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Shadowlyger posted:I'm pretty sure you'll get clowned on. FE fleets tend to have lots of point defense. Point defense is still weak, and Torpedoes are still an extremely powerful choice.
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# ? Apr 3, 2018 23:54 |
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# ? May 25, 2024 15:15 |
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Shadowlyger posted:I'm pretty sure you'll get clowned on. FE fleets tend to have lots of point defense. That's what I'm worried about. I need to fight them soon though, since I'm in danger of them waking up before I'm ready. I guess if I insult them they'll attack me, which at least means I get the defensive war bonus. And it's probably time to start building a battleship fleet.
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# ? Apr 3, 2018 23:57 |
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Just an effective doomstack of corvette fleets all queued to follow one is still comically effective because big rear end weapons kill max one corvette every like month or so. The way the game works now, corvettes swing around to be good because a loss of one suddenly becomes a negligible effect on your actual power and a useful sacrifice to stick enemy weapons on cooldown.
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# ? Apr 3, 2018 23:58 |
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I've had several successful wars against racist alien jerk neighbour X, leaving them with a significantly inferior fleet and only 5 planets left. I want to force them to become vassals or tributaries so I don't have to deal with them anymore (which will allow me to shift fleets to the other side of my empire where more serious threats exist). In order to vassalise them, do I essentially need to occupy every one of their systems? And would I also need to invade all their planets? By way of comparison, what would I need to do to make them tributaries? One complication. Jerk X is in a defensive pact with (much less racist) neighbour Y. Would vassalising X also require me to occupy huge swathes of Y's empire too?
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# ? Apr 4, 2018 00:18 |
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As far as I can tell, yes. On my last game, I needed to fully occupy the entire other federation in order to vassalize one of them. Which was kind of a pain in the dick because I had to carefully go over the whole galaxy map figure out which exact systems my jackassed allies had taken a starbase but not a planet by looking for a lack of spikeys
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# ? Apr 4, 2018 00:24 |
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Does anyone know what mod (I assume it's not in vanilla 2.0.2) might be letting pirates take over whole systems? They show up as hostile like marauders but you can't enter the systems because the borders are closed and you can't communicate with them. I saw someone on the subreddit complain about this but can't find the post now, so I've decided to just kill them off one by one in the console.
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# ? Apr 4, 2018 01:20 |
pmchem posted:Following up on the primitives chat, in my current (and second real) game I have a planet with primitives within my empire space. That system also has another planet I've already colonized. I have an upgraded starbase and obs post in system. If those primitives get their spaceflight on am I at risk of the system revolting and losing my already colonized planet? If so, how can you prevent that? the primitives will steal your planet, yes either invade them or infiltrate them. direct annexation is the only solution that doesn't see you losing a planet for a while. if they're nice, then you could enlighten them and just let them rule your planet for 10 years before integrating them, but if they're xenophobic or authoritarian they'll do nasty things to your people in the mean time.
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# ? Apr 4, 2018 01:50 |
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Zohar posted:Does anyone know what mod (I assume it's not in vanilla 2.0.2) might be letting pirates take over whole systems? They show up as hostile like marauders but you can't enter the systems because the borders are closed and you can't communicate with them. I saw someone on the subreddit complain about this but can't find the post now, so I've decided to just kill them off one by one in the console. I've been having the same problem
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# ? Apr 4, 2018 01:53 |
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wiegieman posted:Point defense is still weak, and Torpedoes are still an extremely powerful choice. I'm hearing that they're dangerous/very dangerous to actual ships(as opposed to the strike craft and torpedoes you'd expect). Is there any truth in that?
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# ? Apr 4, 2018 03:17 |
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Bloodly posted:I'm hearing that they're dangerous/very dangerous to actual ships(as opposed to the strike craft and torpedoes you'd expect). Is there any truth in that? Point defense doesn't have the dps to reliably threaten ships. I mean, FE ships are bullshit because FEs are meant to be that way, but if you want to put the hurt on small ships use guided weapons or small mounts with a tracking aux. You'll still be mostly immune to the guns of their big ships. I could be wrong, though. I beat FEs by burying them in superior production, and torp corvettes are a one-size-fits all strategy.
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# ? Apr 4, 2018 04:22 |
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how do you use jump drives on titans to bypass hyperlanes and normal slow travel? or does it only let you jump away from active battles? I’m imagining BSG or EVE juno drives.
