Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Shadowlyger posted:

I'm pretty sure you'll get clowned on. FE fleets tend to have lots of point defense.

Every Escort class ship has 4 point defense turrets, and they just buffed those.

Point defense is still weak, and Torpedoes are still an extremely powerful choice.

Adbot
ADBOT LOVES YOU

binge crotching
Apr 2, 2010

Shadowlyger posted:

I'm pretty sure you'll get clowned on. FE fleets tend to have lots of point defense.

Every Escort class ship has 4 point defense turrets, and they just buffed those.

That's what I'm worried about. I need to fight them soon though, since I'm in danger of them waking up before I'm ready. I guess if I insult them they'll attack me, which at least means I get the defensive war bonus. And it's probably time to start building a battleship fleet.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Just an effective doomstack of corvette fleets all queued to follow one is still comically effective because big rear end weapons kill max one corvette every like month or so. The way the game works now, corvettes swing around to be good because a loss of one suddenly becomes a negligible effect on your actual power and a useful sacrifice to stick enemy weapons on cooldown.

Dial A For Awesome
May 23, 2009
I've had several successful wars against racist alien jerk neighbour X, leaving them with a significantly inferior fleet and only 5 planets left. I want to force them to become vassals or tributaries so I don't have to deal with them anymore (which will allow me to shift fleets to the other side of my empire where more serious threats exist). In order to vassalise them, do I essentially need to occupy every one of their systems? And would I also need to invade all their planets? By way of comparison, what would I need to do to make them tributaries?

One complication. Jerk X is in a defensive pact with (much less racist) neighbour Y. Would vassalising X also require me to occupy huge swathes of Y's empire too?

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


As far as I can tell, yes. On my last game, I needed to fully occupy the entire other federation in order to vassalize one of them. Which was kind of a pain in the dick because I had to carefully go over the whole galaxy map figure out which exact systems my jackassed allies had taken a starbase but not a planet by looking for a lack of spikeys

Zohar
Jul 14, 2013

Good kitty
Does anyone know what mod (I assume it's not in vanilla 2.0.2) might be letting pirates take over whole systems? They show up as hostile like marauders but you can't enter the systems because the borders are closed and you can't communicate with them. I saw someone on the subreddit complain about this but can't find the post now, so I've decided to just kill them off one by one in the console.

Jazerus
May 24, 2011


pmchem posted:

Following up on the primitives chat, in my current (and second real) game I have a planet with primitives within my empire space. That system also has another planet I've already colonized. I have an upgraded starbase and obs post in system. If those primitives get their spaceflight on am I at risk of the system revolting and losing my already colonized planet? If so, how can you prevent that?

the primitives will steal your planet, yes

either invade them or infiltrate them. direct annexation is the only solution that doesn't see you losing a planet for a while. if they're nice, then you could enlighten them and just let them rule your planet for 10 years before integrating them, but if they're xenophobic or authoritarian they'll do nasty things to your people in the mean time.

Sandwich Anarchist
Sep 12, 2008

Zohar posted:

Does anyone know what mod (I assume it's not in vanilla 2.0.2) might be letting pirates take over whole systems? They show up as hostile like marauders but you can't enter the systems because the borders are closed and you can't communicate with them. I saw someone on the subreddit complain about this but can't find the post now, so I've decided to just kill them off one by one in the console.

I've been having the same problem

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

wiegieman posted:

Point defense is still weak, and Torpedoes are still an extremely powerful choice.

I'm hearing that they're dangerous/very dangerous to actual ships(as opposed to the strike craft and torpedoes you'd expect). Is there any truth in that?

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Bloodly posted:

I'm hearing that they're dangerous/very dangerous to actual ships(as opposed to the strike craft and torpedoes you'd expect). Is there any truth in that?

Point defense doesn't have the dps to reliably threaten ships. I mean, FE ships are bullshit because FEs are meant to be that way, but if you want to put the hurt on small ships use guided weapons or small mounts with a tracking aux. You'll still be mostly immune to the guns of their big ships.

I could be wrong, though. I beat FEs by burying them in superior production, and torp corvettes are a one-size-fits all strategy.

pmchem
Jan 22, 2010


how do you use jump drives on titans to bypass hyperlanes and normal slow travel? or does it only let you jump away from active battles?

I’m imagining BSG or EVE juno drives.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

pmchem posted:

how do you use jump drives on titans to bypass hyperlanes and normal slow travel? or does it only let you jump away from active battles?

I’m imagining BSG or EVE juno drives.

You need to put a jump drive on every ship in the fleet. If you've done that, there'll be a big dashed circle on the galaxy map once you've selected the fleet showing you the jump range. There's a button at the top of the selection panel to actually make a jump.

McSpanky
Jan 16, 2005






They jacked up the jump drive debuffs so much that they really aren't a consistent alternative travel method anymore, which really blows.

iospace
Jan 19, 2038


So "Operation Nuke the FE" got postponed.

