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double nine posted:you still need a bigger economy to sustain those troops though, which is not a factor with defensive/offensive/quality. The main thing I pick quant for is the regen, which doesn't cost money, although the FL is nice too though once you do have the economy to support it. Plus you can always take the other mil groups too, I usually end up taking all 4 most games. There's really only a couple of groups worth taking under each of the other two categories anyway
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# ? Apr 3, 2018 09:04 |
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# ? May 26, 2024 10:40 |
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If EU4 had a "Historic AI" option equivalent we could just do this as a challenge. Everyone picks the same Nation and we see who has the best result by 1600 with which idea group.
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# ? Apr 3, 2018 09:24 |
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https://twitter.com/e_universalis/status/981094406622150656?s=21
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# ? Apr 3, 2018 10:11 |
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Uh oh, he comes the EU3 sliders. And indeed a new bar to fill up.
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# ? Apr 3, 2018 10:44 |
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That looks rad. Maybe we can get some of the feel of moving towards more modern government that you get in Victoria 2 with its social reforms.
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# ? Apr 3, 2018 10:49 |
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I hope idea groups will factor in with the options somehow.
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# ? Apr 3, 2018 10:54 |
Gort posted:That looks rad. Maybe we can get some of the feel of moving towards more modern government that you get in Victoria 2 with its social reforms. This is it. They extend the timeline past 1821 (say until 1936) and voila! Victoria 3 was EU4 all along. What a twist!
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# ? Apr 3, 2018 10:54 |
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On the one hand, hooray for more detail and nuance in governments! On the other, I am looking at yet another way to buy a dozen little puddly 5% or 10% bonuses to the same modifiers and my blood is starting to boil up out of my eyes. EU these days feels like this bowl of mushy indeterminate gruel to me, sixteen ways to do the same thing and they all taste the same.
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# ? Apr 3, 2018 12:27 |
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I'm biting the bullet, I'm going to keep EU4 on the 1.19.2 beta. On the current version there are too many variables slowly ticking up that are a drain on my attention span while providing very little satisfaction, and paradox is only doubling down further. 1.19 still has estates as an annoyance but at least the far east isn't completely dictated by the state of Ming, and gives the ruler personalities and more detailed vassal interactions. It's a good place to freeze the game at, imo, especially since there is no army drilling tax
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# ? Apr 3, 2018 12:56 |
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yeah eu4 ended at 1.19, it's been eu4.5 or the eu5 early access ever since
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# ? Apr 3, 2018 13:03 |
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canepazzo posted:This is it. They extend the timeline past 1821 (say until 1936) and voila! Victoria 3 was EU4 all along. What a twist! I suggested that Victoria 2 and EU 4 wouldn't have to be massively different once and a guy treated me as though I was literally satan
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# ? Apr 3, 2018 13:13 |
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Gort posted:I suggested that Victoria 2 and EU 4 wouldn't have to be massively different once and a guy treated me as though I was literally satan Because Victoria 2 is a wine enjoyed by the finest connoisseur while EU4 is the foulest beer for the masses. I'm surprised he would stoop so low to even speak to you.
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# ? Apr 3, 2018 13:43 |
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QOL request for you Groogy: can you make it so that conquistadors don't stop exploring when they get bumped out of owned provinces? It happens all the time and it's really annoying to babysit them hitting the explore button every time
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# ? Apr 3, 2018 14:40 |
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the worst thing post 1.19 is the god awful muslim piety bonii flip
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# ? Apr 3, 2018 14:52 |
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Wafflecopper posted:QOL request for you Groogy: can you make it so that conquistadors don't stop exploring when they get bumped out of owned provinces? It happens all the time and it's really annoying to babysit them hitting the explore button every time I think conquistadors should be removed and all inland exploration done via passive discovery from fully colonized provinces. Lewis & Clarking it in 1520 is non-ideal.
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# ? Apr 3, 2018 15:08 |
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I mean there totally were dudes trying to do that in the 1520s, like Cabeza de Vaca and company, and they saw a poo poo ton of stuff long before the region was actively colonized. Mind you, it took them eight years to get from Florida back to Mexico and almost everyone of the hundreds of expedition members died miserably, but whatever. That that doesn’t happen in EU4 is because in EU4world the harshest and least developed regions imaginable are still totally capable of sustaining magical invisible transoceanic supply lines, which is kind of its own problem.
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# ? Apr 3, 2018 15:25 |
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Fintilgin posted:I think conquistadors should be removed and all inland exploration done via passive discovery from fully colonized provinces. That works too, as long as there's less attention/clicking involved I'm down as gently caress
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# ? Apr 3, 2018 15:36 |
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skasion posted:I mean there totally were dudes trying to do that in the 1520s, like Cabeza de Vaca and company Hello, I'm Cow Head, the explorer.
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# ? Apr 3, 2018 15:36 |
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Gort posted:I suggested that Victoria 2 and EU 4 wouldn't have to be massively different once and a guy treated me as though I was literally satan that guy was right and cool
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# ? Apr 3, 2018 15:38 |
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Huh, 2k hours in this game and I've never seen this before, I didn't even know it could happen
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# ? Apr 3, 2018 15:41 |
RabidWeasel posted:If anyone wants to do a Byzantium playthrough to try out the new missions, I had the following strategy work flawlessly the first 2 times I tried it: Tried this, and Venice immediately peaced out after maybe 2 months of war just asking for gold from OE. What gives?
