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TwingeCrag
Feb 6, 2007

I got a Phd in Badassery
Give Interventors an Infiltration profile :getin:

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Flipswitch
Mar 30, 2010


Uprising 2 should be Bakunin yiffing themselves to death.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

Flipswitch posted:

Uprising 2 should be Bakunin yiffing themselves to death.

Please don't imply that there should be an NA2 army composed entirely of furries

Flipswitch
Mar 30, 2010


i'm amazed its been as tame as it has considering the catgirls in Outrage.

Cassa
Jan 29, 2009

chin up everything sucks posted:

I'm assuming that Nessium is going to be an excuse for the JSA to have their own unique advanced tech

Multi Marksman rifles gotta be made of something.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.
If you paint them up in Yu Jing colours, that means you can take them in your army, right? :D









https://imgur.com/a/iOMK1

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
drat, that's hot.

Now that you mention it why, yes, I should just get one to proxy everywhere.

fatherboxx
Mar 25, 2013

This rules, also a reminder for me to NOT buy Szally until I get an airbrush, so it would get the treatment it deserves.

Cassa
Jan 29, 2009
That looks so tasty.

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
That's a nice Yan Huo you've got there.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.
Actually, that does remind me; isn't the Guijia kinda... not good? I'm comparing it directly to the Su Jian, and despite the higher armor and specialist pilot, Susan seems to be all-around better.

Khisanth Magus
Mar 31, 2011

Vae Victus

Magic Rabbit Hat posted:

Actually, that does remind me; isn't the Guijia kinda... not good? I'm comparing it directly to the Su Jian, and despite the higher armor and specialist pilot, Susan seems to be all-around better.

The Guija has better weapons(significantly better in some situations), the same BS as the su jians combat form while having a total movement of the su jian mobility form. And that higher armor and specialist pilot can be very big advantages, especially combined with it's speed, letting it get across the board more safetly than other specialists and scoring objectives with the pilot.

Cassa
Jan 29, 2009
An S7 TAG walking across the board is going to invite a lot more fire than the S3 cautious moving climbing+ cat.

And the baby arms out the front are silly as heck.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
You take that back, baby arms in TAGs are the best thing in the game (and my only beef with the Tikbalang).

Ilor
Feb 2, 2008

That's a crit.
I too dig the baby arms.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


I'm at my FLGS for a tourney for another game, and I was thinking I could pick up a hard copy of the rules. Quick question: 1) Human Sphere has everything I might need as long as I'm not playing Tohaa/Combined Army, right? I just got the JSA/Uprising box, so I think I have everything on the units front.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Human sphere doesn't cover a lot of the base rules, they're in N3.
However everything is free on the site, and infinity wiki covers the rules well - so if you're just grabbing one, grab human sphere for the bigger fluff book.

Renfield
Feb 29, 2008
All the unit profiles and weapon stats are in Infinity Army - so you can just add everything you own to a single list, and print that out for a reference.

For example, I wanted to see what a Haqqislam hacker had, added him to a list on his own and printed to PDF- looks like this:



All the stats for the model, all weapons and (in this case) the hacking programs it can use are there; no need to get a book for unit profiles !

Cassa
Jan 29, 2009

Pidgin Englishman posted:

You take that back, baby arms in TAGs are the best thing in the game (and my only beef with the Tikbalang).

Ilor posted:

I too dig the baby arms.

It looks like a baby carrier, shades of that stupid Dreadknight from 40k. Where do the pilots legs go?

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Comparing a Guija to a Dreadknight is the single most offensive thing I've seen on this forum.

MODS

Flipswitch
Mar 30, 2010


Cassa posted:

It looks like a baby carrier, shades of that stupid Dreadknight from 40k. Where do the pilots legs go?
In the thighs. go read appleseed

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I will fight anyone who hates on the Appleseed setup. They work like this.



The Geckos are almost literally the Guges, with a little editing to avoid copyright issues.

