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Agent355 posted:The corridors? I'd do just the opposite and describe it as 'a confusing array of criss crossing corridors' and just leave it as that in the narrative. No need to get specific about it. As narrative that's fine, but then it doesn't work as an obstacle. Same with drawing it out, revealing it bit by bit, or whatever else. Sure, that works, but what's the purpose of a "confusing" part if you're literally showing them the map?
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# ? Apr 11, 2018 06:21 |
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# ? May 30, 2024 13:17 |
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Sure but it's also just a small encounter with an ochre jelly and not a main plot point. No need to get super concerned with it, do a little roleplay of the party getting turned around a couple times, have the ochre jelly attack, move on. The fun is in how well you roleplay it, I don't think anybody expects it to be a serious obstacle. My problem with it is what do i describe it as? Like what the hell is the purpose of it. If this is basically a base camp for an abandoned mine and you have temples/forges/etc up here in this dwarven frontier town equivalent, whats the point of these random corridors? Maybe like, test tunnels? To see how well the rock holds up in this area of the world. But then aren't dorfs supposed to be better at mining and can just rub their face on the rock and know how well it'd stand up to tunnels being dug through it? Agent355 fucked around with this message at 06:30 on Apr 11, 2018 |
# ? Apr 11, 2018 06:27 |
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Agent355 posted:Sure but it's also just a small encounter with an ochre jelly and not a main plot point. No need to get super concerned with it, do a little roleplay of the party getting turned around a couple times, have the ochre jelly attack, move on. The fun is in how well you roleplay it, I don't think anybody expects it to be a serious obstacle. That's a really good way to do it. Makes it pointless to have a map that's more than a circle labelled "A maze of twisty little passages, all alike. It is dark here. You are likely to be eaten by an Ochre Jelly" with lines connecting it to other circles though. Agent355 posted:My problem with it is what do i describe it as? Like what the hell is the purpose of it. If this is basically a base camp for an abandoned mine and you have temples/forges/etc up here in this dwarven frontier town equivalent, whats the point of these random corridors? Yeah, that's also my main problem with it. It doesn't look like a mine. It doesn't look like a test mine. It doesn't look like an exploratory dig. It looks like the sort of kid's maze you used to get on the back of the McDonald's placemats. Elector_Nerdlingen fucked around with this message at 06:43 on Apr 11, 2018 |
# ? Apr 11, 2018 06:40 |
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AlphaDog posted:That's a really good way to do it. Yeah I'd agree. it's not well thought out but it's not untenable either. Come up with a reason for it to exist so it doesn't clash with the rest of the setting and its good enough IMO.
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# ? Apr 11, 2018 06:43 |
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Agent355 posted:Yeah I'd agree. it's not well thought out but it's not untenable either. Come up with a reason for it to exist so it doesn't clash with the rest of the setting and its good enough IMO. gently caress, just put the wreckage of a bizarre looking experimental clockwork mining machine somewhere in there and let players draw their own conclusions. Elector_Nerdlingen fucked around with this message at 06:49 on Apr 11, 2018 |
# ? Apr 11, 2018 06:45 |
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Agent355 posted:Running Phan You wouldn't happen to have any openings in your roll20 party, huh?
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# ? Apr 11, 2018 14:16 |
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Agent355 posted:
Oh hay, my early life obsession with being a mining engineer is going to pay off. Those grid arrangements are room and pillar mining. It was a common method of mining before mechanization. Excpet something else tunneled in and some areas collapsed.
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# ? Apr 11, 2018 14:43 |
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Got greedy last night trying to kill a couple more Umber Hulks without thinking that with the dynamite I was going to detonate that the cave might collapse and I died. Now I'm just sad because I really liked that character.
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# ? Apr 11, 2018 15:41 |
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i want to hear everything people know about real life mining engineering + urban exploring of mines/underground stuff and then how it applies to d&d because that is rad as hell
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# ? Apr 11, 2018 16:02 |
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mastershakeman posted:i want to hear everything people know about real life mining engineering + urban exploring of mines/underground stuff and then how it applies to d&d because that is rad as hell It really doesn't apply to d&d a whole lot because what an object or place looks like matters a whole lot less than what people think it looks like. D&D is inherently unrealisitc. Let's not even get started on how few things below ground wouldn't completely flood in weeks or months, let alone centuries.
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# ? Apr 11, 2018 16:06 |
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Is it legal to use Shield on my familiar? I really like using dragons breath in it, but it's super vulnerable.
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# ? Apr 11, 2018 16:33 |
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Shield is a self-cast. I don't think familiars can do self-cast, the dragon's breath bit only works because it's a targeted spell.
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# ? Apr 11, 2018 17:07 |
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the onion wizard posted:That sounds reasonable, just not sure how you get lost doing that; or if the DM gives you the map.
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# ? Apr 11, 2018 17:09 |
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The UA ranger’s ability to not get lost really took some fun out of the first half of my ToA campaign.
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# ? Apr 11, 2018 17:48 |
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I'm pro UA ranger. They seem really boring and underpowered with Vanilla.
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# ? Apr 11, 2018 17:54 |
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kidkissinger posted:I'm pro UA ranger. They seem really boring and underpowered with Vanilla. They are. There are exactly 0 roles a PHB ranger can perform in which it is not outperformed by a wide margin by another class. At least the UA ranger has "can't get lost" and "will probably go first" going for it.
