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McTimmy
Feb 29, 2008

Gobbeldygook posted:

In WoW the way it worked when I played was you got instant queues if you were a tank, fast queues if you were a healer, and long-rear end queues if you were a DPS. I'm sure some people probably started playing tank or healer just so they'd have faster queues.

I sure did.

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!Klams
Dec 25, 2005

Squid Squad
I'm only level 230, and only play QM, so maybe I don't know what in talking about, but...

My experience of this game has been that only in the most extreme extreme cases did team comp really dictate the outcome. It's almost always to do with objectives combined with who wins the teamfight when you're both level 20.

I get that comp helps with those things, but if you get CRUSHED all game, but then hit twenty and pick up a random kill and then force a teamfight, you likely just win. This isn't a criticism either, I think such strong chance for come backs is really exciting!

Zenithe
Feb 25, 2013

Ask not to whom the Anidavatar belongs; it belongs to thee.
Azmodunk was probably the most fun I've ever had in this game.

BrianBoitano
Nov 15, 2006

this is fine



https://twitter.com/BlizzHeroes/status/984560161783136259

Unfortunately, the damage is done. Nova players who had previously moved on to other heroes now remember Nova exists :negative:

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
I'm slightly astounded that the response to 'Hey, is there any way to get at least my paid unlocks, if not my progression (thought I'd prefer both) switched regions?' was 'Why don't you just continue to play in EU?' - From Australia.

Autism Sneaks
Nov 21, 2016
what if matchmaking is supposed to be working fine, but just not enough people play HOTS :thunk:

Avalerion
Oct 19, 2012

I'd like for them to have a mode where picks work similar like in brawls, everyone picks at the same time, you don't see what the enemy team is picking, you have 10 or so seconds to change your picks before it locks in.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!

BrianBoitano posted:

Unfortunately, the damage is done. Nova players who had previously moved on to other heroes now remember Nova exists :negative:

In every single one of my matches last night someone on my team slam picked nova first pick and then later complained because they thought she was bugged and it was going to be an easy win

BrianBoitano
Nov 15, 2006

this is fine



Autism Sneaks posted:

what if matchmaking is supposed to be working fine, but just not enough people play HOTS :thunk:

It is always a balance between fast queues and closer matches. Right now the system is very happy instant queuing* HL and TL into Favored Rank Adjustment +/- 28. That's a bit much for an instant queue. I'd rather have 2+ minute queues for a closer matchup.

They admitted this is one of their problems and they're going to fix it. Of course adding a larger player based would make it easier, and we could get instant queues of say +/- 10 or w/e, but addressing player concerns right now is how you make sure you don't shrink the player base.

*I realize that if the enemy team has been waiting 5 minutes, it's not instant for them. It just seems to happen to me often enough to be annoying.

Elysium
Aug 21, 2003
It is by will alone I set my mind in motion.

Shibawanko posted:

I think quickmatch is great, no fuss fun. That's my hot take right there.

Yep, I love QM. Get to play whatever hero I feel like at the time, and playing in/around weird comps is part of the fun. Now if I could only get people to stop giving up/doing stupid poo poo because they think the matchup is too hard or not working with what we have, then we'd be talking.

Butter Hole
Dec 8, 2011

Elysium posted:

Yep, I love QM. Get to play whatever hero I feel like at the time, and playing in/around weird comps is part of the fun. Now if I could only get people to stop giving up/doing stupid poo poo because they think the matchup is too hard or not working with what we have, then we'd be talking.

the amount of times GG is called before we've even lost a fort...and then the guy disconnects, the bot comes, we win a team fight, only for him to reconnect and sit in the fountain again.

Butter Hole fucked around with this message at 15:05 on Apr 13, 2018

Erdricks
Sep 8, 2005

There's nothing refreshing like a sauna!
https://www.reddit.com/r/heroesofthestorm/comments/8bw00s/today_on_hit_the_core_please_its_right_there_no/

:psypop:

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

This is a prime example of what Khaldor mentioned in one of his posts. There is nothing in the game that teaches players to focus the core and that dying to finish the core is the right play. Relying on common sense doesn't work. It's proven. Games have to hold people's hands because people are generally pretty dumb in games. This is an extreme case for sure, but it is symptomatic of the problem that tons of people who play the game have no game sense, which is one of the big reasons why so many people are complaining about the quality of the matches they are having. (The other main one being toxic behavior such as AFKs, leavers, and feeding, etc.)

bamhand
Apr 15, 2010
The game teaches you to hit the core by telling you, you won when you hit the core and that you lost when you don't hit the core. I mean yeah people are really loving stupid but this one should be obvious.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
I have my own complaints about how the UI de-emphasizes things like soaking.

But there is absolutely sufficient feedback to suggest that dying to kill the core is correct. You literally win the game and coins shower everywhere. The part that people don't know is just how much damage their hero can do to the core. That's harder to communicate imo. I'd like there to be a core in try mode at least.

