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Dejawesp posted:Have they added anything cool to this game in the last year? Yeah it is literally a different game if you haven't played since A16...
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# ? Mar 25, 2018 00:15 |
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# ? May 25, 2024 15:35 |
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I kind of want to start a new colony to do a full Trump's America style run. This colony has the wall and all but it doesn't even have a prison and it only uses the dreaded chain migration... However I am also kind of interested to see where this soap opera is going. As an update, the original mayoral couple that hated each other have set aside their differences, fallen in actual love and got remarried. The husband just got elected mayor.
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# ? Mar 25, 2018 01:05 |
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Oh here we go, buckle up
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# ? Mar 25, 2018 01:27 |
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Tristesse posted:As an update, the original mayoral couple that hated each other have set aside their differences, fallen in actual love and got remarried. This is genuinely and I kind of want you to stop here so we can just imagine they took the colony to a position of security and lived out their lives in peace and mutual affection.
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# ? Mar 25, 2018 04:34 |
Toxic Fart Syndrome posted:Yeah it is literally a different game if you haven't played since A16... I genuinely dread the prospect of updating my guide.
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# ? Mar 25, 2018 04:39 |
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Tristesse posted:As an update, the original mayoral couple that hated each other have set aside their differences, fallen in actual love and got remarried. Psychology is so wholesome sometimes
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# ? Mar 25, 2018 06:42 |
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Uncle Po got absolutely hosed up when he got in the path of a Fireclaw spell which Wolf cast. However, we are an enlightened and advanced people. We could rebuild him. We had the technology. (Later, Megascarab lost all four limbs to a Dark Young, but by that time I had enough prisoners on hand that I could sacrifice four of them to get C'thulhid Tentacle replacements instead).
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# ? Mar 26, 2018 00:05 |
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Skin: Burned off
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# ? Mar 26, 2018 00:45 |
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Cup Runneth Over posted:Skin: Burned off Pain: None
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# ? Mar 26, 2018 02:07 |
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Reminds me of that one Dwarf Fortress bug years ago where through a specific process, you could melt all the fat out of a dwarf's body, which somehow made them immune to lava and fire damage
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# ? Mar 26, 2018 02:38 |
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Isn't df's code basically magic spaghetti? I remember reading that literally everything is kludgepatch ontop of same, and somehow it still works.
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# ? Mar 26, 2018 05:45 |
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McGiggins posted:Isn't df's code basically magic spaghetti? More or less. Imagine learning to code while simultaneously coding a large assembly with almost no refactoring for years on end and you get DF.
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# ? Mar 26, 2018 06:25 |
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I do wonder what RimWorld will look like at 1.0
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# ? Mar 26, 2018 06:55 |
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IAmTheRad posted:I do wonder what RimWorld will look like at 1.0 https://i.imgur.com/CrYDFET.mp4
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# ? Mar 26, 2018 07:28 |
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Just imagine if he rewrites it in 64 bit and adds z levels...
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# ? Mar 26, 2018 07:42 |
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Is there anything I can do to determine where slowdown sources are? Some kind of diagnostics?
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# ? Mar 26, 2018 12:55 |
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The Shortest Path posted:Just imagine if he rewrites it in 64 bit and adds z levels... He's said he'll never add Z-levels. Rimworld is never gonna be on par with DF and Tynan has no intention of attempting. It's the only game of its kind. Rimworld fills its own niche.
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# ? Mar 26, 2018 14:23 |
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Abstract z levels might be a mod added thing though. Ie dig a mine to go "down" which is just a map exit to a new cave map beneath your base, etc. Don't know how the game would handle that though.
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# ? Mar 26, 2018 23:53 |
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That literally already exists. e: Specifically it's this thing. Golden Battler fucked around with this message at 01:01 on Mar 27, 2018 |
# ? Mar 27, 2018 00:59 |
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That's loving exactly how i imagined it could be implemented. Im gonna try it out asap.
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# ? Mar 27, 2018 04:51 |
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What mods do I need to install for the best Call of Cthulhu experience? I've done a playthrough with just the Cults mod, but it seems a little overpowered. I'm also not a super pro at this and don't wanna get attacked by invisible dinosaur sized monsters at 1 year in and this mod author is pretty prolific.
