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I've been getting saving errors in my PS4 version of Fallout 4 for the first time. I've played that game almost every month since its release and this is the first time that's happened. I've already tried deleting every single save I have and also rebuilding the database but it still happens on occasion. Also it looks like it just updated, the next month's worth of Creation Club?
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# ? Apr 3, 2018 20:57 |
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# ? Jun 2, 2024 05:48 |
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Speedball posted:I've been getting saving errors in my PS4 version of Fallout 4 for the first time. I've played that game almost every month since its release and this is the first time that's happened. I've already tried deleting every single save I have and also rebuilding the database but it still happens on occasion. Probably, updated on PC too. Now I get to wait for f4se to update
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# ? Apr 3, 2018 21:37 |
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frajaq posted:Would be interesting to see Fallout 1 & 2 in modern engines I'm betting on Dishonored (Arkane), Wolfenstein (Machine Games), and whatever original sci-fi RPG BGS has supposedly been working on.
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# ? Apr 4, 2018 00:24 |
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I don't think they would announce any new Wolfenstein stuff so soon, didn't Wolfenstein 2 sell below expectations?
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# ? Apr 4, 2018 00:29 |
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I'm also expecting a lampshade-joke about the Skyrim rerereleases in the E3 conference.
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# ? Apr 4, 2018 03:21 |
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frajaq posted:I don't think they would announce any new Wolfenstein stuff so soon, didn't Wolfenstein 2 sell below expectations? Like Deus Ex: Mankind Divided, the story just kinda...ends right when you're expecting things to really get started. Pretty clear sign they're planning on a sequel - or at least were planning on one.
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# ? Apr 4, 2018 04:40 |
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dragonshardz posted:
More like Square did a hatchet job and told Eidos to cut a load of stuff and then slashed development time. The same thing happened with Human Revolution where the entire Montreal Hub got cut from the game due to time constraints.
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# ? Apr 4, 2018 04:48 |
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Arcsquad12 posted:More like Square did a hatchet job and told Eidos to cut a load of stuff and then slashed development time. The same thing happened with Human Revolution where the entire Montreal Hub got cut from the game due to time constraints. At least Human Revolution got an ending!
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# ? Apr 4, 2018 06:05 |
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frajaq posted:Would be interesting to see Fallout 1 & 2 in modern engines Even if they don't do a full on modern engine upgrade, I feel like the tile-based layouts mean you could convert to 3D rendering models which align to the orignals and a script interpreter of the original game and give us a really nice enhanced edition.
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# ? Apr 4, 2018 06:07 |
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Arcsquad12 posted:More like Square did a hatchet job and told Eidos to cut a load of stuff and then slashed development time. The same thing happened with Human Revolution where the entire Montreal Hub got cut from the game due to time constraints. Human Revolution's story didn't abruptly end after Act 2! It had an ending! Cutting content is fine, just axing the third act entirely isn't.
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# ? Apr 4, 2018 06:23 |
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dragonshardz posted:Human Revolution's story didn't abruptly end after Act 2! It had an ending! Cutting content is fine, just axing the third act entirely isn't. I wouldn't even say Mankind Divided had a second act. It was like, one third of a Deus Ex game, packaged and sold as a full game.
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# ? Apr 4, 2018 09:05 |
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dragonshardz posted:Human Revolution's story didn't abruptly end after Act 2! It had an ending! Cutting content is fine, just axing the third act entirely isn't. Your definition of an "ending" is incredibly generous. I'd say it has an Act 3, which Mankind Divided didn't have, but an ending?
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# ? Apr 4, 2018 11:13 |
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I just found a new location in New Vegas, 9 playthroughs deep. Goddamn.frajaq posted:I don't think they would announce any new Wolfenstein stuff so soon, didn't Wolfenstein 2 sell below expectations? It sold better than Prey which is getting DLC so who knows. Bethesda-Zenimax are private not shareholder driven so they can be a little hard to predict/are more free to give series room to grow/are more likely to be cool with a game being profitable but not a smash hit. I'd say a Wolf 3 announcement is unlikely more because Bethesda has had very short windows between announcement and launch since Skyrim and Wolf 2 only came out 6 months ago. If we haven't heard anything by e3 2020 I'd start to worry.
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# ? Apr 4, 2018 11:14 |
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what new location? I feel like I've explored every nook and cranny of the map. Is it the powder ganger vault?
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# ? Apr 4, 2018 11:23 |
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double nine posted:what new location? I feel like I've explored every nook and cranny of the map. Is it the powder ganger vault? Nah found that a couple of playthroughs ago, this was some little roadside shop called the Grub and Gulp.
