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Give Interventors an Infiltration profile
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# ? Apr 6, 2018 20:23 |
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# ? Jun 5, 2024 08:33 |
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Uprising 2 should be Bakunin yiffing themselves to death.
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# ? Apr 6, 2018 21:41 |
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Flipswitch posted:Uprising 2 should be Bakunin yiffing themselves to death. Please don't imply that there should be an NA2 army composed entirely of furries
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# ? Apr 6, 2018 22:16 |
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i'm amazed its been as tame as it has considering the catgirls in Outrage.
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# ? Apr 6, 2018 22:22 |
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chin up everything sucks posted:I'm assuming that Nessium is going to be an excuse for the JSA to have their own unique advanced tech Multi Marksman rifles gotta be made of something.
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# ? Apr 7, 2018 01:40 |
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If you paint them up in Yu Jing colours, that means you can take them in your army, right? https://imgur.com/a/iOMK1
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# ? Apr 7, 2018 07:34 |
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drat, that's hot. Now that you mention it why, yes, I should just get one to proxy everywhere.
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# ? Apr 7, 2018 07:53 |
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This rules, also a reminder for me to NOT buy Szally until I get an airbrush, so it would get the treatment it deserves.
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# ? Apr 7, 2018 08:45 |
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That looks so tasty.
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# ? Apr 7, 2018 08:54 |
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That's a nice Yan Huo you've got there.
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# ? Apr 7, 2018 14:47 |
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Actually, that does remind me; isn't the Guijia kinda... not good? I'm comparing it directly to the Su Jian, and despite the higher armor and specialist pilot, Susan seems to be all-around better.
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# ? Apr 7, 2018 23:06 |
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Magic Rabbit Hat posted:Actually, that does remind me; isn't the Guijia kinda... not good? I'm comparing it directly to the Su Jian, and despite the higher armor and specialist pilot, Susan seems to be all-around better. The Guija has better weapons(significantly better in some situations), the same BS as the su jians combat form while having a total movement of the su jian mobility form. And that higher armor and specialist pilot can be very big advantages, especially combined with it's speed, letting it get across the board more safetly than other specialists and scoring objectives with the pilot.
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# ? Apr 7, 2018 23:28 |
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An S7 TAG walking across the board is going to invite a lot more fire than the S3 cautious moving climbing+ cat. And the baby arms out the front are silly as heck.
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# ? Apr 8, 2018 02:12 |
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You take that back, baby arms in TAGs are the best thing in the game (and my only beef with the Tikbalang).
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# ? Apr 8, 2018 03:41 |
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I too dig the baby arms.
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# ? Apr 8, 2018 07:15 |
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I'm at my FLGS for a tourney for another game, and I was thinking I could pick up a hard copy of the rules. Quick question: 1) Human Sphere has everything I might need as long as I'm not playing Tohaa/Combined Army, right? I just got the JSA/Uprising box, so I think I have everything on the units front.
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# ? Apr 8, 2018 08:53 |
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Human sphere doesn't cover a lot of the base rules, they're in N3. However everything is free on the site, and infinity wiki covers the rules well - so if you're just grabbing one, grab human sphere for the bigger fluff book.
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# ? Apr 8, 2018 09:48 |
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All the unit profiles and weapon stats are in Infinity Army - so you can just add everything you own to a single list, and print that out for a reference. For example, I wanted to see what a Haqqislam hacker had, added him to a list on his own and printed to PDF- looks like this: All the stats for the model, all weapons and (in this case) the hacking programs it can use are there; no need to get a book for unit profiles !
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# ? Apr 8, 2018 10:57 |
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Pidgin Englishman posted:You take that back, baby arms in TAGs are the best thing in the game (and my only beef with the Tikbalang). Ilor posted:I too dig the baby arms. It looks like a baby carrier, shades of that stupid Dreadknight from 40k. Where do the pilots legs go?
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# ? Apr 8, 2018 11:50 |
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Comparing a Guija to a Dreadknight is the single most offensive thing I've seen on this forum. MODS
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# ? Apr 8, 2018 13:09 |
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Cassa posted:It looks like a baby carrier, shades of that stupid Dreadknight from 40k. Where do the pilots legs go?
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# ? Apr 8, 2018 13:19 |
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I will fight anyone who hates on the Appleseed setup. They work like this. The Geckos are almost literally the Guges, with a little editing to avoid copyright issues. Hell, if CB's gonna give us the comic book Nomads, we may as well get a Deunan and a S5 Briareos knockoff while we're at it.
