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Niton posted:It's expensive, fragile, and kills you if you gently caress it up. Should be fine. I agree it's not a great combo but how does it kill you if you gently caress it up? You have to resolve the copy each time you want to draw another card so you can choose to stop drawing at any time. I guess if you literally wanted to draw your entire deck and forgot about the original Maneuver it would kill you.
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# ? Apr 13, 2018 00:27 |
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# ? Jun 8, 2024 19:50 |
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Retromancer posted:Someone pointed out that naru meha combos infinitely with acrobatic maneuvers to let you draw your entire deck. What you’re supposed to do with this is beyond me. lol
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# ? Apr 13, 2018 00:30 |
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in that case Ghostly Flicker + Naru Meha is an infinite mana combo for 4UUU in modern e: Sunscorched Desert & Radiant Fountain for incidental wincons, Vendilion Clique lets you dig for anything e2: Also Whir for 0 gets Lotus Bloom if anyone wants to make this dumb deck myDad fucked around with this message at 00:57 on Apr 13, 2018 |
# ? Apr 13, 2018 00:36 |
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qbert posted:I agree it's not a great combo but how does it kill you if you gently caress it up? You have to resolve the copy each time you want to draw another card so you can choose to stop drawing at any time. Neither piece are optional, so if you somehow get Acrobatic Maneuvers on the stack with Naru Meha as your only creature, such as if your opponent kills your original target in response to Naru Meha, you deck out. Which would be hilarious.
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# ? Apr 13, 2018 00:54 |
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sit on my Facebook posted:They "matter" in the sense that they're very present in the set, will definitely impact limited, and have enough cards that care about them with constructed viability that you'll notice the theme and be able to utilize it in Standard without having to make a "Legends: the deck" gimmick and be super parasitic about it. True. Legends matter. "Legends matters" doesn't matter.
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# ? Apr 13, 2018 00:58 |
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I noticed a fun thing
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# ? Apr 13, 2018 01:11 |
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I'd still try that combo just to do it. Just make sure you have SOMETHING on the board as a safeguard.
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# ? Apr 13, 2018 01:12 |
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qbert posted:I agree it's not a great combo but how does it kill you if you gently caress it up? You have to resolve the copy each time you want to draw another card so you can choose to stop drawing at any time. Like Hellsau said, you can't actually stop the combo unless you have another creature. If you have enough mana to play Maneuver, Naru Meha, and hold up defenses, you could have won plenty of other ways.
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# ? Apr 13, 2018 01:15 |
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Are there any cheap creatures you can flash in during the combo as a safeguard? Just having some in your deck should make it work.
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# ? Apr 13, 2018 01:37 |
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The combo already costs 7 which is basically infinity according to this thread
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# ? Apr 13, 2018 02:08 |
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I might make a bad deck out of this with Whir in modern
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# ? Apr 13, 2018 02:18 |
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A Moose posted:The combo already costs 7 which is basically infinity according to this thread 7 mana combos are in every set right?
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# ? Apr 13, 2018 02:30 |
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that's cool. Are these referencing the Odyssey coliseum lands?
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# ? Apr 13, 2018 02:32 |
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TheChirurgeon posted:that's cool. Are these referencing the Odyssey coliseum lands? Possibly! It's also possible that it's a joke since they're all by Mark Poole
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# ? Apr 13, 2018 02:35 |
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Sickening posted:7 mana combos are in every set right?
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# ? Apr 13, 2018 02:36 |
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Sickening posted:7 mana combos are in every set right? I don't always win FNM with insane Jank home brews, but when I do...
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# ? Apr 13, 2018 02:45 |
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Hellsau posted:Neither piece are optional, so if you somehow get Acrobatic Maneuvers on the stack with Naru Meha as your only creature, such as if your opponent kills your original target in response to Naru Meha, you deck out. Oh poo poo, I didn't realize Naru's trigger wasn't a 'may'. That is hilarious.
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# ? Apr 13, 2018 02:50 |
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Serious question: Would it be possible to simply cast Acrobatic Maneuver on a Naru who is already on the battlefield to start the combo? Acrobatic Maneuver doesn't finish resolving until after the flicker, due to the space text between it and "Draw a card", which would come next, right? In which case the spell would still be on the stack for Naru to target? That way it wouldn't be costing you 4WUU to pull it all off on a single turn.
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# ? Apr 13, 2018 02:57 |
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The real question is, once you have all these cards... what do you do?
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# ? Apr 13, 2018 02:57 |
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Matsuri posted:Serious question: Would it be possible to simply cast Acrobatic Maneuver on a Naru who is already on the battlefield to start the combo? Acrobatic Maneuver doesn't finish resolving until after the flicker, due to the space text between it and "Draw a card", which would come next, right? In which case the spell would still be on the stack for Naru to target? That way it wouldn't be costing you 4WUU to pull it all off on a single turn. No, that doesn't work. Pretty sure Neru gets flickered, you draw a card, spell is gone, then Neru's trigger goes on the stack. I don't think something can go on the stack while something else is in the middle of resolving.
