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Worst fight I've ever had in 4e was a budget-appropriate batch of these fuckers: Turns out a level 1 party is going to struggle against 4 enemies that take half damage from pretty much every attack (that a level 1 party has, at least), has everyone perma-proned, and deals 4d10+8 damage.
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# ? Apr 6, 2018 22:09 |
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# ? May 15, 2024 14:15 |
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as a 4e liker this is a very good meme and I had to share https://twitter.com/Ettin64/status/982133363992444928
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# ? Apr 6, 2018 22:11 |
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Waffles Inc. posted:as a 4e liker this is a very good meme and I had to share https://twitter.com/KasimirUrbanski/status/982691846244663296 everyone's least favorite idiot
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# ? Apr 8, 2018 02:47 |
The Crotch posted:Worst fight I've ever had in 4e was a budget-appropriate batch of these fuckers: My party nearly wiped against the Graveyard At Col Fen final encounter. Honestly that magic skull thing is bullshit. NachtSieger posted:https://twitter.com/KasimirUrbanski/status/982691846244663296 I really hate that man. Lurdiak fucked around with this message at 03:03 on Apr 8, 2018 |
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# ? Apr 8, 2018 02:59 |
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NachtSieger posted:https://twitter.com/KasimirUrbanski/status/982691846244663296 Nobody's going to reply to his idiotic comment and it will drown just like everything else he does.
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# ? Apr 8, 2018 03:59 |
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Who is that moron?
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# ? Apr 8, 2018 06:19 |
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Xiahou Dun posted:Who is that moron? Neo-Nazi and OSR creep RPGpundit, who's credited in the 5e rulebook for providing ~design feedback~ (i.e. helping Mearls make it more poo poo). Lemon-Lime fucked around with this message at 09:30 on Apr 8, 2018 |
# ? Apr 8, 2018 09:11 |
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O. I thought he was named Tarnowski or something. I must be out of the loop from the old grogs.txt days. Thanks!
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# ? Apr 8, 2018 15:07 |
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Xiahou Dun posted:O. I thought he was named Tarnowski or something. I must be out of the loop from the old grogs.txt days. He is, but he's paranoid about publishing stuff under his real name, so he uses a number of pseudonyms that he pretends are his real name (and Kasimir Urbanski is one of them).
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# ? Apr 8, 2018 15:13 |
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What's everyone's preferred way of running 4e as space?
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# ? Apr 11, 2018 22:20 |
Moriatti posted:What's everyone's preferred way of running 4e as space?
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# ? Apr 11, 2018 22:31 |
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Yeah, reskinning specifically. I imagine lost technology also is something you would want to replace magic items?
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# ? Apr 11, 2018 22:43 |
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Moriatti posted:Yeah, reskinning specifically. I imagine lost technology also is something you would want to replace magic items? It doesn’t have to be lost that’s the beauty of reskinning. It can be new, lost, alien, inter-dimensional, etc.. What issue do you think you have with reskinning to a sci-fi setting (assuming space = sci-fi)?
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# ? Apr 12, 2018 04:41 |
With inherent bonuses on the table, magic items are a complete non-issue. Just like in standard fantasy. Give them item powers for equipment/boons/powers/alien abilities as you see fit.
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# ? Apr 12, 2018 04:46 |
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I mean give your druids claw gloves.
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# ? Apr 12, 2018 05:09 |
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Dremcon posted:It doesn’t have to be lost that’s the beauty of reskinning. It can be new, lost, alien, inter-dimensional, etc.. What issue do you think you have with reskinning to a sci-fi setting (assuming space = sci-fi)? I was thinking Farscape/Steamworld so definitely Sci-Fi. The main issue I have is the nature of Magic items, which are things that are powerful, somewhat ubiquitous and can't be regularly purchased. Though I guess "they can but woah that price" leads to then being Heist targets and I would definitely want to encourage Heist so... With reflavouring Wizard powers what would you guys suggest? I'm thinking suggesting stuff like bombardiers or even a Macguyver/Michael Weston (Garak if you want to be more on theme) type who improvised stuff and calls in favours.
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# ? Apr 12, 2018 14:36 |
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Spells as drones or nanites works, too.
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# ? Apr 12, 2018 15:36 |
Hologram projectors work for illusions. Also, I'd argue that 4e doesn't really put magic items behind a wall of any kind. It's expected that the players can access nearly any item in the game as long as they have the gold/residium. And they're expected to get that at a pretty aggressive rate compared to something like 5e. Item creation is only locked behind a few feats and is pretty well defined.
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# ? Apr 12, 2018 16:31 |
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I never really thought abput it that way but in retrospect you are not wrong. Edit: Implements=toolkits usually then?
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# ? Apr 12, 2018 16:37 |
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Implements are whatever your reskinned casters need to do their work. For a sorcerer that could be their grenade launcher. Also: Warforged and Shardminds are robots and can embed implements as integrated components.
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# ? Apr 12, 2018 16:40 |
Toolkits, cyberdecks, Mass Effect's omni-tools, augmented reality goggles, whatever. Or yeah, even a suite of ranged weapons for blasty types. If you're having a hard time or the effort is more than you want to put in, you could maybe look into one of the more generic 4e clones. I'm currently running a Star Wars/Shadowrun hybrid thing (with a setting we came up with in Microscope) in Strike! and it's been working well. We've got a pair of gunslingers (Duelist/Striker and Archer/Striker), a shapeshifter/buddy cop movie protagonist (Buddies/Defender), mentalist (Warlord/Controller), and some kind of hybrid of the protagonists of Pushing Daisies (Necromancer/Leader). Gear is mostly abstracted so reskinning is a breeze, and it borrows a lot from Fate/*World, which is very much my jam.
