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Alpha Legion Paint tutorials anyone ?
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# ? Apr 10, 2018 10:05 |
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# ? Jun 7, 2024 11:13 |
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TheChirurgeon posted:Apocalypse is just bad unless everyone brings a single titan or similar-size model. 28mm is just not a good scale for battles that size and the games take forever and there's very little to be done in the way of tactics or strategy And yet, my gaming group insists on Apocalypse size games for every battle of a campaign being run. And they bitch about how long it takes. Cognitive dissonance is a scary thing.
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# ? Apr 10, 2018 10:19 |
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Hra Mormo posted:Already owns. What's the head from? Base model is Naeve Blacktalon from AoS. Pretty solid conversion, bought one a while ago myself and been looking into maybe converting her for 40k but not sure exactly how yet. Even if she makes me think of the female Inquisitor from ADB's Emperors Gift.
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# ? Apr 10, 2018 10:43 |
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If I was gonna stick a squad of MK3 armored marines into my primaris army, what would be good? so far my ideas include making breachers with storm shields and other similar bad ideas.
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# ? Apr 10, 2018 11:52 |
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Yeast posted:yes hello, welcome to any game of Apocalypse ever played. So why would you
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# ? Apr 10, 2018 12:23 |
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xutech posted:If I was gonna stick a squad of MK3 armored marines into my primaris army, what would be good? so far my ideas include making breachers with storm shields and other similar bad ideas. Unfortunately, they look really wierd next to Primaris. I would use an Intercessors box, with mk3 heads, and Breacher Shields. I think it would have a cool look.
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# ? Apr 10, 2018 12:27 |
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Apoc games in 7th were always day-long, mind-numbingly boring slug fests, and that was WITH templates. I honestly can't even imagine attempting one in 8th. I think the only time I enjoyed one, was when we had a whole series of ZM boards, representing tunnels under the battlefield, that allowed infantry to survive and contribute in a meaningful way, while also allowing vehicles and Titans to erase each other in giant swaths up above.
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# ? Apr 10, 2018 12:31 |
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I once played 3 versus 1 game of 4th edition, 6000 points a side. It took all day. We unanimously decided to never play games that size again and to halve our lists for multiplayer games in future. I can't comprehend why people would insist on games that large & slow.
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# ? Apr 10, 2018 12:44 |
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Play Epic.
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# ? Apr 10, 2018 12:44 |
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adamantium|wang posted:Play Epic. Yeah actual Epic is much faster and gets the job done.
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# ? Apr 10, 2018 12:45 |
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I played a couple of games of Apoc recently. The first one was about 12k a side, 3v2 which turned into 3v1 because one dude had ADHD and wondered off basically immediately. It dragged in places but was basically fun and we figured without one guy disappearing it would be fine. We played again, about 12k a side again, 2v2. Turns out Apoc drags hard even when you have a good organiser doing stuff like adding custom-built objectives which give infantry crazy bonuses so they're actually meaningful. I had 1000pts of deep strikers who did nothing because there was literally nowhere to land them. Fun! I think for that sort of game the sweet spot is maybe 4-5k on a large board, 1v1. Big enough that you get to bring cool toys but it doesn't turn into an all-day multiplayer slugfest. Or yeah I would play Epic in a heartbeat if they'd hurry up and re-release it.
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# ? Apr 10, 2018 12:49 |
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It might play better if everyone fielded lords of war that cost roughly a thousand points each instead of infantry swarms where every second model has a wargear variation.
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# ? Apr 10, 2018 13:23 |
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Apoc always seemed like a 'we can do this" thing more than a "we should do this" one. Just a way to say "look! You can play out those crazy scale world spanning wars on the tabletop!" Without worrying about it being fun because most people that would actually play it are already many wads of dollars down the rabbit hole. It would be neat seeing Epic with sculpts that aren't aggressively terrible.
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# ? Apr 10, 2018 13:26 |
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Never played an "Apocalypse" game, but back in 2nd ed we'd do crazy 4v4 8000pts per side fights that'd take a whole weekend to play. Never got bad or boring, but beer and bonghits help that out.
