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highme posted:Can anybody point me in the direction of where I'm supposed to get this beta build, is it just going to be the normal test server? I haven't been able to suss out any actual links to the game so far, and yes I know it's another 80 minutes or so from being live. https://twitter.com/PUBATTLEGROUNDS/status/980808410605277190
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# ? Apr 3, 2018 01:47 |
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# ? May 28, 2024 06:36 |
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highme posted:Can anybody point me in the direction of where I'm supposed to get this beta build, is it just going to be the normal test server? I haven't been able to suss out any actual links to the game so far, and yes I know it's another 80 minutes or so from being live. When you sign up for the beta you get a code. Go to steam and type that code in and then you can download the Closed Experimental Server.
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# ? Apr 3, 2018 01:47 |
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Thanks folks, completely spaced the whole "Activate a product on Steam" process.
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# ? Apr 3, 2018 02:02 |
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Here is me winning my first Solo FPP game. I don't care what anybody says, I am excited. https://clips.twitch.tv/TentativeSaltyBoarMrDestructoid I've won a bunch of duo/squad games, but not a solo since FPP was released
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# ? Apr 3, 2018 02:31 |
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Here's me playing the new map- it looks pretty good https://www.youtube.com/watch?v=YXG-8tEUMIk
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# ? Apr 3, 2018 03:12 |
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Rex-Goliath posted:Here's me playing the new map- it looks pretty good That last shot though.
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# ? Apr 3, 2018 03:53 |
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Alright now that I'm actually in I'm really liking this map
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# ? Apr 3, 2018 03:55 |
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map is good. cars everywhere too
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# ? Apr 3, 2018 04:14 |
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Alright I've played a few matches now and just got to top 3 so I need to take some time to calm down a bit before jumping back in so here's my thoughts so far:
So yeah- everyone grab a key if you can and try this because this is exactly what PUBG should have been all this time, imo. The key is the faster-paced mid-game is at just the right spot where the game is just under 'non-stop' action. Barely enough time to catch your breath and come up with a plan before you have to make your next move. I really like it so far.
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# ? Apr 3, 2018 04:34 |
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aw man did i really miss the first wave of keys
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# ? Apr 3, 2018 04:45 |
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I don't think there are limited keys through the steam/Pubg thing.
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# ? Apr 3, 2018 05:00 |
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So you can't play the new map in 3rd person?!?!
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# ? Apr 3, 2018 05:20 |
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SalTheBard posted:So you can't play the new map in 3rd person?!?! good, imho
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# ? Apr 3, 2018 05:21 |
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Don't like the loot table - every single person is just running around with an m4. It's cool they let us play the map, but the corners they cut to do the test is hilarious. They should be checking things like whether all of the buildings are connected to the ground and not have the most basic of map brushes in as building placeholders. It just looks so god drat amateurish.
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# ? Apr 3, 2018 05:22 |
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Yeah some of the buildings straight-up not having textures is pretty funny. Oh one more thing: if you're up in the mountain DO NOT TRY TO SCALE DOWN THE SIDE! YOU WILL DIE!
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# ? Apr 3, 2018 05:23 |
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The map is good, really good. I think they need to add a little ambient sound back in, right now its too easy to camp and have godlike hearing. The lack of furniture sucks, I don't think they need to to be obstructive like it often is in Mirimar, but you need some stuff that makes it harder to shoot out certain windows and have a little bit of cover ind oors.
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# ? Apr 3, 2018 05:34 |
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Evilreaver posted:In general, a person who downed and not revivable due to enemy presence is a 'hostage'. You don't kill a hostage until they've killed one of yours, since having the living person there (almost certainly screaming "I'm bleeding out! to his team) is a huge distraction to the enemy: now they're under pressure to try to save their friend in a set time, so they more often take risks and rush, and never retreat or escape. People mocked this post and so did I, but my group decided to give it a try and it actually works pretty well. Maybe it's not as good in squad, but people in duos really, really don't wanna let their friend die and they'll make stupid decisions when they think there might be a chance to help them out. Finish their friend off instead and you turn them into a guy with a vendetta and no survival instinct, who'll do anything to mess up your game. This is some Sun Tzu poo poo, I'm telling ya.
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# ? Apr 3, 2018 07:38 |
Speed up the first and second circle a bit and this is pretty perfect. I hope they don't reduce the loot on production -- it helps reduce the tedium and randomness of early game looting. If this ends up getting popular, chunking off randomized 4x4 sections of the other two maps with would help with variety while maintaining small map feel.
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# ? Apr 3, 2018 07:52 |
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The new map is obviously in alpha, but its a clear upgrade and progress from the mistakes of miramar. They seemed to really address a lot of the criticism. I suspect the increased AR loot is just for the test, but I'd love it if you could loot a couple of buildings and be in really good fighting shape. You can tell how with some polish it'll be a badass map.
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# ? Apr 3, 2018 07:57 |
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KingNastidon posted:If this ends up getting popular, chunking off randomized 4x4 sections of the other two maps with would help with variety while maintaining small map feel. I don't know about that. The other maps have way too much empty space and not that many drop points, they would turn into a clusterfuck if everyone was forced to drop in the same 3-4 spots.
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# ? Apr 3, 2018 07:59 |
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I didn't play the new map, but I watched some streamers. Are they planning to replace the death cam with the Spectate-your-killer mode? I didn't see any announcement for that. Maybe they're just testing the waters. Seems like it would help reduce server load since someone who is spectating should take less resources than someone who is actively playing ...
