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The same people who quibbled endlessly over template placement are still going to find things in 8th to endlessly quibble over. You’re never safe
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# ? Mar 29, 2018 21:47 |
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# ? Jun 5, 2024 14:55 |
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Drukhari are perverts and will just finger-gently caress the bullet hole you put in them before they slit your throat with a knife that explodes into a million tiny knives coated with a poison that makes you hallucinate the death of your mother for 5 hours in the millisecond it takes for your corpse to hit the ground. This is basic poo poo.
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# ? Mar 29, 2018 21:49 |
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the only good templates were torrent weapons because they required the least amount of bullshit to use and also because they worked how flamethrowers actually worked for the versimilitude-minded types.
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# ? Mar 29, 2018 21:52 |
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Der Waffle Mous posted:*fist turn takes well over an hour because your opponent feels the absolute need to place every space marine exactly 2 inches from eachother despite the only template in your army being a dread with a flamer who's still on your side of the table* The game would have been even better if it had actually included a Fist Turn.
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# ? Mar 29, 2018 21:59 |
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Hustlin Floh posted:The game would have been even better if it had actually included a Fist Turn. The game does have that turn. It's any turn my Berserkers are in charge range
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# ? Mar 29, 2018 22:03 |
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Its deeply underwhelming when your opponent concedes bottom of turn 2 because through a combination of them misplaying, you making all your key rolls and them failing theirs you've just loving monstered them.
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# ? Mar 29, 2018 22:03 |
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Mef989 posted:Hopefully I haven't missed where this was asked in this thread, but what's the best way to equip skitarii? I've read that they work best in squads of 5 with either plasma or no special weapons, and that 2 sniper ranger squads are good but generally no more that. Any advice on running them? Build them with all the special weapons because you only get 1 of each in a box of 10. 40 gives you 4 arc rifles and 4 plasma and you -will- want those. Arc rifles are basically free so always take them if you have the models for it. Strength 6 d3 damage is a steal for 4 points, your only limiting factor is the models. Plasma is more of an investment and depends a lot more if you have a plan for it - it's good but it's a fragile platform. It's great to have the option to adjust your list and, again, you'll only get 4 models with plasma. Snipers are incredibly expensive - a squad with 2 is already 85 points and their only defense is long range. They're great, but extremely situational. You can skip them if you want. Build for datalinks too - they're worth it for their effect on a squad of 10, and all the stratagems hinge off them. Both rangers and vanguard are really good - point for point rangers are the most cost effective infantry in the entire game. I prefer having Vanguard though - they're shockingly mobile, can pretend they're marines with the right buffs, and if they're on an objective they can pretend they're terminators. Give every squad leader you can a taser goad. Exactly how you use them depends on your forge world so experiment across multiple games. One FW lets you use Skitarii weapons as pistols which is a 500% increase in Vanguard combat effectiveness - and they're firing it at targets weakened by their cancer aura. Oh, pay special note to the vanguard cancer aura - it makes them phenomenal close range melee support units especially if they're backing up nastier combat specialists. Don't be afraid to fire them at vehicles either - they'll wound on 6's but all of those hits will be for 2 damage so if your opponent rolls like poo poo on their armour saves you could take 2-6 wounds off a tank which is easily the squad's points back. If you just want objective campers and deep strike deniers then you won't do better than a 30' range squad of rangers for 35 points. There's a huge range of stuff you can do with Skitarii, they're really fantastic and flexible units on the table and I've been pondering going up to 60-80 and doing an Admech horde army with them. The limiting factor is models, so do build all the special weapons you can into them.
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# ? Mar 29, 2018 22:05 |
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Artum posted:Its deeply underwhelming when your opponent concedes bottom of turn 2 because through a combination of them misplaying, you making all your key rolls and them failing theirs you've just loving monstered them. I've been on both sides of a lot of these for the past couple of weeks and it is not fun. Its why that Admech-Leaked Necrons match a few weeks ago was such a refreshing game.
