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rydiafan
Mar 17, 2009


BiggerBoat posted:

Picked up an old copy of Madden 2106 for 5 bucks

I know this is proooooobably a typo, but just in case, what's the 22nd century like? Did polar bears make it?

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


rydiafan posted:

I know this is proooooobably a typo, but just in case, what's the 22nd century like? Did polar bears make it?

A Madden set in the dystopian future would be pretty sweet. How come we hardly ever get sport games like that? We get shoot man games set in the grim future all the time

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
Isn't that what Blood Bowl is?

e: Nevermind, I guess that's just Warhammer and not Warhammer 40k

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
There was that lovely gimmicky internet thing about football in the far future that did the rounds last year.

RyokoTK
Feb 12, 2012

I am cool.
17776 was prose and not a game, and it wasn’t lovely. :colbert:

rydiafan
Mar 17, 2009


Len posted:

A Madden set in the dystopian future would be pretty sweet. How come we hardly ever get sport games like that? We get shoot man games set in the grim future all the time

The original PlayStation had a game that was basically 2 V 2 basketball, with a whole bunch of different alien races and robots and whatnot. I remember that the campaign mode was actually super cool because you can bribe the other team's players.

I can't remember what it was called, though.

Edit: Pitball!

Barudak
May 7, 2007

BiggerBoat posted:

This guy gets it.

I like the Doom game I'm playing but gently caress if it doesn't seem like constant, never ending shitrain a lot of the time. I feel like I used to be able to run to a safe area and at least catch my breath or switch weapons before regrouping and getting back into the poo poo.

New Doom has that, it just tends to have less empty backtracking as most levels either entirely or eventually just funnel you forward on a linear path so its combat combat combat and then some terrible platforming. Doom classic, meanwhile, typically expected you to double back frequently, often back out the way you came without fresh enemies so you had more of a feeling of a lull*

*Less and less true as difficulty and level number increases

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
NuDoom is interesting in that it's not the same gameplay model as the original but aims for a similar twitchiness. There are big fights and there are secret areas and exploration things to be done, but it's not put together in quite the same way. I think Painkiller is a good point of comparison since it has that "big action sequence, then exploration, then more fighting" rhythm. I actually like that about it, it's not trying to exactly replicate the classic Doom experience but it's in the same spirit.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Len posted:

A Madden set in the dystopian future would be pretty sweet. How come we hardly ever get sport games like that? We get shoot man games set in the grim future all the time

Mutant League Football and Mutant League Hockey didn't do all that well. I think this is one of those "if it ain't broke don't fix it" kinds of situations. EA's sports games already vomit gigantic fountains of money nonstop so why would they bother changing the formula?

That being said I want a new Mutant League Football. :(

ilmucche
Mar 16, 2016

ToxicSlurpee posted:

Mutant League Football and Mutant League Hockey didn't do all that well. I think this is one of those "if it ain't broke don't fix it" kinds of situations. EA's sports games already vomit gigantic fountains of money nonstop so why would they bother changing the formula?

That being said I want a new Mutant League Football. :(

Dead ball zone for that excellent handball feel.

John Murdoch
May 19, 2009

I can tune a fish.

ToxicSlurpee posted:

That being said I want a new Mutant League Football. :(

Wish granted?

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Oh wow, I knew it had a Kickstarter but I thought that failed and the game would never exist.

This is...a happy moment.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Oh, sweet!

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

The original Xbox had a bloody futuresport in Deathrow, which I believe was known as Blitz Disc Arena before it became a Microsoft exclusive. It featured you throwing a disc in a vertical hoop, with lots of tackling and rough punches to obtain the disc.

The thing dragging it down is that the arenas you played it in were based on if you were playing with the top-down camera or the third-person camera (glued to your back like Godhand). Top-down was by far the best way to play the game, but lead to fairly drab oval and rectangular arenas. Third-person offered more interesting maps, but it was far more annoying to play since often you were passing blindly and you'd have a harder time seeing those spine-breaking tackles coming.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

So I just got around to playing X-Com 2. I love it, I really do; I miss the campier tone of the first but I think it's a fantastic sequel that makes good, solid improvements over the first, retains a lot that makes Enemy Within great, and is still it's own distinct entity.

