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LifeLynx posted:My assumption is that Tyranids were bad longer than Necrons were bad, so everyone who had Tyranids stopped playing and/or sold their stuff. I've played Tyranids off and on since second edition. There's been some pretty dark times lately so I'm super thrilled for 8th edition.
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# ? Apr 1, 2018 00:50 |
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# ? May 15, 2024 00:21 |
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Artum posted:Finished my primaris counts-as Sgt. Chronus. This guy looks super rad, and you could use him as just a regular Intercessor Sergeant if you're worried he won't see any table time. I've also been painting some Ultramarines. These guys are more for Horus Heresy than 30k, but I'm hoping to use them in either game. I've hit a comfortable medium between painting time and detail where they look good enough that I feel good looking at them, but they're not so detailed as to take days to paint a single man.
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# ? Apr 1, 2018 01:27 |
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Endman posted:This guy looks super rad, and you could use him as just a regular Intercessor Sergeant if you're worried he won't see any table time. What's your blue recipe? I'm a big fan.
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# ? Apr 1, 2018 01:31 |
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Booley posted:What's your blue recipe? I'm a big fan. An overall coat of Macragge Blue (I use a spray can). An overall wash with a 1:1 mix of Drakenhof Nightshade and Lahmian Medium. 1st highlights done with Alaitoc Blue, then finer highlights with Fenrisian Grey. It's not the neatest scheme, but it's quick and comes out looking pretty good imho.
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# ? Apr 1, 2018 01:38 |
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Felime posted:I wouldn't say this list is terrible, BUT, you're anti-armor consists of 4 plasma guns in a chimera, 1 Battle Cannon, and 3 autocannons, all but the plasma hitting on 4+. (And 5+ if the sentinels move, which they will want to) This is useful & helpful. Thanks. Let me see what I have and see what looks cool. Enough people have said vox isn't worth it so I won't use it, but they just look like they should be there to me.
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# ? Apr 1, 2018 01:43 |
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Endman posted:An overall coat of Macragge Blue (I use a spray can). Wait that's what lahmian medium does to shade? That works really well its so smooth.
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# ? Apr 1, 2018 01:50 |
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Have my Big Mek with a KFF on a jetbike: Also, Booley your stuff is awesome. I am incredibly jealous of both your yellow and your red.
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# ? Apr 1, 2018 01:57 |
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Considering they're like seven and eight points a Pop skitarii models look like such a pain in the rear end to paint.
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# ? Apr 1, 2018 02:31 |
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Artum posted:Finished my primaris counts-as Sgt. Chronus. Nicely done.
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# ? Apr 1, 2018 02:33 |
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Crini posted:This is useful & helpful. Thanks. I haven't had enough games with Guard in 8th to say either way, but I've always considered voxes to be useful. Needs to be all or nothing with them though. The Officer just needs to be within 3" of a unit with a vox to triple his order range which lets you protect your important dudes better and means you don't have to babysit every unit you want to issue orders to. E: I can see the other side of the argument though as both types of officer are incredibly cheap and unlock more Command Squads for you. 4 voxes vs a Platoon Commander seems to be the choice. adamantium|wang fucked around with this message at 02:50 on Apr 1, 2018 |
# ? Apr 1, 2018 02:44 |
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Eifert Posting posted:Considering they're like seven and eight points a Pop skitarii models look like such a pain in the rear end to paint. They're surprisingly not. If you spray them silver and don't attach them to the inside of their bases until you've done the inside of the cloak, 80% of their surface area is one big smooth flat cloak and the majority of what's left is already done.
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# ? Apr 1, 2018 02:50 |
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adamantium|wang posted:I haven't had enough games with Guard in 8th to say either way, but I've always considered voxes to be useful. Needs to be all or nothing with them though. The Officer just needs to be within 3" of a unit with a vox to triple his order range which lets you protect your important dudes better and means you don't have to babysit every unit you want to issue orders to. The big point is that characters are easy to defend and having more orders is cool. Vox casters are paying points to throw your orders, you don't actually get any more. And once you have multiple dudes giving out orders the vox casters aren't that useful.