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# ? Mar 29, 2018 22:10 |
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Weird lore question after reading about Iskandar Khayon: how many Thousand Sons aren't fairly rational with interesting character motivations? Maybe it's just the fact that Tzeentch loves wasting peoples time more than killing/rotting/raping them, but it seems like drat near every named 1k son is perfectly lucid and competent. Really calls into question the traitor chapters that have significantly more than one thousand dudes. You'd think at least the Death Guard would have Nurgle's loving and jovial nature rub off on them. Also, I want Khayon as an HQ warlord that can lead an army of 1k's and non-knight mechanicus robots. Make it happen FW!
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# ? Mar 29, 2018 22:36 |
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Neurolimal posted:Weird lore question after reading about Iskandar Khayon: how many Thousand Sons aren't fairly rational with interesting character motivations? Maybe it's just the fact that Tzeentch loves wasting peoples time more than killing/rotting/raping them, but it seems like drat near every named 1k son is perfectly lucid and competent. Really calls into question the traitor chapters that have significantly more than one thousand dudes. You'd think at least the Death Guard would have Nurgle's loving and jovial nature rub off on them. well, the simple answer is the extreme selection pressure on the Sons since their inception. only the strongest-willed (and so, usually, most insanity-resistant) and most disciplined psykers among the ranks were potent enough to avoid unchecked power inflicting the flesh-change on them. those who lacked either of those qualities were destroyed by the flesh-change or the Rubric a long time ago. e: the Death Guard being such dour pricks is largely attributable to a combination of their primarch's influence and the fact that almost none of them actually chose to become bloated, buboed plague hosts. typhon's probably a fairly jovial guy in private though, he's living his best life 1994 Toyota Celica fucked around with this message at 22:48 on Mar 29, 2018 |
# ? Mar 29, 2018 22:41 |
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Mef989 posted:Hopefully I haven't missed where this was asked in this thread, but what's the best way to equip skitarii? I've read that they work best in squads of 5 with either plasma or no special weapons, and that 2 sniper ranger squads are good but generally no more that. Any advice on running them? Thanqol posted:Build them with all the special weapons because you only get 1 of each in a box of 10. 40 gives you 4 arc rifles and 4 plasma and you -will- want those. I agree with all of this. I like Vanguard more than Rangers, but Rangers can be pretty good too. I like having them act as back field support while the Vanguard move up to grab objectives. Only correction from above: Arc Rifles do 1 damage against normal enemies, but D3 against vehicles. I take a Plasma Caliver on every other squad. Neurolimal posted:Turning your back on the Legio Cybernetica, is what you're doing boy I don't understand why 40k AdMech still don't have more robots. I want to fire missiles into the back of my own head.
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# ? Mar 29, 2018 22:58 |
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Zuul the Cat posted:
I think it's uh, actually pretty self-evident why that particular robot might not still be around
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# ? Mar 29, 2018 23:19 |
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Zuul the Cat posted:I agree with all of this. I like Vanguard more than Rangers, but Rangers can be pretty good too. I like having them act as back field support while the Vanguard move up to grab objectives. IIRC Skitarii Rangers are pound for pound the most efficient bare infantry in the game. Their options aren't as great but you can always afford to bring a few more.
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# ? Mar 29, 2018 23:23 |
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Are Sslyth and Loxatl related? E: gently caress you, yes they are and you can't tell me differently.
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# ? Mar 29, 2018 23:57 |
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Do the bi yearly FAQs drop price points also do we know? I'm desperate for both deathguard terminator types to get points reductions as I love the models but would still take a drone or mortar over them every time for the points cost.
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# ? Mar 29, 2018 23:58 |
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No, points are in chapter approved only.
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# ? Mar 30, 2018 00:03 |
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TKIY posted:No, points are in chapter approved only. Granted, they could introduce some sort of esoteric counting method: Q: Are Scions 10 points? A: No, when making an army list containing Scions you must count the 4th and 7th point of each Scion twice, resulting in a total of 12.