Knowing when to all-in will always be a big part of player skill because it's complicated and difficult to measure. And people will be stubbornly risk averse because it's scary to have a chance of wiping and losing a game you were winning. I see no problem with these calls deciding games.

No Wave fucked around with this message at 17:41 on Apr 13, 2018

Nybble
Jun 28, 2008

praise chuck, raise heck

No Wave posted:

The part that people don't know is just how much damage their hero can do to the core.

I'm always surprised by this. "Oh it's just one character on our core we are almost to their core ... oh we lost."

Maybe show percentage per hit instead of HP?

BrianBoitano
Nov 15, 2006

this is fine



AMA with developers happening now:

https://www.reddit.com/r/heroesofthestorm/comments/8bzsup/ama_with_heroes_developers_april_13_2018/

I recommend waiting until some generous goon summarizes it for us, but in case you want to ~feel connected~ you can go participate.

e: upvote my dumb question https://www.reddit.com/r/heroesofthestorm/comments/8bzsup/ama_with_heroes_developers_april_13_2018/dxb4kb7/

BrianBoitano fucked around with this message at 17:58 on Apr 13, 2018

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Didn't there used to be a website that kind of sorted AMAs to make them easier to read?

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



I believe so. That said, I checked all four blizzard Reddit accounts that they mentioned and they haven't said anything in that AMA yet.

lucifirius
Mar 7, 2016
That Gul'dan doing abso-loving-lutely nothing to the core tilts me. Someone in the comments did a good breakdown of it; Gul'dan took keep shots while he was poking at it, tries to drop a Corruption on Tracer, and NEVER TOUCHES THE CORE.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!

lucifirius posted:

That Gul'dan doing abso-loving-lutely nothing to the core tilts me. Someone in the comments did a good breakdown of it; Gul'dan took keep shots while he was poking at it, tries to drop a Corruption on Tracer, and NEVER TOUCHES THE CORE.

Guldan teleporting out with demonic circle instead of Q'ing the core to finish it off is the icing on the cake

BrianBoitano
Nov 15, 2006

this is fine



Kyrosiris posted:

I believe so. That said, I checked all four blizzard Reddit accounts that they mentioned and they haven't said anything in that AMA yet.

Sorry, it started at 1 EST, so I posted that a tad early. They're responding now.

e: http://www.topiama.com/ seems to be only of the iama subreddit. I see a news article for a reddit-sponsored AMA app but that seems defunct.

BrianBoitano fucked around with this message at 18:27 on Apr 13, 2018

Nybble
Jun 28, 2008

praise chuck, raise heck

Orthodox Rabbit posted:

Guldan teleporting out with demonic circle instead of Q'ing the core to finish it off is the icing on the cake

*THE MOLE theme music starts playing*

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

quote:

As this post touches on a few concerns, we're breaking up our responses:

**• Quick Match has been a hot topic in the community lately. Whats your take on it?**

Quick Match is still our most popular game mode in Heroes of the Storm by far. We don’t think the right move is to shunt Quick Match aside, we would rather improve upon it. The problem that we see is that team compositions rarely feel balanced or competitive. In the blog post that we posted yesterday we discussed making a shift away focusing on getting players into matches quickly, and instead to focus more on getting players into better quality matches. That is absolutely applicable to Quickmatch and serves as the plan of action here.

The first improvement we’re going to make is to strictly enforce role compositions for the matchmaker. A team will not be constructed without a balanced team composition on its own. This means that assassins or specialists may potentially have longer queue times, while some tank-capable warriors and healers may have shorter ones.

Oh, interesting.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
it doesnt make sense really. wait times would quickly approach infinity if five assassins are queueing for every support/tank. They'd have to do things like offer extra gold/xp for playing non-assassins.

Midnightghoul
Oct 1, 2003

COME ON DON'T BE SCURRED
Look at all these idiots wasting AMA questions on Raynor. They're never going to talk about Raynor.

BrianBoitano
Nov 15, 2006

this is fine



e: ^^^^ people said the same thing about Chen and look where we are now :smug: I haven't tried him, he's still poo poo isn't he? :ohdear:

No Wave posted:

it doesnt make sense really. wait times would quickly approach infinity if five assassins are queueing for every support/tank. They'd have to do things like offer extra gold/xp for playing non-assassins.

Yeah I hope they realize it and focus more on mirroring team comps than trying to cookie cutter them.

I'm not sure about trying to give extra gold/xp for playing certain roles. They already have quests to offer you gold for playing certain roles, and they learned that they should give people more of what they enjoy instead of trying to coerce them into playing other roles. This is a game, not a job, after all.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!

BrianBoitano posted:

e: ^^^^ people said the same thing about Chen and look where we are now :smug: I haven't tried him, he's still poo poo isn't he? :ohdear:

Yes, but it was fun to have infinite stacking hp regen

BrianBoitano
Nov 15, 2006

this is fine



Here is a cute unintentional cosplay:

banned from Starbucks
Jul 18, 2004




Kill healers and tanks.