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# ? Apr 1, 2018 03:10 |
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I went 1-2, 11 out of 14. Wasn't expecting much since I didn't build for the meta but it turned out I fought 3 of the only lists that didn't have a ton of vehicles. Other than the lists I played I saw Tau with massed hammerheads and longstrike, Tau with massed riptides, Guilliman with forgeworld dreadnoughts, about 4 guard players running massed leman russes and valkyries (two had superheavy tanks), some Eldar lists full of wave serpents, and I saw someone bring a lord of skulls and a bunch of berserkers in rhinos. I had my iron hands list. 16 tac marines, 5 cataphractii, 5 scouts, 6 devastators, chaplain, captain, librarian, apothecary, stormraven, contemptor, dread, razorback, vindicator. Round 1 I fought the guy that ended up winning the tournament. He was running a Chaos army with 3 detachments. Detachment 1 was a unit of 20 plague marines with double knives and 2 units of nurglings. Detachment 2 was 2 units of 30 plaguebearers, and more nurglings. Detachment 3 was 3 bloat drones. For characters he had Ahriman, herald of nurgle, and some other psykers I don't really remember. He was going for pure mortal wound spam, he won by wiping out all the vehicles in each game he played with massed blight grenades, stacking buffs powers and stratagems to make them wound vehicles on a 3+, hit on a 2+, and mortal wound on a 5+ then doing more mortal wounds in melee. He killed my stormraven and razorback with grenades pretty trivially, and smited my vindicator to death. I was able to chew though the plague marines but by the time I did I was too worn down and there was still 40 plaguebearers, a bloat drone, and all his characters. Round 2 was vs necrons. Anrakyr, Cryptek, 3 squads of 5 immortals with tesla, 20 warriors, 3 or 4 3-model destroyer squads with a destroyer lord, doomsday ark, nightscythe, 10? lychguard with shields It was short table edges, my stormraven got gunned down pretty quick by the ark and destroyers so I wasn't able to really project anything over to deal with the doomsday ark sitting on his table edge which wore down all my vehicles over the game. I was relying on getting in close with my melee dudes in the stormraven, which they did but because destroyers and cryptek have fly I wasn't able to actually tie anything down so they just all got gunned down. I was able to wipe out his immortals, killed the nightscythe before it did anything, and took out a good chunk of his warriors but his lychguard basically just rolled through what was left of my army that the destroyers and doomsday ark didn't kill. Round 3 was vs harlequins. 3 squads of 5 harlequins in starweavers, 2 squads of 5 wraithguard in wave serpents, 2 troupe leaders, shadow seer, solitaire Like last time I fought harlequins, they murdered my vehicles with fusion pistols but once the starweavers were dead harlequins die really really fast to storm bolters and assault cannons. He tore up my list pretty good but I won on scenario, his wraithguard didn't have d-scythes so I didn't have any qualms about getting into melee with them. chutche2 fucked around with this message at 03:27 on Apr 1, 2018 |
# ? Apr 1, 2018 03:23 |
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Crini posted:This is useful & helpful. Thanks. Hopefully it wasn't too fragmentary a bunch of musings. Voxxes look cool, but are best as an ornament. The price on 6 voxes is 30 points, which is the same as an extra company commander, and the extra company commander gives you an extra two orders, and, honestly, better board coverage, orders wise, than an extra 18 inches. I wasn't so sure what you had, so I tried to include some of the same stuff. If you give us an idea of what you have currently, we can probably give you a good idea of fun stuff to build off of it.
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# ? Apr 1, 2018 03:32 |
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Now people are starting to settle in 8th, and I say this with knowing it’s a very hand-wavey generalist statement - I really feel like Troops in general need more importance. I don’t know how best to address this, but when what in theory is the ‘core’ of an army is being solely treated as screening at best, or an actual tax to be avoided at worst, that seems kind of dumb.
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# ? Apr 1, 2018 03:59 |
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It's not really that voxes are bad, it's more that in general with guard you're better off bringing extra rather than maximizing the stuff you've got. This sucks for stuff like infantry squads where you have to paint a million retarded looking little dudes but officers are one extra dude so there's less of a reason to care.
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# ? Apr 1, 2018 04:04 |
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Shockeh posted:Now people are starting to settle in 8th, and I say this with knowing its a very hand-wavey generalist statement - I really feel like Troops in general need more importance. I dont know how best to address this, but when what in theory is the core of an army is being solely treated as screening at best, or an actual tax to be avoided at worst, that seems kind of dumb. It depends on the army, for IG or 'nids or Chaos cultists they can be a pretty important aspect of the army, it's just that people like elite units and the big reason they weren't more prevalent in prior editions was how easy it was to snipe them out of an advancing force. Most of the people you see running screening forces would likely have just had an army with no/minimal troops in older editions.