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# ? Apr 13, 2018 02:59 |
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Matsuri posted:Serious question: Would it be possible to simply cast Acrobatic Maneuver on a Naru who is already on the battlefield to start the combo? No.
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# ? Apr 13, 2018 02:59 |
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Matsuri posted:Serious question: Would it be possible to simply cast Acrobatic Maneuver on a Naru who is already on the battlefield to start the combo? Acrobatic Maneuver doesn't finish resolving until after the flicker, due to the space text between it and "Draw a card", which would come next, right? In which case the spell would still be on the stack for Naru to target? That way it wouldn't be costing you 4WUU to pull it all off on a single turn. A spell or ability has to finish fully resolving before the rest of that gets sorted out. You would draw the card and put Acrobatic Maneuver into the graveyard before Naru's ability has a chance to have its targets selected and be put on the stack.
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# ? Apr 13, 2018 02:59 |
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Hm. Why does it work like that while the "flicker a Fiend Hunter" combo works due to the way the card is written?
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# ? Apr 13, 2018 03:01 |
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Matsuri posted:Hm. Why does it work like that while the "flicker a Fiend Hunter" combo works due to the way the card is written? Because the ETB trigger hasn’t actually resolved before the LTB starts resolving.
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# ? Apr 13, 2018 03:06 |
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Matsuri posted:Hm. Why does it work like that while the "flicker a Fiend Hunter" combo works due to the way the card is written? Because those are separate abilities, and they still adhere to the "fully resolve" rule. When an ability goes on the stack you have the chance to respond before it starts resolving, which is what you're doing with Fiend Hunter. You can't do anything WHILE an ability is resolving, and the text on Maneuver is all one big ability.
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# ? Apr 13, 2018 03:06 |
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TheKingofSprings posted:Because the ETB trigger hasn’t actually resolved before the LTB starts resolving. Right. That's why I was wondering why the separate parts of Acrobatic Maneuver wouldn't work the same way. I guess it makes sense since the first ability has fully resolved by the time Naru finishes flickering. Hm, all right. Best way to learn anything in Magic is to be wrong.
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# ? Apr 13, 2018 03:08 |
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Matsuri posted:Right. That's why I was wondering why the separate parts of Acrobatic Maneuver wouldn't work the same way. I guess it makes sense since the first ability has fully resolved by the time Naru finishes flickering. All of the text on Maneuver is one big effect. There is no first part and second part.
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# ? Apr 13, 2018 03:09 |
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Matsuri posted:Right. That's why I was wondering why the separate parts of Acrobatic Maneuver wouldn't work the same way. I guess it makes sense since the first ability has fully resolved by the time Naru finishes flickering. Spells don't have "abilities," they have text and once a spell starts resolving, you can't interrupt it. Maneuver flickers Naru and you draw a card and then, once that's all over and the game checks State Based Effects, then Naru's trigger happens. It's the same with something like Persecute or Cranial Extraction, which have you choose a color or name a card. Making that choice is part of the resolution, so by the time you know the name, you've lost your chance to respond.
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# ? Apr 13, 2018 03:21 |
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Makes sense. Oh well. Would have been cool if it did work that way.
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# ? Apr 13, 2018 03:24 |
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You can do that combo for cheaper with Twinflame in modern, fyi.
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# ? Apr 13, 2018 03:29 |
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The Shortest Path posted:You can do that combo for cheaper with Twinflame in modern, fyi. They should make Dualcaster Mage modern legal for Twinflame wackiness.
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# ? Apr 13, 2018 03:38 |
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AlternateNu posted:They should make Dualcaster Mage modern legal for Twinflame wackiness. I agree.
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# ? Apr 13, 2018 03:40 |
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Stolen from reddit, a rat deck. Probably needs more removal but bontu's + rat colony seems fun. Deck: Untitled Deck //Main 4 Blooming Marsh 4 Bontu's Monument 4 Duress 4 Forest 4 Heroic Intervention 4 Lifecrafter's Bestiary 24 Rat Colony 12 Swamp Display deck statistics
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# ? Apr 13, 2018 04:04 |
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moush posted:Stolen from reddit, a rat deck. Probably needs more removal but bontu's + rat colony seems fun. Did Reddit forget that Woodland Cemetery is in this set?
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# ? Apr 13, 2018 04:08 |
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moush posted:Stolen from reddit, a rat deck. Probably needs more removal but bontu's + rat colony seems fun. Hilarious but I feel like its missing a draw engine.
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# ? Apr 13, 2018 04:09 |
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AnEdgelord posted:Hilarious but I feel like its missing a draw engine.
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# ? Apr 13, 2018 04:09 |
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Thats what I get for phoneposting in bed.
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# ? Apr 13, 2018 04:13 |
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Why not Vanquisher's Banner?
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# ? Apr 13, 2018 04:15 |
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Leave it to reddit to leave out Freyalise saga because they are too stupid to realize you still need mana to do poo poo.
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# ? Apr 13, 2018 04:16 |
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# ? Jun 8, 2024 19:50 |
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Lack of Bear posted:Why not Vanquisher's Banner? Because that number up in the upper right corner is wrong.
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# ? Apr 13, 2018 04:17 |