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GobiasIndustries posted:So it looks like a combination of The Axe for Hammer and Axe stuff (if I can get it to drop) and then one of the Pillar Pickaxes for mining then. Cool, ty! That is the opposite of what they just advised you, lol Good luck! Hope you have fishing crates!
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# ? Jan 30, 2018 19:11 |
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# ? May 26, 2024 14:17 |
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Dumb Lowtax posted:That is the opposite of what they just advised you, lol I looked through all the top gear and all the best hammers are also axes, so I selected the best one of those, and then the best pickaxe. Plus I just looked and the wiki says that the luminite pickaxes are best pared with The Axe or their luminite hamaxe counterparts so...it made sense to me at least, got rid of my mishmash of equipment for some real nice stuff
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# ? Jan 30, 2018 21:58 |
GobiasIndustries posted:I looked through all the top gear and all the best hammers are also axes, so I selected the best one of those, and then the best pickaxe. Plus I just looked and the wiki says that the luminite pickaxes are best pared with The Axe or their luminite hamaxe counterparts so...it made sense to me at least, got rid of my mishmash of equipment for some real nice stuff
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# ? Jan 30, 2018 22:49 |
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I've been going around with the top-end hamaxe/pickaxe combo for a bit now digging out extra space to renovate my lovely home base and it's been working great so far.
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# ? Jan 31, 2018 00:18 |
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In other news, finally beat Betsy, the last challenge I had for non-Expert mode. Summoner class made it comically easy, I only healed once at the end and if I'd brought a gun w/ chlorophite bullets it would have been even easier to just dodge around her.
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# ? Jan 31, 2018 11:31 |
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Somehow I beat all the bosses in this game and crafted relatively large bases and I had yet to lay a single wire. Well that changed today and awesome. so far it's just a couple transporters and some actuators to open up my treasure vaults but now I have real motivation to craft a pirate ship in the ocean and turn the tiny Angler's shack I made into a nice ocean-side property because I can get there instantly. Instead of having all the NPC's congregated in one place I'm gonna space them out across the world in clusters. I'm so excited to world build
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# ? Feb 12, 2018 10:44 |
GobiasIndustries posted:Somehow I beat all the bosses in this game and crafted relatively large bases and I had yet to lay a single wire. Well that changed today and awesome. so far it's just a couple transporters and some actuators to open up my treasure vaults but now I have real motivation to craft a pirate ship in the ocean and turn the tiny Angler's shack I made into a nice ocean-side property because I can get there instantly. Instead of having all the NPC's congregated in one place I'm gonna space them out across the world in clusters. I'm so excited to world build I also use actuators to harvest my glowing mushroom farm. Just layers of mud every other block with mushroom grass on it, actuated. Flip it off and all the mushrooms fall down! Pick them up and flip it back on for more to grow.
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# ? Feb 12, 2018 13:05 |
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Zereth posted:At some point I usually replace the doors in and out of my housing complex with actuator-ed walls linked to "only activated by the player" pressure plates. Both more secure from enemies trying to get in, and faster to get in and out myself! I don't know if it has something to do with the mod list I'm using, but I've noticed that mushrooms will still grow even on actuated walls; they immediately fall down after growing. This game is still tons of fun. I put together a new mod list a week ago and I've somehow sunk over 40 more hours into a large expert world since then. I'm still working on getting all the mob farms and fishing areas I'll need before killing the WoF... probably will advance into hardmode after I fish a few dozen more gold/jungle/etc crates so I can rush the early hm bars asap. Using Alchemistnpc, betterbuffs, bosschecklist, calamity, fargowiltas, fishing2.0, GRealm, imksushis, MagicStorage (holy gently caress this mod is amazing, AE2 for Terraria), MaxStackPlus (9999 stack cap, it's awesome), OmniSwing (auto wood bow without wearing my finger out? yes please), Recipebrowser, simpleautochests, spiritmod, thorium, veinminer, weaponout, and XItemstats.
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# ? Feb 12, 2018 19:51 |
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Are those all QoL mods? If not can you differentiate?
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# ? Feb 12, 2018 19:56 |
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Is there any known way to get terraria to use more than 4 gigs of ram? Id really like to make a large world with all the mods im running but it runs out of memory every time.
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# ? Feb 14, 2018 19:25 |
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I have a bunch of mods now. I can't tell: does Terracustom work with tmodloader 10.1.2?