It got turned into "operation gently caress EXTRA-GALATIC INVADERS WHO ARE SPAWNING IN MY TERRITORY". I'm glad to report it went smoothly without any assistance from any other empire.

And then the other FE woke up as the guardian after I had mopped everything up. Lazy fuckers.

e: shortly after I won by claiming 40% of the planets. I should have taken over all the other empires but :effort:

iospace fucked around with this message at 05:24 on Apr 4, 2018

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



It's an amazing travel method, just don't jump right into combat.

^^ the other day I had the great khan emerge WHILE i was in it's system purging them. Took down my fleet and my beautiful psionic avatar i just got :(

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

He saved his people from you, monster :colbert:

Goffer
Apr 4, 2007
"..."

Eltoasto posted:

It's an amazing travel method, just don't jump right into combat.

It's great for getting armies, science, and construction ships into play quickly.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Eltoasto posted:

It's an amazing travel method, just don't jump right into combat.

^^ the other day I had the great khan emerge WHILE i was in it's system purging them. Took down my fleet and my beautiful psionic avatar i just got :(

I think the Khan spawning while you're assaulting Marauders is intended - you've taken a system and now they want revenge. It's best to wait till postKhan before wiping them out.

GotLag
Jul 17, 2005

食べちゃダメだよ
I swear, the loving trade GUI keeps finding ways to piss in my cornflakes.

For weeks I've been dealing with the frustration that it's just plain hard-coded to not offer Machine Empire players the ability to make food trade deals. I mean, never mind that a machine empire might have bio-trophies that need feeding, or protectorates/vassals that need propping up. Never mind that the AI, unconstrained by this god-awful GUI, can and does make trade deals for food when playing as a machine empire, and even makes deals for my food stockpile.

Now this: the khanate rose, and fell, and I declared a war of conquest to finish cleaning it up. But after I defeated it and took the planets it had stolen, I was unable to give them back to my venus flytrap pals who rightfully owned them. Why? Because the loving GUI decided I didn't need to see a "Transfer System" option in the "Offer" tab. I was given no reason as to what boxes I was not checking, because the GUI offers no tooltips telling you the conditions that aren't being met, unlike everything else.

In short, the trade screen loving sucks and actively makes the game worse by imposing bullshit restrictions without explanation or justification.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Someone posted a few days ago about the AI empires not expanding. Does anyone remember which mod was causing the problem? I'm a day into a game and the only AI that has more than one system is the one I gifted a system to!

Aerdan
Apr 14, 2012

Not Dennis NEDry
Speaking of interfaces, it looks like Reworked Planetary Diversity is 90% UI (ugh) and text changes, with some tweaking of habitability ratings to match the new layout.

Stellaris's UI system is godawful, and I have other demands on my time, so I haven't started on touching up the current PD release.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

GotLag posted:

I swear, the loving trade GUI keeps finding ways to piss in my cornflakes.

For weeks I've been dealing with the frustration that it's just plain hard-coded to not offer Machine Empire players the ability to make food trade deals. I mean, never mind that a machine empire might have bio-trophies that need feeding, or protectorates/vassals that need propping up. Never mind that the AI, unconstrained by this god-awful GUI, can and does make trade deals for food when playing as a machine empire, and even makes deals for my food stockpile.

Now this: the khanate rose, and fell, and I declared a war of conquest to finish cleaning it up. But after I defeated it and took the planets it had stolen, I was unable to give them back to my venus flytrap pals who rightfully owned them. Why? Because the loving GUI decided I didn't need to see a "Transfer System" option in the "Offer" tab. I was given no reason as to what boxes I was not checking, because the GUI offers no tooltips telling you the conditions that aren't being met, unlike everything else.

In short, the trade screen loving sucks and actively makes the game worse by imposing bullshit restrictions without explanation or justification.
It should grey out unavailable options and have a mouse over explain why.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets.

https://twitter.com/Martin_Anward/status/981482606716948480

Can finally build that Dyson Mobius Strip I always wanted...

Really hope this doesn't make systems gigantic and even slower to traverse now though.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Psychotic Weasel posted:

Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets.

https://twitter.com/Martin_Anward/status/981482606716948480

Can finally build that Dyson Mobius Strip I always wanted...

Really hope this doesn't make systems gigantic and even slower to traverse now though.
Aww yiss that is awesome.

It doesnt look any larger than normal, I dont think?

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Soonmot posted:

Someone posted a few days ago about the AI empires not expanding. Does anyone remember which mod was causing the problem? I'm a day into a game and the only AI that has more than one system is the one I gifted a system to!

Playing on a lower difficulty was the problem. Play on something below Captain and the AI facilitates you winning by not trying to expand or engaging in diplomacy beyond "lets be bffs forever."

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Psychotic Weasel posted:

Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets.

https://twitter.com/Martin_Anward/status/981482606716948480

Can finally build that Dyson Mobius Strip I always wanted...