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# ? Apr 3, 2018 08:21 |
Elman posted:I don't know about that. The other maps have way too much empty space and not that many drop points, they would turn into a clusterfuck if everyone was forced to drop in the same 3-4 spots. That's totally fair -- you could definitely end up with horrible random zones with 60 people dropping on one town. But you could start with dense areas like Los Leones and Georgopol and pull other existing assets closer without creating an entirely new map. Hopefully the excitement and overall positive reaction of the new map despite lack of polish will signal the community doesn't really care about things being perfect as long as there's variety and it's not absolutely broken. Games like DOTA and CS:GO can't really mess with the mechanics too much because consistency/balance is a lot more critical to the experience. But in something like PUBG why not boost molotov damage by 3x for a week and see what happens? POISON SMOKES? What percentage of the population is going to get angry and quit vs. find the change a bit interesting for a week?
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# ? Apr 3, 2018 09:20 |
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^^ People already hate Bluehole for their management of this game. Doing random poo poo to the mechanics isn't the way to win them back over. Elman posted:People mocked this post and so did I, but my group decided to give it a try and it actually works pretty well. Maybe it's not as good in squad, but people in duos really, really don't wanna let their friend die and they'll make stupid decisions when they think there might be a chance to help them out. Finish their friend off instead and you turn them into a guy with a vendetta and no survival instinct, who'll do anything to mess up your game. We try and go for the kill if they're far away to stop endless ressurect battles but leave alive at close range when we have the advantage.
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# ? Apr 3, 2018 10:55 |
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also they literally just introduced an event mode for silly new mechanics to live in
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# ? Apr 3, 2018 11:49 |
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I'm probably the only person who has this complaint but as someone who has about 350 hours in this game my biggest complaint has been circle pacing for the end game and this map takes pretty much everything I hate about that mechanic and cranks it up to 11. I only played 2 rounds and made it to the final 2 each time but the back to back series of 30/20/10 second circles is completely unforgiving if you actually have to you know.. fight someone? You get hit, can't heal before the circle will eat you and then get skunked trying to move into the zone. So the pro strat is.. don't shoot, hope everyone kills each other and then the last guy is too torn up and you can pick up an easy win. Sounds like lovely gamplay to me but that's pubg.
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# ? Apr 3, 2018 12:58 |
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Rex-Goliath posted:Here's me playing the new map- it looks pretty good 10/10 Would play
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# ? Apr 3, 2018 13:33 |
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Jerkface posted:The new map is obviously in alpha, but its a clear upgrade and progress from the mistakes of miramar. They seemed to really address a lot of the criticism. I suspect the increased AR loot is just for the test, but I'd love it if you could loot a couple of buildings and be in really good fighting shape. Isn't one of the main criticisms of Miramar that 75% of the server drops in the center of the map (Pecado/Hacienda) and you are left with 25-30 alive when the first circle closes? This map is doing the same thing. That training center is enormous and directly in the center of the map.
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# ? Apr 3, 2018 13:56 |
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It is, but it's only an problem when the map is enormous and extremely difficult to navigate.
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# ? Apr 3, 2018 14:02 |
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I haven't played the new map yet but it doesn't seem like you are forced to "drop in the middle or die" like in Miramar.
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# ? Apr 3, 2018 14:28 |
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Hippie Hedgehog posted:I haven't played the new map yet but it doesn't seem like you are forced to "drop in the middle or die" like in Miramar. You aren't forced to do that whatsoever in Miramar either. I regularly drop Valle or Bronca and have never had any trouble getting to the circles. People just do it because they don't want to be bothered with moving more than 2km or whatever or are bad at driving over terrain.
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# ? Apr 3, 2018 14:32 |
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Someone described the new map as a, "meat grinder", and I absolutely agree. Training Grounds in particular is just like an aim practice map from decades ago, it even looks like one. Also, I ran into and barely won a 1v1 against Grimmz last night, which was the high point of me mostly getting turned into ground beef all night. https://clips.twitch.tv/FrailDistinctLapwingJKanStyle
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# ? Apr 3, 2018 14:34 |
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The absence of blood spray threw me off all night.
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# ? Apr 3, 2018 14:48 |
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willroc7 posted:Someone described the new map as a, "meat grinder", and I absolutely agree. Training Grounds in particular is just like an aim practice map from decades ago, it even looks like one. Also, I ran into and barely won a 1v1 against Grimmz last night, which was the high point of me mostly getting turned into ground beef all night. Wow he was teaming, too!
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# ? Apr 3, 2018 14:59 |
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SpaceBanditos posted:I'm probably the only person who has this complaint but as someone who has about 350 hours in this game my biggest complaint has been circle pacing for the end game and this map takes pretty much everything I hate about that mechanic and cranks it up to 11. After playing a bit more I think I agree with this. I like the decreased timers on the first circles since you're not far from it anyways so it doesn't hurt to get the action moving- however I think it should gradually shift over to the original timer settings once you hit the final circles because it becomes outright rushed at the end.
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# ? Apr 3, 2018 15:07 |
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VulgarandStupid posted:Wow he was teaming, too! I'd report him but he's obviously already a broken man.
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# ? Apr 3, 2018 15:31 |
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https://www.youtube.com/watch?v=r_YDcMWjhpE
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# ? Apr 3, 2018 16:03 |
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I appreciate your commitment to the DP.
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# ? Apr 3, 2018 16:12 |
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My perspective on the Grimmz kill: https://www.youtube.com/watch?v=-WRQ3kpkQfg Press R to report.
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# ? Apr 3, 2018 16:30 |
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willroc7 posted:I appreciate your commitment to the DP. I can imagine it's way more useful in squads mode than solo.
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# ? Apr 3, 2018 16:51 |
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# ? May 28, 2024 06:36 |
New map is good because it has a sandbar you can jump off of with aquarails
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# ? Apr 3, 2018 17:30 |