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# ? Apr 10, 2018 13:34 |
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Epic Armageddon was fantastic and had better vehicle models than 40k at the time. Apocalypse was terrible, and it didn't need to be. They could have streamlined the hell out of it to facilitate massive forces, but then people would cry about it not feeling like 40k.
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# ? Apr 10, 2018 13:36 |
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Corrode posted:We played again, about 12k a side again, 2v2. Turns out Apoc drags hard even when you have a good organiser doing stuff like adding custom-built objectives which give infantry crazy bonuses so they're actually meaningful. I had 1000pts of deep strikers who did nothing because there was literally nowhere to land them. Fun! The only way to do Apoc 'right' is floorhammer so you can have a massive amount of room for maneuvers.
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# ? Apr 10, 2018 13:37 |
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The only reason to play Apoc was to roll as Chaos and use that FW doomsday device that gave you the ability to issue demands to other players and laugh maniacally.
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# ? Apr 10, 2018 13:38 |
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PierreTheMime posted:The only reason to play Apoc was to roll as Chaos and use that FW doomsday device that gave you the ability to issue demands to other players and laugh maniacally. Wait what?
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# ? Apr 10, 2018 13:40 |
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Chiwie posted:The only way to do Apoc 'right' is floorhammer so you can have a massive amount of room for maneuvers. Implying any ham past the age of 12 has the knees to floorhammer.
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# ? Apr 10, 2018 13:42 |
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Artum posted:Wait what? http://www.oocities.org/shinjukumouichido/doomsdaydevice.pdf
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# ? Apr 10, 2018 13:43 |
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Hra Mormo posted:Implying any ham past the age of 12 has the knees to floorhammer. This is a good point. This is the best thing ever.
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# ? Apr 10, 2018 13:46 |
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Is it sometimes worth taking less than great options to be able to form another detachment thinger to get bonus CP?
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# ? Apr 10, 2018 14:05 |
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Lungboy posted:Is it sometimes worth taking less than great options to be able to form another detachment thinger to get bonus CP? Depends on how starved you are for CP and how many points we’re talking. Astra Militarum, Tyranid, and a few others can take decent units for minimal points for another Battalion. Other armies can often work around other detachments for a +1 bonus but Battalion can be tough to get without blowing too many points.
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# ? Apr 10, 2018 14:12 |
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Thats fantastic, whenever the local ends up doing that campaign im definitely gonna port the rules for that.
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# ? Apr 10, 2018 14:13 |
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PierreTheMime posted:Depends on how starved you are for CP and how many points we’re talking. Astra Militarum, Tyranid, and a few others can take decent units for minimal points for another Battalion. Other armies can often work around other detachments for a +1 bonus but Battalion can be tough to get without blowing too many points. It's for GK at 2k points. It seems hard enough making a list I like the look of without fannying around trying to squeeze out every last CP, but it can be done using Servitors etc. e: I can manage a battalion and a vanguard easily enough, any more than that and I don't like what I'm adding. e2: Have a 2k pure GK list. Please critique the gently caress out of it as I haven't fielded my GK since before Dreadknights existed: code:
Lungboy fucked around with this message at 14:34 on Apr 10, 2018 |
# ? Apr 10, 2018 14:14 |
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“Kiss my ring or I’m throwing the game” drat this is perfect.
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# ? Apr 10, 2018 14:37 |
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Apocalypse is just a big game of 40K. IMO that means you still need to respect the fundamental requirements for a good game of 40K, like having enough terrain and space as well as having enough players. Having the tables be 6' deep seems to help with that depending on the space.
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# ? Apr 10, 2018 14:46 |
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Corrode posted:
As a former Epic player, I'm gonna hold you to that one!