But Holy poo poo you can't get anything done on the command map without it loving needling you literally, and I mean literally every half second with a show stopping, flow destroying piece of information. I just contacted a black market and found that it had something I really wanted, but I was 5 intel short. No problem, I just fly 3 inches back to base to scan for more. Literally like 10 seconds of scanning.

This loving game interrupted me 7 loving times in a row like HEY THERE'S A MISSION OVER HERE NOW AND ALSO YOUR WORKSHOP IS DONE AND HEY ANOTHER MISSION AND IT'S THE END OF THE MONTH AND WE LIKE YOUR PROGRESS UH OH THE ADVENT BUILT ANOTHER BLACKSITE LET'S ZOOM ALL THE WAY TO AUSTRALIA AND SHOW IT TO YOU HERE'S A BUNCH OF loving POPUP WINDOWS ALSO HERE'S YOUR COUNTER OPERATIONS FOR THE MONTH AND NOW WE NEED TO STOP SO CENTRAL CAN TELL YOU IT'S IMPORTANT TO FIGHT THE ALIENS WHOA ANOTHER AVATAR PROJECT MARKER JUST DRAMATICALLY FILLED UP AND NOW THAT YOU'VE CLICKED THROUGH A HALF DOZEN EVENTS AND ARE 1 JESUS-loving SECOND AWAY FROM HAVING THE INTEL YOU NEED TO BUY THE THING YOU CAN'T EVEN REMEMBER HERE'S A MISSION YOU LITERALLY CAN'T SKIP OR IGNORE gently caress YOU

This might be the first time I've rage quit a game just because I found it so goddamn annoying that I couldn't deal with it.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe
That’s pretty much my biggest complaint with the game as well. I can see what they were trying to do with like applying pressure and giving you the idea that you can’t do everything you want, but in the end I always end up feeling railroaded into doing whichever :siren:High Priority Thing:siren: it just spawned. A lot of the choices the game gives you end up feeling irrelevent because the stupid thing won’t leave you alone long enough to actually get anything done. It really is infuriating.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I've never been fond of using old ASCII computers within modern video-games given they're intentionally sluggish to load and boring to look lack. I finished the 2nd ending of the Talos Principle and I never once spoke to this Milton character, because you can only speak to him through intetacting with these poo poo computers you find scattered across the many large levels in the game. While I appreciate that these computer chats are optional and never intrude on the gameplay, they are completely divorced from the core-gameplay and feel as frivolous as the plot in a porno.

RyokoTK
Feb 12, 2012

I am cool.
Far Cry 5's plot contrivance of having the player get captured in the wilderness by the bad guys ten different times is probably the laziest writing in any game I've ever seen, and I've played all the other Far Cry games.

spit on my clit
Jul 19, 2015

by Cyrano4747

RyokoTK posted:

Far Cry 5's plot contrivance of having the player get captured in the wilderness by the bad guys ten different times is probably the laziest writing in any game I've ever seen, and I've played all the other Far Cry games.

look, the deputy getting shot in the leg with an arrow is the funniest one, even funnier when the next time is them getting shot in the other leg

but yeah other than that its all dumb

Morpheus
Apr 18, 2008

My favourite little monsters
Would've been better if it only happened in the wilderness, as opposed to the middle of a heavily fortified rebel compound, like it did with me.

Dragging down for me: the ending. Jesus, what a pointless endeavour.

kazil
Jul 24, 2005

Derpmph trial star reporter!

Inspector Gesicht posted:

I've never been fond of using old ASCII computers within modern video-games given they're intentionally sluggish to load and boring to look lack. I finished the 2nd ending of the Talos Principle and I never once spoke to this Milton character, because you can only speak to him through intetacting with these poo poo computers you find scattered across the many large levels in the game. While I appreciate that these computer chats are optional and never intrude on the gameplay, they are completely divorced from the core-gameplay and feel as frivolous as the plot in a porno.

Uh, like the entire plot was in those computers though.

John Murdoch
May 19, 2009

I can tune a fish.

kazil posted:

Uh, like the entire plot was in those computers though.

You can get a pretty decent idea of what's up from just grabbing the audio logs (and really the plot, such that it is, isn't hugely twisty or unpredictable). Milton is obviously still integral to the philosophical side of the game tho.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire
I was fighting one of the games super bosses in Xenoblade 2, a cow, and I was completely in the zone, had the guy down to maybe 10% hp - was going to finish him with a full chain burst.
I didn't make it to full. Then I got knocked down (with Morag) - and instead of coming to heal me Nia felt that it was her job as a healer to just keep attacking until she died.