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# ? Apr 1, 2018 04:13 |
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Artum posted:Forgebane has 2 knights, its a pretty obvious choice. Yeah but they're not as cool as a bigknight. How much more stuff would turn the necron half into an army? I've got a lot of imperial stuff to drop the other half into.
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# ? Apr 1, 2018 04:26 |
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I feel like outside of gimmick/broken lists you still want troops. Troop guns tend to be better this time around and a lot of them are very efficient if you just need shots. Firewarriors are great sources of S5 shots, guardsmen are nice and cheap, Skitarii are efficient for what you pay for etc. Space Marines have some efficiency problems but that's more an issue with their statline than anything.
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# ? Apr 1, 2018 04:29 |
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Felime posted:Hopefully it wasn't too fragmentary a bunch of musings. I don't really have a lot of models yet, maybe 2 or 3 squads of troops (guys with lasguns bought off eBay) 2 squads of troops still on the sprue, a command squad, 2 heavy weapons boxes, maybe 4 guys with meltas, 3 grenade launchers, 4 or 5 flamers, 3 guys with plasma, and a chimera with 2 heavy bolsters. I'd like to field a force with a basilisk and a tank or two.
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# ? Apr 1, 2018 04:34 |
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Just a few questions as a new player: In LoS, if you see any part of the model, you can shoot it? Like my friend has Space Marine Snipers. One is holding his gun in the air. I can see the gun above the cover. Does that count, or is it more "realistic". We said you couldn't shoot it, because I couldn't see any part of the models body. Also, LoS is model by model correct? Say half my Vanguard unit is behind cover. Only the models with clear LoS can shoot. I may only be able to shoot with half the models in the unit, right? Characters. If my character is not the closest model, it can't be shot, correct? My closest model to the shooting unit was in close combat. I argued that it didn't matter, I had a model closer than my character, period. Overwatch. If a model has a pistol and is already in close combat, it gets no overwatch, right?
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# ? Apr 1, 2018 04:37 |
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Afaik LOS is to any visible part of another model. It's a little dickish to count stuff like that or antennae but it's valid.
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# ? Apr 1, 2018 04:40 |
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EvilBeard posted:Just a few questions as a new player: quote:Also, LoS is model by model correct? Say half my Vanguard unit is behind cover. Only the models with clear LoS can shoot. I may only be able to shoot with half the models in the unit, right? quote:Characters. If my character is not the closest model, it can't be shot, correct? My closest model to the shooting unit was in close combat. I argued that it didn't matter, I had a model closer than my character, period. quote:Overwatch. If a model has a pistol and is already in close combat, it gets no overwatch, right?
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# ? Apr 1, 2018 04:42 |
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LoS is still kind of dumb, though I'm not sure how you'd go about fixing it without standardizing terrain which would be a bit less fun. At least most armies aren't composed of crawling people/power squatters anymore
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# ? Apr 1, 2018 04:50 |
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Crini posted:I don't really have a lot of models yet, maybe 2 or 3 squads of troops (guys with lasguns bought off eBay) 2 squads of troops still on the sprue, a command squad, 2 heavy weapons boxes, maybe 4 guys with meltas, 3 grenade launchers, 4 or 5 flamers, 3 guys with plasma, and a chimera with 2 heavy bolsters. One of the nice things with mortars is that you can build them in addition to a lascannon, autocannon, heavy bolter (or missile launcher if you're ok leaving off the stand) if you buy some extra 70mm bases from china to stick them on with a spare guardsman or two. Leman russes are really good, and also my favorite. I'm not a big fan of the motor pool of basilisks/artillery because it doesn't really provide much in the way of counterplay, where russes are a good bit more powerful if you can protect them and keep them alive and firing turn after turn. Meltaguns and grenade launchers aren't great, but meltaguns are usable. Meltaguns are just a bit overpriced compared to plasma, and a similar deal with grenade launchers. Flamers are good in their niche. The chimera is a good platform to deliver 2 command squads with meltas/plasmas, a command squad and special weapons squad, or a veteran squad, as those units tend to get shot off the board ASAP. Unfortunately, a chimera plus the guys inside it and an officer to ride shotgun and give them orders gets pretty expensive, generally more expensive than a scion squad or something with longer range that doesn't need a chimera to get it in range.