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# ? Apr 4, 2018 11:38 |
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A Sometimes Food posted:Nah found that a couple of playthroughs ago, this was some little roadside shop called the Grub and Gulp. there's a star bottlecap there. that's the only reason i know that location exists (that and it's extremely on-the-way from 188 to NV)
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# ? Apr 4, 2018 13:59 |
A Sometimes Food posted:Nah found that a couple of playthroughs ago, this was some little roadside shop called the Grub and Gulp. That one I'm actually surprised you didn't find. If you follow the road on your way to New Vegas, you'll inevitably pass it.
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# ? Apr 4, 2018 14:02 |
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chitoryu12 posted:That one I'm actually surprised you didn't find. If you follow the road on your way to New Vegas, you'll inevitably pass it. Get a load of this guy following the road in a 3D fallout game psh
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# ? Apr 4, 2018 15:15 |
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Shrimp or Shrimps posted:Get a load of this guy following the road in a 3D fallout game psh cazadores to the left of me death claws to the right here i am, following the road in a 3D fallout game
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# ? Apr 4, 2018 15:18 |
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I remember the Grub and Gulp because it's near a Legion assassin spawn point and one time one of the merchants there armed himself with a Shishkabob, in the grand tradition of Bethesda NPCs grabbing random crap and joining the fight.
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# ? Apr 4, 2018 15:59 |
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Shrimp or Shrimps posted:Get a load of this guy following the road in a 3D fallout game psh [Ulysses loved that.]
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# ? Apr 4, 2018 18:58 |
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StandardVC10 posted:I remember the Grub and Gulp because it's near a Legion assassin spawn point. i don't know if it was an official patch or some combination of mods i've got running (without realizing it) but every one of my play throughs involves legion hit squads decked out with weapons like 2+ tiers above whatever i can presently acquire, and they seem to spawn extremely frequently until you go to Cesar and he tells them to knock it off. i feel like the game-at-launch didn't have such deadly legion squads, or at least not as frequent, but maybe that's also me playing on PS3 in 2010 vs playing on PC now
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# ? Apr 4, 2018 20:58 |
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Freaking Crumbum posted:i don't know if it was an official patch or some combination of mods i've got running (without realizing it) but every one of my play throughs involves legion hit squads decked out with weapons like 2+ tiers above whatever i can presently acquire, and they seem to spawn extremely frequently until you go to Cesar and he tells them to knock it off. IIRC at least one patch affected the assassin squads, as well as a number of community-released bugfixes.
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# ? Apr 4, 2018 21:15 |
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counterfeitsaint posted:Your definition of an "ending" is incredibly generous. I'd say it has an Act 3, which Mankind Divided didn't have, but an ending? It was an ending - the dangling plot threads were gathered up and tied into one of three little bows. I didn't say it was a satisfying ending, but it was an ending. On the topic of Fallout: Why oh why are Curie and Danse using their fists and a pipe pistol, respectively, instead of their default weapons? I even installed a mod to make their weapons get progressively better over time so there should be no reason for them to ever scavenge poo poo or run out of their special magic companion ammo.
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# ? Apr 4, 2018 22:38 |
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dragonshardz posted:It was an ending - the dangling plot threads were gathered up and tied into one of three little bows. I didn't say it was a satisfying ending, but it was an ending. Please tell me the name of this mod, I hate having to remember to buy my companions ammo.
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# ? Apr 4, 2018 22:47 |
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I've only ever used companions once, when I was being completionist and doing all of their subquests. Every other time I give it a try it lasts exactly until dogmeat gets me killed by standing in a doorway, or danse pushes me out of cover, or any number of other physics hangups that make me send them all to a far away settlement never to be seen again. From my one companion run I do seem to recall Curie loving to punch things, regardless of weapon status
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# ? Apr 4, 2018 22:50 |
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Wasn't there something about her ai not changing properly when she's installed in a synth body so she keeps switching to melee?
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# ? Apr 5, 2018 00:44 |
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wtf I'm playing Fallout 3/NV again after a long rear end time and reminded/realized there's a Notes section in the Pip-boy just for minor notes/messages/details why the gently caress did Bethesda get rid of this very simple but useful feature for F4 ? I hated how the fuckloads of logs/notes just cluttered my inventory did I miss an option somewhere that activated this poo poo?
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# ? Apr 5, 2018 04:30 |
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No. Also, I miss the mod from Skyrim that showed which documents have been read, unread and are new. So I can more easily differentiate between the 14 notes I have called 'Note' and help me find whatever random slip of paper I just picked up from a corpse without having to sort through 1300 entries.