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# ? Mar 31, 2018 18:48 |
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Someone recommended sticking to only one deity awhile back and that's what I do now. Takes away some of the more absurd abuse of the cult mod and feels more storyline appropriate. Usually Cthulhu, defensive insanity wave is great and orbital insanity wave is really good use for prisoner over flow. Also tentacles. Tentacles everywhere.
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# ? Apr 1, 2018 01:14 |
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Yeah that's really the only way to keep the Cults mod from being just insanely busted, choose a single god and stick to just that one. They're all really good in different ways except maybe Hastur, I couldn't get that auto-rez spell to actually work. Cthulhu is a bit better generally than the others as bird food bathtub just said but the others are fun and powerful too.
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# ? Apr 2, 2018 09:08 |
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Are there any mods or settings to get rid of decay on clothing? I know there is a mod so they don't get unhappy thoughts from wearing tattered clothes, but I'd like to stop them from getting tattered in the first place.
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# ? Apr 3, 2018 15:02 |
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Mending mod lets you repair clothes, weapons, and armor. The mending bench uses kits which are made from cloth/steel at a tailoring bench.
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# ? Apr 3, 2018 15:21 |
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jerman999 posted:Mending mod lets you repair clothes, weapons, and armor. The mending bench uses kits which are made from cloth/steel at a tailoring bench. Combine this with clothing rules that don't let them wear things under 50% durability and they'll take off the tattered clothes when they become tattered and someone will fix them.
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# ? Apr 3, 2018 16:05 |
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Thanks for the replies. That solved my clothing issue without having to cheat the game.
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# ? Apr 3, 2018 17:46 |
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I've just been having clothes below 50% dropped into my "for sale" stockpile. Seems to work fine.
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# ? Apr 4, 2018 03:06 |
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I don't know if this is a bug but it looks like Penoxycyline isn't preventing Sleeping sickness. Which sucks because it hit 4 of my 8 colonists at once.
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# ? Apr 4, 2018 03:25 |
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OK, it turns out Sleeping Sickness affects colonists before it shows up on the health screen to allow it a "head start" which means they were probably infected 10 days or so before they started taking Penoxycyline. Sucks.
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# ? Apr 4, 2018 20:17 |
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All diseases are like that, taking Penoxycycline really only helps if you maintain production of it and colonists take it on a schedule and are under its effects 100% of the time.
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# ? Apr 4, 2018 20:27 |
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Flesh Forge posted:All diseases are like that, taking Penoxycycline really only helps if you maintain production of it and colonists take it on a schedule and are under its effects 100% of the time. I knew it didn't work as a cure, I had just started getting them regular doses about 7 days before the sleeping sickness kicked in. Just bad timing.
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# ? Apr 4, 2018 20:58 |
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My experience with penoxy is that Randy will just give you flu instead.
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# ? Apr 4, 2018 21:36 |
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I'm pretty sure the event still happens, just you aren't notified of it so for practical purposes "nothing happened".
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# ? Apr 4, 2018 22:09 |
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Cup Runneth Over posted:My experience with penoxy is that Randy will just give you flu instead. Yeah, but colonists can work through the flu even with just herbal medicine as long as you keep an eye on them. It also lasts like four days, tops as opposed to around a month for sleeping sickness.
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# ? Apr 4, 2018 22:20 |
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So I haven't played this since A16 or A17 (probably the latter). Is there a list of Good Mods(TM) for the current version? Also how close are we to 1.0, that's next right?
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# ? Apr 5, 2018 01:57 |
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counterfeitsaint posted:So I haven't played this since A16 or A17 (probably the latter). Is there a list of Good Mods(TM) for the current version? Also how close are we to 1.0, that's next right? Try base game first, then maybe add EPOE and hospitality? There is a lot of new stuff/stuff that used to be mods if you haven't dipped in since 16!
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# ? Apr 5, 2018 02:08 |
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counterfeitsaint posted:Also how close are we to 1.0, that's next right? Yes, it is. That's the best answer you'll get as to how close it is.
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# ? Apr 5, 2018 02:51 |
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Pretty much anything by Rainbeau Flambe (spelling?) is going to be a good mod.
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# ? Apr 5, 2018 04:28 |
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# ? May 25, 2024 15:35 |
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HelloSailorSign posted:Pretty much anything by Rainbeau Flambe (spelling?) is going to be a good mod. Yeah, it turns out I had most of his stuff for the old version. Turns out I last played on A17, not 16, and most of the mods I had were all updated anyways.
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# ? Apr 5, 2018 07:33 |