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# ? Apr 11, 2018 18:06 |
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SettingSun posted:The UA ranger’s ability to not get lost really took some fun out of the first half of my ToA campaign.
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# ? Apr 11, 2018 18:06 |
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I'm in a party doing Tomb of the Annihilator and our Lizardman UA Ranger is making the game way less of a hassle.
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# ? Apr 11, 2018 18:11 |
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SettingSun posted:The UA ranger’s ability to not get lost really took some fun out of the first half of my ToA campaign. We can fly in our ToA campaign due to some fantastic torturing/selling out and some really good rolls. Having a ranger that 'never gets lost' seems fine. Hell, rangers should be able to hunt and provide for a party too. Food and water become unnecessary thanks to their natural abilities and wayfinding skills, imo.
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# ? Apr 11, 2018 20:43 |
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Yeah, our ranger plus the Alchemist Jug we found makes jungle-trekking trivial.
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# ? Apr 11, 2018 20:44 |
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I've given up on making maps with software like Dungeon Painter etc, just can't get to grips with it. I'm just gonna hand-draw little map handouts for the players, maybe find my old dry-erase mat. edit: Holy poo poo I just realise I have a shitload of tokens from 4e box sets, I can definitely use these. Dr Snofeld fucked around with this message at 20:55 on Apr 11, 2018 |
# ? Apr 11, 2018 20:46 |
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I bought a small dry erase board with 6 different colored pens for battles that require keeping track of positions, etc. Not as defined as a grid, but it works with the rough estimates of distances and position fairly well.
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# ? Apr 11, 2018 22:40 |
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One of the Monsters from Mordenkainen's Tome of Foes got it's page previewed.
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# ? Apr 11, 2018 23:07 |
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Wasn't this in the 3rd edition manual of the planes?
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# ? Apr 11, 2018 23:27 |
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A crab hosed a cacodemon.
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# ? Apr 11, 2018 23:29 |
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kidkissinger posted:Wasn't this in the 3rd edition manual of the planes? The Dreadnought dates all the way back to the 1e Manual of the planes. But it was in the 3e one too. MonsterEnvy fucked around with this message at 00:51 on Apr 12, 2018 |
# ? Apr 11, 2018 23:29 |
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Then I take it back and doom ripped off of DnD like so many other 90s video games.
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# ? Apr 11, 2018 23:30 |
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It's got dicks for arms
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# ? Apr 11, 2018 23:30 |
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Agent355 posted:A crab hosed a cacodemon. Was about to bring up the Cacodemon. The Doom creators actually ripped the head off of the Dreadnought then traced and recolored it. MonsterEnvy fucked around with this message at 23:42 on Apr 11, 2018 |
# ? Apr 11, 2018 23:35 |
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kidkissinger posted:It's got dicks for arms Ummm. If that's what your dick looks like you should probably go to a doctor. Like yesterday. They usually don't end in crab claws.
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# ? Apr 12, 2018 00:10 |
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Xiahou Dun posted:They usually don't end in crab claws. ...how do the so-called normal ones grab on, then?
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# ? Apr 12, 2018 00:45 |
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Dreadnoughts been in every edition so far, never really changed much ether so it's art tends to always look pretty good. 2e 3e 4e Manual of the planes cover and interior 5e (The one on the statblock.)
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# ? Apr 12, 2018 00:50 |
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Not sure if this is the right place for Original Content but I thought it'd be fun to share, at least as a testament to our group's kind of scary dedication. My girlfriend's an artist, and she took it upon herself to do portraits for the PCs/key NPCs of the heavily homebrewed/expanded LMoP game we're in. She's drawn loving 35 of them so far.
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# ? Apr 12, 2018 01:00 |
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gandhichan posted:Not sure if this is the right place for Original Content but I thought it'd be fun to share, at least as a testament to our group's kind of scary dedication. My girlfriend's an artist, and she took it upon herself to do portraits for the PCs/key NPCs of the heavily homebrewed/expanded LMoP game we're in. No this is very cool.
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# ? Apr 12, 2018 01:11 |
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Those are excellent and great.
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# ? Apr 12, 2018 01:24 |
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gandhichan posted:Not sure if this is the right place for Original Content but I thought it'd be fun to share, at least as a testament to our group's kind of scary dedication. My girlfriend's an artist, and she took it upon herself to do portraits for the PCs/key NPCs of the heavily homebrewed/expanded LMoP game we're in. Those are great and you should also post them in the art thread https://forums.somethingawful.com/showthread.php?threadid=3605440
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# ? Apr 12, 2018 01:32 |
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AlphaDog posted:Those are great and you should also post them in the art thread https://forums.somethingawful.com/showthread.php?threadid=3605440 Oh man I could've sworn there was a dedicated art thread but missed it somehow, thank you!
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# ? Apr 12, 2018 01:59 |
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They remind me of the portraits in Infinity Engine games.
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# ? Apr 12, 2018 02:55 |
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They're great and could probably go in the GM / DM advice thread too maybe.
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# ? Apr 12, 2018 05:05 |
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# ? May 30, 2024 13:17 |
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Hollandia posted:They're great and could probably go in the GM / DM advice thread too maybe.
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# ? Apr 12, 2018 06:18 |