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# ? Apr 8, 2018 18:31 |
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Played in a tournament today. First 2 games weren't too bad, although I'm really tempted to melt down my dice after them. Game 3 was a clusterfuck and I just kind of tuned out the game after top of turn 1. Game 1 was Comms Center vs Morat. He went first and ended the turn with a link of his mimetism warband grenade units just outside of my deployment zone and had all 5 in a position that if my Intruder tried to stand up all 5 would have double chain rifle shots on him. I did have one question in that situation that I thought about but didn't ask which could have made it more winnable: If I had dropped smoke on the Intruder and then just shot the guys one by one, would only the one I'm shooting get an ARO, or would something in the FIreteam rules have let them all shoot still? Well, anyways, the game after that turned into kind of a slog. My Tskylon beat his Lt in a Feurbach fight(which didn't really matter to him because Morat makes everyone a Veteran so the only person affected by LoL was Dr Worm), I failed 3 attempts to hack B2 ARO onto the tskylon with my Interventor, and then it got toasted the next turn. I don't remember the final score, I think like 5-3 in his favor, with us tying on # of specialists killed(which he tied on his last order of the game killing one of my Moran Forward Observers), both killed the designated target with the datatracker, and him having a shitton of consoles because I ended up being locked in my deployment zone most of the game. Oh, and I failed 100% of ARO rolls that game. Not lost the F2F roll, failed 100% of the rolls. So that was great. Game 2 was Supremecy vs JSA. This game ended pretty close. Turn 1 one of his Shikami Duo ate a Taskmaster's HRL crit in his face, and failed the second armor save. The other Shikami took a wound from my Kriza Borac's. That Shikami ended up coming forward and meleeing my Moran to death. He started to move his Musashiand 2 Tanko Haris up, which went through the LoF of both my Kriza AND taskmaster, and every shot either missed or he passed the armor checks. Those guys made an absurd amount of armor checks, including at one point my Taskmaster shooting one of the Tankos 4 orders in a row with his light shotgun from +6 range, which required 19s to hit(which I did miss one of the AROs against him). I did clip Musashi with the template of one shot but he just went NWI and went prone so I couldn't do that again. I made a big mistake in this game though, I looked at Musashi's profile and saw he was a WB and figured the units he was with were as well. They weren't, they were HI, which meant that I could have been hacking them with my interventor and easily neutralized the threat in the middle of the board, which would have significantly changed the game's outcome. The highlight of the game in absurdity was my Tomcat engineer and his Keisatsu playing "Ring Around the Box" as he kept moving close to me, me getting hit but passing my armor check, and then falling back around corners. This ended when he finally engaged me, which then proceeded into a silly slapfight where 2 guys who aren't great at melee spent 5 orders in a slapfight as I was trying to get my Tomcat unengaged so I could go repair my Tskylon(which was my classified). Again I don't remember the exact score, but it was pretty close on this one. We tied on # zones round 1, I had most zones round 2, he had most round 3, and he won on consoles and had his classified. Game 3 was a clusterfuck vs Steel Phalynx on Highly Classified. I made an extremely dumb mistake I almost never make during my deployment where I had all my guys facing forward for some reason, so he brought in his AD assault hacker from the side, came around behind my stuff, immobilized my TR bot and killed my doctor and engineer, which locked me out of pretty much all the classifieds. I spent 4 orders trying to lay down some smoke with one of my jaguars to support my Intruder, who then failed to hit Hector. I just didn't care anymore so I wasn't really trying hard or paying much attention at this point, and he just kind of continued to go across the board murdering my people and getting objectives. Killed my Interventor Lt turn 2 by hacking her through my Moran's repeater with his killer hacker. Only model I ended up killing was the AD assault hacker, despite putting lots of shots into other people. Final score was 10-1, I did get my secondary classified which was Telemetry, by suiciding a Moran to do it(he ate a plasma rifle, 2 rockets, and I don't even know what else doing it).
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# ? Apr 9, 2018 00:50 |
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Sorry about the tough break, it sucks when the dice decide they don't want you to play today. To answer your question; only the 1 would be able to return fire on your Intruder. SSL2 only allows the target of an attack to react in ARO; without MSV2, nobody else in the fireteam would be able to react as they have no LOF of the attacker. In either case, your Intruder will still be taking at least two chain rifle shots though.
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# ? Apr 9, 2018 01:56 |
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Ick, sounds messy. Not to rub salt in the wounds, but a couple of things in your first game: Supportware doesn't have a roll, it just happens. So the B2 program just costs an order and it's up. If you'd smoked your intruder then yes, only the guy you were shooting could shoot back - only the target of an attack can draw los through smoke (at -6). Buuuut if he had chain rifles (Preta?) then he wouldn't need to roll. If it was in a 4+ link it'd ignore the -6 if for some reason it didn't want to chain rifle (sixth sense lvl2).
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# ? Apr 9, 2018 01:57 |
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He means Daturazi and most of them would have most likely had chain rifles, I'm a big proponent of taking one combi and one shottie guy as well. But yeah only one could actively shoot back but they would ignore the shooting through smoke penalty until you slap two of them down. Sympathy vs Tanko. I'm starting to loathe playing against them already. They are absurd for 23pts.
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# ? Apr 9, 2018 02:11 |
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Turns out Sex bots are good at doing the killing when they get pants.grassy gnoll posted:I will fight anyone who hates on the Appleseed setup. They work like this.
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# ? Apr 9, 2018 02:17 |
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I had a delightful game where I finally got to Biolocator a Kuang Shi to put supportware on my TRbot, who immediately ate dirt because trying to outshoot PanO is a losing battle. On the upside, the Wu Ming pain train completely locked down their half of the map, and I got to disguise my Lu Dan as a Rui Shi and blast a couple dudes off the map with a MK 12, which is awesome and I want to keep using it.