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# ? Mar 30, 2018 00:11 |
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Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game?
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# ? Mar 30, 2018 00:45 |
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JIZZ DENOUEMENT posted:Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game? I tend to ask if they have any questions and go over any weird special rules that they don’t already know but I can’t even imagine listing the what, twenty odd stratagems available to every army.
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# ? Mar 30, 2018 00:53 |
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JIZZ DENOUEMENT posted:Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game? I tend to let my opponent know what major special rules they might need to know, e.g. "Abaddon gives me +2 CP," or "Chaos marines get extra hits when they fight an Imperium unit in close combat" if that's relevant, or any pre-game strategems I'm using, such as Chapter Master or the extra relic strategems, but that's about it unless someone asks for more info or I'm playing someone real new that I'm trying to teach the game. But we may also do stuff like if in a game someone charged my dudes and I had a strat that let them full BS overwatch or something, I'd let them take back/not do their charge before I started rolling to hit if it was clear they didn't know what was going to happen.
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# ? Mar 30, 2018 00:56 |
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JIZZ DENOUEMENT posted:Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game? Depends on the context. I generally give people some sort of heads up about particularly nasty surprises or important combos but I don't spend 20 minutes going over my army in detail before the game or anything.
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# ? Mar 30, 2018 00:58 |
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At the very least, sharing your total CP and any Kurov-type CP stuff in your army seems like a good sportsman thing to do.
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# ? Mar 30, 2018 00:59 |
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Endman posted:Templates were good. Verisimilitude is important for shooting fire at dudes and a random number of hits is too abstract. fractalwrongness.txt
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# ? Mar 30, 2018 01:00 |
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Der Waffle Mous posted:*fist turn takes well over an hour because your opponent feels the absolute need to place every space marine exactly 2 inches from eachother despite the only template in your army being a dread with a flamer who's still on your side of the table* You'd think someone dedicated to maximizing space like that would just take an egg carton, cut out the pockets, and use that to speed-place units, call it the Tactical Deployment Formatter (Real answer: the kind of people who would do this relish annoying other people)
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# ? Mar 30, 2018 01:02 |
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I'm glad there's that presence of sportsmanship Although, yeah, I guess it makes sense to not have to give a 20 minute powerpoint on all the odds and ends of special rules for your army. It seems like dark eldar have a heckton of special rules. Like a basic unit has wildly different statistics and abilities based on things that won't actually be modeled on the model.
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# ? Mar 30, 2018 01:06 |
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Schadenboner posted:fractalwrongness.txt Strong opinions from someone who apparently hasn't played for over a decade.
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# ? Mar 30, 2018 01:07 |
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Hustlin Floh posted:Strong opinions from someone who apparently hasn't played for over a decade. Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth.
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# ? Mar 30, 2018 01:10 |
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JIZZ DENOUEMENT posted:I'm glad there's that presence of sportsmanship Although, yeah, I guess it makes sense to not have to give a 20 minute powerpoint on all the odds and ends of special rules for your army. If you really want to make sure everyone's on the up-and-up, you could always make a data sheet with the total'd up stats of the units and quick summaries of the rules, and let them skim it while you put your mans on the table. That's actually something I plan on doing to cap off a 2000pt army: a few sheets with all the units, checkboxes for wound tracking & per-turn powers, which units are in what transports, stratagems and total CP, laminated so I can just use a dry-erase marker and use it repeatedly. More for myself to remember all that poo poo but being transparent with an opponent is a nice bonus
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# ? Mar 30, 2018 01:11 |
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JIZZ DENOUEMENT posted:I'm glad there's that presence of sportsmanship Although, yeah, I guess it makes sense to not have to give a 20 minute powerpoint on all the odds and ends of special rules for your army. I will say that I think it's also important to keep talking about stuff as the game is progressing if the person doesn't know your army particularly well. Stuff like, "Hey, just so you know The Red Thirst still kicks in when you charge me." when your opponent is about to do something really dumb can be pretty appreciated if they're newer to the game or just don't know your army. This does only go for friendly games, mind. Competitive 40k is a very different beast with different expectations all around.