And now I feel like I'm never going to beat that thing because I felt like I was playing perfectly and wow that is a really lovely feeling to have a super long boss fight only to lose right at the end.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

More bitching about xcom 2 - I feel like the art direction, particularly in unit design, is less coherent than in the first game. In Xcom 1 all the aliens looked like early 90s action figures, but in the second game I've already fought several aliens that don't look like they're from the same game. Even the weapons don't seem like they're from the same franchise.

Also I had my first mission with the boob snakes and while I don't take issue with their new appearance, the explanation that "the aliens no longer need infiltration units" falls flat when I just fought a shapeshifting infiltration unit not even 10 minutes ago in my first retaliation mission.

suuma
Apr 2, 2009
Everytime I trip over a speck of dust or pile of gravel in Nier:Automata I have to press R2 to start sprinting again :argh:

RareAcumen
Dec 28, 2012




Yakuza 0: After going from Kiwami 1 to this, it's really weird and annoying for your attack speed to be tied to how much Heat you have. Rush is basically the last phase of the Solid vs Liquid fight at the end of Metal Gear Solid 4 with how slow it is.

Morpheus
Apr 18, 2008

My favourite little monsters

RareAcumen posted:

Yakuza 0: After going from Kiwami 1 to this, it's really weird and annoying for your attack speed to be tied to how much Heat you have. Rush is basically the last phase of the Solid vs Liquid fight at the end of Metal Gear Solid 4 with how slow it is.

I can't remember if you get upgrades to fix this or if you're wrong in this regard - I remember dancing around my opponent in Rush mode constantly, like, dodge-punchpunch-dodge-dodge-punch-dodge-punchpunchpunch in a rapid-fire combo that I used to take down even Amon on my first try, without even being fully upgraded. That poo poo was lightning fast.

HaB
Jan 5, 2001

What are the odds?

RyokoTK posted:

Far Cry 5's plot contrivance of having the player get captured in the wilderness by the bad guys ten different times is probably the laziest writing in any game I've ever seen, and I've played all the other Far Cry games.

I haven't ever played the other games and it's still dumb/lazy beyond belief.

I did some experimenting to see if its ever preventable including: holing up in a small room with only 1 entrance with a LMG trained on the door. And my personal favorite: as soon as which ever person was all "we're coming to get you" I took off in a helicopter, flew straight up to nearly the altitude limit, and sat. Still "captured".

What's dumb is they had about a billion other ways to do it. poo poo sneaks up on you all the time - cougars in particular. So why announce it? Have Dutch tell you he heard they are on the lookout for you then just go for a Half-Life 1-esque . *thunk* *radio button* "we got him. Bringing him in"

Removing player agency is almost always bad, but removing it in such a blatant stupid way is next level bad.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
But it’s Ubisoft.

Kevin Palpatine
Dec 20, 2017
it's ubibad

Owl Inspector
Sep 14, 2011

:monocle:

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

The trick for all ubisoft games is to wait about a year for them to get a patch bedrock built up and by then they've usually reworked the bad poo poo, plus that's the time they start allowing good sales.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Star Wars: The Old Republic: I can forgive the lack of multiplayer content in what's ostensibly an MMO, I can overlook the Bioware(tm) style writing, I can even excuse the cash shop links all over the place...

BUT SWEET SPACE JESUS WHY DID YOU HAVE TO INCLUDE KILLIKS IN THIS???

RareAcumen
Dec 28, 2012




Morpheus posted:

I can't remember if you get upgrades to fix this or if you're wrong in this regard - I remember dancing around my opponent in Rush mode constantly, like, dodge-punchpunch-dodge-dodge-punch-dodge-punchpunchpunch in a rapid-fire combo that I used to take down even Amon on my first try, without even being fully upgraded. That poo poo was lightning fast.

I've only really played Kiwami 1 and 0 so far and aside from Dragon style, they're all pretty snappy even after the timeskip making you weak.

Sunswipe
Feb 5, 2016

by Fluffdaddy

HaB posted:

I haven't ever played the other games and it's still dumb/lazy beyond belief.

I did some experimenting to see if its ever preventable including: holing up in a small room with only 1 entrance with a LMG trained on the door. And my personal favorite: as soon as which ever person was all "we're coming to get you" I took off in a helicopter, flew straight up to nearly the altitude limit, and sat. Still "captured".

