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I just finished FFXII. Were they planning to have a final dungeon and ran out of time or money? All the elements are there for Bahamut to be it, but nope. I have to say, the game feels a bit strange to me as an FF just by how... straightforward and not wierd the plot is. MikeJF fucked around with this message at 12:29 on Apr 12, 2018 |
# ? Apr 12, 2018 12:27 |
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# ? May 28, 2024 17:51 |
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MikeJF posted:I just finished FFXII. Were they planning to have a final dungeon and ran out of time or money? All the elements are there for Bahamut to be it, but nope. FFXII has a TONNE of cut planned stuff. A lot of it got repurposed for Revenant wings.
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# ? Apr 12, 2018 12:59 |
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Everybody who whines about the port of VI has never played it. The town graphics on the overworld are wonky, but that’s it. It’s the same drat game under the hood. Everything else is just fine. In fact, I think the battle graphics are BETTER. You drat babies. I have FFVI on my phone, whenever I want. I live in the future and it is great.
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# ? Apr 12, 2018 13:01 |
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Tall Tale Teller posted:In fact, I think the battle graphics are BETTER. When was the last time you were checked for macular degeneration?
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# ? Apr 12, 2018 13:07 |
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I've never felt like I needed FF6 on my phone because I'm not a goddamn nerd. Now here's why I think Tidus/Yuna is a good video game romance... 1/244
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# ? Apr 12, 2018 13:07 |
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I appreciate the fast forward options in the phone releases of FFV and FFVI. I was able to pass a slow winter season at work by power building my parties in both games, it was pretty fun to do between work activities. I liked the cleaned up monster sprites in FFV, I had heard they found and rescanned the original drawings for it. The FFVI monster sprites I had heard were just the original sprites with the resolution turned up in that way that just makes them look fuzzier than the SNES version. I have no idea what they were thinking with the character battle and world sprites, those all look dreadful. There, that’s my anecdote about the phone ports.
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# ? Apr 12, 2018 13:17 |
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Tall Tale Teller posted:Everybody who whines about the port of VI has never played it. The town graphics on the overworld are wonky, but that’s it. It’s the same drat game under the hood.
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# ? Apr 12, 2018 13:19 |
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kirbysuperstar posted:When was the last time you were checked for macular degeneration? Weren't the enemy sprites more detailed on the iOS version? I know the player sprites have that weird flash game thing going on but the enemy sprites look good bloom posted:I've never felt like I needed FF6 on my phone because I'm not a goddamn nerd. I played all of FFT at launch on iOS with the terrible touchscreen controls (How you make grid based controls worse on a touch screen god knows)
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# ? Apr 12, 2018 13:22 |
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You penises were fine with it when FFV and that stupid dimensions game came out. Every final fantasy is the worst. Ports included.
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# ? Apr 12, 2018 13:24 |
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I am not, nor have I ever have been, fine with the FF5 port.
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# ? Apr 12, 2018 13:25 |
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Tall Tale Teller posted:You penises were fine with it when FFV and that stupid dimensions game came out. nobody was fine with the ffv port lmao
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# ? Apr 12, 2018 13:27 |
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THE AWESOME GHOST posted:Weren't the enemy sprites more detailed on the iOS version? I know the player sprites have that weird flash game thing going on but the enemy sprites look good Not for VI, no, they're just filtered. iOS/Steam: https://steamcdn-a.akamaihd.net/steam/apps/382900/ss_f7c1be004811cf7108abb54b3728b7b2ab6446d2.jpg?t=1511862298 SNES/PSX/whatever: https://i.ytimg.com/vi/Sq3bT6TRg5U/hqdefault.jpg FFV's phone port did have nice new enemy sprites though. But they were kind of unfitting and also the only good thing about that port.
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# ? Apr 12, 2018 13:27 |
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THE AWESOME GHOST posted:I played all of FFT at launch on iOS with the terrible touchscreen controls (How you make grid based controls worse on a touch screen god knows) I actually traded playstations for weeks with a friend because they had a chipped console and I didn't, and for whatever reason the only FFT copy in the neighborhood was NTSC rather than PAL. For a brief moment in the late 90s, a chipped playstation was the most desired object in our dumb little corner of the world.
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# ? Apr 12, 2018 13:38 |
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Oh drat that is not great. I guess this is their way of getting around the game being a SNES port right? It's probably remade from the ground up in a new engine so they don't need Nintendo's permission for anything?
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# ? Apr 12, 2018 13:39 |
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MikeJF posted:I just finished FFXII. Were they planning to have a final dungeon and ran out of time or money? All the elements are there for Bahamut to be it, but nope. When 12's director stepped down, the new producer, Akitoshi Kawazu, had to cut everything that wasn't working and get the rest of the game into a shippable state. Pretty much all the major FF games since 12 have had to make significant cuts due to tumultuous development cycles.
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# ? Apr 12, 2018 13:41 |
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Play ff6 gba on a 3ds with the patch to fix the music, colours and slowdown
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# ? Apr 12, 2018 13:41 |
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bloom posted:I actually traded playstations for weeks with a friend because they had a chipped console and I didn't, and for whatever reason the only FFT copy in the neighborhood was NTSC rather than PAL. For a brief moment in the late 90s, a chipped playstation was the most desired object in our dumb little corner of the world. There was no PAL version of FFT is why
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# ? Apr 12, 2018 13:45 |
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Sakurazuka posted:There was no PAL version of FFT is why Well that makes sense. Still curious as to how an american copy ended up in Finland back in the day when every videogame was "a nintendo". Someone must have had a really cool dad.