Hell, if CB's gonna give us the comic book Nomads, we may as well get a Deunan and a S5 Briareos knockoff while we're at it.

Khisanth Magus
Mar 31, 2011

Vae Victus
Played in a tournament today. First 2 games weren't too bad, although I'm really tempted to melt down my dice after them. Game 3 was a clusterfuck and I just kind of tuned out the game after top of turn 1.

Game 1 was Comms Center vs Morat. He went first and ended the turn with a link of his mimetism warband grenade units just outside of my deployment zone and had all 5 in a position that if my Intruder tried to stand up all 5 would have double chain rifle shots on him. I did have one question in that situation that I thought about but didn't ask which could have made it more winnable: If I had dropped smoke on the Intruder and then just shot the guys one by one, would only the one I'm shooting get an ARO, or would something in the FIreteam rules have let them all shoot still? Well, anyways, the game after that turned into kind of a slog. My Tskylon beat his Lt in a Feurbach fight(which didn't really matter to him because Morat makes everyone a Veteran so the only person affected by LoL was Dr Worm), I failed 3 attempts to hack B2 ARO onto the tskylon with my Interventor, and then it got toasted the next turn. I don't remember the final score, I think like 5-3 in his favor, with us tying on # of specialists killed(which he tied on his last order of the game killing one of my Moran Forward Observers), both killed the designated target with the datatracker, and him having a shitton of consoles because I ended up being locked in my deployment zone most of the game. Oh, and I failed 100% of ARO rolls that game. Not lost the F2F roll, failed 100% of the rolls. So that was great.

Game 2 was Supremecy vs JSA. This game ended pretty close. Turn 1 one of his Shikami Duo ate a Taskmaster's HRL crit in his face, and failed the second armor save. The other Shikami took a wound from my Kriza Borac's. That Shikami ended up coming forward and meleeing my Moran to death. He started to move his Musashiand 2 Tanko Haris up, which went through the LoF of both my Kriza AND taskmaster, and every shot either missed or he passed the armor checks. Those guys made an absurd amount of armor checks, including at one point my Taskmaster shooting one of the Tankos 4 orders in a row with his light shotgun from +6 range, which required 19s to hit(which I did miss one of the AROs against him). I did clip Musashi with the template of one shot but he just went NWI and went prone so I couldn't do that again. I made a big mistake in this game though, I looked at Musashi's profile and saw he was a WB and figured the units he was with were as well. They weren't, they were HI, which meant that I could have been hacking them with my interventor and easily neutralized the threat in the middle of the board, which would have significantly changed the game's outcome. The highlight of the game in absurdity was my Tomcat engineer and his Keisatsu playing "Ring Around the Box" as he kept moving close to me, me getting hit but passing my armor check, and then falling back around corners. This ended when he finally engaged me, which then proceeded into a silly slapfight where 2 guys who aren't great at melee spent 5 orders in a slapfight as I was trying to get my Tomcat unengaged so I could go repair my Tskylon(which was my classified). Again I don't remember the exact score, but it was pretty close on this one. We tied on # zones round 1, I had most zones round 2, he had most round 3, and he won on consoles and had his classified.

Game 3 was a clusterfuck vs Steel Phalynx on Highly Classified. I made an extremely dumb mistake I almost never make during my deployment where I had all my guys facing forward for some reason, so he brought in his AD assault hacker from the side, came around behind my stuff, immobilized my TR bot and killed my doctor and engineer, which locked me out of pretty much all the classifieds. I spent 4 orders trying to lay down some smoke with one of my jaguars to support my Intruder, who then failed to hit Hector. I just didn't care anymore so I wasn't really trying hard or paying much attention at this point, and he just kind of continued to go across the board murdering my people and getting objectives. Killed my Interventor Lt turn 2 by hacking her through my Moran's repeater with his killer hacker. Only model I ended up killing was the AD assault hacker, despite putting lots of shots into other people. Final score was 10-1, I did get my secondary classified which was Telemetry, by suiciding a Moran to do it(he ate a plasma rifle, 2 rockets, and I don't even know what else doing it).

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.
Sorry about the tough break, it sucks when the dice decide they don't want you to play today.

To answer your question; only the 1 would be able to return fire on your Intruder. SSL2 only allows the target of an attack to react in ARO; without MSV2, nobody else in the fireteam would be able to react as they have no LOF of the attacker. In either case, your Intruder will still be taking at least two chain rifle shots though.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Ick, sounds messy.

Not to rub salt in the wounds, but a couple of things in your first game:

Supportware doesn't have a roll, it just happens. So the B2 program just costs an order and it's up.

If you'd smoked your intruder then yes, only the guy you were shooting could shoot back - only the target of an attack can draw los through smoke (at -6). Buuuut if he had chain rifles (Preta?) then he wouldn't need to roll. If it was in a 4+ link it'd ignore the -6 if for some reason it didn't want to chain rifle (sixth sense lvl2).

Flipswitch
Mar 30, 2010


He means Daturazi and most of them would have most likely had chain rifles, I'm a big proponent of taking one combi and one shottie guy as well. But yeah only one could actively shoot back but they would ignore the shooting through smoke penalty until you slap two of them down.

Sympathy vs Tanko. I'm starting to loathe playing against them already. They are absurd for 23pts.

Cassa
Jan 29, 2009
Turns out Sex bots are good at doing the killing when they get pants.


grassy gnoll posted:

I will fight anyone who hates on the Appleseed setup. They work like this.


Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.
I had a delightful game where I finally got to Biolocator a Kuang Shi to put supportware on my TRbot, who immediately ate dirt because trying to outshoot PanO is a losing battle.

On the upside, the Wu Ming pain train completely locked down their half of the map, and I got to disguise my Lu Dan as a Rui Shi and blast a couple dudes off the map with a MK 12, which is awesome and I want to keep using it.

Genghis Cohen
Jun 29, 2013
Point about having an intruder pinned down behind cover by chain rifles - intruders do have grenades, at least the rifle and (most commonly taken) hmg variant do. I wouldn't necessarily advise it against daturazi, which in a big link would be dodging on 14s, but spec firing grenades within 8" isn't too bad a shot and can be a useful play for an intruder where you don't want to expose him to any risk.

Flipswitch
Mar 30, 2010


If you can FO one of the chain rifle guys with a sensor bot you can throw without the -6 for Spec Fire as well.

fatherboxx
Mar 25, 2013

if you have a smoke unit alive in that situation (Morlock, Jaguar?), it is better to just sacrifice it and chain shoot the fireteam - if they dodge, you can turn it into FTF with pistol shots, then you can try and do spec fire roulette with Intruder

Sir Teabag
Oct 26, 2007
Decided that 2018 I would finally paint my Nomads up.

I've got a good 70% of my Corregidor painted up now, which feels good. However, I've been using them pretty much exclusively since January and I'm super unimpressed with the Lt choices. In a lot of ways they remind me of USAriadna, but they have some cool switch the Lt strategies. Plus the discounted SWC Minuteman, so they have some solid choices. Corregidor doesn't seem to have a great Lt option that isn't either high in points, painfully obvious, or costing precious SWC.

Who is your go to Corregidor Lt?
I usually suck it up and put a Wildcat in an inaccessible place and just hope I'm not playing against Haqq/Speculo killer. Or if I have a few points left over, I'll try and upgrade to a Mobile Birgada for some utility and 2W.

Khisanth Magus
Mar 31, 2011

Vae Victus

Sir Teabag posted:

Decided that 2018 I would finally paint my Nomads up.

I've got a good 70% of my Corregidor painted up now, which feels good. However, I've been using them pretty much exclusively since January and I'm super unimpressed with the Lt choices. In a lot of ways they remind me of USAriadna, but they have some cool switch the Lt strategies. Plus the discounted SWC Minuteman, so they have some solid choices. Corregidor doesn't seem to have a great Lt option that isn't either high in points, painfully obvious, or costing precious SWC.

Who is your go to Corregidor Lt?
I usually suck it up and put a Wildcat in an inaccessible place and just hope I'm not playing against Haqq/Speculo killer. Or if I have a few points left over, I'll try and upgrade to a Mobile Birgada for some utility and 2W.

Intruders and wildcats are going to be your main lts as Corregidor. Intruders are probably the better choice.

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

Who is your go to Corregidor Lt?
I usually suck it up and put a Wildcat in an inaccessible place and just hope I'm not playing against Haqq/Speculo killer. Or if I have a few points left over, I'll try and upgrade to a Mobile Birgada for some utility and 2W.

I usually take a Wildcat or cough up the swc and insert an Alguacil lt into a full link. This usually works fine, as you point out an impersonator or similar order pool attacker is a danger. However position is king in Infinity and you can usually deploy so that it’s just not worthwhile to hunt the lt (at least if you take loads of orders and try to keep the enemy on the back foot).

I think the Intruder is a better alternative than the mobile brigada. Less obvious, can bluff as an hmg or sniper if you keep it prone on a rooftop or similar. Both make good reserve pieces for any mission that has a key objective close to your own DZ. Just never, ever do what I have done so many times before: risking the lt in turn 1 or 2 for some marginal gain. LoL is crippling, never reveal or attack with your lt until the third round.

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
What's the deal with Celestial Guard sculpts? The ones in the Imperial Service starter look way different and are presumably new. The only box I can find has the old sculpts. Are the new ones starter set exclusive for some reason? Is there any prediction of them showing up normally?

Not a viking
Aug 2, 2008

Feels like I just got laid
Presumably with the Invincible Army sectorial whenever that is.

Khisanth Magus
Mar 31, 2011

Vae Victus

Zeppelin Insanity posted:

What's the deal with Celestial Guard sculpts? The ones in the Imperial Service starter look way different and are presumably new. The only box I can find has the old sculpts. Are the new ones starter set exclusive for some reason? Is there any prediction of them showing up normally?

Its frequently the case that the starter boxes get updated models and then there is a general release of the updated models for those units. Like the fact that the only Crane Agent that looks remotely like the one in the ISS starter is the LE one from one of the painting books.

Not a viking posted:

Presumably with the Invincible Army sectorial whenever that is.

Why would celestial guard come out with IA? They are ISS's basic infantry, they have nothing to do with IA.

fatherboxx
Mar 25, 2013

Zeppelin Insanity posted:

What's the deal with Celestial Guard sculpts? The ones in the Imperial Service starter look way different and are presumably new. The only box I can find has the old sculpts. Are the new ones starter set exclusive for some reason? Is there any prediction of them showing up normally?

The current ISS starter that was released in 2016 is the second incarnation and has 3 new Combi Rifle models. The ones in the separate box are way older and are all special weapons profiles - Control Device, Hacker, Spitfire and Multi Sniper Rifle. It is somewhat unusual, because the new Moderators for Bakunin were released not far from the new starter and Yu Jing got new Zhanshi SWC box, despite having zero use for them.

The new resculpts of the Celestial Guard SWC box have been announced to come out this year.

Not a viking
Aug 2, 2008

Feels like I just got laid

Khisanth Magus posted:

Its frequently the case that the starter boxes get updated models and then there is a general release of the updated models for those units. Like the fact that the only Crane Agent that looks remotely like the one in the ISS starter is the LE one from one of the painting books.


Why would celestial guard come out with IA? They are ISS's basic infantry, they have nothing to do with IA.

Sorry, I was thinking about zhanshi who already have an SWC box

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Flipswitch
Mar 30, 2010


http://www.beastsofwar.com/infinity/sneak-peek-tanko-zensenbutai/

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