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# ? Apr 4, 2018 04:40 |
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pmchem posted:how do you use jump drives on titans to bypass hyperlanes and normal slow travel? or does it only let you jump away from active battles? You need to put a jump drive on every ship in the fleet. If you've done that, there'll be a big dashed circle on the galaxy map once you've selected the fleet showing you the jump range. There's a button at the top of the selection panel to actually make a jump.
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# ? Apr 4, 2018 04:52 |
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They jacked up the jump drive debuffs so much that they really aren't a consistent alternative travel method anymore, which really blows.
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# ? Apr 4, 2018 05:05 |
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So "Operation Nuke the FE" got postponed. It got turned into "operation gently caress EXTRA-GALATIC INVADERS WHO ARE SPAWNING IN MY TERRITORY". I'm glad to report it went smoothly without any assistance from any other empire. And then the other FE woke up as the guardian after I had mopped everything up. Lazy fuckers. e: shortly after I won by claiming 40% of the planets. I should have taken over all the other empires but iospace fucked around with this message at 05:24 on Apr 4, 2018 |
# ? Apr 4, 2018 05:19 |
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It's an amazing travel method, just don't jump right into combat. ^^ the other day I had the great khan emerge WHILE i was in it's system purging them. Took down my fleet and my beautiful psionic avatar i just got
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# ? Apr 4, 2018 05:20 |
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He saved his people from you, monster
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# ? Apr 4, 2018 06:44 |
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Eltoasto posted:It's an amazing travel method, just don't jump right into combat. It's great for getting armies, science, and construction ships into play quickly.
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# ? Apr 4, 2018 07:30 |
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Eltoasto posted:It's an amazing travel method, just don't jump right into combat. I think the Khan spawning while you're assaulting Marauders is intended - you've taken a system and now they want revenge. It's best to wait till postKhan before wiping them out.
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# ? Apr 4, 2018 08:44 |
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I swear, the loving trade GUI keeps finding ways to piss in my cornflakes. For weeks I've been dealing with the frustration that it's just plain hard-coded to not offer Machine Empire players the ability to make food trade deals. I mean, never mind that a machine empire might have bio-trophies that need feeding, or protectorates/vassals that need propping up. Never mind that the AI, unconstrained by this god-awful GUI, can and does make trade deals for food when playing as a machine empire, and even makes deals for my food stockpile. Now this: the khanate rose, and fell, and I declared a war of conquest to finish cleaning it up. But after I defeated it and took the planets it had stolen, I was unable to give them back to my venus flytrap pals who rightfully owned them. Why? Because the loving GUI decided I didn't need to see a "Transfer System" option in the "Offer" tab. I was given no reason as to what boxes I was not checking, because the GUI offers no tooltips telling you the conditions that aren't being met, unlike everything else. In short, the trade screen loving sucks and actively makes the game worse by imposing bullshit restrictions without explanation or justification.
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# ? Apr 4, 2018 10:55 |
Someone posted a few days ago about the AI empires not expanding. Does anyone remember which mod was causing the problem? I'm a day into a game and the only AI that has more than one system is the one I gifted a system to!
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# ? Apr 4, 2018 11:11 |
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Speaking of interfaces, it looks like Reworked Planetary Diversity is 90% UI (ugh) and text changes, with some tweaking of habitability ratings to match the new layout. Stellaris's UI system is godawful, and I have other demands on my time, so I haven't started on touching up the current PD release.
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# ? Apr 4, 2018 11:25 |
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GotLag posted:I swear, the loving trade GUI keeps finding ways to piss in my cornflakes.
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# ? Apr 4, 2018 11:57 |
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Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets. https://twitter.com/Martin_Anward/status/981482606716948480 Can finally build that Dyson Mobius Strip I always wanted... Really hope this doesn't make systems gigantic and even slower to traverse now though.
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# ? Apr 4, 2018 12:33 |
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Psychotic Weasel posted:Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets. It doesnt look any larger than normal, I dont think?
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# ? Apr 4, 2018 12:37 |
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Soonmot posted:Someone posted a few days ago about the AI empires not expanding. Does anyone remember which mod was causing the problem? I'm a day into a game and the only AI that has more than one system is the one I gifted a system to! Playing on a lower difficulty was the problem. Play on something below Captain and the AI facilitates you winning by not trying to expand or engaging in diplomacy beyond "lets be bffs forever."
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# ? Apr 4, 2018 12:46 |
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Psychotic Weasel posted:Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets. This is great. Wonder if binaries and trinaries will be shown on the Galactic Map.