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# ? Apr 12, 2018 13:54 |
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THE AWESOME GHOST posted:Oh drat that is not great. I guess this is their way of getting around the game being a SNES port right? It's probably remade from the ground up in a new engine so they don't need Nintendo's permission for anything? There's no Nintendo permission needed at all. Hell, CT on PS1 is (basically), a new executable that reads all the graphics and sound data from a SNES ROM. Pop the disc in your PC and load ROM.BIN in SNES9x and hey whaddya know, it's the SFC version of CT. Then the English version is patched into it at runtime via a horrible assembly hackjob, because TOSE suck.
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# ? Apr 12, 2018 14:02 |
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bloom posted:Well that makes sense. Still curious as to how an american copy ended up in Finland back in the day when every videogame was "a nintendo". Someone must have had a really cool dad. Also in Finland, I got a used SNES with a bunch of games back in the day, and one of them was a US Link to the Past in a PAL box. It wasn't the only US game of the bunch so there was an adapter included for playing them, but at least the other games were in their original US boxes. Hell if I know what was up with Zelda there.
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# ? Apr 12, 2018 14:05 |
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kirbysuperstar posted:There's no Nintendo permission needed at all. Hell, CT on PS1 is (basically), a new executable that reads all the graphics and sound data from a SNES ROM. Pop the disc in your PC and load ROM.BIN in SNES9x and hey whaddya know, it's the SFC version of CT. Then I cannot imagine why they have done this
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# ? Apr 12, 2018 14:18 |
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SE are job creators they didn't want those poor artists to starve I can't believe you are all so ingrateful. E. I quoted the entirely wrong conversation thread for this dumb joke zedprime fucked around with this message at 17:25 on Apr 12, 2018 |
# ? Apr 12, 2018 14:20 |
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Dragonatrix posted:You have to wait a surprisingly long time as well. It takes Seph ages to hit you with his proportional damage sword. You straight up have to do it on purpose, really ACES CURE PLANES posted:You're guaranteed to act before him, but if you wait for too long, he'll attack you and you'll just counter attack. I had my battle speed cranked to the max for pre final dungeon grinding. I didn't realize this. I essentially waited for the limit bar to fill for Omnislash, got attacked, and countered. I was able to select Omnislash between getting hit and countering but the whole thing took less than 10 seconds.
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# ? Apr 12, 2018 15:01 |
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Cleretic posted:They're actually going to make the FFVI port's graphics worse, because we had to give up something to improve Chrono Trigger's. FFV mobile models to be replaced with the Theatrythm ones.
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# ? Apr 12, 2018 16:08 |
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Bruceski posted:FFV mobile models to be replaced with the Theatrythm ones. You joke but I think FF5/6 on Steam using the Theatrythm models would have been received better.
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# ? Apr 12, 2018 16:25 |
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THE AWESOME GHOST posted:Then I cannot imagine why they have done this I want to say it was because while the Japanese version of chrono trigger fit in memory of the PSX. The English version could not and it was less engineering work to patch it on the fly rather then having to rewrite the game itself to support discs properly.
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# ? Apr 12, 2018 16:50 |
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Ohtsam posted:I want to say it was because while the Japanese version of chrono trigger fit in memory of the PSX. The English version could not and it was less engineering work to patch it on the fly rather then having to rewrite the game itself to support discs properly.
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# ? Apr 12, 2018 17:28 |
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zedprime posted:That doesn't make a lot of sense since it hit that disc like a hobo taking pulls off a mad dog. Constantly and for longer than you'd think would be possible considering the size of the container. That analogy is a lot stranger before realizing Mad Dog is a brand.
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# ? Apr 12, 2018 17:31 |
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The sprite looks dumb and bad in both pictures OP. Though I do enjoy that they decided to change the Hunchback of Notre Dame into a beer belly redneck.
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# ? Apr 12, 2018 18:05 |
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Is theatrhytm on any platform outside of ds? I never had a chance to play it.
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# ? Apr 12, 2018 18:44 |
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Arcade
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# ? Apr 12, 2018 18:55 |
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Nasgate posted:The sprite looks dumb and bad in both pictures OP. What the gently caress is this bullshit idiot garbage opinion?
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# ? Apr 12, 2018 19:01 |
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zedprime posted:That doesn't make a lot of sense since it hit that disc like a hobo taking pulls off a mad dog. Constantly and for longer than you'd think would be possible considering the size of the container. I mean rewriting the actual game logic. The emulator itself hit the disc a shitton grabbing the English assets to patch in.
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# ? Apr 12, 2018 19:12 |
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Kingtheninja posted:Is theatrhytm on any platform outside of ds? I never had a chance to play it. Mobile. Bring your wallet.
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# ? Apr 12, 2018 19:30 |
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Mezzanon posted:What the gently caress is this bullshit idiot garbage opinion? I play a lot of FFV. So my standards are higher than yours, would be my guess.
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# ? Apr 12, 2018 19:40 |
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5 contains the greatest spritecrime of them all: Cara being in 3/4th profile for no reason
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# ? Apr 12, 2018 19:48 |
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Heads up, FF15 just got discounted 33% off on Steam. If you were waiting for a price drop here's your chance.
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# ? Apr 12, 2018 19:57 |
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who the hell is cara? please tell me that's not krile e: oh lord, it is
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# ? Apr 12, 2018 20:19 |
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FF sprites are like reverse flatworms. Both eyes start on the same side of the head, and then one migrates over as they age.
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# ? Apr 12, 2018 20:28 |
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# ? May 28, 2024 17:51 |
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Bruceski posted:FF sprites are like reverse flatworms. Both eyes start on the same side of the head, and then one migrates over as they age. Final Fantasy characters work the same way.
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# ? Apr 12, 2018 20:31 |