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# ? Mar 30, 2018 01:11 |
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Schadenboner posted:Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth. Counterpoint: caring about the metagame bullshit while not actually playing the game is really weird. Maybe if you'd ever used your tanks you keep writing about to drop some pie plates on your buddy's toy soldiers you'd feel differently. Hope That Helps
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# ? Mar 30, 2018 01:14 |
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Schadenboner posted:Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth. Wait what?
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# ? Mar 30, 2018 01:15 |
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hey guys i heard you're talking about templates and that they're cool are good
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# ? Mar 30, 2018 01:16 |
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That was my understanding. There are some dissenting elements.
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# ? Mar 30, 2018 01:18 |
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Schadenboner posted:Templates are poo poo and promote metagaming far far worse than any imaginable random hit number generation system. Hth. I agree with this.
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# ? Mar 30, 2018 01:21 |
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I've never played in any srs bsns tournaments, but I've always given a rundown and told people about the major gotchas and what my stuff can do. Generally just "He buffs shooting" or something of the sort is plenty for people to understand, but for things which make a big difference, I try to specifically point them out. "Orders are either small buffs to infantry squads. The only one that really dramatically changes the game is 'move move move' which lets me move and advance instead of shooting. This is my warlord who turns my 13 command points into infinite command points." "I've got a strategem that lets leman russes hit on overwatch on 5s. If you don't want to charge, knowing that, that's fine." "I CAN heal leman russes 1d3 wounds in exchange for any movement. So take that into account switching targets." I find that helps a lot with saltiness. And I don't want to win games because my opponent didn't know how my poo poo worked. I don't learn anything from that.
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# ? Mar 30, 2018 01:21 |
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Neurolimal posted:You'd think someone dedicated to maximizing space like that would just take an egg carton, cut out the pockets, and use that to speed-place units, call it the Tactical Deployment Formatter I also knew a dude who used to play and had big cardboard sheets 20 gaunts glued to them in a specific pattern. Which was somehow even more of a pain in the rear end to deal with than moving 20 gaunts by themselves.
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# ? Mar 30, 2018 01:42 |
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JIZZ DENOUEMENT posted:Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game? I'd consider it to be a "don't be a weirdo" rule. Say anything that isn't obvious by looking at the army ("these catachans are actually valhallans", "here are my warlord'/relic choices"). Let them know if they make a choice that will gotcha them (the first time). Don't tell them the rules for every single model unless it's Knights.
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# ? Mar 30, 2018 01:59 |
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JIZZ DENOUEMENT posted:Is it proper etiquette to tell your opponent all the various strategms and special rules your specific force has at the start of the game? The powerful ones, I’d say yes.
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# ? Mar 30, 2018 02:00 |
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Felime posted:I find that helps a lot with saltiness. And I don't want to win games because my opponent didn't know how my poo poo worked. I don't learn anything from that. Exactly. I feel like any plan that relies upon surprise is a bad plan. The best turn based video games are the ones that give you perfect information when you're looking around and planning your next move. A lot of the time I'll straight up explain my battle plan to the enemy because an experienced player would be able to tell just by looking at it and harder opponents make better games. Incidentally, I'm going to be putting some Dark Elfs together after the new Codex drops and I have to theorycraft a way to make each squad+HQ visually distinct while also thematically coherent. And this is great for me because I love subfactions in armies like this, the whole thing sounds exactly like how I plan and build armies visually.
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# ? Mar 30, 2018 02:05 |
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# ? Jun 5, 2024 14:55 |
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Hustlin Floh posted:Counterpoint: caring about the metagame bullshit while not actually playing the game is really weird. Maybe if you'd ever used your tanks you keep writing about to drop some pie plates on your buddy's toy soldiers you'd feel differently. If it weren’t for Theoryhammer I wouldn’t have no Warhammer at all.
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# ? Mar 30, 2018 02:13 |