What's dumb is they had about a billion other ways to do it. poo poo sneaks up on you all the time - cougars in particular. So why announce it? Have Dutch tell you he heard they are on the lookout for you then just go for a Half-Life 1-esque . *thunk* *radio button* "we got him. Bringing him in"

Removing player agency is almost always bad, but removing it in such a blatant stupid way is next level bad.

I found that really worked at making me hate Vas in Far Cry 3. Couldn't give a poo poo about him kidnapping some douchebros, or his sister wanting to camp in the forest. But goddamn if I didn't hate that fucker for the number of times he ambushed me out of nowhere. I only regret there was no option to piss on the corpse and feed it to sharks.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Sunswipe posted:

I found that really worked at making me hate Vas in Far Cry 3. Couldn't give a poo poo about him kidnapping some douchebros, or his sister wanting to camp in the forest. But goddamn if I didn't hate that fucker for the number of times he ambushed me out of nowhere. I only regret there was no option to piss on the corpse and feed it to sharks.

I thought that was less annoying in Far Cry 3 because Vaas is losing his poo poo even harder because he can't kill this loving twerp

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

SirPhoebos posted:

Star Wars: The Old Republic: I can forgive the lack of multiplayer content in what's ostensibly an MMO, I can overlook the Bioware(tm) style writing, I can even excuse the cash shop links all over the place...

BUT SWEET SPACE JESUS WHY DID YOU HAVE TO INCLUDE KILLIKS IN THIS???

Because otherwise all Alderaan's got going for it is space Game of Thrones were the two big houses are being used to wage a proxy war by the two main galactic powers, and every setting like that still needs baddies you can exterminate guilt-free.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Cythereal posted:

Because otherwise all Alderaan's got going for it is space Game of Thrones were the two big houses are being used to wage a proxy war by the two main galactic powers, and every setting like that still needs baddies you can exterminate guilt-free.
The real question is why the imperial agent has to tolerate a kilik infiltrator on their ship, and to allow them to push for an "alliance." Especially considering the way your first "alliance" with them ended.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Strudel Man posted:

The real question is why the imperial agent has to tolerate a kilik infiltrator on their ship, and to allow them to push for an "alliance." Especially considering the way your first "alliance" with them ended.

Same reason the imperial agent has to tolerate an avowed anti-Imperial anarchist who repeatedly betrays and blackmails you on their ship: because Bioware said so, dammit.

Vector's actually a nice dude who's absolutely true to his word. If you romance him, he even undergoes medical treatment to suppress his connection to the hive so you can truly be alone with him.

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spit on my clit
Jul 19, 2015

by Cyrano4747
ubisoft presents tom clancy's ghost recon: wildlands: the splinter cell mission is SHIIIIIIIIIT. You sneak into this heavily armored facility (without killing anyone or else the mission fails), and then you...have to kill all the guys in the facility. this is already a really stupid objective, because you aren't sneaking sam fisher into the facility, he's already in the heart of it, where you need to be. now if it were "they found me, i need backup" and you just go in and kill everyone, because sam fisher doesn't play that way i guess, it'd be alright.

Here's the gigantic flaws in it:

-The ai pathing is terrible, they'll just stand in place indefinitely through the gate you're trying to get to, because the path you picked doesnt have branching paths to get to the objective, so i guess turn around and sneak back to the front so you can find a different place to go in from!
-wrt above complaint: lets say you throw a flare, or a grenade simulator, or whatever, to force the guard away from that spot, that sounds fine, yeah? what if he doesn't loving react to it, when every other loving guard in the facility is honed in on that distraction? answer: you cant loving do much about that
-this one is more a gripe about the stealthing as a whole: how the gently caress can you tell how far an enemy's line of sight is? or how well-lit you are? there's no indications at all to where or how i can be spotted, so it feels random every time i restart this garbage
-NO CHECKPOINT SO IF YOU DIE AFTER SNEAKING THROUGH THIS TRASH BECAUSE THE AI loving SUCKS, DO IT AGAIN rear end in a top hat
-lets say you're done trying to do this awful mission, and you complete/fail a quest, relaunch the game, do anything basically, you get the conversation for when you select the splinter cell mission. it will never ever go away until you beat the loving mission, and on top of this, sometimes it'll endlessly repeat the dialogue for starting the mission

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