rolls and them failing theirs you've just loving monstered them.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.

Mef989 posted:

Hopefully I haven't missed where this was asked in this thread, but what's the best way to equip skitarii? I've read that they work best in squads of 5 with either plasma or no special weapons, and that 2 sniper ranger squads are good but generally no more that. Any advice on running them?

I have 40 now unbuilt and was going to build them as 2x5 sniper rangers, 1x5 arc rifle rangers, 2x5 plasma vanguards, and 3 vanilla vanguards. If it helps, my plan isn't to really build more AdMech and run them more as a cheapish battalion with a cruisader to tack on to my DA, or as back up/objective grabbers in a knights list

Build them with all the special weapons because you only get 1 of each in a box of 10. 40 gives you 4 arc rifles and 4 plasma and you -will- want those.

Arc rifles are basically free so always take them if you have the models for it. Strength 6 d3 damage is a steal for 4 points, your only limiting factor is the models.

Plasma is more of an investment and depends a lot more if you have a plan for it - it's good but it's a fragile platform. It's great to have the option to adjust your list and, again, you'll only get 4 models with plasma.

Snipers are incredibly expensive - a squad with 2 is already 85 points and their only defense is long range. They're great, but extremely situational. You can skip them if you want.

Build for datalinks too - they're worth it for their effect on a squad of 10, and all the stratagems hinge off them.

Both rangers and vanguard are really good - point for point rangers are the most cost effective infantry in the entire game. I prefer having Vanguard though - they're shockingly mobile, can pretend they're marines with the right buffs, and if they're on an objective they can pretend they're terminators. Give every squad leader you can a taser goad. Exactly how you use them depends on your forge world so experiment across multiple games. One FW lets you use Skitarii weapons as pistols which is a 500% increase in Vanguard combat effectiveness - and they're firing it at targets weakened by their cancer aura. Oh, pay special note to the vanguard cancer aura - it makes them phenomenal close range melee support units especially if they're backing up nastier combat specialists. Don't be afraid to fire them at vehicles either - they'll wound on 6's but all of those hits will be for 2 damage so if your opponent rolls like poo poo on their armour saves you could take 2-6 wounds off a tank which is easily the squad's points back.

If you just want objective campers and deep strike deniers then you won't do better than a 30' range squad of rangers for 35 points.

There's a huge range of stuff you can do with Skitarii, they're really fantastic and flexible units on the table and I've been pondering going up to 60-80 and doing an Admech horde army with them. The limiting factor is models, so do build all the special weapons you can into them.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.

Artum posted:

Its deeply underwhelming when your opponent concedes bottom of turn 2 because through a combination of them misplaying, you making all your key rolls and them failing theirs you've just loving monstered them.

I've been on both sides of a lot of these for the past couple of weeks and it is not fun.

Its why that Admech-Leaked Necrons match a few weeks ago was such a refreshing game.

Neurolimal
Nov 3, 2012
Weird lore question after reading about Iskandar Khayon: how many Thousand Sons aren't fairly rational with interesting character motivations? Maybe it's just the fact that Tzeentch loves wasting peoples time more than killing/rotting/raping them, but it seems like drat near every named 1k son is perfectly lucid and competent. Really calls into question the traitor chapters that have significantly more than one thousand dudes. You'd think at least the Death Guard would have Nurgle's loving and jovial nature rub off on them.

Also, I want Khayon as an HQ warlord that can lead an army of 1k's and non-knight mechanicus robots. Make it happen FW!

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo

Neurolimal posted:

Weird lore question after reading about Iskandar Khayon: how many Thousand Sons aren't fairly rational with interesting character motivations? Maybe it's just the fact that Tzeentch loves wasting peoples time more than killing/rotting/raping them, but it seems like drat near every named 1k son is perfectly lucid and competent. Really calls into question the traitor chapters that have significantly more than one thousand dudes. You'd think at least the Death Guard would have Nurgle's loving and jovial nature rub off on them.