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# ? Apr 1, 2018 04:57 |
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Neurolimal posted:It depends on the army, for IG or 'nids or Chaos cultists they can be a pretty important aspect of the army, it's just that people like elite units and the big reason they weren't more prevalent in prior editions was how easy it was to snipe them out of an advancing force. Oh. I’ve played (on and off) since 2nd, I know to an extent this has always been true; Just 8th feels quite extreme. I get that you can’t make Troops more effective at off’ing people than Elites (or why would we have Elites) but in more ways like ObjSec, I’d like to see them have greater value. Basically more reasons to consider Troops ‘seriously’ because there’s more considerations than just ‘most efficiently deletes enemy units’
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# ? Apr 1, 2018 05:38 |
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Neurolimal posted:LoS is still kind of dumb, though I'm not sure how you'd go about fixing it without standardizing terrain which would be a bit less fun. At least most armies aren't composed of crawling people/power squatters anymore 4th edition had a very straightforward and functional size system for models and terrain. Plenty of games use abstract model sizes and it works just fine.
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# ? Apr 1, 2018 05:40 |
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So is this a serviceable AdMech list for not-so-sweaty play? ++ Battalion Detachment +3CP (Imperium - Adeptus Mechanicus) [80 PL, 1500pts] ++ + Uncategorised + Archeotech Specialist (1 Relic) Forge World: Mars + No Force Org Slot + Gametype: Matched + HQ + Belisarius Cawl [13 PL, 240pts] . Warlord: Static Psalm-Code Tech-Priest Dominus [7 PL, 129pts]: Anzion's Pseudogenetor, Eradication Ray, Omnissian Axe, Phosphor Serpenta + Troops + Skitarii Rangers [7 PL, 104pts]: Enhanced data-tether . 2x Ranger (Transuranic Arquebus): 2x Transuranic arquebus . Ranger Alpha: Galvanic rifle . 4x Skitarii Ranger Skitarii Vanguards [7 PL, 122pts] . 6x Skitarii Vanguard . 3x Vanguard (Plasma caliver): 3x Plasma caliver . Vanguard Alpha: Radium Carbine Skitarii Vanguards [7 PL, 122pts] . 6x Skitarii Vanguard . 3x Vanguard (Plasma caliver): 3x Plasma caliver . Vanguard Alpha: Radium Carbine + Elites + Cybernetica Datasmith [3 PL, 44pts]: Gamma pistol, Power fist + Fast Attack + Ironstrider Ballistarii [4 PL, 95pts] . Ironstrider Ballistarius: Twin Cognis Lascannon Sydonian Dragoons [3 PL, 72pts] . Sydonian Dragoon: Phosphor Serpenta, Taser lance Sydonian Dragoons [3 PL, 72pts] . Sydonian Dragoon: Phosphor Serpenta, Taser lance + Heavy Support + Kastelan Robots [12 PL, 220pts] . Kastelan Robot: Heavy Phosphor blaster . . Heavy phosphor blasters: 2x Heavy Phosphor blaster . Kastelan Robot: Heavy Phosphor blaster . . Heavy phosphor blasters: 2x Heavy Phosphor blaster Onager Dunecrawler [7 PL, 145pts]: Broad Spectrum Data-tether, Cognis heavy stubber . Neutron laser & cognis heavy Stubber: Cognis heavy stubber, Neutron Laser Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber, Icarus Array ++ Total: [80 PL, 1500pts] ++ Created with BattleScribe
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# ? Apr 1, 2018 05:59 |
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Not related to your list per se, but I really dont understand the logic in the formatting behind explaining that Neutron Laser and Cognis Heavy Stubber provides a Neutron Laser and Cognis Heavy Stubber, but not that Icarus Array involves three different weapons.