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# ? Apr 12, 2018 17:11 |
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BetterWeirdthanDead posted:Spells as drones or nanites works, too.
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# ? Apr 12, 2018 17:26 |
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Moriatti posted:With reflavouring Wizard powers what would you guys suggest? I'm thinking suggesting stuff like bombardiers or even a Macguyver/Michael Weston (Garak if you want to be more on theme) type who improvised stuff and calls in favours. I would suggest asking the Wizard player what their character is doing and just treating it as what that character specifically is doing, instead of trying to systematically map D&D magic to a specific setting element (unless everyone else at the table wants to do that, obv). Lemon-Lime fucked around with this message at 18:00 on Apr 12, 2018 |
# ? Apr 12, 2018 17:54 |
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Kurieg posted:Implements are whatever your reskinned casters need to do their work. For a sorcerer that could be their grenade launcher. Shardminds kinda work as is.....sentient crystals feel very sci-fiey
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# ? Apr 12, 2018 17:58 |
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My Lovely Horse posted:Any sufficiently advanced technology. Well played.
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# ? Apr 12, 2018 18:54 |
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ImpactVector posted:
Oh, I love Strike! a lot, this is mostly thought exercise at this point, and me gaining ideas for gamesIwontgettorun.txt I do like the idea of implements = heavy weapons for a lot of the blaster and striker mages
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# ? Apr 12, 2018 20:15 |
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This might be a bit too obvious and someone already said it, but things like psychic powers show up in sci-fi. Even if it's only unlocked by technology
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# ? Apr 12, 2018 20:32 |
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Who was going to make that X-COM Strike! game? It's been a year or so but I still hink about how good of an idea that was.
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# ? Apr 12, 2018 21:43 |
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I once played an enchanter mage as a hacker! It was a very short lived game - as most here are - but conceptually I think it works out perfectly.
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# ? Apr 12, 2018 22:09 |
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I know I played in an X-com strike game that was supposed to be recorded, but it wasn't, then they DM disappeared. Shame, too, that was pine of my best over the top heroic speeches I've ever given.
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# ? Apr 12, 2018 22:47 |
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Impermanent posted:Who was going to make that X-COM Strike! game? It's been a year or so but I still hink about how good of an idea that was. The lead designer of Strike! is planning this IIRC, he should be getting on it after the monster manual releases, and I think he's just getting back into design after some family stuff.
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# ? Apr 12, 2018 23:37 |
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Has anyone played War of the Burning Sky or Zeitgeist in 4e? Is there anything I should know before DMing it.
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# ? Apr 14, 2018 19:57 |
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I'm about 6 adventures in to zeitgeist for 4e and a friend of mine is running us through wotbs on alternate weeks. Zeitgeist is pretty great so far. I haven't needed to tweak much of anything. Burning sky however has some older monster math and encounters which can need some work to make not over powered or a cakewalk and from what I've heard the difficulty only gets less and less threatening as it goes on.
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# ? Apr 14, 2018 20:50 |
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Also if you're playing online and using fantasy grounds I have the first book completely converted for it if you want it Edit:sorry for double post
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# ? Apr 14, 2018 20:51 |
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I've been playing Burning Skies, we're near the very end. For the most part, everything is solidly beatable. It takes usually a series of unlucky happenstance to down someone in our game. Once you get used to the system and the party, making the encounters more interesting and/or more dangerous is probably ok, as long as you take some time to figure out exactly where you want to be. (This is a long game, you've got a lot of time to figure out the exact power levels, so don't rush it.) I'd really suggest going with this link right here http://dmg42.blogspot.com/2012/02/boot-on-face-of-level-1-damage-forever.html and ramp the damage up a bit There is, however, exactly one thing that's TOO hard Boneshard skeletons in adventure 1 explode when killed. They explode with way too much damage, especially since PCs likely don't have the tools to avoid being in the area yet.
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# ? Apr 14, 2018 23:01 |
Free Triangle posted:Has anyone played War of the Burning Sky or Zeitgeist in 4e? Is there anything I should know before DMing it.
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# ? Apr 15, 2018 05:37 |
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So we're playing Zeitgeist, the setting seems pretty good overall, but I'm worried that guns are underpowered. From levels 1-4 a bow/crossbow does more damage due to the standard reload time. The +1 average damage from brutal 2 isn't close to matching the damage you lose from reloading. Would using the increased 2w damage rules break the game?
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# ? Apr 16, 2018 03:06 |
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Free Triangle posted:So we're playing Zeitgeist, the setting seems pretty good overall, but I'm worried that guns are underpowered. From levels 1-4 a bow/crossbow does more damage due to the standard reload time. The +1 average damage from brutal 2 isn't close to matching the damage you lose from reloading. Would using the increased 2w damage rules break the game? Are you referring to the optional "deadly guns" rules that Zeitgeist itself offers? We're using that and it's been fine. The reload makes them a once-and-done thing that doesn't break encounters.
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# ? Apr 16, 2018 07:46 |
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Spiteski posted:Are you referring to the optional "deadly guns" rules that Zeitgeist itself offers? We're using that and it's been fine. The reload makes them a once-and-done thing that doesn't break encounters. Yes, the problem I see happening is that by level 5 a gunsmith theme with clips can shoot 5-6 times before reloading as a minor/free action, essentially giving them a much harder hitting longbow.
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# ? Apr 16, 2018 07:53 |
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# ? May 15, 2024 14:15 |
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Were it not for the Gunsmith theme, the easy answer is simply "hand crossbows are totally now pistols!" and likewise for bigger crossbows.
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# ? Apr 16, 2018 11:52 |