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# ? Feb 20, 2018 00:42 |
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crestfallen posted:I have a bunch of mods now. The answer, at least for my set of mods, is yes, it’s compatible.
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# ? Feb 21, 2018 18:12 |
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Remind me, does creating a town in the sky layer deactivate wyverns spawning? I know they used to spawn whenever they drat felt like it, just wondering if something changed so I can build an awesome sky castle and not have my NPCs constantly dying when I mirror home.
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# ? Feb 26, 2018 12:05 |
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Hyedum posted:Remind me, does creating a town in the sky layer deactivate wyverns spawning? I know they used to spawn whenever they drat felt like it, just wondering if something changed so I can build an awesome sky castle and not have my NPCs constantly dying when I mirror home. Enemies can't spawn in front of player placed walls. Make your castle a screen bigger on all sides than your npc quarters and you should have no problems. With enough npcs the spawn rate should be negligible but it never hurts to be careful.
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# ? Feb 26, 2018 12:19 |
I think wyverns and other sky enemies can spawn off the top of where the map stops scrolling, though. I don't think you can build up there even with the auto-cursor.
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# ? Feb 26, 2018 12:32 |
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Zereth posted:I think wyverns and other sky enemies can spawn off the top of where the map stops scrolling, though. I don't think you can build up there even with the auto-cursor. Hence the screen or so of buffer on all sides.
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# ? Feb 26, 2018 12:48 |
Oh, right.
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# ? Feb 26, 2018 13:18 |
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dis astranagant posted:Enemies can't spawn in front of player placed walls. Make your castle a screen bigger on all sides than your npc quarters and you should have no problems. With enough npcs the spawn rate should be negligible but it never hurts to be careful. So if I have a block apartment for my npcs, putting a 6 or so high wall on top will prevent mobs from spawning there during a goblin invasion? Or do invasions override the normal rules?
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# ? Feb 26, 2018 16:41 |
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Ambaire posted:So if I have a block apartment for my npcs, putting a 6 or so high wall on top will prevent mobs from spawning there during a goblin invasion? Or do invasions override the normal rules? Even during invasions, mobs can't spawn onscreen nor in front of background walls placed by any player. Sorcerers can still teleport in
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# ? Feb 26, 2018 17:04 |
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Sorcerers are like loving cockroaches geezus.
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# ? Feb 26, 2018 19:40 |
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Are there any Goon hosted servers or discord groups these days? I'm a few weeks into the game for the first time and I'm pretty addicted so I'd love some more people to play with
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# ? Feb 27, 2018 01:10 |
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Is there a mod that makes crafting bearable when you've got one of the big mods enabled? The whole single scrollable column on the left is just painful. I'm hoping there is something that maybe gives me a full grid or anything better than what is there.
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# ? Feb 27, 2018 03:21 |
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nessin posted:Is there a mod that makes crafting bearable when you've got one of the big mods enabled? The whole single scrollable column on the left is just painful. I'm hoping there is something that maybe gives me a full grid or anything better than what is there. Magic Storage gives you a searchable crafting interface.
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# ? Feb 27, 2018 03:23 |
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I forgot how tough / slow it can be starting out. I mean, I did make a custom map with some more chests, ore, etc. but it takes a while to pick up when you play for maybe 30-60 mins at a time. Super fun though.
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# ? Feb 27, 2018 03:42 |
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crestfallen posted:I forgot how tough / slow it can be starting out. I mean, I did make a custom map with some more chests, ore, etc. but it takes a while to pick up when you play for maybe 30-60 mins at a time. Recently I did a play through where I forced myself to follow a more "vanilla" progression and it was a lot of fun. Usually I just grab some bombs and make a beeline for hearts/orbs, and then use the gun to poke around in the jungle, but it was nice going back to the roots so to speak.
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# ? Feb 27, 2018 03:45 |
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Kibbles n Shits posted:Recently I did a play through where I forced myself to follow a more "vanilla" progression and it was a lot of fun. Usually I just grab some bombs and make a beeline for hearts/orbs, and then use the gun to poke around in the jungle, but it was nice going back to the roots so to speak. What’s the typical “starting out” look more like these days? Just curious.
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# ? Feb 27, 2018 04:26 |
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I don't know if there's a typical start but as I said for me it's usually get a gun and then go immediately to the Jungle, you can usually get kitted out pretty good. Then you can kill Eater\Brain a few times and be the god of pre-hardmode. This is a lot harder to pull of on expert worlds though. Edit: On corruption worlds I go straight for Eater, a wooden bow and some Jester arrows is enough.