Also, I want Khayon as an HQ warlord that can lead an army of 1k's and non-knight mechanicus robots. Make it happen FW!

well, the simple answer is the extreme selection pressure on the Sons since their inception. only the strongest-willed (and so, usually, most insanity-resistant) and most disciplined psykers among the ranks were potent enough to avoid unchecked power inflicting the flesh-change on them. those who lacked either of those qualities were destroyed by the flesh-change or the Rubric a long time ago.

e: the Death Guard being such dour pricks is largely attributable to a combination of their primarch's influence and the fact that almost none of them actually chose to become bloated, buboed plague hosts. typhon's probably a fairly jovial guy in private though, he's living his best life

1994 Toyota Celica fucked around with this message at 22:48 on Mar 29, 2018

Zuul the Cat
Dec 24, 2006

Grimey Drawer

Mef989 posted:

Hopefully I haven't missed where this was asked in this thread, but what's the best way to equip skitarii? I've read that they work best in squads of 5 with either plasma or no special weapons, and that 2 sniper ranger squads are good but generally no more that. Any advice on running them?

I have 40 now unbuilt and was going to build them as 2x5 sniper rangers, 1x5 arc rifle rangers, 2x5 plasma vanguards, and 3 vanilla vanguards. If it helps, my plan isn't to really build more AdMech and run them more as a cheapish battalion with a cruisader to tack on to my DA, or as back up/objective grabbers in a knights list



Thanqol posted:

Build them with all the special weapons because you only get 1 of each in a box of 10. 40 gives you 4 arc rifles and 4 plasma and you -will- want those.

Arc rifles are basically free so always take them if you have the models for it. Strength 6 d3 damage is a steal for 4 points, your only limiting factor is the models.

Plasma is more of an investment and depends a lot more if you have a plan for it - it's good but it's a fragile platform. It's great to have the option to adjust your list and, again, you'll only get 4 models with plasma.

Snipers are incredibly expensive - a squad with 2 is already 85 points and their only defense is long range. They're great, but extremely situational. You can skip them if you want.

Build for datalinks too - they're worth it for their effect on a squad of 10, and all the stratagems hinge off them.

Both rangers and vanguard are really good - point for point rangers are the most cost effective infantry in the entire game. I prefer having Vanguard though - they're shockingly mobile, can pretend they're marines with the right buffs, and if they're on an objective they can pretend they're terminators. Give every squad leader you can a taser goad. Exactly how you use them depends on your forge world so experiment across multiple games. One FW lets you use Skitarii weapons as pistols which is a 500% increase in Vanguard combat effectiveness - and they're firing it at targets weakened by their cancer aura. Oh, pay special note to the vanguard cancer aura - it makes them phenomenal close range melee support units especially if they're backing up nastier combat specialists. Don't be afraid to fire them at vehicles either - they'll wound on 6's but all of those hits will be for 2 damage so if your opponent rolls like poo poo on their armour saves you could take 2-6 wounds off a tank which is easily the squad's points back.

If you just want objective campers and deep strike deniers then you won't do better than a 30' range squad of rangers for 35 points.

There's a huge range of stuff you can do with Skitarii, they're really fantastic and flexible units on the table and I've been pondering going up to 60-80 and doing an Admech horde army with them. The limiting factor is models, so do build all the special weapons you can into them.

I agree with all of this. I like Vanguard more than Rangers, but Rangers can be pretty good too. I like having them act as back field support while the Vanguard move up to grab objectives.

Only correction from above: Arc Rifles do 1 damage against normal enemies, but D3 against vehicles.

I take a Plasma Caliver on every other squad.

Neurolimal posted:

Turning your back on the Legio Cybernetica, is what you're doing boy



E: the rockets whos only trajectory is directly into the back of the head is the kind of anti-heresy forward thinking the Legio is held in high esteem for.

I don't understand why 40k AdMech still don't have more robots. I want to fire missiles into the back of my own head. :(

Giant Isopod
Jan 30, 2010

Bathynomus giganteus
Yams Fan

Zuul the Cat posted:


I don't understand why 40k AdMech still don't have more robots. I want to fire missiles into the back of my own head. :(

I think it's uh, actually pretty self-evident why that particular robot might not still be around

NovemberMike
Dec 28, 2008

Zuul the Cat posted:

I agree with all of this. I like Vanguard more than Rangers, but Rangers can be pretty good too. I like having them act as back field support while the Vanguard move up to grab objectives.

IIRC Skitarii Rangers are pound for pound the most efficient bare infantry in the game. Their options aren't as great but you can always afford to bring a few more.