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# ? Apr 10, 2018 14:56 |
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The problem with Apocalypse is that it *is* "just a big game of 40k." Terrain is necessary, and deeper tables help, but it still doesn't solve the problems when every inch of table is packed with units that can fire across. The only interesting thing about the Apocalypse rules was that they had a mechanic for scoring VPs at every break, and a way to spend won VPs on in-game effects, but even these aren't that exciting because a game of Apocalypse takes 8 hours and typically only lasts 4 actual turns For Apocalypse games to be fun, you either need to split them across multiple tables, distribute armies such that you have many people bringing small forces, e.g. 500-1000 points (like games day events used to do), or play godzilla-style games where it's just large titans clashing. I'm not sure how you can make them work with infantry without bogging the game down to the point where each turn takes forever (and the first two turns are just removing tons crap from the table after spending two hours setting up anyways). Really, you're better off playing Epic for games of that scale if you want to involve infantry Foul Ole Ron posted:And yet, my gaming group insists on Apocalypse size games for every battle of a campaign being run. I get why people fall in love with Apocalypse. you imagine these huge, epic battles where you bring all your poo poo and it's gonna be SO AWESOME and then you eventually play a few and realize that you'd rather actually finish a game and not have it take 8 hours
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# ? Apr 10, 2018 15:00 |
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You could probably work infantry if you mandated a positioning template ("here's a square cookie cutter, put that somewhere and fit your unit in it") and mandated that non-character units all fire at the same target. Basically import Epic's infantry squares. You could probably work apocalypse by splitting the board into concurrent table games, and keep the gimmick of "random giant robots loving poo poo up" by letting titan-sized stuff fire across tables with a hit penalty. You could also just not play apocalypse
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# ? Apr 10, 2018 15:05 |
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Serotonin posted:As a former Epic player, I'm gonna hold you to that one! At one point I had a project to get Crimson Fists in every conceivable system. I still have the BFG fleet but Epic was in its dying days when I tried it, so it never really got anywhere. The games I did play were really fun and I'd love an updated version with actual model support rather than scrounging poo poo off eBay. Re: Apoc Chirurgeon's post is v. good and covers everything imo. We were on a 12x6 with great terrain and it was still just a mash in the middle 12" and then everything else being basically static. And the one guy's giant Phantom titan which is bigger than a 3 year old.
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# ? Apr 10, 2018 15:07 |
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I want to see an army carrying tote that doubles as an Apocalypse vehicle. Make it happen GW
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# ? Apr 10, 2018 15:11 |
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panascope posted:“Kiss my ring or I’m throwing the game” drat this is perfect. Given the range on it if its in your own deployment it does seem like a lot of "submit to my demands or I'll kill myself!"
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# ? Apr 10, 2018 15:13 |
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Artum posted:Given the range on it if its in your own deployment it does seem like a lot of "submit to my demands or I'll kill myself!" Are there any chaos shenanigans applicable to warp it around? It cant move on its own but IDK if that applies to being forcibly moved. Speaking of, seems weird that a game of giant men with power fists doesn't have any "punch things out of position" gimmicks. Has any edition ever had something like that? Like say, a silly mechanicus harpoon gun elite that could pull models into range of their nigh-immobile robots.
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# ? Apr 10, 2018 15:18 |
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Artum posted:Given the range on it if its in your own deployment it does seem like a lot of "submit to my demands or I'll kill myself!" 6D6" averages out to 21, so it's perfect for annihilating everything of yours and bothering your opponent not at all. If you deepstrike it, you just know the 6 1s are coming up and it'll lightly graze some Scouts or Gretchin and nothing else.
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# ? Apr 10, 2018 15:18 |
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Neurolimal posted:Are there any chaos shenanigans applicable to warp it around? It cant move on its own but IDK if that applies to being forcibly moved. Orks used to have the Lifta-Droppa and Knights can throw vehicles around right now.
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# ? Apr 10, 2018 15:19 |
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Neurolimal posted:Are there any chaos shenanigans applicable to warp it around? It cant move on its own but IDK if that applies to being forcibly moved. Orks used to have the Lifta-Droppa and Knights can throw vehicles around right now.
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# ? Apr 10, 2018 15:32 |
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Anacharis Scoria posted:Orks used to have the Lifta-Droppa and Knights can throw vehicles around right now.
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# ? Apr 10, 2018 15:41 |
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I had a game where a Warlord titan flattened a Knight, threw it and took out two more Knights. That was fun.
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# ? Apr 10, 2018 15:44 |
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# ? Jun 7, 2024 11:13 |
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Orks used to have the Lifta-Droppa and Knights can throw vehicles around right now.
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# ? Apr 10, 2018 15:44 |