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# ? Feb 27, 2018 04:30 |
nessin posted:Is there a mod that makes crafting bearable when you've got one of the big mods enabled? The whole single scrollable column on the left is just painful. I'm hoping there is something that maybe gives me a full grid or anything better than what is there.
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# ? Feb 27, 2018 08:50 |
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nessin posted:Is there a mod that makes crafting bearable when you've got one of the big mods enabled? The whole single scrollable column on the left is just painful. I'm hoping there is something that maybe gives me a full grid or anything better than what is there.
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# ? Feb 27, 2018 11:00 |
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Kibbles n Shits posted:I don't know if there's a typical start but as I said for me it's usually get a gun and then go immediately to the Jungle, you can usually get kitted out pretty good. Then you can kill Eater\Brain a few times and be the god of pre-hardmode. Alternatively, do enough spelunking to find some bombs and then pop a heart/orb. Blast the resulting meteorite with explosives and make the space equipment. Full set of space armor gives the space gun 0 MP cost.
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# ? Feb 27, 2018 12:33 |
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Haven't played this in ages, didn't realize moding had taken off so much. Is there any mod to throw in that adds structures/ruins/mini-dungeons into the world gen? Sort of like how you'll sometimes find little houses underground. I enjoy finding something that isn't endless procedural caverns.
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# ? Feb 27, 2018 16:15 |
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Crimson Harvest posted:Alternatively, do enough spelunking to find some bombs and then pop a heart/orb. Blast the resulting meteorite with explosives and make the space equipment. Full set of space armor gives the space gun 0 MP cost.
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# ? Feb 27, 2018 16:17 |
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Fintilgin posted:Haven't played this in ages, didn't realize moding had taken off so much. JereTheJuggler's Custom Generation adds some things. The extra biomes in the big do everything mods tend to have a lot more structure to them than the base game ones (Thorium, Spirit, Calamity, etc) dis astranagant fucked around with this message at 16:22 on Feb 27, 2018 |
# ? Feb 27, 2018 16:20 |
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Does TEdit still work to cut and paste map segments (a house in my case) or is there a better option to get a nice looking house into a map without manually rebuilding it constantly?
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# ? Mar 1, 2018 04:43 |
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nessin posted:Does TEdit still work to cut and paste map segments (a house in my case) or is there a better option to get a nice looking house into a map without manually rebuilding it constantly? It works last I checked.
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# ? Mar 1, 2018 04:50 |
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Are there any mods that add items/placeables that auto pick up drops and put them in the nearest chest? I got this lovely cavern farm going and thanks to Luiafk's Ultimate Battler I can have up to 170 enemies onscreen at once but thanks to how fast I'm killing them, I either have to autotrash the stuff I don't want and/or do frequent 'deposit items to chests' every 10-15 seconds. This was partly done in pursuit of a set of mining gear for Fargo's mutant miner enchantment...
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# ? Mar 1, 2018 18:34 |
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Ambaire posted:Are there any mods that add items/placeables that auto pick up drops and put them in the nearest chest? I got this lovely cavern farm going and thanks to Luiafk's Ultimate Battler I can have up to 170 enemies onscreen at once but thanks to how fast I'm killing them, I either have to autotrash the stuff I don't want and/or do frequent 'deposit items to chests' every 10-15 seconds. The "Bags of Holding" mod gives you craftable bags that are equipped as accessories. They'll automatically store different items depending on the bag, topping off with the "True Omni Bag" that holds everything that is stackable. To empty it, set it on your bar and use it like any other item and it'll drop everything on the ground, or if you use it on a chest, into that chest (or the Magic Storage Interface Node). It's not exactly what you're looking for but it's the best I've found for that problem. https://forums.terraria.org/index.php?threads/bags-of-holding.55642/
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# ? Mar 1, 2018 19:19 |
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https://forums.terraria.org/index.php?threads/this-is-the-end-otherworld-development-cancelled.68594/ Otherworld is dead. 1.3.6 is still in development.
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# ? Apr 13, 2018 18:17 |
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I am unsurprised.
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# ? Apr 13, 2018 18:47 |
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# ? May 26, 2024 14:17 |
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Good, their partner company can focus on Mobile/console now and maybe my phone app will get updated before the sun explodes to let me see the Moon Lord
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# ? Apr 13, 2018 18:50 |