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# ? Apr 1, 2018 06:03 |
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EvilBeard posted:So is this a serviceable AdMech list for not-so-sweaty play? Give these guys an Omnispex instead, they're going to be sitting on a sniper perch plinking away all game. quote:Skitarii Vanguards [7 PL, 122pts] These guys need an enhanced data tether. It means with the stratagem you can Advance and fire your overcharged plasma safely, hitting on a 2+, which is absolutely fantastic mobility. Also with the big unit size you'll appreciate the morale benefit. quote:+ Elites + Datasmiths are super optional; one command point for Binaric Override can do their job. quote:+ Fast Attack + Honestly I'd take a third Dragoon instead of the Ballistarii. Dunecrawlers are such fantastic anti-armour the Ballistarii just do their job but worse. quote:Onager Dunecrawler [7 PL, 145pts]: Broad Spectrum Data-tether, Cognis heavy stubber While I like the Icarus Array for a lot of reasons, I think that a second Neutron Laser is almost always the more reliable pick. Two Onagers with neutron lasers firing at the same target will bring it down, and the ability to point at one tank a turn and delete it is such an essential ability. But my buddies are thick on the ground with Marines and Guard so I've never been in an environment with enough fliers to justify the Array.
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# ? Apr 1, 2018 06:21 |
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Thanqol posted:Give these guys an Omnispex instead, they're going to be sitting on a sniper perch plinking away all game. Yeah, I got my vanguard/Ranger units and their omnispex/tethers backwards when putting them in. I didn't know if the Datasmith at 40 points was worth a command point. I considered infiltrators also, but they're pretty pricey.
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# ? Apr 1, 2018 06:36 |
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EvilBeard posted:Yeah, I got my vanguard/Ranger units and their omnispex/tethers backwards when putting them in. I didn't know if the Datasmith at 40 points was worth a command point. I considered infiltrators also, but they're pretty pricey. Robots have a 36' range, so if they can be deployed in LOS of the enemy then you want to spend the CP to get that instant first-turn volley - you'd essentially be paying 1CP for 18 shots which is the most efficient command point you can possibly spend. If you do need to move the robots often then you want the Datasmith, but if that's the situation the robots likely aren't pulling their weight.
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# ? Apr 1, 2018 06:58 |
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Having not read any black library stuff, is Know No Fear a good book to jump in with?
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# ? Apr 1, 2018 07:40 |
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Booyah- posted:Having not read any black library stuff, is Know No Fear a good book to jump in with? I haven't read that book yet since I'm doing all of the HH books in order and am only on Fallen Angels. That said, the recommendation in the Black Library thread (and it's held really true so far) is that you should read the first three books of the series before jumping around to the others. Dan Abnett is really good though so I don't doubt the book would probably be solid.
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# ? Apr 1, 2018 07:45 |
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Know No Fear stands pretty well on its own, to be honest. I'd say that as long as you have a general idea of what the Horus Heresy was, you can read it without any of the others.
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# ? Apr 1, 2018 08:02 |
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Endman posted:Know No Fear stands pretty well on its own, to be honest. I'd say that as long as you have a general idea of what the Horus Heresy was, you can read it without any of the others. He could always start with Battle for the Abyss Don't actually waste your time on that book.
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# ? Apr 1, 2018 09:38 |
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Seems like reasonable pricing.
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# ? Apr 1, 2018 10:26 |
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Know No Fear isn't a bad way to start. It's also very good for what it is (bolter porn) - the only BL book I read 3 times :v
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# ? Apr 1, 2018 10:26 |
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Thanqol posted:Robots have a 36' range, so if they can be deployed in LOS of the enemy then you want to spend the CP to get that instant first-turn volley - you'd essentially be paying 1CP for 18 shots which is the most efficient command point you can possibly spend. If you do need to move the robots often then you want the Datasmith, but if that's the situation the robots likely aren't pulling their weight. I can see that. I was thinking more about the healing of them (and saving CP), allowing Cawl and TPD to take care of the other units and tangle in combat more. I'll give it a try once I get my fast attack units to make an actual brigade and get CP.
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# ? Apr 1, 2018 11:24 |
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# ? May 15, 2024 00:21 |
OhDearGodNo posted:It’s a weekend in which most of us will fall back to painting in order to escape the Easter dinner devolution into political arguments, and yet I’m still greeted with this: abc7 Chicago posted posted:Bodies found after toy soldier convention Thundercloud fucked around with this message at 12:44 on Apr 1, 2018 |
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# ? Apr 1, 2018 11:40 |