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# ? Apr 9, 2018 02:24 |
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Point about having an intruder pinned down behind cover by chain rifles - intruders do have grenades, at least the rifle and (most commonly taken) hmg variant do. I wouldn't necessarily advise it against daturazi, which in a big link would be dodging on 14s, but spec firing grenades within 8" isn't too bad a shot and can be a useful play for an intruder where you don't want to expose him to any risk.
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# ? Apr 9, 2018 09:36 |
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If you can FO one of the chain rifle guys with a sensor bot you can throw without the -6 for Spec Fire as well.
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# ? Apr 9, 2018 10:56 |
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if you have a smoke unit alive in that situation (Morlock, Jaguar?), it is better to just sacrifice it and chain shoot the fireteam - if they dodge, you can turn it into FTF with pistol shots, then you can try and do spec fire roulette with Intruder
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# ? Apr 9, 2018 11:32 |
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Decided that 2018 I would finally paint my Nomads up. I've got a good 70% of my Corregidor painted up now, which feels good. However, I've been using them pretty much exclusively since January and I'm super unimpressed with the Lt choices. In a lot of ways they remind me of USAriadna, but they have some cool switch the Lt strategies. Plus the discounted SWC Minuteman, so they have some solid choices. Corregidor doesn't seem to have a great Lt option that isn't either high in points, painfully obvious, or costing precious SWC. Who is your go to Corregidor Lt? I usually suck it up and put a Wildcat in an inaccessible place and just hope I'm not playing against Haqq/Speculo killer. Or if I have a few points left over, I'll try and upgrade to a Mobile Birgada for some utility and 2W.
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# ? Apr 10, 2018 03:55 |
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Sir Teabag posted:Decided that 2018 I would finally paint my Nomads up. Intruders and wildcats are going to be your main lts as Corregidor. Intruders are probably the better choice.
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# ? Apr 10, 2018 05:11 |
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Sir Teabag posted:Who is your go to Corregidor Lt? I usually take a Wildcat or cough up the swc and insert an Alguacil lt into a full link. This usually works fine, as you point out an impersonator or similar order pool attacker is a danger. However position is king in Infinity and you can usually deploy so that it’s just not worthwhile to hunt the lt (at least if you take loads of orders and try to keep the enemy on the back foot). I think the Intruder is a better alternative than the mobile brigada. Less obvious, can bluff as an hmg or sniper if you keep it prone on a rooftop or similar. Both make good reserve pieces for any mission that has a key objective close to your own DZ. Just never, ever do what I have done so many times before: risking the lt in turn 1 or 2 for some marginal gain. LoL is crippling, never reveal or attack with your lt until the third round.
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# ? Apr 10, 2018 10:02 |
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What's the deal with Celestial Guard sculpts? The ones in the Imperial Service starter look way different and are presumably new. The only box I can find has the old sculpts. Are the new ones starter set exclusive for some reason? Is there any prediction of them showing up normally?
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# ? Apr 10, 2018 20:12 |
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Presumably with the Invincible Army sectorial whenever that is.
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# ? Apr 10, 2018 20:25 |
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Zeppelin Insanity posted:What's the deal with Celestial Guard sculpts? The ones in the Imperial Service starter look way different and are presumably new. The only box I can find has the old sculpts. Are the new ones starter set exclusive for some reason? Is there any prediction of them showing up normally? Its frequently the case that the starter boxes get updated models and then there is a general release of the updated models for those units. Like the fact that the only Crane Agent that looks remotely like the one in the ISS starter is the LE one from one of the painting books. Not a viking posted:Presumably with the Invincible Army sectorial whenever that is. Why would celestial guard come out with IA? They are ISS's basic infantry, they have nothing to do with IA.
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# ? Apr 10, 2018 20:26 |
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Zeppelin Insanity posted:What's the deal with Celestial Guard sculpts? The ones in the Imperial Service starter look way different and are presumably new. The only box I can find has the old sculpts. Are the new ones starter set exclusive for some reason? Is there any prediction of them showing up normally? The current ISS starter that was released in 2016 is the second incarnation and has 3 new Combi Rifle models. The ones in the separate box are way older and are all special weapons profiles - Control Device, Hacker, Spitfire and Multi Sniper Rifle. It is somewhat unusual, because the new Moderators for Bakunin were released not far from the new starter and Yu Jing got new Zhanshi SWC box, despite having zero use for them. The new resculpts of the Celestial Guard SWC box have been announced to come out this year.
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# ? Apr 10, 2018 21:22 |
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Khisanth Magus posted:Its frequently the case that the starter boxes get updated models and then there is a general release of the updated models for those units. Like the fact that the only Crane Agent that looks remotely like the one in the ISS starter is the LE one from one of the painting books. Sorry, I was thinking about zhanshi who already have an SWC box
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# ? Apr 10, 2018 22:59 |
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# ? Jun 5, 2024 08:33 |
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http://www.beastsofwar.com/infinity/sneak-peek-tanko-zensenbutai/
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# ? Apr 11, 2018 01:33 |