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# ? Apr 3, 2018 15:41 |
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Wafflecopper posted:Huh, 2k hours in this game and I've never seen this before, I didn't even know it could happen that poo poo is badass and the cornerstone for every great navarra migration run
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# ? Apr 3, 2018 15:43 |
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I've been to Abitibi, and it's exactly like that
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# ? Apr 3, 2018 15:50 |
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canepazzo posted:Tried this, and Venice immediately peaced out after maybe 2 months of war just asking for gold from OE. What gives? Sounds like you're playing the bugged beta patch where AI allies are completely useless
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# ? Apr 3, 2018 16:37 |
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Flavius Belisarius posted:Hello, I'm Cow Head, the explorer. Really adds a bit of perspective to all those guys like Tȟatȟáŋka Íyotake
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# ? Apr 3, 2018 17:00 |
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Another QOL request while I'm at it: Religious League map mode
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# ? Apr 3, 2018 17:12 |
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Autonomous Monster posted:On the one hand, hooray for more detail and nuance in governments! On the other, I am looking at yet another way to buy a dozen little puddly 5% or 10% bonuses to the same modifiers and my blood is starting to boil up out of my eyes. I had a momentary "oh cool, something to do with the internal management of the country" feeling and then realised it was just more of the same bonuses to modifiers stuff. I hope the sequel makes internal political challenges an actual, significant part of gameplay, because it seems like it's too late in EU4's dev cycle to try and put that in an expansion. It just gets a little strange as the game 'simulates' (or alludes to) more and more historical aspects of culture and statecraft with each expansion, but they only get represented in the context of like, reduced coring costs and higher forcelimits.
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# ? Apr 3, 2018 18:21 |
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Autonomous Monster posted:On the one hand, hooray for more detail and nuance in governments! On the other, I am looking at yet another way to buy a dozen little puddly 5% or 10% bonuses to the same modifiers and my blood is starting to boil up out of my eyes. Yeah, I wish they'd do things more like how they did ages, where the boniii are mostly unique/big things that can kind of affect how you play more. With governments, you'd even have a chance to throw in some possible cool drawbacks to the reforms to kind of simulate that maybe having a totalitarian hellhole dedicated entirely to military output might bite you in the rear end elsewhere.
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# ? Apr 3, 2018 18:25 |
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As cool as all of that would be I'm guessing the main hurdle is making the AI capable of actually using all of the systems well enough.
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# ? Apr 3, 2018 18:28 |
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For QoL reasons, I still would like an ability to manually set a popup at a date in the future: * Can use certain estate interactions again * Truce between my ally and my rival is up * Start integrating vassal 2, so it's not slowed down by the diplo rep penalty of vassal 1 integration.
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# ? Apr 3, 2018 18:44 |
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boniiiiiiiiiiiiiiiii
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# ? Apr 3, 2018 18:49 |
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Edit : I'm dumb.
Kuiperdolin fucked around with this message at 18:53 on Apr 3, 2018 |
# ? Apr 3, 2018 18:51 |
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At this point they should have stopped active development on CK2 and EU4 a long time ago and put those on the backburner, with a very small team just doing bugfix patching from now on, shift more people over to HoI4 and Stellaris, maybe eventually begin work on CK3 and EU5 (if they haven't already, I don't believe they have though). I get the feeling that actively supporting and developing 4 games at the same time is a bit too much for Paradox.
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# ? Apr 3, 2018 18:54 |
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Senor Dog posted:boniiiiiiiiiiiiiiiii bonito is spanish for "little bonus"
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# ? Apr 3, 2018 18:56 |
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Randarkman posted:At this point they should have stopped active development on CK2 and EU4 a long time ago and put those on the backburner, with a very small team just doing bugfix patching from now on, shift more people over to HoI4 and Stellaris, maybe eventually begin work on CK3 and EU5 (if they haven't already, I don't believe they have though). I get the feeling that actively supporting and developing 4 games at the same time is a bit too much for Paradox. Good news is it will soon be 5 games! They're announcing rome 2 soon
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# ? Apr 3, 2018 19:02 |
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Senor Dog posted:Good news is it will soon be 5 games! They're announcing rome 2 soon I'd really like Rome 2 to be honest, though I guess this is a joke. Also yeah, if so they're spreading themselves thin.
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# ? Apr 3, 2018 19:04 |
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oddium posted:bonito is spanish for "little bonus" bonitonii
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# ? Apr 3, 2018 19:09 |
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OperaMouse posted:* Start integrating vassal 2, so it's not slowed down by the diplo rep penalty of vassal 1 integration.
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# ? Apr 3, 2018 19:25 |
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a notice for when a country of Interest gains an heir please
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# ? Apr 3, 2018 19:27 |
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# ? May 26, 2024 10:40 |
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AG3 posted:As cool as all of that would be I'm guessing the main hurdle is making the AI capable of actually using all of the systems well enough. Just abstract it down to weighted dice rolls. No reason the AI needs to be virtually clicking all the tabs and buttons.
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# ? Apr 3, 2018 19:28 |