Really hope this doesn't make systems gigantic and even slower to traverse now though.

This is great. Wonder if binaries and trinaries will be shown on the Galactic Map.

Sloober
Apr 1, 2011

AAAAA! Real Muenster posted:

Aww yiss that is awesome.

It doesnt look any larger than normal, I dont think?

systems can be super crowded as is if they spawn with a fuckton of PoIs in them, so i gotta imagine they increased the gravity well size

Aethernet posted:

This is great. Wonder if binaries and trinaries will be shown on the Galactic Map.

https://twitter.com/Martin_Anward/status/981484017978695680

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Aethernet posted:

This is great. Wonder if binaries and trinaries will be shown on the Galactic Map.

Read his response to his tweet. Donno if you can do that with it embedded in the thread on mobile. The answer is yes, either way.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Psychotic Weasel posted:

Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets.

https://twitter.com/Martin_Anward/status/981482606716948480
Noice.
Double noice (and I see some triple noices in there).

I wonder if you can give each sun its own ringworld.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

DoubleNegative posted:

Playing on a lower difficulty was the problem. Play on something below Captain and the AI facilitates you winning by not trying to expand or engaging in diplomacy beyond "lets be bffs forever."

Yikes! Guess it's time to up difficulty then, but I'm pretty bad so rip me. Rather get stomped than just expand forever.EDIT: Oh snap, when the hell did my difficulty get set to ensign?

Soonmot fucked around with this message at 13:10 on Apr 4, 2018

McSpanky
Jan 16, 2005






Sloober posted:

systems can be super crowded as is if they spawn with a fuckton of PoIs in them, so i gotta imagine they increased the gravity well size


https://twitter.com/Martin_Anward/status/981484017978695680

It looks like Alpha Centauri is finally spawning closer than Procyon or Sirius (e: or Barnard's Star), too.

McSpanky fucked around with this message at 13:37 on Apr 4, 2018

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

DoubleNegative posted:

Playing on a lower difficulty was the problem. Play on something below Captain and the AI facilitates you winning by not trying to expand or engaging in diplomacy beyond "lets be bffs forever."

To be honest, I always thought the devs were a bit cheeky with their difficulty levels: The old "normal" was piss-easy and a lower difficulty didn't even exist. Now in the new system, we have finally "easy-modes", but they seem to work by switching the AI's brains off. It's like the devs are stealthily making fun of us

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Even on captain, the first empire I came across is staying in it's home system even though right next door there's a two system planet and they have a colony ship built. Going to up the difficulty again.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Libluini posted:

To be honest, I always thought the devs were a bit cheeky with their difficulty levels: The old "normal" was piss-easy and a lower difficulty didn't even exist. Now in the new system, we have finally "easy-modes", but they seem to work by switching the AI's brains off. It's like the devs are stealthily making fun of us
Wiz would never do this!

Jazerus
May 24, 2011


Libluini posted:

To be honest, I always thought the devs were a bit cheeky with their difficulty levels: The old "normal" was piss-easy and a lower difficulty didn't even exist. Now in the new system, we have finally "easy-modes", but they seem to work by switching the AI's brains off. It's like the devs are stealthily making fun of us

it's not that they switch the AI's brain off but that the AI can't deal with resource shortages at all. basically there's a reason that there wasn't a "no-bonus" AI difficulty in the first place, as all of the folks who were clamoring for it have no doubt discovered by now

though the new bonus scheme is a lot better for beefing up the AI at higher difficulties so i'm glad it was implemented

Seams
Feb 3, 2005

ROCK HARD
Seeing Alpha Centauri with three suns reminds me of the Three-Body Problem trilogy and now I want a Colossus that weaponizes the laws of physics.

Demiurge4
Aug 10, 2011

Psychotic Weasel posted:

Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets.

https://twitter.com/Martin_Anward/status/981482606716948480

Can finally build that Dyson Mobius Strip I always wanted...

Really hope this doesn't make systems gigantic and even slower to traverse now though.

Nice, I look forward to this breaking the Stellarite Devourer.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Psychotic Weasel posted:

Read his response to his tweet. Donno if you can do that with it embedded in the thread on mobile. The answer is yes, either way.

Further brilliance. I wonder if multiple stars in a system will have effects similar to pulsars & blackholes, giving us even more terrain.

iospace
Jan 19, 2038


Seams posted:

Seeing Alpha Centauri with three suns reminds me of the Three-Body Problem trilogy and now I want a Colossus that weaponizes the laws of physics.

I mean... don't most if not all kinetic weapons do this already? :haw:

:goonsay:

Adbot
ADBOT LOVES YOU

Sloober
Apr 1, 2011

Aethernet posted:

Further brilliance. I wonder if multiple stars in a system will have effects similar to pulsars & blackholes, giving us even more terrain.

hopefully the update that brings this brings more events in general

after a point only wars really exist to spice things up

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply