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what the gently caress are you talking about
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# ? Apr 9, 2018 16:27 |
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# ? Jun 8, 2024 17:28 |
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BaronVonVaderham posted:Exactly. Instead of putting lipstick on a pig, it really needs to be rebuilt....which is what Arena should have been instead of trying to make MTG work like a completely different game. How is mtg arena not working like magic?
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# ? Apr 9, 2018 16:31 |
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Sickening posted:How is mtg arena not working like magic? There a potential that you won't have to spend $600+ on a deck which is very un-magic.
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# ? Apr 9, 2018 16:32 |
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Many pros play games as a group on MTGO, which is against every other game's TOS (and those games don't even include monetary prizes). Pretty sure he's saying that they should have improved on the base game of MTG (mana system for one, which their weird double first hand thing kinda accomplishes). moush fucked around with this message at 16:47 on Apr 9, 2018 |
# ? Apr 9, 2018 16:34 |
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Sickening posted:How is mtg arena not working like magic? Snarkless answer: because non-draft boosters are different, wildcards, there may be a system that reduces the chance of bad opening hands. Generally it borrows a lot of ideas from Hearthstone.
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# ? Apr 9, 2018 16:35 |
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dragon enthusiast posted:what the gently caress are you talking about New thread title?
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# ? Apr 9, 2018 16:35 |
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Sickening posted:How is mtg arena not working like magic? I mean I guess it's finally a chance for the game to work like Richard Garfield intended, when he thought players would maybe have 1 or 2 of a given rare from packs they opened. I just don't see why you WANT to spend your time tediously grinding to get cards worth playing with. The game engine itself is coming along nicely, though it's still a little clunky (I don't like the way tapped cards are represented, for example), but it's not a game that lends itself to Hearthstone-style collecting. EDIT: moush posted:Pretty sure he's saying that they should have improved on the base game of MTG (mana system for one, which their weird double first hand thing kinda accomplishes). Pretty much. They could have built out the cosmetic side of things like Arena, but keep MTGO-style play but with a competent trading interface.
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# ? Apr 9, 2018 16:37 |
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moush posted:Many pros play games as a group on MTGO, which is against every other game's TOS (and those games don't even include monetary prizes). Some even stream it when they do it. Sam Pardee and friends have up 6 people in a room collectively playing these ptq's and mocs. poo poo is only legal because you can't enforce it but its a little embarrassing that they don't at least make you do it in secret. BaronVonVaderham posted:I mean I guess it's finally a chance for the game to work like Richard Garfield intended, when he thought players would maybe have 1 or 2 of a given rare from packs they opened. I just don't see why you WANT to spend your time tediously grinding to get cards worth playing with. Again, we are far away from what the final look of the card acquisition will look like. Calm down. As far as the online version not being tcg, good. Paying middle men never made the game any cheaper. That is what happens when you allow trading. Sickening fucked around with this message at 16:39 on Apr 9, 2018 |
# ? Apr 9, 2018 16:37 |
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BizarroAzrael posted:there may be a system that reduces the chance of bad opening hands. I mean they have had a pinned post on the forums since December saying that they are modifying opening hands and that it is only for best of one matches. I am enjoying how this keeps getting posted around like it's some kind of conspiracy theory though. https://mtgarena.community.gl/forums/threads/347
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# ? Apr 9, 2018 16:43 |
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lol that r/u gifts had such a showing in Seattle, I've been playing that for weeks.
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# ? Apr 9, 2018 16:46 |
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BaronVonVaderham posted:I mean I guess it's finally a chance for the game to work like Richard Garfield intended, when he thought players would maybe have 1 or 2 of a given rare from packs they opened. I just don't see why you WANT to spend your time tediously grinding to get cards worth playing with. I'm enjoying it right now, I *like* how people aren't running optimised decks, or the matchmaker keeps them apart at least. I'm curious what happens when you get a polished deck together, want to try something new and go back to something with a shonky curve and incomplete sets of the best cards. There's still a lot we have to wait and see on though, since no best of three games are around yet, so there's no sideboard meta, so sometimes you run cards that are useless in some matches or are unable to work against strategies you'd overwise sideboard against. The question of format is interesting too, since right now it only implements Amonkhen, HoD, Ixalan and Rivals, so not full standard, and there's no banlist for that red dino and Ramunap Ruins are permitted, but that makes it pretty interesting and new. Obviously they will add Dominaria soon (2 cards are already in actually) but if they have it based on Standard (say they launch around the new core set) then Amonkhet will be gone and it's unclear what you will be able to do with the cards. I'd be interested in them rolling out modern sets because the engine is good, and it would be neat if they give some of the old PWs voice lines and cool character models for legendaries, but that might not be the direction for it. Maybe arena will be a format unto itself, seperate from the paper game.
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# ? Apr 9, 2018 16:47 |
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Sickening posted:As far as the online version not being tcg, good. Paying middle men never made the game any cheaper. That is what happens when you allow trading. Meanwhile, Richard Garfield's new TCG, Artifact, is going all-in on trading using Valve's market. That game will probably be #2 after HS just because of Valve, but I really wish they had gone another way with it. BizarroAzrael posted:Maybe arena will be a format unto itself, seperate from the paper game. There's a reason they introduced the "Brawl" format, it seems tailor made for Arena.
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# ? Apr 9, 2018 16:50 |
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In fact, they could take the really cool and good innovative way force of will does the spell/land balance but nope can't do that because MTG's resource system will always be assumed to be a risk management feelbads parade.
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# ? Apr 9, 2018 16:50 |
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I honestly don't know if I'd sink any money into Arena because you can't recoup anything at all. You can say sure, that's pretty much all digital CCGs, but we still don't know what the other formats are going to be. I'm guessing based on the data mining (Arena modern or whatever it was called) is that they're not going to do an outright modern but some sort of frontier 2.0 format and then migrate it to paper if it takes off, because modern costs are loving stupid right now and they clearly don't care to bring the market costs down all that much, and most of those costs are tied up in lands they have no interest in printing for standard ever again. I still believe they should put digital codes in physical packs.
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# ? Apr 9, 2018 16:52 |
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Chill la Chill posted:In fact, they could take the really cool and good innovative way force of will does the spell/land balance That's the one aspect of that game I really love and I'd like to see other new games use.
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# ? Apr 9, 2018 16:53 |
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A lot of different games have experimented on different ways to generate mana, at this point most people are just using the HS method because it's the easiest and people know it. MTG is stuck with its system and there's not really a way to fix it at this point.
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# ? Apr 9, 2018 16:54 |
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moush posted:Meanwhile, Richard Garfield's new TCG, Artifact, is going all-in on trading using Valve's market. That game will probably be #2 after HS just because of Valve, but I really wish they had gone another way with it. While that could be true its also likely it will fail to get any traction like the other million card games made. Chill la Chill posted:In fact, they could take the really cool and good innovative way force of will does the spell/land balance but nope can't do that because MTG's resource system will always be assumed to be a risk management feelbads parade. But is that magic though? triple sulk posted:I honestly don't know if I'd sink any money into Arena because you can't recoup anything at all. You can say sure, that's pretty much all digital CCGs, but we still don't know what the other formats are going to be. I'm guessing based on the data mining (Arena modern or whatever it was called) is that they're not going to do an outright modern but some sort of frontier 2.0 format and then migrate it to paper if it takes off, because modern costs are loving stupid right now and they clearly don't care to bring the market costs down all that much, and most of those costs are tied up in lands they have no interest in printing for standard ever again. They should do the pokemon thing with boosters because it would drive pack sales and be a loving win win. Instant value from nothing. It would create a secondary market for codes though as any retailer that cracks packs to sell singles would want to sell codes.
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# ? Apr 9, 2018 16:56 |
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Mezzanon posted:lol that r/u gifts had such a showing in Seattle, I've been playing that for weeks. And now Combat Celebrants are on the rise. Still looks really fun though, might have to sleeve it up since it's still relatively affordable. I remember initially seeing Zetalpa spoiled and wanting to jam that into some kind of Jeskai Gift deck, but it seemed too clunky and was pretty win-more. UR looks nice and straight-forward, comparatively.
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# ? Apr 9, 2018 16:56 |
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there's lots of ways that you could tweak magic to be better but you're nuts if you think that the best way to break into a crowded digital tcg market is to abandon 25 years of brand equity to correct those issues and create a new "magic" branded game of not-magic
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# ? Apr 9, 2018 16:56 |
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InterrupterJones posted:And now Combat Celebrants are on the rise. Laffo at this being a 10 dollar card now.
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# ? Apr 9, 2018 16:57 |
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Chill la Chill posted:In fact, they could take the really cool and good innovative way force of will does the spell/land balance but nope can't do that because MTG's resource system will always be assumed to be a risk management feelbads parade. FoW seems to have the best design for that which I've seen. FFTCG also does it in an interesting way; you discard from the hand to generate 2 mana ("CP") of the card's color/element, and backup types can be tapped ("dulled") for 1 on subsequent turns after being played, but you can only have up to five on the field at a time. Cards can be played as long as at least one CP of the cost is paid for in that card's element (e.g. a fire card with a cost of 4 can be played with 1 fire and 3 water). As stated though, Magic can't really be changed, so it's mostly moot. Sickening posted:They should do the pokemon thing with boosters because it would drive pack sales and be a loving win win. Instant value from nothing. Absolutely. The digital cards are free for WotC to create, and it encourages a variety of avenues for people to buy physical packs via drafting, boxes (they can throw an additional code in there for another couple dozen packs on top of each pack's code), and so on. People who had no interest in picking up Arena but play paper might get pulled in if they're given codes. There's absolutely zero reason to not do it. FWIW I picked up a Hazoret challenger deck a couple days ago because it's cheap and there's just some good value there but I don't know what I'll end up doing with it.
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# ? Apr 9, 2018 17:02 |
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Sickening posted:
I thought magic was supposed to be about slinging cool spells and pretending you have abs but maybe it really is like Antiquity, a heavy game about medieval waste management and getting as much out of the few fertile lands you have each turn and hoping you can find more. And Antiquity is extremely good, which means....Magic good?!
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# ? Apr 9, 2018 17:03 |
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Chill la Chill posted:In fact, they could take the really cool and good innovative way force of will does the spell/land balance What's it do differently?
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# ? Apr 9, 2018 17:04 |
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BizarroAzrael posted:Snarkless answer: because non-draft boosters are different, wildcards, there may be a system that reduces the chance of bad opening hands. Generally it borrows a lot of ideas from Hearthstone. None of these things have anything to do with Hearthstone
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# ? Apr 9, 2018 17:06 |
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Rinkles posted:What's it do differently? There's a separate deck of cards you use to generate land (stones) and you draw from both. I think you're capped to ten. Not sure.
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# ? Apr 9, 2018 17:07 |
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triple sulk posted:There's a separate deck of cards you use to generate land (stones) and you draw from both. I think you're capped to ten. Not sure. You also have to make a choice each turn as drawing from that separate deck to play another "land" requires tapping your commander equivalent, which precludes using it in combat or its other abilities.
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# ? Apr 9, 2018 17:09 |
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# ? Apr 9, 2018 17:13 |
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Rinkles posted:What's it do differently? What they said, but they could've done that under the hood somehow like they did with the opening hands.
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# ? Apr 9, 2018 17:14 |
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Thats never been modern legal fyi. Fun!
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# ? Apr 9, 2018 17:15 |
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# ? Apr 9, 2018 17:16 |
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I like this card. A lord for all types.
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# ? Apr 9, 2018 17:17 |
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I really like all the cards in the triple cost cycle
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# ? Apr 9, 2018 17:17 |
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InterrupterJones posted:And now Combat Celebrants are on the rise. I'm definitely going to try cutting the cathartic reunions for warkite marauders. But I still think everyone is making a mistake not playing 3x Siren Stormtamer (I have it in my list and it's great) Edit: maybe that's just because the local meta is mostly control and approach
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# ? Apr 9, 2018 17:17 |
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Sickening posted:Thats never been modern legal fyi. Fun! Now the lightning crafter combo is modern legal
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# ? Apr 9, 2018 17:18 |
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I like the flavor (and nostalgia).
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# ? Apr 9, 2018 17:18 |
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Loving these Goblin reprints.
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# ? Apr 9, 2018 17:26 |
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That seems potentially busted? Like at most it's a free goblin. Maybe use it in Vengevine.....
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# ? Apr 9, 2018 17:28 |
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Lone Goat posted:None of these things have anything to do with Hearthstone I didn't say they were, just that, in addition to what I had listed, that it is influenced by Hearthstone. Prospector seems like the exact sort of thing I'd like for a Aristocrats build, although the tribal requirement gets in the way. There might be potential for it to be part of an engine in modern to poo poo out a crazy number of goblin tokens, possibly involving Krenko.
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# ? Apr 9, 2018 17:29 |
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Wow red is getting all the nostalgia reprints. Like playings ONS block again.
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# ? Apr 9, 2018 17:29 |
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# ? Jun 8, 2024 17:28 |
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Love the new art on this & Goblin Welder in the duel deck
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# ? Apr 9, 2018 17:35 |