Kill the holy trinity of bad game design

Bogart
Apr 12, 2010

by VideoGames
NO NUANCE OR SKILL WE HIT NUMBERS WITH NUMBERS LIKE MEN

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

banned from Starbucks posted:

Kill healers and tanks.

Kill the holy trinity of bad game design

Honestly, when it comes to healers especially, I fully agree. It will never happen, because we as a species are incapable of learning from mistakes. But yeah, I believe that time and time again, it has been proven that healers are always going to be very unpopular to play. The best that you can do is to make healers that heal without sacrificing aggressiveness or damage.

I wonder where the hell the healbot trope even came from. If you go back to RPG roots, like DnD, the classes that could heal were neither frail, nor healbots. They had plenty of utility outside of healing. They weren't the big damage dealers, but they could do so much other crap it didn't matter. And they could take a hit.

edit: They are working on stat API for public, official stat tracking, but it isn't done because they don't have the resources to get it done. (The people working on it are also working on matchmaking and other game systems.)

They have also reiterated that swaps are NOT coming any time soon. They are simply looking into it, but they feel it has some big down sides, so it is a lower priority for the team.

They are fully aware of the limitations of the engine especially with regards to reconnects. They have worked to improve this but it is a lower priority at the moment, due to a lack of resources.

ToastyPotato fucked around with this message at 19:50 on Apr 13, 2018

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
Stukov is one of the most fun healers I've ever played in a game because while he can output some solid healing, a lot of his power lies in his utility. I hope they make more supports like him. It's going to suck when they eventually nerf him instead of making other supports worth playing.


Also he's got a sweet beefy arm that makes a satisfying THUNK when you smack someone with it.

ShortStack
Jan 16, 2006

tinystax
I'm a healer/support main in every game I play and it probably comes from a subconscious desire to feel needed.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
I think the idea is that healers allow you to do stuff besides hearthing after a team fight, making games quicker. But it still seems like most non-Uther healers heal an excessive amount, enough so that if they can do macro stuff they become 2-ofs. In a perfect world I'd tone down the healing and increase the utility of healers until most of them resemble uther.

Zhulik
Nov 14, 2012

The Montreal Star
Tyrande is the ideal support that all other supports should be based on.

Elysium
Aug 21, 2003
It is by will alone I set my mind in motion.

Reminds me a bit of a game I posted a while back, where we kill 2 or 3 of them, I ping for us to move in on their open core. I set up (Hammer), start blasting away at the core. Everyone else just dances around, shoots a few minions, then retreats when *gasp* Uther and Muradin are defending. Meanwhile I literally, by myself, because no one else even touched the core, get it from full health full shields down to like 20% before I die.

beejay
Apr 7, 2002

The AMA was ok... a few new things but kind of pointless. The blog post yesterday was ok too, although it kind of sounds like they are scrambling to do some of this stuff which should have been done already, earlier in the life of the game. At least they seem to mostly recognize what's needed now.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


ToastyPotato posted:

Honestly, when it comes to healers especially, I fully agree. It will never happen, because we as a species are incapable of learning from mistakes. But yeah, I believe that time and time again, it has been proven that healers are always going to be very unpopular to play. The best that you can do is to make healers that heal without sacrificing aggressiveness or damage.

I wonder where the hell the healbot trope even came from. If you go back to RPG roots, like DnD, the classes that could heal were neither frail, nor healbots. They had plenty of utility outside of healing. They weren't the big damage dealers, but they could do so much other crap it didn't matter. And they could take a hit.

edit: They are working on stat API for public, official stat tracking, but it isn't done because they don't have the resources to get it done. (The people working on it are also working on matchmaking and other game systems.)

They have also reiterated that swaps are NOT coming any time soon. They are simply looking into it, but they feel it has some big down sides, so it is a lower priority for the team.

They are fully aware of the limitations of the engine especially with regards to reconnects. They have worked to improve this but it is a lower priority at the moment, due to a lack of resources.

The problem with using DnD as a basis for healers is that all of DnD's healers have some form of gimmick to their offense that doesn't translate well for games like Heroes. For example, Clerics are (or used to be) specifically geared towards anti-Undead, and outside of fighting Undead their offense was more or less equal to that of a lovely fighter.

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appropriatemetaphor
Jan 26, 2006

Had a match last night where our non-party first pick in UD slam picked Valeera of all people.

We check the dude's profile and he's a one-trick with like dozens and dozens of quickmatch games as Valeera.

We're like hey man probably not good to go Valeera as first pick?

Trust.

The dude had literally 1k hero damage at the 10 minute mark. As in 1 thousand. Spent the game being stealthed laning with murky.


Luckily the other team was so bad we just carried this guy's valeera bot to victory.

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