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# ? Apr 5, 2018 04:35 |
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Skyrim didn't differentiate between read and unread notes?! Like Fallout 3 and New Vegas did years before?!
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# ? Apr 5, 2018 04:46 |
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It's been so long I don't remember what the unmodded UI looks like any more but I don't think it did. SkyUI added so much functionality and made it so much easier to use on a PC I can't imagine ever going without it.
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# ? Apr 5, 2018 04:54 |
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Skyrim's UI is abysmal even for something designed to be used with a controller. And of course it wasn't updated at all when the remastered edition came out because then Bethesda might have had to do some bugfixing.
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# ? Apr 5, 2018 05:17 |
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Yeah it's frankly bizarre how many QoL things in NV that Bethesda just dropped. Like I can get them not writing as well as Obsidian, they don't have the writers, but why drop this stuff?chitoryu12 posted:That one I'm actually surprised you didn't find. If you follow the road on your way to New Vegas, you'll inevitably pass it. "follow the road" Yeah that'd be why I missed it.
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# ? Apr 5, 2018 06:43 |
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A Sometimes Food posted:Yeah it's frankly bizarre how many QoL things in NV that Bethesda just dropped. Like I can get them not writing as well as Obsidian, they don't have the writers, but why drop this stuff? Merging the codebase is haaaaaaard.
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# ? Apr 5, 2018 06:51 |
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Space Cadet Omoly posted:Please tell me the name of this mod, I hate having to remember to buy my companions ammo. Companions in F4 have unlimited ammo for their default weapon type. EG: Synth Curie can use any weapon that uses Fusion Cells and never run out of ammo. This is a vanilla thing. I think playing in Survival Mode might make the magic companion ammo non-infinite, in which case a mod called "Survival Options" fixes it...I think.
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# ? Apr 5, 2018 07:07 |
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dragonshardz posted:Companions in F4 have unlimited ammo for their default weapon type. EG: Synth Curie can use any weapon that uses Fusion Cells and never run out of ammo. No, it's still there but it's not like, infinite ammo of a certain type, it's an infinite ammo version of a certain weapon; Preston will never run out of fusion cells for his laser musket, but that doesn't mean he'll use a laser rifle if you don't also give him ammo (or even a different laser musket that you've modded). This means barring the ridiculous ways you can turn any robot into an unstoppable death machine, the best combat companion is your second-in-command from Nuka World, since he has the only halfway decent default weapon.
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# ? Apr 5, 2018 07:16 |
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it really is a shame they don't work like settlers and just have unlimited ammo for their custom legendary death gun so long as you give them ten cells or whatever
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# ? Apr 5, 2018 07:23 |
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I liked Horizon's take where you can craft them better companion specific weapons with infinite ammo. That was a cool thing to work towards I found.
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# ? Apr 5, 2018 07:44 |
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I'm not sure what would be a fair balance though. I got a mod that gave companions always infinite ammo and gave Nick the alien blaster and that was equally as dumb. I guess you could carefully moderate your gameplay and only give them weapons you deem fair, but that hardly seems like fun.
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# ? Apr 5, 2018 12:47 |
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# ? Jun 2, 2024 05:48 |
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Wolfsheim posted:No, it's still there but it's not like, infinite ammo of a certain type, it's an infinite ammo version of a certain weapon; Preston will never run out of fusion cells for his laser musket, but that doesn't mean he'll use a laser rifle if you don't also give him ammo (or even a different laser musket that you've modded). You are correct, in which case I admit that I didn't load up the game to check until after I posted. I'm still dealing with the problem where Curie and Danse have both independently decided that their default weapons, which have received upgrades via script from a neat mod which levels up companion weapons, are not good enough. Clearly, their fists and a lovely pipe pistol taken from a dead raider are better solutions! I can't loving figure out why they are being dumb about this, either. I've spotted a couple mods that supposedly fix Curie, at least, but they don't work. I can make her equip and draw her rifle, and I can force Danse into doing the same through console commands, but as soon as we get into combat out come the lovely pipe pistol and dainty French fists. counterfeitsaint posted:I'm not sure what would be a fair balance though. I got a mod that gave companions always infinite ammo and gave Nick the alien blaster and that was equally as dumb. I guess you could carefully moderate your gameplay and only give them weapons you deem fair, but that hardly seems like fun. IMO a fair balance would be that companions get infinite ammo matching that of their default weapon, so Curie and Danse would have infinite ammo for laser and plasma weapons, Nick would have infinite...either .38 or .45, etc.
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# ? Apr 5, 2018 15:10 |