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# ? Apr 4, 2018 12:51 |
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AAAAA! Real Muenster posted:Aww yiss that is awesome. systems can be super crowded as is if they spawn with a fuckton of PoIs in them, so i gotta imagine they increased the gravity well size Aethernet posted:This is great. Wonder if binaries and trinaries will be shown on the Galactic Map. https://twitter.com/Martin_Anward/status/981484017978695680
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# ? Apr 4, 2018 12:53 |
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Aethernet posted:This is great. Wonder if binaries and trinaries will be shown on the Galactic Map. Read his response to his tweet. Donno if you can do that with it embedded in the thread on mobile. The answer is yes, either way.
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# ? Apr 4, 2018 12:53 |
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Psychotic Weasel posted:Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets. Double noice (and I see some triple noices in there). I wonder if you can give each sun its own ringworld.
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# ? Apr 4, 2018 12:57 |
DoubleNegative posted:Playing on a lower difficulty was the problem. Play on something below Captain and the AI facilitates you winning by not trying to expand or engaging in diplomacy beyond "lets be bffs forever." Yikes! Guess it's time to up difficulty then, but I'm pretty bad so rip me. Rather get stomped than just expand forever.EDIT: Oh snap, when the hell did my difficulty get set to ensign? Soonmot fucked around with this message at 13:10 on Apr 4, 2018 |
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# ? Apr 4, 2018 13:01 |
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Sloober posted:systems can be super crowded as is if they spawn with a fuckton of PoIs in them, so i gotta imagine they increased the gravity well size It looks like Alpha Centauri is finally spawning closer than Procyon or Sirius (e: or Barnard's Star), too. McSpanky fucked around with this message at 13:37 on Apr 4, 2018 |
# ? Apr 4, 2018 13:28 |
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DoubleNegative posted:Playing on a lower difficulty was the problem. Play on something below Captain and the AI facilitates you winning by not trying to expand or engaging in diplomacy beyond "lets be bffs forever." To be honest, I always thought the devs were a bit cheeky with their difficulty levels: The old "normal" was piss-easy and a lower difficulty didn't even exist. Now in the new system, we have finally "easy-modes", but they seem to work by switching the AI's brains off. It's like the devs are stealthily making fun of us
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# ? Apr 4, 2018 13:40 |
Even on captain, the first empire I came across is staying in it's home system even though right next door there's a two system planet and they have a colony ship built. Going to up the difficulty again.
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# ? Apr 4, 2018 13:43 |
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Libluini posted:To be honest, I always thought the devs were a bit cheeky with their difficulty levels: The old "normal" was piss-easy and a lower difficulty didn't even exist. Now in the new system, we have finally "easy-modes", but they seem to work by switching the AI's brains off. It's like the devs are stealthily making fun of us
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# ? Apr 4, 2018 13:55 |
Libluini posted:To be honest, I always thought the devs were a bit cheeky with their difficulty levels: The old "normal" was piss-easy and a lower difficulty didn't even exist. Now in the new system, we have finally "easy-modes", but they seem to work by switching the AI's brains off. It's like the devs are stealthily making fun of us it's not that they switch the AI's brain off but that the AI can't deal with resource shortages at all. basically there's a reason that there wasn't a "no-bonus" AI difficulty in the first place, as all of the folks who were clamoring for it have no doubt discovered by now though the new bonus scheme is a lot better for beefing up the AI at higher difficulties so i'm glad it was implemented
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# ? Apr 4, 2018 13:59 |
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Seeing Alpha Centauri with three suns reminds me of the Three-Body Problem trilogy and now I want a Colossus that weaponizes the laws of physics.
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# ? Apr 4, 2018 14:11 |
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Psychotic Weasel posted:Well it looks like changes to the map and systems with multiple stars are coming to the game, based on some recent tweets. Nice, I look forward to this breaking the Stellarite Devourer.
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# ? Apr 4, 2018 14:12 |
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Psychotic Weasel posted:Read his response to his tweet. Donno if you can do that with it embedded in the thread on mobile. The answer is yes, either way. Further brilliance. I wonder if multiple stars in a system will have effects similar to pulsars & blackholes, giving us even more terrain.
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# ? Apr 4, 2018 14:14 |
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Seams posted:Seeing Alpha Centauri with three suns reminds me of the Three-Body Problem trilogy and now I want a Colossus that weaponizes the laws of physics. I mean... don't most if not all kinetic weapons do this already?
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# ? Apr 4, 2018 14:21 |
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# ? May 25, 2024 15:15 |
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Aethernet posted:Further brilliance. I wonder if multiple stars in a system will have effects similar to pulsars & blackholes, giving us even more terrain. hopefully the update that brings this brings more events in general after a point only wars really exist to spice things up
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# ? Apr 4, 2018 14:21 |