Schadenboner
Aug 15, 2011

by Shine
Are Sslyth and Loxatl related?

E: gently caress you, yes they are and you can't tell me differently. :colbert:

Tiger Millionaire
Jan 25, 2014

He'll eat your kids and fire your parents!
Do the bi yearly FAQs drop price points also do we know? I'm desperate for both deathguard terminator types to get points reductions as I love the models but would still take a drone or mortar over them every time for the points cost.

TKIY
Nov 6, 2012
Grimey Drawer
No, points are in chapter approved only.

Schadenboner
Aug 15, 2011

by Shine

TKIY posted:

No, points are in chapter approved only.

Granted, they could introduce some sort of esoteric counting method:

Q: Are Scions 10 points?
A: No, when making an army list containing Scions you must count the 4th and 7th point of each Scion twice, resulting in a total of 12.

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!
Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game?

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

JIZZ DENOUEMENT posted:

Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game?

I tend to ask if they have any questions and go over any weird special rules that they don’t already know but I can’t even imagine listing the what, twenty odd stratagems available to every army.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

JIZZ DENOUEMENT posted:

Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game?

I tend to let my opponent know what major special rules they might need to know, e.g. "Abaddon gives me +2 CP," or "Chaos marines get extra hits when they fight an Imperium unit in close combat" if that's relevant, or any pre-game strategems I'm using, such as Chapter Master or the extra relic strategems, but that's about it unless someone asks for more info or I'm playing someone real new that I'm trying to teach the game. But we may also do stuff like if in a game someone charged my dudes and I had a strat that let them full BS overwatch or something, I'd let them take back/not do their charge before I started rolling to hit if it was clear they didn't know what was going to happen.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

JIZZ DENOUEMENT posted:

Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game?

Depends on the context. I generally give people some sort of heads up about particularly nasty surprises or important combos but I don't spend 20 minutes going over my army in detail before the game or anything.

Neurolimal
Nov 3, 2012
At the very least, sharing your total CP and any Kurov-type CP stuff in your army seems like a good sportsman thing to do.

Schadenboner
Aug 15, 2011

by Shine

Endman posted:

Templates were good. Verisimilitude is important for shooting fire at dudes and a random number of hits is too abstract.

fractalwrongness.txt

Neurolimal
Nov 3, 2012

Der Waffle Mous posted:

*fist turn takes well over an hour because your opponent feels the absolute need to place every space marine exactly 2 inches from eachother despite the only template in your army being a dread with a flamer who's still on your side of the table*

You'd think someone dedicated to maximizing space like that would just take an egg carton, cut out the pockets, and use that to speed-place units, call it the Tactical Deployment Formatter :v:

(Real answer: the kind of people who would do this relish annoying other people)

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!
I'm glad there's that presence of sportsmanship :) Although, yeah, I guess it makes sense to not have to give a 20 minute powerpoint on all the odds and ends of special rules for your army.

It seems like dark eldar have a heckton of special rules. Like a basic unit has wildly different statistics and abilities based on things that won't actually be modeled on the model.

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS

Schadenboner posted:

fractalwrongness.txt

Strong opinions from someone who apparently hasn't played for over a decade.

Schadenboner
Aug 15, 2011

by Shine

Hustlin Floh posted:

Strong opinions from someone who apparently hasn't played for over a decade.

Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth.

Neurolimal
Nov 3, 2012

JIZZ DENOUEMENT posted:

I'm glad there's that presence of sportsmanship :) Although, yeah, I guess it makes sense to not have to give a 20 minute powerpoint on all the odds and ends of special rules for your army.

It seems like dark eldar have a heckton of special rules. Like a basic unit has wildly different statistics and abilities based on things that won't actually be modeled on the model.

If you really want to make sure everyone's on the up-and-up, you could always make a data sheet with the total'd up stats of the units and quick summaries of the rules, and let them skim it while you put your mans on the table.

That's actually something I plan on doing to cap off a 2000pt army: a few sheets with all the units, checkboxes for wound tracking & per-turn powers, which units are in what transports, stratagems and total CP, laminated so I can just use a dry-erase marker and use it repeatedly. More for myself to remember all that poo poo but being transparent with an opponent is a nice bonus :)

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

JIZZ DENOUEMENT posted:

I'm glad there's that presence of sportsmanship :) Although, yeah, I guess it makes sense to not have to give a 20 minute powerpoint on all the odds and ends of special rules for your army.

It seems like dark eldar have a heckton of special rules. Like a basic unit has wildly different statistics and abilities based on things that won't actually be modeled on the model.

I will say that I think it's also important to keep talking about stuff as the game is progressing if the person doesn't know your army particularly well. Stuff like, "Hey, just so you know The Red Thirst still kicks in when you charge me." when your opponent is about to do something really dumb can be pretty appreciated if they're newer to the game or just don't know your army.

This does only go for friendly games, mind. Competitive 40k is a very different beast with different expectations all around.

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS

Schadenboner posted:

Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth.

Counterpoint: caring about the metagame bullshit while not actually playing the game is really weird. Maybe if you'd ever used your tanks you keep writing about to drop some pie plates on your buddy's toy soldiers you'd feel differently.
Hope
That
Helps

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Schadenboner posted:

Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth.

Wait what?

BULBASAUR
Apr 6, 2009




Soiled Meat
hey guys

i heard you're talking about templates and that they're cool are good

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS
That was my understanding. There are some dissenting elements.

panascope
Mar 26, 2005

Schadenboner posted:

Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth.

I agree with this.

Felime
Jul 10, 2009
I've never played in any srs bsns tournaments, but I've always given a rundown and told people about the major gotchas and what my stuff can do. Generally just "He buffs shooting" or something of the sort is plenty for people to understand, but for things which make a big difference, I try to specifically point them out.

"Orders are either small buffs to infantry squads. The only one that really dramatically changes the game is 'move move move' which lets me move and advance instead of shooting. This is my warlord who turns my 13 command points into infinite command points."

"I've got a strategem that lets leman russes hit on overwatch on 5s. If you don't want to charge, knowing that, that's fine."

"I CAN heal leman russes 1d3 wounds in exchange for any movement. So take that into account switching targets."

I find that helps a lot with saltiness. And I don't want to win games because my opponent didn't know how my poo poo worked. I don't learn anything from that.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.

Neurolimal posted:

You'd think someone dedicated to maximizing space like that would just take an egg carton, cut out the pockets, and use that to speed-place units, call it the Tactical Deployment Formatter :v:

(Real answer: the kind of people who would do this relish annoying other people)

I also knew a dude who used to play and had big cardboard sheets 20 gaunts glued to them in a specific pattern.

Which was somehow even more of a pain in the rear end to deal with than moving 20 gaunts by themselves.

NovemberMike
Dec 28, 2008

JIZZ DENOUEMENT posted:

Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game?

I'd consider it to be a "don't be a weirdo" rule. Say anything that isn't obvious by looking at the army ("these catachans are actually valhallans", "here are my warlord'/relic choices"). Let them know if they make a choice that will gotcha them (the first time). Don't tell them the rules for every single model unless it's Knights.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

JIZZ DENOUEMENT posted:

Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game?

The powerful ones, I’d say yes.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.

Felime posted:

I find that helps a lot with saltiness. And I don't want to win games because my opponent didn't know how my poo poo worked. I don't learn anything from that.

Exactly. I feel like any plan that relies upon surprise is a bad plan. The best turn based video games are the ones that give you perfect information when you're looking around and planning your next move. A lot of the time I'll straight up explain my battle plan to the enemy because an experienced player would be able to tell just by looking at it and harder opponents make better games.



Incidentally, I'm going to be putting some Dark Elfs together after the new Codex drops and I have to theorycraft a way to make each squad+HQ visually distinct while also thematically coherent. And this is great for me because I love subfactions in armies like this, the whole thing sounds exactly like how I plan and build armies visually.

Adbot
ADBOT LOVES YOU

Schadenboner
Aug 15, 2011

by Shine

Hustlin Floh posted:

Counterpoint: caring about the metagame bullshit while not actually playing the game is really weird. Maybe if you'd ever used your tanks you keep writing about to drop some pie plates on your buddy's toy soldiers you'd feel differently.
Hope
That
Helps

If it weren’t for Theoryhammer I wouldn’t have no Warhammer at all.

:(

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply